Nadine sucks, but opinions and such.Yeah no thanks
Nadine was/is easily the best new character in UC4
Just saw on Amazon UK that its out in October. Just pre-ordered.
It's also available now on Kindle, if that's an option. I find it more convenient in any case.
Hmm... not sure if I like that take on the character of Sam anymore than what we ended up with, and considering I'd put him right near the top of worst game characters that's saying something. His character was a poor idea to begin with, and neither of the two main approaches do anything well for me.
I don't really have a problem with people aggregating the juicy details from my book, but the problem here is that stuff is being misinterpreted. A lot of these ideas (like the ballroom dancing mechanic) weren't necessarily going to be part of the original version of Uncharted 4 -- Naughty Dog's designers were just prototyping them and trying to see what would work.
One of the reasons for the directorial shift, according to people I spoke with, was that there were too many prototypes floating around and nobody was making strong decisions about what to cut and what to implement. That's why Naughty Dog made the change in the first place -- because the game wasn't in great shape. It's impossible to say that "Amy Hennig's Uncharted 4" would have looked like this, because we have no idea what would have made the final cut.
If you want the real, complete story, please do check out Blood, Sweat, and Pixels.
I don't think it's entirely fair to judge the story quality of her pre-production concept without a full team to what we got in the end after delays and all. It's more of a premise, at that point, I'd imagine.
Remember how Tess was supposed to be this villain chasing you all the way through the country in the first iterations of The Last of Us? Doesn't that sound stupid? A lot of things change until the final version we receive, of course the real Uncharted 4 is much more polished than the ideas that never received a full team.
Sure, but it has nothing to do with his creative vision, then. "He's ok with gimmicks, as long as they're cheap to create" is not what it says in that quote.
She wasnt really that interesting in 4 mostly for being underrused. In lost legacy she was good though.No Nadine, no DICE!
She was definitely the most interesting character in the mix of UC4
That is rather interesting .
Other things like shooting walls to create handholds to climb would have also been a great way to make the traversal feel more interactive.
There's no denying imo that Nadine is underused and sidelined by other more important characters in the story. That said, she's a cool character and her 2 scenes fighting with Nathan and later 2v1 fight with Drakes brothers are amazing and so much fun to watch (and play, although its very simple)No Nadine, no DICE!
She was definitely the most interesting character in the mix of UC4
Come on now you know that's not the case here. The lockpicking thing is using an ALREADY EXISTING mechanic in the game, while the dancing mini game sounds as if it would require developing new mechanics from the ground up for something that would only be used once.
Using the left trigger to focus your vision, which is what you do when lockpicking, is a mechanic that you use throughout the entirety of Uncharted 4's campaign. I don't imagine you'll be playing a dancing minigame while exploring for a treasure in a long-lost pirate city though.
The "I didn't know he was my brother" would've made a lot more sense as to why the hell he was never mentioned before and we wouldn't have had those horribly boring flashback missions.
Bummer.
The lack of strong and decisive leadership is pretty much why Neil/Bruce decided that they have to see the whole game through to the end. During the course of the development, there were none who could step up to take over the leadership of the project.
It'd be great if a mod could add this to the OP.I don't really have a problem with people aggregating the juicy details from my book, but the problem here is that stuff is being misinterpreted. A lot of these ideas (like the ballroom dancing mechanic) weren't necessarily going to be part of the original version of Uncharted 4 -- Naughty Dog's designers were just prototyping them and trying to see what would work.
One of the reasons for the directorial shift, according to people I spoke with, was that there were too many prototypes floating around and nobody was making strong decisions about what to cut and what to implement. That's why Naughty Dog made the change in the first place -- because the game wasn't in great shape. It's impossible to say that "Amy Hennig's Uncharted 4" would have looked like this, because we have no idea what would have made the final cut.
If you want the real, complete story, please do check out Blood, Sweat, and Pixels.
It would've made more sense for explaining why he was never mentioned.
But for him to still turn out to be a long-lost-brother-that-both-sides-never-knew-they-were-siblings? And for that to (presumably) be the main reason that Sam decides to bury a 15-year grudge?
Execution is king, but between the two evils, I'll take what we got.
Truth is that is not something i would expect to happen to Hennig.
Guess it's good that they use TLL to get some new blood going .
So all of this confirms what I thought from the start, Amy's version was the superior version with Druckman taking bits and pieces of her well crafted story and butchering it so he could put his spin on someone's work.
Shame.
All of this, from a story perspective, sounds much more plausible and its a shame we ended up getting what we got. Although not sure if this would have improved anything in the gameplay department.
But it sounds like Sam was supposed to be a scumbag from the start, and they never really fixed that in the final version of this game. Ugh. So much of this makes sense now.
Based on all the ideas thrown around, it's clear that Amy wanted U4 to not just "another Uncharted", and wanted to try out a lot of different ideas to take the franchise forward.
It'd be great if a mod could add this to the OP.
The sticking point would be "what relevance does them being brothers bring to the story/finale of Drake?"
Losing all those flashbacks of their interactions and relationship, as well as the foil, are the reason the brother angle had any relevance to Nate's arc. Losing that, why even make them brothers?
Based on this I feel that what we got is better.
I'll be wondering about that dance mini game for the rest of my life though.
It's just a QTE, you just press buttons while watching the animations. Not that different from the final boss or the scripted Nadine fights.
Actually, the whole thing about this being the finale of Drake thing is Neil and Bruce's idea. Their pitch.
The fact that Amy wanted to introduce a brother for Nate, imo, suggested that if Amy had her way... there'd be an Uncharted 5.
So all of this confirms what I thought from the start, Amy's version was the superior version with Druckman taking bits and pieces of her well crafted story and butchering it so he could put his spin on someone's work.
Shame.
All of this, from a story perspective, sounds much more plausible and its a shame we ended up getting what we got. Although not sure if this would have improved anything in the gameplay department.
But it sounds like Sam was supposed to be a scumbag from the start, and they never really fixed that in the final version of this game. Ugh. So much of this makes sense now.
Nah, even under Hennig they already entertained the idea of this being Nate's final adventure. But that is probably one of the problem. Hennig thought and consider a lot of stuff, but didn't nail down a decision on which one to take. I imagine decision about whether it's a final Drake game or not would be one of the more important question that you need to answer early in developmemt so the rest of narrative can start to come together.Actually, the whole thing about this being the finale of Drake thing is Neil and Bruce's idea. Their pitch.
The fact that Amy wanted to introduce a brother for Nate, imo, suggested that if Amy had her way... there'd be an Uncharted 5.