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New Uncharted 4 Amy Hennig details emerge and departure from Naughty Dog

BiggNife

Member
Also I just want to echo what everyone else said, Jason's book is great and y'all should buy it

A YouTuber taking Jason's stuff whole cloth so he can make a 20 minute video about it really rubs me the wrong way
 

jschreier

Member
I don't really have a problem with people aggregating juicy Uncharted 4 details from my book, but the problem here is that stuff is being misinterpreted. A lot of these ideas (like the ballroom dancing mechanic) weren't necessarily going to be part of the original version of Uncharted 4 -- Naughty Dog's designers were just prototyping them and trying to see what would work.

One of the reasons for the directorial shift, according to people I spoke with, was that there were too many prototypes floating around and nobody was making strong decisions about what to cut and what to implement. That's why Naughty Dog made the change in the first place -- because the game wasn't in great shape. It's impossible to say that "Amy Hennig's Uncharted 4" would have looked like this, because we have no idea what would have made the final cut.

If you want the real, complete story, please do check out Blood, Sweat, and Pixels: https://www.amazon.com/dp/0062651234/?tag=neogaf0e-20
 

Fisty

Member
Vehicular stuff is probably what did it in, honestly. After seeing the reaction to the Batmobile, and how different it would have made Uncharted 4 from the other Uncharteds, add in no shooting for the first half and a weak twist...
 

theWB27

Member
Any version that had action set pieces on par with previous versions would've been better than what we got. Instead we got open world walking and doing nothing in a linear title.
 

Sean

Banned
Hmm... not sure if I like that take on the character of Sam anymore than what we ended up with, and considering I'd put him right near the top of worst game characters that's saying something. His character was a poor idea to begin with, and neither of the two main approaches do anything well for me.

That's sort of how I feel, neither version sounds all that appealing to me.

I simply didn't care for the brother angle at all. Didn't like the idea of introducing Sam in (what is supposedly) the final Uncharted game and making him a key focus of the story.

The best part of UC4 was by far the epilogue, I wish it would've had more moments like that which focused on the OG characters and closed out their stories.
 
I don't really have a problem with people aggregating the juicy details from my book, but the problem here is that stuff is being misinterpreted. A lot of these ideas (like the ballroom dancing mechanic) weren't necessarily going to be part of the original version of Uncharted 4 -- Naughty Dog's designers were just prototyping them and trying to see what would work.

One of the reasons for the directorial shift, according to people I spoke with, was that there were too many prototypes floating around and nobody was making strong decisions about what to cut and what to implement. That's why Naughty Dog made the change in the first place -- because the game wasn't in great shape. It's impossible to say that "Amy Hennig's Uncharted 4" would have looked like this, because we have no idea what would have made the final cut.

If you want the real, complete story, please do check out Blood, Sweat, and Pixels.

That is rather interesting .
 

Risev1

Member
I don't think it's entirely fair to judge the story quality of her pre-production concept without a full team to what we got in the end after delays and all. It's more of a premise, at that point, I'd imagine.

Remember how Tess was supposed to be this villain chasing you all the way through the country in the first iterations of The Last of Us? Doesn't that sound stupid? A lot of things change until the final version we receive, of course the real Uncharted 4 is much more polished than the ideas that never received a full team.



Sure, but it has nothing to do with his creative vision, then. "He's ok with gimmicks, as long as they're cheap to create" is not what it says in that quote.

Come on now you know that's not the case here. The lockpicking thing is using an ALREADY EXISTING mechanic in the game, while the dancing mini game sounds as if it would require developing new mechanics from the ground up for something that would only be used once.

Using the left trigger to focus your vision, which is what you do when lockpicking, is a mechanic that you use throughout the entirety of Uncharted 4's campaign. I don't imagine you'll be playing a dancing minigame while exploring for a treasure in a long-lost pirate city though.
 

Kinyou

Member
The brother reveal sounds too cheesy but I like everything else I'm hearing. Sounds like a interesting departure from the formular
 
That is rather interesting .

The lack of strong and decisive leadership is pretty much why Neil/Bruce decided that they have to see the whole game through to the end. During the course of the development, there were none who could step up to take over the leadership of the project.
 

SomTervo

Member
Other things like shooting walls to create handholds to climb would have also been a great way to make the traversal feel more interactive.

IIRC Druckmann/Straley wanted this in, but explained that they couldn't tutorialise it, it was proving too difficult to create the gameplay language for it and keep players on the right page.
 

brawly

Member
The "I didn't know he was my brother" would've made a lot more sense as to why the hell he was never mentioned before and we wouldn't have had those horribly boring flashback missions.

Bummer.
 
No Nadine, no DICE!

She was definitely the most interesting character in the mix of UC4
There's no denying imo that Nadine is underused and sidelined by other more important characters in the story. That said, she's a cool character and her 2 scenes fighting with Nathan and later 2v1 fight with Drakes brothers are amazing and so much fun to watch (and play, although its very simple)
 

Gbraga

Member
Come on now you know that's not the case here. The lockpicking thing is using an ALREADY EXISTING mechanic in the game, while the dancing mini game sounds as if it would require developing new mechanics from the ground up for something that would only be used once.

Using the left trigger to focus your vision, which is what you do when lockpicking, is a mechanic that you use throughout the entirety of Uncharted 4's campaign. I don't imagine you'll be playing a dancing minigame while exploring for a treasure in a long-lost pirate city though.

It's just a QTE, you just press buttons while watching the animations. Not that different from the final boss or the scripted Nadine fights.
 
The "I didn't know he was my brother" would've made a lot more sense as to why the hell he was never mentioned before and we wouldn't have had those horribly boring flashback missions.

Bummer.

It would've made more sense for explaining why he was never mentioned.

But for him to still turn out to be a long-lost-brother-that-both-sides-never-knew-they-were-siblings? And for that to (presumably) be the main reason that Sam decides to bury a 15-year grudge?

Execution is king, but between the two evils, I'll take what we got.
 

AudioEppa

Member
I respect everything Amy did for the franchise overall. With that said, Uncharted 4 is my favorite game of all time. I'm happy Neil and Bruce accepted the offer to take over.

The idea of less gunplay, But more melee combat is something I've personally been wanting to see from ND. There's nothing wrong with having both, still. I would like to eventually one day control a character who can use any object around them as a weapon, Or start brawling like a normal person.

It just gets annoying how every character needs to seems like a already trained super soldier. I was never that kind of player who needs to feel like a over powered bad ass to have fun in story games. This is why I loved U4's beginning chapters. Once I finally picked a gun later on, I was like alright, I guess I'm ready shoot something now.
 

jett

D-Member
Doesn't seem all that different, and unfortunately no new juicy bits about the Amy Hennig drama. To this day we don't know if she was straight up fired or quit over ND taking creative control away from her on UC4.
 
The lack of strong and decisive leadership is pretty much why Neil/Bruce decided that they have to see the whole game through to the end. During the course of the development, there were none who could step up to take over the leadership of the project.

Truth is that is not something i would expect to happen to Hennig.
Guess it's good that they use TLL to get some new blood going .
 

jschreier

Member
I don't really have a problem with people aggregating the juicy details from my book, but the problem here is that stuff is being misinterpreted. A lot of these ideas (like the ballroom dancing mechanic) weren't necessarily going to be part of the original version of Uncharted 4 -- Naughty Dog's designers were just prototyping them and trying to see what would work.

One of the reasons for the directorial shift, according to people I spoke with, was that there were too many prototypes floating around and nobody was making strong decisions about what to cut and what to implement. That's why Naughty Dog made the change in the first place -- because the game wasn't in great shape. It's impossible to say that "Amy Hennig's Uncharted 4" would have looked like this, because we have no idea what would have made the final cut.

If you want the real, complete story, please do check out Blood, Sweat, and Pixels.
It'd be great if a mod could add this to the OP.
 

Fisty

Member
It would've made more sense for explaining why he was never mentioned.

But for him to still turn out to be a long-lost-brother-that-both-sides-never-knew-they-were-siblings? And for that to (presumably) be the main reason that Sam decides to bury a 15-year grudge?

Execution is king, but between the two evils, I'll take what we got.

The sticking point would be "what relevance does them being brothers bring to the story/finale of Drake?"

Losing all those flashbacks of their interactions and relationship, as well as the foil, are the reason the brother angle had any relevance to Nate's arc. Losing that, why even make them brothers?
 

joms5

Member
So all of this confirms what I thought from the start, Amy's version was the superior version with Druckman taking bits and pieces of her well crafted story and butchering it so he could put his spin on someone's work.

Shame.

All of this, from a story perspective, sounds much more plausible and its a shame we ended up getting what we got. Although not sure if this would have improved anything in the gameplay department.

But it sounds like Sam was supposed to be a scumbag from the start, and they never really fixed that in the final version of this game. Ugh. So much of this makes sense now.
 
Truth is that is not something i would expect to happen to Hennig.
Guess it's good that they use TLL to get some new blood going .

Based on all the ideas thrown around, it's clear that Amy wanted U4 to not just "another Uncharted", and wanted to try out a lot of different ideas to take the franchise forward.
 
So all of this confirms what I thought from the start, Amy's version was the superior version with Druckman taking bits and pieces of her well crafted story and butchering it so he could put his spin on someone's work.

Shame.

All of this, from a story perspective, sounds much more plausible and its a shame we ended up getting what we got. Although not sure if this would have improved anything in the gameplay department.

But it sounds like Sam was supposed to be a scumbag from the start, and they never really fixed that in the final version of this game. Ugh. So much of this makes sense now.

No this not confirm that if you look at jschreier post .

Based on all the ideas thrown around, it's clear that Amy wanted U4 to not just "another Uncharted", and wanted to try out a lot of different ideas to take the franchise forward.

I can understand that but that can get out of hand rather fast .
Then you end up with a game taking long to come out , over budget and sometimes not even that good.
 

TissueBox

Member
It'd be great if a mod could add this to the OP.

Good post and I agree with having it in the OP.

I'm also staying far away from this kind of discussion for now as it is a hot button for me, being a diehard Amy Hennig fan and a respecter of Druckmann's successes both and a ND fan since Rings of Power. All I'll say is that the fanbase infighting probably won't do much good especially in prototypical speculative form.
 

lucius

Member
Would have loved to have Elena in more of the first half of the game, I thought the serious tone of Uncharted 4 was mistake even though this version sounds pretty serious also, this series is not The Last of US which was amazing, anyway the new Uncharted looks fun.
 

jrush64

Banned
No Nadine would have been amazing and welcome. The dance dance mini game could have been fun.

I actually would have preferred her version.
 
The sticking point would be "what relevance does them being brothers bring to the story/finale of Drake?"

Losing all those flashbacks of their interactions and relationship, as well as the foil, are the reason the brother angle had any relevance to Nate's arc. Losing that, why even make them brothers?

Actually, the whole thing about this being the finale of Drake thing is Neil and Bruce's idea. Their pitch.

The fact that Amy wanted to introduce a brother for Nate, imo, suggested that if Amy had her way... there'd be an Uncharted 5.
 

zsynqx

Member
Based on this I feel that what we got is better.
I'll be wondering about that dance mini game for the rest of my life though.

elena2.gif
61651813-abde-41bd-8e74-2534ca8948c4.gif


Something like this with qte prompts
 

Risev1

Member
It's just a QTE, you just press buttons while watching the animations. Not that different from the final boss or the scripted Nadine fights.

Do we know if it was as simple as pressing triangle at the correct moment though? Could have been a bit more involved and they just thought "Yeeeeaaaaah let's just write that whole scene out of the story and not even bother with it".

I think that's the real takeaway here. That they just don't want to bother creating a scenario wherein they had to do something a bit more involved than the mechanics they already had in place.

Also did the game have QTE's in the first place? I remember the game having you tap triangle to open doors and such, but you could just change the options so that you only need to hold triangle. Nadine's fight is crap but that's just the already existing melee combat in use, and the final boss is also just the melee combat with an extra dodge button. It IS an example of doing something for only one sequence and never using it again but it's the final boss fight so I imagine they give these an extra level care.
 
I'm really happy with what we got. Amy's version sounded like it had no direction.

Also, I still don't understand the Sam hate. I think he's a great character.
 

Kinyou

Member
I do hope Last of Us 2 will finally have some reworked melee combat. Just smashing one button is getting old and often does it not look quite as awesome as it does during their live presentations.
 

Fisty

Member
Actually, the whole thing about this being the finale of Drake thing is Neil and Bruce's idea. Their pitch.

The fact that Amy wanted to introduce a brother for Nate, imo, suggested that if Amy had her way... there'd be an Uncharted 5.

Well, that's a whole other can of worms. Just make new IPs, we don't need UC to be everything. And I'm sure ND don't want to be making UC games constantly.
 
Seems to be a book I would love to read, would much prefer a audiobook version which doesn't seem to be available here in the UK, sucks.
 
Probably a romantic dinner that ended with both of them dancing.
Man, that would've been nice lol.
Or maybe they just danced instead of playing
Crash.
 

nynt9

Member
So all of this confirms what I thought from the start, Amy's version was the superior version with Druckman taking bits and pieces of her well crafted story and butchering it so he could put his spin on someone's work.

Shame.

All of this, from a story perspective, sounds much more plausible and its a shame we ended up getting what we got. Although not sure if this would have improved anything in the gameplay department.

But it sounds like Sam was supposed to be a scumbag from the start, and they never really fixed that in the final version of this game. Ugh. So much of this makes sense now.

I can't understand how you can look at any of these changes and think "yeah this would have been better". "Sam was your brother all along" is a horrible twist with no purpose, significant amount of vehicle sections sounds terrible, the dancing mini game sounds pointless. Elena coming in near the end of the game allows for Drake's "one last job, can't quit" arc to have weight. This proposed game sounds comically bad.
 

Anung

Un Rama
After Uncharted 3 I didn't have much confidence in Amy Hennig going forward so I'm happy with what we got in Uncharted 4.

Some of those ideas are certainly interesting but it's impossible if they'd lead to a better game...other than assuming it wouldn't because they got dropped from the project.
 
Actually, the whole thing about this being the finale of Drake thing is Neil and Bruce's idea. Their pitch.

The fact that Amy wanted to introduce a brother for Nate, imo, suggested that if Amy had her way... there'd be an Uncharted 5.
Nah, even under Hennig they already entertained the idea of this being Nate's final adventure. But that is probably one of the problem. Hennig thought and consider a lot of stuff, but didn't nail down a decision on which one to take. I imagine decision about whether it's a final Drake game or not would be one of the more important question that you need to answer early in developmemt so the rest of narrative can start to come together.
 
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