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Marvel vs. Capcom: Infinite |OT| Marvel vs. Capcom: 4 Female Characters

Dahbomb

Member
Here is a little primer from the guide I am working on about team roles (note that the roles are not set in stone):


Point: A Point character is the ”closer" or the ”carry" of the team. The Point character is the character that will be opening up the opponent, getting in and doing damage. You want to be supporting your point character and allowing this character to get in and do their thing. A point character has limited support and is not particularly strong at supporting other characters (though they can in some capacity as this game is open enough to allow that). Point characters tend to be the rushdown or aggressive characters in the game though they also have some capacity to zone. You want to pair up a Point with a Support or a Hybrid.

List of Points:

Captain Marvel, Chun Li, Firebrand, Haggar, Jedah, Morrigan, Nova, Spencer, Spider Man, Thor, Ultron


Support: A Support character is a character that is designed to help a Point character get in, set up and perform their mix ups/pressure. A lot of the support characters have a variety of tools that cover or lock down the screen, which make it easier for the Point character to perform. Support characters themselves can also do damage, pressure and mix up the opponent but they are usually worse in this regard than Points. Support characters also tend to be zoners and keep away characters in this game. You want to pair up a Support with a Point or a Hybrid.

List of Supports:

Arthur, Chris, Dormammu, Dr Strange, Ghost Rider, Hawkeye, Megaman X, Rocket Raccoon


Hybrid: These characters are hard to classify as either point or support as they can do both reasonably well. They aren't exceptional at either category but their flexibility allows them to fill both roles if need be. You want to pair up two Hybrids together, a Hybrid and a support (with the Hybrid filling in the role of a Point) or a Point and a Hybrid (with the Hybrid filling in the roll of a support).


List of Hybrids:

Captain America, Dante, Gamora, Frank West, Hulk, Iron Man, Nemesis, Ryu, Thanos, Strider, Zero.
 
What do you guys want to see in a beginners/intermediate written guide for this game?

Just about anything is on the table.
I would probably make sure to note what each character’s basic OTG move is. Also best character to link with another character. Like I mean if you are really vining with Gammora, then Character X is a good place to start building a team with.
 

Astral

Member
Here is a little primer from the guide I am working on about team roles (note that the roles are not set in stone):


Point: A Point character is the “closer” or the “carry” of the team. The Point character is the character that will be opening up the opponent, getting in and doing damage. You want to be supporting your point character and allowing this character to get in and do their thing. A point character has limited support and is not particularly strong at supporting other characters (though they can in some capacity as this game is open enough to allow that). Point characters tend to be the rushdown or aggressive characters in the game though they also have some capacity to zone. You want to pair up a Point with a Support or a Hybrid.

List of Points:

Captain Marvel, Chun Li, Firebrand, Haggar, Jedah, Morrigan, Nova, Spencer, Spider Man, Thor, Ultron


Support: A Support character is a character that is designed to help a Point character get in, set up and perform their mix ups/pressure. A lot of the support characters have a variety of tools that cover or lock down the screen, which make it easier for the Point character to perform. Support characters themselves can also do damage, pressure and mix up the opponent but they are usually worse in this regard than Points. Support characters also tend to be zoners and keep away characters in this game. You want to pair up a Support with a Point or a Hybrid.

List of Supports:

Arthur, Chris, Dormammu, Dr Strange, Ghost Rider, Hawkeye, Megaman X, Rocket Raccoon


Hybrid: These characters are hard to classify as either point or support as they can do both reasonably well. They aren’t exceptional at either category but their flexibility allows them to fill both roles if need be. You want to pair up two Hybrids together, a Hybrid and a support (with the Hybrid filling in the role of a Point) or a Point and a Hybrid (with the Hybrid filling in the roll of a support).


List of Hybrids:

Captain America, Dante, Gamora, Frank West, Hulk, Iron Man, Nemesis, Ryu, Thanos, Strider, Zero.

So according to this a team of Morrigan and Captain Marvel might not be as effective as one with a Point and a Support. It sure feels like the two are kind of independent if that makes sense.
 

FluxWaveZ

Member
Being able to walk around before a match starts freaks me out. Never know what to do at that moment.

Edit: Real basic question, but how does roll/recovery work in this game, in the air and on the ground? It's crazy how I can't find anything about this. I have a habit of mashing like I'm playing an ASW game, but I'm pretty sure that's not how that works.

Here is a little primer from the guide I am working on about team roles (note that the roles are not set in stone)

Is the convention usually to have a point character go first in a match, or a support character? Or does it just depend on which character you're facing?
 

NexusCell

Member
Gamora is so fucking fun to play. Rushdown, zoning, zoning to do rushdown. She's awesome.

Also playing Frank who is a bit difficult to play after playing him so long in UMvC3. Still getting used to his commands and combos, but at least Gamora's easy hyper makes it easy to level up.
 

Dahbomb

Member
I would probably make sure to note what each character's basic OTG move is. Also best character to link with another character. Like I mean if you are really vining with Gammora, then Character X is a good place to start building a team with.
The second is in there.

There is no basic OTG move, every move can OTG. If the move hits low enough to the ground it will OTG.


Edit: Real basic question, but how does roll/recovery work in this game, in the air and on the ground? It's crazy how I can't find anything about this. I have a habit of mashing like I'm playing an ASW game, but I'm pretty sure that's not how that works.
This reminds me I need a section on this in the mechanics guide.

You just press a button and a direction to tech in the direction. In the air you can tech in a bunch of different ways. On the ground, you can roll back or forward or you can press nothing and your character will get up in place.



Is the convention usually to have a point character go first in a match, or a support character? Or does it just depend on which character you're facing?
This doesn't matter much, you can do both because tagging is so constant in the game. Depends a lot on which characters/team you are playing, stones and the match ups.

Like I know if I am playing say Ghost Rider plus Ultron... I am always going to start with Ghost Rider. Why? If they stay back I can just play regular Ghost Rider game play of harassing them with chain normals, get a combo with a chain, tag into Ultron then oki with Ultron or Ghost Rider super. If they get in, I do panic Heartless Spire into the new Chain flurry special which locks them down and tag into Ultron for a mix up.

Most Dormammu teams have Dormammu second. This is because Dormammu is pretty weak at close range and needs some space set up for him. After you set up some space with the point or get the combo, then you tag into Dorm and start doing his usual zoning/spell charging to set up your point.


So according to this a team of Morrigan and Captain Marvel might not be as effective as one with a Point and a Support. It sure feels like the two are kind of independent if that makes sense
.
Those two are independent yes but with support they can be a lot better. Neither Morrigan nor Captain Marvel have many meterless ways to set up pressure for the other hence why they are mostly points. They can definitely mix you up and combo for big damage.

Of course this game is open enough where you can still make it work. You can do stuff like Blitz into tag, Captain Marvel beam into Tag, the Morrigan Purple Spike into tag. Shell Kick into Tag or other Morrigan multi hitting moves into Tag. Don't follow lists or guides for everything, try to think outside of the box as well.
 

Dahbomb

Member
Does anyone think we will get a graphical update in the future like KoF14 did?
Some people seem to think so after seeing Monster Hunter in the game.

I think a year from now when we have a big update to the game like Ultimate MVCI, we might get a UI change but that's about it.
 

Zero-ELEC

Banned
I don't believe we're ever getting either a graphical update or a UI one.

That's the type of stuff that if it isn't in the base it won't get "fixed". It simply ain't priority.
 

Zero-ELEC

Banned
UI update is possible next year, or the year after.

Graphics? Nah.
image.php

The online looks crisp

When the online's not borked it's probably one of the best online FG experiences I've had.
 

SAB CA

Sketchbook Picasso
For all the talk of Captain Marvel and Nova being solid beginner, or high tier characters... it's amazing how bad and easy to deal with they CAN be. C.Marvel feels like a more solid Ironman (with actual cross-ups, and easier to use EVERYTHING, plus less chances to drop stuff by chance), which still leaves her with a few of Ironman's weaknesses, and most Nova players just wanna spam that up-fireball and Reality, or something of the sort. It's amazing how many new players make his move set look limited and boring.

In a weird way, I feel like a character such as Jedah is almost a better introductory character. He gets you into Instant overheads WAY easily, his supers when spammed and done errantly are good at punishing stupid stuff, and his multi-hit normals give a person a moment to breath and luck into something else. He's the kind of character that can make senseless noob mashing look like art, since so much of his stuff just WORKS together. The fact his air super, normal throws, and out-of-air throw can all lead to his Bloody Paradox hands super has so much more of a chance for success than the laggy startup on full-screen beams, and he has synergy with almost anyone.

It's nice how many character can just stumble into solid damage, or easy-as-can-be confirms in this game. Not to mention how incredibly easy tagging makes turning a stay fireball, spike, or quick crossup into a multi-person combo.

And this netcode! I never felt like I could do anything I did offline in UmVC3. It's easily one of the worse to me, even though it didn't effect the friend I played with nearly as much. But this feels consistent all the time to me, and my failing actually feel like my own, even in bad lag situations. I've seen very little of the Ugly side of rollback code (like attacks going from confirmed to block and an instant, or "You win!" turning into "you've been countered and are dying!" situations...), and even the laggy matches are fairly playable.

Between this and SFV, I think it's much easier to accept that I'm enjoying this game off the bat. It hasn't taken a season of characters for it to come into it's own, and the character selections have just resonated much better overall for me, this early on.

Plus the color unlocks being easier to get, and earnable with minimal online and / or offline play, just feels so much nicer. It feels like I can spend an hour of 2 getting to know a character, and suddenly I've been rewarded with nice new stuff. As opposed to SFV's earning system taking 10s of hours / multiple weeks of challenges to get anything via fight money that feels fun to play around with.

Does anyone think we will get a graphical update in the future like KoF14 did?

Graphically, naa, not really. A few faces might change / get updated. But I think they're happy with how solidly this thing runs, and how readable a lot of it stays, compared to UmVC3.
UI? Sure, especially if they could make money off it. 0.99 cent classic Life Bars! Tekken has a bunch of Life Bars and stuff included in the game as unlockables, so it's not unheard of.
 

Dahbomb

Member
UI updates are common in expanded releases. UMVC3 got one and it didn't even need a UI change.

MVCI is very likely to have one when the roster is big enough where they need to make a new CSS.

Graphics update is very unlikely.
 

Ryce

Member
MVCI is very likely to have one when the roster is big enough where they need to make a new CSS.
The current select screen can accommodate 64 portraits before it becomes too unreadable, so I don't think they'll ever have to make a new one.
 

Zero-ELEC

Banned
The title screen is such a bummer... Just black background and the logo.

Not even a voice reading out the title like in the previous games.
 

FSLink

Banned
Meh, my brother called me a shill because I said I'm enjoying this game.


In other news, got 3rd at a local today, still need to learn actual Zero bnbs lol
 

patchday

Member
huh could not win a single match with Reality stone but soon as I switch to Space Stone got a win. Was able to pin down my opponent in that prison and pound him. Was lovely

So much to learn. Wish the game would let you keep rematching same opponent (I guess its best out of 3?)

And weird, not a single Dante to be found tonight and I played tons of matches

Here is a little primer from the guide I am working on about team roles (note that the roles are not set in stone):


Point: A Point character is the ”closer" or the ”carry" of the team. The Point character is the character that will be opening up the opponent, getting in and doing damage. You want to be supporting your point character and allowing this character to get in and do their thing. A point character has limited support and is not particularly strong at supporting other characters (though they can in some capacity as this game is open enough to allow that). Point characters tend to be the rushdown or aggressive characters in the game though they also have some capacity to zone. You want to pair up a Point with a Support or a Hybrid.

List of Points:

Captain Marvel, Chun Li, Firebrand, Haggar, Jedah, Morrigan, Nova, Spencer, Spider Man, Thor, Ultron


Support: A Support character is a character that is designed to help a Point character get in, set up and perform their mix ups/pressure. A lot of the support characters have a variety of tools that cover or lock down the screen, which make it easier for the Point character to perform. Support characters themselves can also do damage, pressure and mix up the opponent but they are usually worse in this regard than Points. Support characters also tend to be zoners and keep away characters in this game. You want to pair up a Support with a Point or a Hybrid.

List of Supports:

Arthur, Chris, Dormammu, Dr Strange, Ghost Rider, Hawkeye, Megaman X, Rocket Raccoon


Hybrid: These characters are hard to classify as either point or support as they can do both reasonably well. They aren't exceptional at either category but their flexibility allows them to fill both roles if need be. You want to pair up two Hybrids together, a Hybrid and a support (with the Hybrid filling in the role of a Point) or a Point and a Hybrid (with the Hybrid filling in the roll of a support).


List of Hybrids:

Captain America, Dante, Gamora, Frank West, Hulk, Iron Man, Nemesis, Ryu, Thanos, Strider, Zero.

excellent bookmarked. I guess putting Capt Marvel on point and Gamora as sidekick worked out. And sometimes I run X as support too. But still I have such a long wayyys to go...
 

DR2K

Banned
Im absolutely in love with the game. Even bought the season pass(when they revealed the content).

For every shitty thing it does wrong the game play, netcode, and plentiful enough content make a strong case for it. Crow to be had.
 

JeTmAn81

Member
Im absolutely in love with the game. Even bought the season pass(when they revealed the content).

For every shitty thing it does wrong the game play, netcode, and plentiful enough content make a strong case for it. Crow to be had.

...can this be real life
 

Blueblur1

Member
Im absolutely in love with the game. Even bought the season pass(when they revealed the content).

For every shitty thing it does wrong the game play, netcode, and plentiful enough content make a strong case for it. Crow to be had.

I haven't been around FG GAF that long and even I'm like

CzvM1v9W8AE8Kq8.png
 

RocBase

Member
Im absolutely in love with the game. Even bought the season pass(when they revealed the content).

For every shitty thing it does wrong the game play, netcode, and plentiful enough content make a strong case for it. Crow to be had.

this is freaking incredible LOL
 
Im absolutely in love with the game. Even bought the season pass(when they revealed the content).

For every shitty thing it does wrong the game play, netcode, and plentiful enough content make a strong case for it. Crow to be had.
For the sake of posterity.
MVCi is like finding out your daughter does porn. From hearing about it to watching it in motion. It's so terrible.

SFV Chun to MVCi Chun is like watching those before and after meth photo ops.
 
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