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The Witcher 3 controls like shit

JP

Member
It's a fantastic game but the controls are something I've been unhappy with since it launched, the alternative control method they introduced later were definitely an improvement over the launch controls for me but they were still a long way from what I'd like them to have been.
 

Sothpaw

Member
It controls like shit and the gameplay in general is shit. Still finished everything on death march bc Geralt is up there as one of my fav characters ever. Also the setting is pretty amazing. But yea gameplay is shit.
 
The Witcher 3 is up there with Bloodborne, U4 and Breath of the Wild as the game of the generation for me. I did play it on PC though at about a 55fps average so maybe that helped a lot with the controls I hear a lot of console players moan about being laggy?
 

140.85

Cognitive Dissonance, Distilled
Oh man yeah it can get pretty bad.

My favorite is the total disconnect from prompts to loot with the X button and it actually doing anything. Like, is it so hard to only show the prompt if you can actually interact with it?

The myriad ankle-high environment geometry that Geralt gets hung up on doing his overly-verbose walking animations can be infuriating.

And why on earth can't you jump in Witcher sense mode???

Roach is the dumbest horse on earth.

And the battle camera can go straight to hell.
 

John Dunbar

correct about everything
The Witcher 3 is up there with Bloodborne, U4 and Breath of the Wild as the game of the generation for me. I did play it on PC though at about a 55fps average so maybe that helped a lot with the controls I hear a lot of console players moan about being laggy?

i went from breath of the wild to witcher 3 on pc, and how clunky geralt acted was like a culture shock to me. i got over it and it is a great game, but never once did i enjoy moving in the world.
 
You made a thread to complain without trying the alternative movement? It makes a world of difference.

I mean, can you really blame him for not knowing about alternative movement? how many other games have alternative movement that actually modifies how the character moves around and not just control schemes? heck, I didn't know about it until just now either!
 

Khezu

Member
It has terrible controls and combat.

Everything else is pretty good.
Which makes it more annoying that it plays so awful.

If it could raise the combat to even just mediocre levels, then it would generally be a contender for game of the generation.

Not like it matters, I'm in the minority I guess.

I honestly would rather have Witcher 1's generic click based combat over what ever is going on in W2 and 3.
 

JonnyB

Banned
The update helped a lot. But at release, I REALLY didn't enjoy The Witcher 3 largely because of this. I was kind of surprised so few people mentioned it.
 
It's been a while, but the way a remember it's not bad at all...I've been planning to play it again for the DLC, I'll keep an eye out for this.
 

poodaddy

Member
How would I know of this? I didnt even know there was a alternative control scheme. Even if I did I would thought the default one is the better option anyway.
By checking the options...

Why would you think the default is better if you haven't tried the alternate?

This is a puzzling thread.
The update helped a lot. But at release, I REALLY didn't enjoy The Witcher 3 largely because of this. I was kind of surprised so few people mentioned it.
So few? Have we been on the same forum? People have been bitching about The Witcher 3's controls on this forum since the game's launch, and apparently they won't be stopping any time soon.
 

Venfayth

Member
Yup, the game handles like trash, even with the improved controls.

Lol at developers who decide that smooth animations are more important than player control.

Worst part of a great game.
 

PooBone

Member
I think the combat is just fine, the startup animation to walking and the fact that he'll sometimes walk right over items to loot in front of him can be annoying.

Still, didn't hinder my enjoyment of that world one bit. To this day it's my favorite RPG of all time, especially the DLC.
 
It's what keeps it from being the game of the generation. Bloodborne and BoTW are both more fun to play on a moment to moment basis. Still top 3 tho and I can understand others placing it above those two.

Also not as good as New Vegas.
 
OP pls
Not great but not that bad
ImmenseCloudyKagu-max-14mb.gif
 
There is an option that eleminates the start up animation where he has to pick up speed every time he walks.

And no,the combat is fine and passable.
Just because you have low standards for combat doesn't mean it's fine. I love the witcher 3 but playing the game is a fucking chore at early levels where geralt dies very fast.
 

OniBaka

Member
By checking the options...

Why would you think the default is better if you haven't tried the alternate?

This is a puzzling thread.

So few? Have we been on the same forum? People have been bitching about The Witcher 3's controls on this forum since the game's launch, and apparently they won't be stopping any time soon.
Alternate controls to me seem like just different controller layout, not change in animation. I usually check the options properly so I'm surprised to find it out today.

Rarely any games has an option to change animation to feel now responsive.
 

UrbanRats

Member
not sure what you mean. i don't remember specifics because i drinks a bit, but all i remember is that i enjoyed moving around in the world in zelda, but did not in witcher 3.

The combat and (especially) the lock on system, are not what i would call smooth and fluid.
Infact, i think clunky is an appropriate term for them.

It doesn't share W3's problem with excessive character momentum though, that's true, however W3 doesn't really demand as much from the player, in that sense, you usually just walk around towns and fields and there's little to fear, outside of combat.

I mean don't get me wrong, W3 is definitely less responsive and all.
 
That's the thing, you're actually putting an restraint on yourself by spamming light attack and Quen every fight. That is a less efficient way to kill enemies than what I mentioned.



Nah, you're in the Gaf bubble. The game is the most highly awarded game in history, sold 10+ million copies, highly reviewed by critics and players, high influence on the books popularity outside of Eastern Europe, highly influential in bringing about a Netflix Witcher TV series. The combat is the "worst" part, it's still a combat system that can be fun to play otherwise the game simply would not be as popular as it is, no f'ing chance.
GAF praises this game just as much as everyone else. There is no "GAF bubble". Sounds like you just haven't heard anyone else complaining. I remember Gerstmann saying the same things about the controls when he was playing through it. I don't know why you added all of the extra praise about unrealted aspects of the game when I didn't say anything but the game play is poor.

Also, let's not sit here and pretend that a video games with poor controls can't be popular or sell well.
 

Sanctuary

Member
The Witcher 3 is up there with Bloodborne, U4 and Breath of the Wild as the game of the generation for me. I did play it on PC though at about a 55fps average so maybe that helped a lot with the controls I hear a lot of console players moan about being laggy?

It isn't a console thing. I played it at a locked 60fps, and while you can get used to it, it never feels good. Geralt has this really unnatural acceleration and deceleration. Then of course there's all the feedback (or lack thereof) with combat issues.

Just imagine.

Witcher 3.

With Nier Automata's controls and combat system.

So, more responsive, yet even less challenging. Seems like a lateral move. How about something closer to Nioh instead?
 

leng jai

Member
It isn't a console thing. I played it at a locked 60fps, and while you can get used to it, it never feels good. Geralt has this really unnatural acceleration and deceleration. Then of course there's all the feedback (or lack thereof) with combat issues.

60fps doesn't fix it, but it helps significantly. Witcher 3 controls combined with 30fps is painful to play.
 
I had to do a double take there, Horizon? The game whose camera kind of just goes... wherever? Nah, man, not compared to that game. I like Horizon but that shit ain't fun to control, especially in tighter spaces and especially that camera.
 

Murkas

Member
Agree with OP.

Unironically prefer Skyrim's combat because I'm in more control of my character there than Gerald.

Also didn't see the fancy side quests people hyped up, I was still gathering herbs and killing monsters in side quests before I tapped out.

I need more than 'passable' gameplay to stick with a game.
 

JWiLL

Banned
Game controls great on PC playing at 90-120 FPS, especially combat ;)

Also, although I would agree that Horizon looks better on console, TW3 is definitely one of those games that's meant to be played on a PC. It's majestic at 1440p with high frame rates.

Really wish we could see the Decima Engine from HZD on PC hardware, but alas it will never be...
 

Tovarisc

Member
Just imagine.

Witcher 3.

With Nier Automata's controls and combat system.

Wouldn't fit in any way.

Maybe in The Witcher: Ciri's Adventure, but if done well and by going ham with her powers it would something else.

Agree with OP.

Unironically prefer Skyrim's combat because I'm in more control of my character there than Gerald.

Also didn't see the fancy side quests people hyped up, I was still gathering herbs and killing monsters in side quests before I tapped out.

I need more than 'passable' gameplay to stick with a game.

Yet you stuck with Skyrim? o_O
 

ajjow

Member
The Witcher 3 is up there with Bloodborne, U4 and Breath of the Wild as the game of the generation for me. I did play it on PC though at about a 55fps average so maybe that helped a lot with the controls I hear a lot of console players moan about being laggy?


You are so RIGHT in so many levels of good taste!
 
i went from breath of the wild to witcher 3 on pc, and how clunky geralt acted was like a culture shock to me. i got over it and it is a great game, but never once did i enjoy moving in the world.

I agree, there was a slight clunkiness to his movements especially when trying to run up a staircase or tight corner in a city or town but it's not something I noticed in combat. I always put it down to developers wanting him to feel 'weighty' as it's a more gritty, realistic World in general than most games.

Nice to find out about those alternate controls though as I plan a replay of the game and the expansions which I never got to on my PS4 Pro. Does anyone know if the Pro patch been released yet? There was talk about it the other day in a thread I can't find.

You are so RIGHT in so many levels of good taste!

Aww, thanks <3
 
I mean, can you really blame him for not knowing about alternative movement? how many other games have alternative movement that actually modifies how the character moves around and not just control schemes? heck, I didn't know about it until just now either!

Anybody that's been on this board for two years or more should have seen that. This is a complaint that comes up regularly and it feels like every time at least one of the people complaining never tried the new movement.

I know I'll never have concrete numbers, but I'd love to know what the overlap is between people complaining about movement and people that never tried the alternative.
 

Memento

Member
I had to do a double take there, Horizon? The game whose camera kind of just goes... wherever? Nah, man, not compared to that game. I like Horizon but that shit ain't fun to control, especially in tighter spaces and especially that camera.

Horizon controls are amazing. Tight and responsive. Even more incredible considering that it is very animation heavy. It is the complete opposite of The Witcher 3 and as far as open world RPGs go, it is perfect.

MGS5 is also on another league. I gotta say I didnt like the game at all (worst mainline MGS game imo) but the controls are sublime.
 

Switch Back 9

a lot of my threads involve me fucking up somehow. Perhaps I'm a moron?
The Witcher 3 is going to age like milk mark my words. Once it being a "pretty" game doesn't mean anything anymore its glaring mediocrity will come to the forefront.
 

Daingurse

Member
Man, I never struggled really struggled with the controls on PC at launch, and the improved movement option they added later on felt really smooth to me. Only movement related thing that irritated me was Roach stuttering while trotting, before that got patched.
 

Monocle

Member
This daily dose of hyperbole brought to you by NeoGAF.com.

The Witcher 3 is going to age like milk mark my words. Once it being a "pretty" game doesn't mean anything anymore its glaring mediocrity will come to the forefront.
I pretty sure it's mosty praised for its writing, quest design, and gameplay?

What game are you even taking about?
 

Philtastic

Member
As usual, I'll throw in that I think that Witcher 3's combat is some of the best of real-time RPGs (such as among Dragon Age, Elder Scrolls, Fallout, Knights of the Old Republic, and Baldur's Gate). Most complaints seem to come in one of the following flavours: 1) the combat feels sluggish and terrible and 2) it's too boring because all you do is Quen, dodge, and light attack. Concerning #1, I actually like that there's momentum and weight to your movements where you can't move instantly in any direction that you like or interrupt your actions that you've committed to and fighting multiple opponents simultaneously is full of hazards since you can't attack and dodge fast enough to avoid everyone's attacks. Due to this "sluggishness", you need to plan out what you're going to do, anticipate what the enemies will do, and exercise a bit more restraint and timing in your attacks. This makes for far more interesting combat to me than, for example, Skyrim whose melee mostly boils down to block, counter, and repeat... or just attack if you're dual-wielding. Complaint #2 is somewhat related to #1 in that always using Quen is a way to mitigate the sluggishness where it prevents you from being interrupted and taking damage while you attack.

Imagine playing Batman: Arkham Asylum and saying "Geez, I'm surrounded by thugs who keep interrupting my combos. Instead of using my gadgets and special moves to take some enemies out of the fight, I'm going to take the safe route and just punch and dodge." That's a really boring and inefficient way to play BUT would work against most enemies. Similarly, although you could play the Witcher 3 just using light attack and dodge with some Quen, the game has a lot of tools at your disposal that really help mitigate the "sluggishness" of the combat. One might even think that the developers intentionally included these abilities to fight different enemies and for players to experiment with. In my own experimentation, my combat style revolves around not allowing the enemies to attack or block by constantly hitting them with bombs (Northern Winds freezes all enemies in a large area, Samum blinds everyone so that they can't do anything), signs (Aard staggers all enemies in a cone and knocks some over for instant kills, Igni lights them on fire which prevents them from doing anything as they flail around), and potions that facilitate this (Tawny Owl for incredibly fast stamina regen, Blizzard for ~50% speed boost when you kill anything, Petri's Philtre for increased chance of sign secondary effects like knock down and fire). Against fast enemies who love interrupting your attacks, such as nekkers, use block: you can literally stand there and block almost indefinitely. Start timing your blocks to do counter-attacks.

When you use all of the tools in your arsenal, Geralt's sluggishness isn't really a factor since your enemies can no longer respond and interrupt you. You will also end up slaughtering your foes a lot faster and in much more satisfying manners. Finding ways to combine all of these abilities in different ways depending on the enemy is what puts Witcher 3's combat a step above most other RPGs for me.
 

Wvrs

Member
I had zero issues with the controls, it played like an RPG. I don't expect buttery smooth gameplay in the genre, and for me, Horizon stands as a prime example of how good gameplay in an RPG means nothing when it's not backed up by compelling plot, characters, world and writing.
 
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