MrSaturn99
Member
New music was posted up. Remix of Surface Of SR388 from the original Metroid 2.
I was waiting for this. Probably the only great song from the original.
Definitely a more atmospheric take. Sounds great.
New music was posted up. Remix of Surface Of SR388 from the original Metroid 2.
I couldn't really hear it during the demo, but it sounds pretty cool honestly. I'm fine with it being a little more intense than the original theme. It has that prime touch.
Eh, the story seriously isn't that bad. Samus is depicted consistently throughout as the most powerful force around and all of the males are constantly depicted as being impotent. Adam, Anthony, Pierce, and Ridley are the only males shown being anywhere near Samus and they all fall short. It feels like a lot of the complaints are beyond what the game actually depicts.Why not....
1. Echoes
2. Prime
3. Super
4. Corruption
5. Zero Mission
6. Fusion (never finished but like what I played)
7. Pinball
8. Other M
9. Hunters
10. Metroid
Didn't play the rest. Everything after Fusion is the bottom of the barrel/a spin off.
Other M, Hunters, and Pinball, I haven't played since release, so my memory is a little fuzzy on them. I remember how I felt though, and I had a good amount of fun with Pinball, and was so-so about Hunters. I felt some joy with Other M:
The controls weren't as bad as people made them out to be, if you decided to work with them. They weren't that great, though. I liked the first person mechanic, and always hoped it would return in some capacity. The bosses were really fun. Best part about the game. Exploration was good, but brain dead. The action was cumbersome (thanks to the controls), but entertaining. These things, by their selves, probably made Other M a solid 8/10 for trying some new things and not considering the past games. The story is so bad, though, and this is coming from someone who kinda gets where Sakamoto was coming from, but his execution was the worst it could have been. His concept of, "interesting character with PTSD and some personal issues" missed all its point by being drowned in sexism. I actually would like to see someone else have this take on Samus, but preferably a female. And someone who respects everything we know about her, and doesn't throw things out of left field (ala Samus v Ridley). The story did a great deal to hurt Samus' image, and Other M, as a whole. At least the cutscenes were well produced. That's all the story has. I'd like to replay it, someday, to see how my opinion changes.
As for the original Metroid, I hate it. Never finished that one cause it was way too hard, and I felt like I was torturing myself. Not a good experience.
New music was posted up. Remix of Surface Of SR388 from the original Metroid 2.
I was waiting for this. Probably the only great song from the original.
New music was posted up. Remix of Surface Of SR388 from the original Metroid 2.
This is only one of a few different remixes it seems.New music was posted up. Remix of Surface Of SR388 from the original Metroid 2.
This feels like a WarioWare remix more than an authentic Metroid track tbh.
Sucks because I actually like the themes I've heard so far.
New music was posted up. Remix of Surface Of SR388 from the original Metroid 2.
Great post, I agree with most of it.Eh, the story seriously isn't that bad. Samus is depicted consistently throughout as the most powerful force around and all of the males are constantly depicted as being impotent. Adam, Anthony, Pierce, and Ridley are the only males shown being anywhere near Samus and they all fall short. It feels like a lot of the complaints are beyond what the game actually depicts.
Really Sakamoto was trying to make a game for people that know everything about her. The problem is that Samus' past is not well known and comes mostly from sources that are semi-canon and they've done a poor job saying which parts from those sources are canon. Like Sakamoto has taken things from the Super Metroid comic and the manga. Ridley killing Samus' parents originated from the Metroid comic and was expanded in the manga. The closest the games got to showing this information was in the Japanese endings to Fusion and cutscenes in Zero Mission:
This the only in-game depiction of Ridley killing Samus' parents. The NA version of Fusion got rid of these in favor of fan service endings. Showing this in-game would have been really nice. They showed it in the live-action commercial for the game:
For Other M Sakamoto wanted to show what happened to Adam, and that meant he had to be her CO since that's what Fusion said. Samus reluctantly agrees to work with Adam since she can't get him to leave and if she didn't join under his command he'd probably have considered her a hostile and tried to detain her (which he wouldn't be able to, but Samus wouldn't want to get into a fight with friends). Overall their relationship throughout is professional. He gives her missions that his men wouldn't be able to handle. People make a big deal about the varia suit thing, and that certainly is something poorly done, but he told her to avoid the hot areas. Maybe he had his attention elsewhere when she took that detour. And then there's the scene where he shoots her, but he was watching when MB told Samus that he was in charge of the metroid project and knew that Samus would be hostile to him and he would never be able to stop her without incapacitating her. The reason he's able to incapacitate her comes from the concentration concept which was introduced in Super Metroid comic and became a bigger part of the games in Zero Mission and Other M. Since Samus was distracted by the baby metroid she was about to shoot, a surprise shot could get through her armor. Explaining this would help make it look less silly. People usually joke that Adam took the final area away from Samus, but that area was full of unkillable enemies and Samus goes on to fight a Metroid Queen that only Samus could have taken down.
Ultimately the only thing Adam adds is his lame sacrifice to destroy Sector Zero (I don't get why they couldn't have tossed a powerbomb in and closed the door) and his authority evoked by Anothony allows Samus to leave with Madeline Bergman and prevent the conspiracy from covering up what happened without having to slaughter a bunch of federation troopers.
Samus goes on about her past in the intro and thinks about the baby metroid's sacrifice, which is the only point where this comes up until she encounters another metroid later in the game. It seems to give her pause since the metroid saved despite metroids being the most dangerous creatures in the galaxy, but it ultimately doesn't have much impact on her outlook since she decides to kill the next baby metroid she sees. She does say when she encounters the genetic experiments that sparing the baby metroid was probably a mistake.
Really a better script and some more scenes explaining stuff Sakamoto expected fans to just know from other sources would have helped a lot.
As for the gameplay, I imagine things would have better if Sakamoto stuck to his guns and made the game 2D. The map designer had only worked on 2D Metroid games and he did a good job in those.
This honestly does not even hold a candle to the AM2R version.
I should see if I have my copy of Hunters still. I wouldn't say the SP was garbage, but it was definitely lacking. I was going to say that it is too bad they didn't make another Prime for portable that had a much better SP, but then I remember Prime 4 on the Switch.XD
New music was posted up. Remix of Surface Of SR388 from the original Metroid 2.
This honestly does not even hold a candle to the AM2R version.
New music was posted up. Remix of Surface Of SR388 from the original Metroid 2.
Okay, but you do realize that your control scheme only works on Wii U Virtual Console or an emulator, right? SNES and SNES Classic don't, and won't have ZL/ZR. Wii and N3DS Virtual Console do not have custom button mapping. Seems unfair to say that Super Metroid's control scheme is better when your control scheme isn't even achievable on the controller for the console the game was originally released on.Run is set to L
Aim up is ZR
Aim down is R
Missile select is A
Cancel is X
Shoot is Y
Jump is B
Nothing cumbersome about that setup at all (though the default controls do suck pretty badly).
I forced myself to quit listening once the main melody kicked in. So good.
I can't fucking wait for this fucking game. I can't believe that we're a little over a week away. It seemed like just yesterday we all had to double take when they revealed a brand new 2(.5)D Metroid on the Treehouse stream. Holy fuck.
What if this track gets a remix?
https://www.youtube.com/watch?v=D3ZsfpMBRmE&index=3&list=PL9EF3D31B7401330B
I think I would laugh too much.
Eh, the story seriously isn't that bad. Samus is depicted consistently throughout as the most powerful force around and all of the males are constantly depicted as being impotent. Adam, Anthony, Pierce, and Ridley are the only males shown being anywhere near Samus and they all fall short. It feels like a lot of the complaints are beyond what the game actually depicts.
Really Sakamoto was trying to make a game for people that know everything about her. The problem is that Samus' past is not well known and comes mostly from sources that are semi-canon and they've done a poor job saying which parts from those sources are canon. Like Sakamoto has taken things from the Super Metroid comic and the manga. Ridley killing Samus' parents originated from the Metroid comic and was expanded in the manga. The closest the games got to showing this information was in the Japanese endings to Fusion and cutscenes in Zero Mission:
This the only in-game depiction of Ridley killing Samus' parents. The NA version of Fusion got rid of these in favor of fan service endings. Showing this in-game would have been really nice. They showed it in the live-action commercial for the game:
For Other M Sakamoto wanted to show what happened to Adam, and that meant he had to be her CO since that's what Fusion said. Samus reluctantly agrees to work with Adam since she can't get him to leave and if she didn't join under his command he'd probably have considered her a hostile and tried to detain her (which he wouldn't be able to, but Samus wouldn't want to get into a fight with friends). Overall their relationship throughout is professional. He gives her missions that his men wouldn't be able to handle. People make a big deal about the varia suit thing, and that certainly is something poorly done, but he told her to avoid the hot areas. Maybe he had his attention elsewhere when she took that detour. And then there's the scene where he shoots her, but he was watching when MB told Samus that he was in charge of the metroid project and knew that Samus would be hostile to him and he would never be able to stop her without incapacitating her. The reason he's able to incapacitate her comes from the concentration concept which was introduced in Super Metroid comic and became a bigger part of the games in Zero Mission and Other M. Since Samus was distracted by the baby metroid she was about to shoot, a surprise shot could get through her armor. Explaining this would help make it look less silly. People usually joke that Adam took the final area away from Samus, but that area was full of unkillable enemies and Samus goes on to fight a Metroid Queen that only Samus could have taken down.
Ultimately the only thing Adam adds is his lame sacrifice to destroy Sector Zero (I don't get why they couldn't have tossed a powerbomb in and closed the door) and his authority evoked by Anothony allows Samus to leave with Madeline Bergman and prevent the conspiracy from covering up what happened without having to slaughter a bunch of federation troopers.
Samus goes on about her past in the intro and thinks about the baby metroid's sacrifice, which is the only point where this comes up until she encounters another metroid later in the game. It seems to give her pause since the metroid saved despite metroids being the most dangerous creatures in the galaxy, but it ultimately doesn't have much impact on her outlook since she decides to kill the next baby metroid she sees. She does say when she encounters the genetic experiments that sparing the baby metroid was probably a mistake.
Really a better script and some more scenes explaining stuff Sakamoto expected fans to just know from other sources would have helped a lot.
As for the gameplay, I imagine things would have better if Sakamoto stuck to his guns and made the game 2D. The map designer had only worked on 2D Metroid games and he did a good job in those.
So now that reviewers have got the game and everything, do we know what Fusion mode actually does? Is it simply Hard Mode with the Fusion suit?
I would say there is a 99% chance it will be in the game.What if this track gets a remix?
https://www.youtube.com/watch?v=D3ZsfpMBRmE&index=3&list=PL9EF3D31B7401330B
I think I would laugh too much.
I actually knew a lot of that heading in, but I meant more like he had all that going on in the background, and failed to execute on it adequately. It's an interesting background, but he chose to operate on it with his own ideas of how a girl might react to the situation, rather than just a person. I felt like they were way too conscience of her gender throughout the story, instead of just trying to make an interesting character. I mean, why did he tie the Metroid in as a baby and ship as a baby bottle? That doesn't make sense, and would feel out of place with a male character, while a female character it just rings as some guy's artistic vision of what a female should be related to. The whole thing reeks of weird framing that feel so out of place, it defines the story for a lot of people.
That's why I said I'd love for someone else to tackle the story, with a modern frame. Unlike most, i wouldn't mind an other m 2.
The third area in your list there was so awesome. Even the bizarre music makes me remember it. The strange plants all over the place - that's one area where I think Metroid 2 was still superior to AM2R.
That's not true, Fusion released in Japan later than in the west. It also had an additional harder difficulty and thus more endings.The NA version of Fusion got rid of these in favor of fan service endings.
What if this track gets a remix?
https://www.youtube.com/watch?v=D3ZsfpMBRmE&index=3&list=PL9EF3D31B7401330B
I think I would laugh too much.
What if this track gets a remix?
https://www.youtube.com/watch?v=D3ZsfpMBRmE&index=3&list=PL9EF3D31B7401330B
I think I would laugh too much.
Man I really need to play AM2R asap.
I can't say I'd listen to this track in my car but I appreciate how strange it feels.I didn't realize people hated this song so much.