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Metroid: Samus Returns (Mercury Steam, Metroid 2 reimagining, 9/15) announced for 3DS

yuoke

Banned
I couldn't really hear it during the demo, but it sounds pretty cool honestly. I'm fine with it being a little more intense than the original theme. It has that prime touch.
 

Easy_D

never left the stone age
I couldn't really hear it during the demo, but it sounds pretty cool honestly. I'm fine with it being a little more intense than the original theme. It has that prime touch.

Yeah it's Prime as heck, while still trying to retain the screechy'ness of the melody in the original song. Not sure if I like it yet or not.
 
I quite like it! I can see what it's going for: a mix of atmospheric and epic, with the echoing effect signifying that we are exploring a deep cavern.
 

RagnarokX

Member
Why not....

1. Echoes
2. Prime
3. Super
4. Corruption
5. Zero Mission
6. Fusion (never finished but like what I played)
7. Pinball
8. Other M
9. Hunters
10. Metroid

Didn't play the rest. Everything after Fusion is the bottom of the barrel/a spin off.

Other M, Hunters, and Pinball, I haven't played since release, so my memory is a little fuzzy on them. I remember how I felt though, and I had a good amount of fun with Pinball, and was so-so about Hunters. I felt some joy with Other M:

The controls weren't as bad as people made them out to be, if you decided to work with them. They weren't that great, though. I liked the first person mechanic, and always hoped it would return in some capacity. The bosses were really fun. Best part about the game. Exploration was good, but brain dead. The action was cumbersome (thanks to the controls), but entertaining. These things, by their selves, probably made Other M a solid 8/10 for trying some new things and not considering the past games. The story is so bad, though, and this is coming from someone who kinda gets where Sakamoto was coming from, but his execution was the worst it could have been. His concept of, "interesting character with PTSD and some personal issues" missed all its point by being drowned in sexism. I actually would like to see someone else have this take on Samus, but preferably a female. And someone who respects everything we know about her, and doesn't throw things out of left field (ala Samus v Ridley). The story did a great deal to hurt Samus' image, and Other M, as a whole. At least the cutscenes were well produced. That's all the story has. I'd like to replay it, someday, to see how my opinion changes.

As for the original Metroid, I hate it. Never finished that one cause it was way too hard, and I felt like I was torturing myself. Not a good experience.
Eh, the story seriously isn't that bad. Samus is depicted consistently throughout as the most powerful force around and all of the males are constantly depicted as being impotent. Adam, Anthony, Pierce, and Ridley are the only males shown being anywhere near Samus and they all fall short. It feels like a lot of the complaints are beyond what the game actually depicts.

Really Sakamoto was trying to make a game for people that know everything about her. The problem is that Samus' past is not well known and comes mostly from sources that are semi-canon and they've done a poor job saying which parts from those sources are canon. Like Sakamoto has taken things from the Super Metroid comic and the manga. Ridley killing Samus' parents originated from the Metroid comic and was expanded in the manga. The closest the games got to showing this information was in the Japanese endings to Fusion and cutscenes in Zero Mission:

S3SdKPH.png

This the only in-game depiction of Ridley killing Samus' parents. The NA version of Fusion got rid of these in favor of fan service endings. Showing this in-game would have been really nice. They showed it in the live-action commercial for the game:

VNMirOc.png


For Other M Sakamoto wanted to show what happened to Adam, and that meant he had to be her CO since that's what Fusion said. Samus reluctantly agrees to work with Adam since she can't get him to leave and if she didn't join under his command he'd probably have considered her a hostile and tried to detain her (which he wouldn't be able to, but Samus wouldn't want to get into a fight with friends). Overall their relationship throughout is professional. He gives her missions that his men wouldn't be able to handle. People make a big deal about the varia suit thing, and that certainly is something poorly done, but he told her to avoid the hot areas. Maybe he had his attention elsewhere when she took that detour. And then there's the scene where he shoots her, but he was watching when MB told Samus that he was in charge of the metroid project and knew that Samus would be hostile to him and he would never be able to stop her without incapacitating her. The reason he's able to incapacitate her comes from the concentration concept which was introduced in Super Metroid comic and became a bigger part of the games in Zero Mission and Other M. Since Samus was distracted by the baby metroid she was about to shoot, a surprise shot could get through her armor. Explaining this would help make it look less silly. People usually joke that Adam took the final area away from Samus, but that area was full of unkillable enemies and Samus goes on to fight a Metroid Queen that only Samus could have taken down.

Ultimately the only thing Adam adds is his lame sacrifice to destroy Sector Zero (I don't get why they couldn't have tossed a powerbomb in and closed the door) and his authority evoked by Anothony allows Samus to leave with Madeline Bergman and prevent the conspiracy from covering up what happened without having to slaughter a bunch of federation troopers.

Samus goes on about her past in the intro and thinks about the baby metroid's sacrifice, which is the only point where this comes up until she encounters another metroid later in the game. It seems to give her pause since the metroid saved despite metroids being the most dangerous creatures in the galaxy, but it ultimately doesn't have much impact on her outlook since she decides to kill the next baby metroid she sees. She does say when she encounters the genetic experiments that sparing the baby metroid was probably a mistake.

Really a better script and some more scenes explaining stuff Sakamoto expected fans to just know from other sources would have helped a lot.

As for the gameplay, I imagine things would have better if Sakamoto stuck to his guns and made the game 2D. The map designer had only worked on 2D Metroid games and he did a good job in those.
 

Paltheos

Member

Ooof. And a swing and a miss. I see some people posting that this is an atmospheric piece, here on GAF and in the comments for the video. Atmospheric how? The synthesizer is screeching out the melody, and the background accompaniment is farting out a bunch of dissonant SFX. It's actiony, like the original, but it's also unpleasant to listen to, unlike the original (and the AM2R version, which is the best iteration of this track imo)

I was waiting for this. Probably the only great song from the original.

It's the most memorable but looking over the original OST again, most of the tracks do their job pretty admirably.
And I won't have anyone shit talking the final battle theme!
 

Instro

Member
I haven't been super impressed with any of the OST I've heard frankly. I know the 3DS is holding it back in the regard, but some of the synth instruments being used to mimic orchestrated music sound outright bad, and some of the mixing is questionable. Goes without saying that the original Metroid 2 did not have great music to begin with, but I can't say I'm impressed with what Yamamoto & co are turning in here either. I imagine their focus is elsewhere though.
 

HardRojo

Member
So now that reviewers have got the game and everything, do we know what Fusion mode actually does? Is it simply Hard Mode with the Fusion suit?
 

RagnarokX

Member
This feels like a WarioWare remix more than an authentic Metroid track tbh.

Sucks because I actually like the themes I've heard so far.

Too much synth. Reminds me a bit of Sonic 4 but not as bad. Oh well. I think it fits the tone of the game a little better than the original at least.
 

Nessus

Member
Favorite to least favorite:

Super Metroid - Favorite game of all time.
Metroid Prime - One of my top 3 favorite games of all time, after TIE Fighter.
Metroid Zero Mission - Love the shinespark puzzles.
AM2R - Easily the best fan game I've ever played. Felt like a Nintendo game full stop, except for the Metroid battles.
Metroid II - People don't give this game enough credit, improves on the original in almost every way, and I love the horror elements.
Metroid Fusion - Really loved the music and the art in this game.
Metroid Prime 2 - Love the feeling of desperation when you delve deeper and deeper into these alien environments, Lover Torvus Bog, Sanctuary Fortress culminating with the Quadraxis fight, etc.
Metroid Prime 3 - Loved the Space Pirate Homeworld section and the controls worked really well.
Metroid Other M - Yeah the story is cliche anime garbage, and the pixel hunts were awful, but I didn't mind the "NES" controls or aiming with the Wiimote; they didn't make the game better but they didn't ruin it either. Biggest problem was easily the lack of exploration with doors locking behind you. Despite all that I still had fun for the most part.
Metroid - I don't really find this game fun. Way too difficult, tedious, and repetitive.
Metroid Prime Hunters - I really, really wish they would have made a traditional Metroid game using this engine, using the thumbpad I really didn't mind the controls.

Never owned Metroid Prime Pinball (not a big pinball fan) or Federation Force (I would have gotten it if it supported download play, no way am I buying 4 copies of the game to be able to play it with friends though).
 
I've had the Metroid Prime trilogy loaded up on my Wii U for almost three years now... I've just never managed to get into it. I played a substantial part of MP3 in the past. The games are gorgeous though, and I certainly appreciate them for what they are.

Metroid Prime Hunters on the other hand, was such a weird game. I remember wanting it really badly, then playing the single player and being hugely underwhelmed.
 
Hunters single player was trash but the multiplayer was great - until the hackers ruined it. They should have reused the Hunters engine to make a single player game more in line with the Primes.
 

Kindekuma

Banned
Oh so we're listing our top Metroid titles?

I gotchu.

Prime - This shit is my JAM. Amazing game start to finish, the environments, music, visuals, gameplay, exploration, MMMM~! Finished this game 19 times, and I play it yearly.
Super - This is the fucking pinnacle game in the genre, the exploration, isolation, atmosphere, it's perfection in 16bit. I only rank it lower than Prime because I'm a total sucker for the 3D exploration of Prime.
Prime 2 - It's Prime with Link to the Past vibes with the split dimensional shit. Extremely good environments (although Agon Wastes is a bit meh), and some kick ass bosses. Not to mention really challenging in a good way. A bit polarizing game in the trilogy among fans, often contested for being better or not than Prime 1.
Fusion - I actually love Fusion a lot, I replayed this game dozens upon dozens of times, and while it's more linear and narrative driven than past titles, it's still plays like a dream, and the whole scale of the BSL and being hunted by the SA-X is really cool.
Zero Mission - This game fucking rocks, the controls are tight and responsive, less linear than Fusion (but Chozo statues still tell you where to go), and the bonus ZSS segment after killing Mother Brain is great.
Prime 3 - Elysia man goddamn c'mon. The multiple planets was a good switch up, plus seeing the Pirates homeworld is rad as hell. I've played this one through to 100% twice, but it just doesn't grab me like the other prime titles.
Metroid II & AM2R - had there been a map system, Metroid II would be way higher on the list. It's too easy to get lost, but it's fun to play when you know what you're doing. AM2R is alright, it captures the aesthetics and gameplay, but shits the bed for every boss and Metroid encounter. The hitboxes are FUCKED. Cheesed Omega fights, only way to win.
Metroid Pinball - Actually fun
Metroid Hunters - Good multiplayer, shit single player. Recycled bosses ruined all hope of a replay for me.
Metroid - Just play ZM unless you're really into nostalgia.
Federation Force - The Snakes Revenge of Metroid. Is this even canon, what's going on?
Other M - I saved this for last because its shit, I know it, you know it, and I didn't want to waste the text limit complaining about it. I hate this trash.
 

D.Lo

Member
Eh, the story seriously isn't that bad. Samus is depicted consistently throughout as the most powerful force around and all of the males are constantly depicted as being impotent. Adam, Anthony, Pierce, and Ridley are the only males shown being anywhere near Samus and they all fall short. It feels like a lot of the complaints are beyond what the game actually depicts.

Really Sakamoto was trying to make a game for people that know everything about her. The problem is that Samus' past is not well known and comes mostly from sources that are semi-canon and they've done a poor job saying which parts from those sources are canon. Like Sakamoto has taken things from the Super Metroid comic and the manga. Ridley killing Samus' parents originated from the Metroid comic and was expanded in the manga. The closest the games got to showing this information was in the Japanese endings to Fusion and cutscenes in Zero Mission:

S3SdKPH.png

This the only in-game depiction of Ridley killing Samus' parents. The NA version of Fusion got rid of these in favor of fan service endings. Showing this in-game would have been really nice. They showed it in the live-action commercial for the game:

VNMirOc.png


For Other M Sakamoto wanted to show what happened to Adam, and that meant he had to be her CO since that's what Fusion said. Samus reluctantly agrees to work with Adam since she can't get him to leave and if she didn't join under his command he'd probably have considered her a hostile and tried to detain her (which he wouldn't be able to, but Samus wouldn't want to get into a fight with friends). Overall their relationship throughout is professional. He gives her missions that his men wouldn't be able to handle. People make a big deal about the varia suit thing, and that certainly is something poorly done, but he told her to avoid the hot areas. Maybe he had his attention elsewhere when she took that detour. And then there's the scene where he shoots her, but he was watching when MB told Samus that he was in charge of the metroid project and knew that Samus would be hostile to him and he would never be able to stop her without incapacitating her. The reason he's able to incapacitate her comes from the concentration concept which was introduced in Super Metroid comic and became a bigger part of the games in Zero Mission and Other M. Since Samus was distracted by the baby metroid she was about to shoot, a surprise shot could get through her armor. Explaining this would help make it look less silly. People usually joke that Adam took the final area away from Samus, but that area was full of unkillable enemies and Samus goes on to fight a Metroid Queen that only Samus could have taken down.

Ultimately the only thing Adam adds is his lame sacrifice to destroy Sector Zero (I don't get why they couldn't have tossed a powerbomb in and closed the door) and his authority evoked by Anothony allows Samus to leave with Madeline Bergman and prevent the conspiracy from covering up what happened without having to slaughter a bunch of federation troopers.

Samus goes on about her past in the intro and thinks about the baby metroid's sacrifice, which is the only point where this comes up until she encounters another metroid later in the game. It seems to give her pause since the metroid saved despite metroids being the most dangerous creatures in the galaxy, but it ultimately doesn't have much impact on her outlook since she decides to kill the next baby metroid she sees. She does say when she encounters the genetic experiments that sparing the baby metroid was probably a mistake.

Really a better script and some more scenes explaining stuff Sakamoto expected fans to just know from other sources would have helped a lot.

As for the gameplay, I imagine things would have better if Sakamoto stuck to his guns and made the game 2D. The map designer had only worked on 2D Metroid games and he did a good job in those.
Great post, I agree with most of it.

It still doesn't make it a great product overall. Conceptually it just didn't come together as a whole. But it is certainly not 'pure shit' or other childish emotional response words some use. It's 79% on Metacritic if nothing else, which you can't get to without at least being a mechanically and structurally solid production.
 

Wanderer5

Member
I should see if I have my copy of Hunters still. I wouldn't say the SP was garbage, but it was definitely lacking. I was going to say that it is too bad they didn't make another Prime for portable that had a much better SP, but then I remember Prime 4 on the Switch.XD
 

sanstesy

Member
This honestly does not even hold a candle to the AM2R version.

The AM2R version was a nice "chill" remix but in-game it completely lacked the oomph and power of the original version. The one in M:SR is more emphatic of the original but the synth for the main melody is just not a good choice.

In terms of ambiance, SFX effects and feeling "Metroid" AM2R was pretty weak, though - and you know Yamamoto always delivers in that regard. Just watching gameplay of both remakes/reimaginings and the difference is night and day.
 

Kindekuma

Banned
I should see if I have my copy of Hunters still. I wouldn't say the SP was garbage, but it was definitely lacking. I was going to say that it is too bad they didn't make another Prime for portable that had a much better SP, but then I remember Prime 4 on the Switch.XD

There was other elements of the SP that were cool, like fighting the other hunters for the octoliths if you're defeated and happen to lose one or more. The exploration was pretty cool but it got bogged down to simply finding the 3 warp point keys. But the repeated bosses, spammed guardian fights, and race back to your ship for life support functions magically stop just doesn't make for a fun replayable experience after the first playthrough.

Multiplayer was so well fleshed out, it took what MP2 mutliplayer was trying to achieve and blew it out of the water.
 

13ruce

Banned
Prime 3: well because i played thst one with friends mostly.
Prime 2: Pretty awesome game all around.
Prime 1: Amazing game.
Zero Mission: My first Metroid game.
Fusion: pretty good more linear but still awesome.
AM2R: One of the best fan remakes ever.
Supe: fantastic game but it plays a bit slow even on 60 fps i want a remake of this one with the faster pace gameplay of the ther 2D games.
Prime Hunters: Singleplayer was cool for a ds game and the multiplayer was awesome as heck, Prime 4 should just copy that multiplayer concept and improve it.
 

KayMote

Member
My Top list:

1) Metroid Prime - self explanatory ; my favorite game of all time
2) Metroid Fusion - I want to say Super Metroid - it's the objectively better game, but Fusion is probably the one game I played through the most in my entire life (mostly due to speedruns) I think I have beaten it more than 300 times so... yeah I have to go with Fusion, love it to death
3) Super Metroid - One of those near perfect games!
4) Metroid Zero Mission - What it lacks in diffculty it makes up for it in the game openess, so many routes to play through it
5) Metroid Prime 2 Echoes - Probably the most complex Metroid game and it completely works
6) Metroid Prime 3 Corruption - was originally a bit higher on my list, but descended due to its linearity in further playthroughs
7) Metroid - Played through it once, a lot that doesn't work anymore, but it's still very iconic through the soundtrack alone
8) Metroid Other M - Yeah, the story sucks and the exploration is lacking, but from a pure action gameplay perspective it really works and made me replay it several times
9) Metroid Prime Hunters - Single Player sucks, but then again I played it online for more than 100 hours so I can't be too hard on it. Not a great METROID game though.
10) Metroid II The Return of Samus - Good 2D iteration, but really not that memorable
11) Metroid Prime Pinball- Meh

Haven't played Federation Force.
 

KidB

Member
Yay, list time! Out of the ones I've played:

1. Prime: What a great experience this game is from start to finish... Hands down the my favorite ambience in any video game ever. Great soundtrack, great visuals that still hold up today thanks to the art direction and the best transition to 3D that anyone could hope for regarding the series. One of my top 5 games of all time.

2. Super: A classic, almost flawless.

3. Echoes: Arguably, the best level design in the series. Could've been as good as the first one if it wasn't for that health draining mechanic in Dark Aether and the atrocious fetch quest at the end (didn't mind the first game's). Sky Sanctuary is probably my favorite area in the series.

4. Corruption: The core gameplay is as good as ever and the main levels are great, even though the game is a bit too easy. The Federation bits drag this game down.

5. Fusion: I like the change of pace this game provides. I didn't mind the linearity because the levels are designed around it. Great pacing and atmosphere, SA-X is a very interesting concept. The story bits they shove in your face are very annoying though.

6. Zero Mission: I like it but it has always felt like a watered down Super. I hate the part they added after Mother Brain.

7. Hunters: Awful controls, awful single player mode, fun multiplayer.
 

MoonFrog

Member
I'd go:

Prime- This game was me coming back to Nintendo home consoles, having missed N64 (I had wanted it coming off SNES :p). So it was me discovering 3D Nintendo adventure games. It was also me discovering Metroid. It was also a core experience in getting me so deeply invested with gaming as a hobby.

I also think it and Super are the epitomes of the sort of gameflow I want in Metroid. I think Retro grew with respect to puzzle/gadget and encounter design, but they regressed towards a strict Zelda-esque Temple 1, Temple 2, Temple 3 design as opposed to the more weaving and less regular flow of Super/Prime.

Super- Missed this as a child but it, like Prime, is a game I can endlessly replay and just love the flow of it all.

Prime 2- I love the morph ball in this game. I love the music. I love the boss design. I like dark Aether. But the game's pacing is way too rote, with the temples, keys, power-up bosses, etc. just repeating in a predictable way for three "worlds."

II- I'm not a fan of the Metroid lifecycle, but I enjoyed just seeking them out and hunting them down. It really feeds into the whole hostile alien world thing.

Zero- I don't like the epilogue. I don't think it is good either.

I do like the rest of the game though. Playing it recently back-to-back with Fusion made it look really good, like a shorter, lesser Super that also did some interesting things its own.

Prime 3- The hunters and federation folk are obnoxious and Sunday morning super heroes/generic video game space marines respectively. Neither is what I want tonally from Metroid.

The game also one ups Echoes wrt how disjoint the environments and progression through them is.

And it casts the action set-pieces as "I want to be a shooter."

But I think it does preserve the quality of rooms and puzzles/traversal from Echoes.

Fusion- I haven't played Other M, but its existence sours me on this game. Most reasons I didn't play Orher M are flaws already present in Fusion exaggerated past tolerance. I'm feeling kinder towards it again with this remake coming up and I do enjoy the later portion of the game when things open up a bit, but the strict level structure is a bigger flaw with much less intricate levels than the later Prime games and the whole melodrama about Adam is unwanted.
 

Nerrel

Member
This honestly does not even hold a candle to the AM2R version.

I like it better. It captures the energy of the melody and is more intense and fun... I went back to the AM2R version to remind myself and it's good, but very subdued and even boring compared to this.

Boy have I missed Kenji Yamamoto...
 
Run is set to L
Aim up is ZR
Aim down is R
Missile select is A
Cancel is X
Shoot is Y
Jump is B

Nothing cumbersome about that setup at all (though the default controls do suck pretty badly).
Okay, but you do realize that your control scheme only works on Wii U Virtual Console or an emulator, right? SNES and SNES Classic don't, and won't have ZL/ZR. Wii and N3DS Virtual Console do not have custom button mapping. Seems unfair to say that Super Metroid's control scheme is better when your control scheme isn't even achievable on the controller for the console the game was originally released on.
 

Wanderer5

Member
I forced myself to quit listening once the main melody kicked in. So good.

I can't fucking wait for this fucking game. I can't believe that we're a little over a week away. It seemed like just yesterday we all had to double take when they revealed a brand new 2(.5)D Metroid on the Treehouse stream. Holy fuck.

That was quite a moment indeed lol. I mean damn, Prime 4 was already exciting enough, even if it was just a now in production teaser, and then BLAM, this was revealed, with only being three months away.
 

orborborb

Member
1. Metroid NES
2. Metroid II
3. Metroid Prime

I feel strongly about that order at the top, the rest of the games I all enjoy about the same in different ways, including Federation Force on the 3DS, Hunters on the DS, and Metroid Blast in Nintendoland. Except for Other M which is mediocre.
 

KHlover

Banned
Hmm...I won't give an exact ranking, but here's my list.

Metroid games I like:

Zero Mission
Fusion
Super
Prime
Prime 3
AM2R
Other M

Metroid games I dislike (but finished - about a decade after I first bought it tho):

Prime 2

Metroid games I didn't even finish:

Metroid
Metroid 2
Hunters
Fed Force
 
Eh, the story seriously isn't that bad. Samus is depicted consistently throughout as the most powerful force around and all of the males are constantly depicted as being impotent. Adam, Anthony, Pierce, and Ridley are the only males shown being anywhere near Samus and they all fall short. It feels like a lot of the complaints are beyond what the game actually depicts.

Really Sakamoto was trying to make a game for people that know everything about her. The problem is that Samus' past is not well known and comes mostly from sources that are semi-canon and they've done a poor job saying which parts from those sources are canon. Like Sakamoto has taken things from the Super Metroid comic and the manga. Ridley killing Samus' parents originated from the Metroid comic and was expanded in the manga. The closest the games got to showing this information was in the Japanese endings to Fusion and cutscenes in Zero Mission:

S3SdKPH.png

This the only in-game depiction of Ridley killing Samus' parents. The NA version of Fusion got rid of these in favor of fan service endings. Showing this in-game would have been really nice. They showed it in the live-action commercial for the game:

VNMirOc.png


For Other M Sakamoto wanted to show what happened to Adam, and that meant he had to be her CO since that's what Fusion said. Samus reluctantly agrees to work with Adam since she can't get him to leave and if she didn't join under his command he'd probably have considered her a hostile and tried to detain her (which he wouldn't be able to, but Samus wouldn't want to get into a fight with friends). Overall their relationship throughout is professional. He gives her missions that his men wouldn't be able to handle. People make a big deal about the varia suit thing, and that certainly is something poorly done, but he told her to avoid the hot areas. Maybe he had his attention elsewhere when she took that detour. And then there's the scene where he shoots her, but he was watching when MB told Samus that he was in charge of the metroid project and knew that Samus would be hostile to him and he would never be able to stop her without incapacitating her. The reason he's able to incapacitate her comes from the concentration concept which was introduced in Super Metroid comic and became a bigger part of the games in Zero Mission and Other M. Since Samus was distracted by the baby metroid she was about to shoot, a surprise shot could get through her armor. Explaining this would help make it look less silly. People usually joke that Adam took the final area away from Samus, but that area was full of unkillable enemies and Samus goes on to fight a Metroid Queen that only Samus could have taken down.

Ultimately the only thing Adam adds is his lame sacrifice to destroy Sector Zero (I don't get why they couldn't have tossed a powerbomb in and closed the door) and his authority evoked by Anothony allows Samus to leave with Madeline Bergman and prevent the conspiracy from covering up what happened without having to slaughter a bunch of federation troopers.

Samus goes on about her past in the intro and thinks about the baby metroid's sacrifice, which is the only point where this comes up until she encounters another metroid later in the game. It seems to give her pause since the metroid saved despite metroids being the most dangerous creatures in the galaxy, but it ultimately doesn't have much impact on her outlook since she decides to kill the next baby metroid she sees. She does say when she encounters the genetic experiments that sparing the baby metroid was probably a mistake.

Really a better script and some more scenes explaining stuff Sakamoto expected fans to just know from other sources would have helped a lot.

As for the gameplay, I imagine things would have better if Sakamoto stuck to his guns and made the game 2D. The map designer had only worked on 2D Metroid games and he did a good job in those.

I actually knew a lot of that heading in, but I meant more like he had all that going on in the background, and failed to execute on it adequately. It's an interesting background, but he chose to operate on it with his own ideas of how a girl might react to the situation, rather than just a person. I felt like they were way too conscience of her gender throughout the story, instead of just trying to make an interesting character. I mean, why did he tie the Metroid in as a baby and ship as a baby bottle? That doesn't make sense, and would feel out of place with a male character, while a female character it just rings as some guy's artistic vision of what a female should be related to. The whole thing reeks of weird framing that feel so out of place, it defines the story for a lot of people.

That's why I said I'd love for someone else to tackle the story, with a modern frame. Unlike most, i wouldn't mind an other m 2.
 

GeekyDad

Member
So now that reviewers have got the game and everything, do we know what Fusion mode actually does? Is it simply Hard Mode with the Fusion suit?

I was under the impression it was a "harder" mode.

EDIT: Yeah, just watched GameXplain's "50 questions" video, and they say it's basically the "very hard" mode. The regular hard mode is unlocked after completion, and then Fusion mode is unlocked with one of the Amiibos and is even harder.
 

TheMoon

Member
great post, RagnarokX. I continue to be impressed you manage to muster the energy to argue things like this where it feels like shouting into the wind.
I actually knew a lot of that heading in, but I meant more like he had all that going on in the background, and failed to execute on it adequately. It's an interesting background, but he chose to operate on it with his own ideas of how a girl might react to the situation, rather than just a person. I felt like they were way too conscience of her gender throughout the story, instead of just trying to make an interesting character. I mean, why did he tie the Metroid in as a baby and ship as a baby bottle? That doesn't make sense, and would feel out of place with a male character, while a female character it just rings as some guy's artistic vision of what a female should be related to. The whole thing reeks of weird framing that feel so out of place, it defines the story for a lot of people.

That's why I said I'd love for someone else to tackle the story, with a modern frame. Unlike most, i wouldn't mind an other m 2.

that's just poorly handled symbolism being shoved into our face. remember that Alien, one of the key influences on the series, did similar things, albeit more elegantly (MUTHR, chestburster birth, eggs, etc).
 

rekameohs

Banned
The third area in your list there was so awesome. Even the bizarre music makes me remember it. The strange plants all over the place - that's one area where I think Metroid 2 was still superior to AM2R.
 

wwm0nkey

Member
After having some time to think about it, I think this game will easily hit 1+mil in sales by the end of the year. Launch should be pretty healthy too I think. I think this will be due to a positive word of mouth and what appears to be an actual interest by JP players for this Metroid.
 

WonderzL

Banned
It is cute to see the "Other M at least has good gameplay" posts. Lmao.

Metroid has always been about gameplay, so you should really know by know what a good gameplay actually is. Other M doesn't have that. And it has awful, AWFUL ideas and executions, such as the gendered bathrooms that Samus can only enter the female one. Good Lord. Inexcusable pile of shit.
 
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