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Witcher 3 PS4 patch 1.50 adds Pro support out now

FlyinJ

Douchebag. Yes, me.
Anyone getting intermittent pops and crackles when dialog is playing since installing the new patch on a PS pro?
 

MCD250

Member
Man, tempted to redownload this just to take a look but I can't spare the data cap. Shouldn't have uninstalled it to begin with.

This game had such a great presentation. The art direction and lighting were amazing. Would love to see it with the patch improvements.
 
If it's a jpeg it is automatically compressed, no matter how you transfer it to your PC. Change the image format to png an you're good. I host all my screenshots on Flickr, it served me well.

But even for a jpeg your image looked strangely blurry. I've been playing The Witcher 3 on my Pro and it looks really crisp.

Game looks great on my TV. Sharp. Weird.

And I'm on Mac so I can't comprehend strange PC speak :)
 
Game looks great on my TV. Sharp. Weird.

And I'm on Mac so I can't comprehend strange PC speak :)
Have you checked your Share settings on the Pro (assuming that's how you're taking the pics)? If you press the Share button there should be an option to tweak settings; make sure you have the image format set to PNG and the highest possible res.
 

Ardenyal

Member
Installed overnight, played for five minutes, uninstalled. No amount of processing power will fix the terrible combat.
 
Installed overnight, played for five minutes, uninstalled. No amount of processing power will fix the terrible combat.
I love the combat.

I always said I'd do a Deathmarch play through once (if) they put out a Pro patch, and here we are. I'm tossing up between starting one fresh, or doing one in New Game +. Has anyone tried both, and can comment on which is easier for Deathmarch?
 

El_Chino

Member
Installed overnight, played for five minutes, uninstalled. No amount of processing power will fix the terrible combat.
tenor.gif
 

Tagyhag

Member
Er, think you got mixed up here. Game Mode is what deactivates extra junk.

Oh my bad, I forgot what the setting was called but my TV definitely had an input that made the game appear smoother at the cost of severe input lag.

Shouldn't be allowed lol
 
This guy.

Life must be really pleasant fighting this speculative, pathetic war of yours.

Being fair he's right, the texture quality and foliage is a mile behind PC. Seems that the original shot is a jpg rather than png so maybe a slightly unfair comparison. But there is clear night and day differences in the two, but then again there is also clear differences in the prices of the hardware running each shot.
 

ErMerGerd

Neo Member
I love the combat.

I always said I'd do a Deathmarch play through once (if) they put out a Pro patch, and here we are. I'm tossing up between starting one fresh, or doing one in New Game +. Has anyone tried both, and can comment on which is easier for Deathmarch?

A fresh Deathmarch run is pretty brutal in the earlier levels, if only because of a lack of skills available. New game plus was much easier in my experience.
 
This game is worth it more than any other game I've played this gen. Absolute masterpiece. I already put a few hundred hours into it on pc, wish I would've bought it here when it was on sale.

We're not worthy.

Witcher 3 and Red Dead Redemption are my favorite games of all time. Worth it. Both games completely took me by surprise too as far as that goes so I didn't walk into either expecting greatness.

They also cemented the idea to me that I don't prefer the silent protagonist - not when you can have a protagonist you love to play in your own way and learn more about.

it's the best game of this generation

Put 300 hours in doing everything on a single playthrough over the course of a year and a half. I wish it lasted another 300...

Well, seems like i will be buying it soon then. Thanx guys.
 
Any chances they are using FP16? Imagine if they aren't and they could still squeeze more power to introduce more improved assets alongside the Native 4k res (if they ever plan to release a bigger patch later).
 

Tagg9

Member
Any chances they are using FP16? Imagine if they aren't and they could still squeeze more power to introduce more improved assets alongside the Native 4k res (if they ever plan to release a bigger patch later).

You're kidding, right? You can't just toggle a switch to use half-precision floating point numbers. In fact, you'd probably have to make massive changes to the engine itself and possibly rewrite entire sections of the core code.
 
You're kidding, right? You can't just toggle a switch to use half-precision floating point numbers. In fact, you'd probably have to make massive changes to the engine itself and possibly rewrite entire sections of the core code.

That's right. Tbh, not even Sony First party studios did use it yet. Just some few games and other upcoming games like Far Cry 5 and Wolfenstein: The New Colossus that have it deeply integrated into their engine codes.
I really hope Cyberpunk 2077 will be using it in the future (if it is not a next-gen title already).

Speaking of this: If Ubisoft managed to hit Native 4K with games like The Division, For Honor and Assassin's Creed: Origins without the use of FP16, it is not unreasonable to imagine Far Cry 5 hitting it and maintaining it more often (and wny not even have better assets) especially if it has FP16 hard rooted into it.
 
I'm not a fan of the game but want to give a huge thank you to the devs who made this happen.

Hopefully it gets you a few extra sales.

I wish more older games were updated for the newer hardware.
 

nOoblet16

Member
That's right. Tbh, not even Sony First party studios did use it yet. Just some few games and other upcoming games like Far Cry 5 and Wolfenstein: The New Colossus that have it deeply integrated into their engine codes.
I really hope Cyberpunk 2077 will be using it in the future (if it is not a next-gen title already).

Speaking of this: If Ubisoft managed to hit Native 4K with games like The Division, For Honor and Assassin's Creed: Origins without the use of FP16, it is not unreasonable to imagine Far Cry 5 hitting it and maintaining it more often (and wny not even have better assets) especially if it has FP16 hard rooted into it.
The Division is not native 4K on Pro (yes I know the thread here about Pro enhancement says that but it's an error). PAnd doesn't AC Origins use CBR along with dynamic res on One X? It stands to reason that the Pro won't be able to do better than that.
 

Panajev2001a

GAF's Pleasant Genius
You're kidding, right? You can't just toggle a switch to use half-precision floating point numbers. In fact, you'd probably have to make massive changes to the engine itself and possibly rewrite entire sections of the core code.

One year after lunch apparently even optimisations which would almost double performance in VR mode are left unused and I bet a lot of Sony’s customisation are left aside from devs that tend not to focus too many resources on these low install base iterations... I am not surprised if few people were actually taking advantage of FP16 processing speed.

Iterative consoles shipping HW that is more hype than actually used by developers? What a shock... not really :p. That is why we need console generations.
 
The Division is not native 4K on Pro (yes I know the thread here about Pro enhancement says that but it's an error). And doesn't AC Origins use CBR along with dynamic res on One X? It stands to reason that the Pro won't be able to do better than that.

Well some tech analysers including NXGamer said The Division was Native 4K (besides including improved shadows, reflections, AA and Temporal AA). We don't know for sure what method they used and exactly what res it has exactly like here with The Witcher 3 case:No one is sure yet if it is Geometry, CBR or Native (not even DF yet).
About AC:O. I am not sure now. I thought both PS4 Pro and XB O X versions would have Dynamic 4K but the XB O X version would be prone to maintain that res more often.
I didn't know about using CBR to do dynamic 4K.
 

Neith

Banned
Being fair he's right, the texture quality and foliage is a mile behind PC. Seems that the original shot is a jpg rather than png so maybe a slightly unfair comparison. But there is clear night and day differences in the two, but then again there is also clear differences in the prices of the hardware running each shot.

The texture quality will be ten miles behind when HD Reworked finally gets its 5.0 vanilla oriented update out. Honestly, I could not play the game without that pack anymore. It might have a few contentious issues, but they are mostly solved at this point. The base game even on PC has some really weak texturing in a lot of places.

A fresh Deathmarch run is pretty brutal in the earlier levels, if only because of a lack of skills available. New game plus was much easier in my experience.

Fresh DM was awesome in the first couple of levels. Game was tough and you needed to be on your toes.
 
So much for the fp16 math "plot twist"...

Why it is a twist? F1 2017 is using it and allowed improved graphical assets besides the bumped resolution. Games like Far Cry 5 and Wolfenstein: The New Colossus will support it from scratch even on PC with the newest Vega GPUs.
I don't think that in The Witcher 3, they used FP16 since it needs to be hardly implemented into the engine code. Something, not even Sony First party devs did use yet.
 

c0de

Member
Why it is a twist? F1 2017 is using it and allowed improved graphical assets besides the bumped resolution. Games like Far Cry 5 and Wolfenstein: The New Colossus will support it from scratch even on PC with the newest Vega GPUs.
I don't think that in The Witcher 3, they used FP16 since it needs to be hardly implemented into the engine code. Something, not even Sony First party devs did use yet.

Exactly, there is no twist. But it was mentioned in this thread, thus I mentioned it.
 
This guy.

Life must be really pleasant fighting this speculative, pathetic war of yours.

Tbf it's been shown by nxgamer to be cbr 4k and that's at best case scenario as it could still be using dynamic resolution too. He highlighted the stair casing effect on edges a indicative of cbr, and for all it's positive points, cbr can't compete with native 4k in reality. It's also comparing to pc on ultra settings. Pc version will naturally excel beyond the pro version.

I'm big fan of cbr as unless you're sat tight next to a screen, it does great job of mimicking 4k. Under closer scrutiny it isn't going to compete, but still is pretty good for viewing from couch on a tv
 

mileS

Member
If the swamp is the only area that has drops like that.. not a big deal imo. The nxgamer vid had performance pretty freaking solid all around. Even in Novigrad.
 

Necro900

Member
vgtech framerate comparison for patch 1.51 on amateur and pro:
https://www.youtube.com/watch?v=8grLbCSldkQ

screenshotat2017-10-0rkssa.png

Perhaps the pro patch might need some further optimization...

Avg. framerate according to NXGamer was 29.67 or so. I'm happy with that if we're getting native 4K.

Also, the rest of the video shows performance is pretty good overall, considering the crazy bump in resolution. There are even instances where the Pro fares better than the standard.
 

c0de

Member
Avg. framerate according to NXGamer was 29.67 or so. I'm happy with that if we're getting native 4K.

Also, the rest of the video shows performance is pretty good overall, considering the crazy bump in resolution. There are even instances where the Pro fares better than the standard.

But it isn't native 4k. But whatever, I highlighted the most extreme I could find in that video. Stats are in the details of the video for anyone who thinks that is interesting.
 
I have yet to play TW3 but aren't the swamps usually one of the most taxing areas?

On the PS4, apparently yes. But in my experience on my old PC back then, Novigrad is the most taxing area in the entire game.

From the video, it seems that Pro version is kinda struggling in cutscenes as well. For example in that scene with the Wild Hunt.
 
vgtech framerate comparison for patch 1.51 on amateur and pro:
https://www.youtube.com/watch?v=8grLbCSldkQ

screenshotat2017-10-0rkssa.png

Perhaps the pro patch might need some further optimization...

That video was actually pretty encouraging, in Novigrad the Pro is a locked 30 while the PS4 is dropping frames, and in fact the Pro was locked 30 in pretty much everything, apart from the two cutscenes... and Crookback Bog.

It took CDPR about 8 patches to finally get Crookback Bog running OK on PS4, so I think it's fair to say it's pretty damn optimised for PS4. Maybe they'll do a Pro pass on it at some point?
 

Necro900

Member
But it isn't native 4k. But whatever, I highlighted the most extreme I could find in that video. Stats are in the details of the video for anyone who thinks that is interesting.

Well, there's still debate on how they're achieving the resolution, but for the most part it appears to be native, even in motion. So far, only NXGamer has spotted reconstruction arctifacts, and this appears to happen in a specific area, so.. if you have more details, please share them. Someone on B3D suggested a mixed approach, as in CBR kicks in when the gpu is under heavy load.

I know you highlighted the worst case, and that's why I replied. Overall performance is good, so singling out just one area where it drops with a screenshot is bound to create confusion on performance, since people often do not actually bother to watch videos.

Outrage is easy to spark here, and I don't want a new TLOU:R case :p
 

c0de

Member
Well, there's still debate on how they're achieving the resolution, but for the most part it appears to be native, even in motion. So far, only NXGamer has spotted reconstruction arctifacts, and this appears to happen in a specific area, so.. if you have more details, please share them.

The video I posted actually has a description which contains pixel count pictures and they say that it is 4k cbr, as well as they contain framerate statistics.
 
The texture quality will be ten miles behind when HD Reworked finally gets its 5.0 vanilla oriented update out. Honestly, I could not play the game without that pack anymore. It might have a few contentious issues, but they are mostly solved at this point. The base game even on PC has some really weak texturing in a lot of places.



Fresh DM was awesome in the first couple of levels. Game was tough and you needed to be on your toes.

Ah was that PC shot with a mod pack then and not a vanilla version? In which case a slightly unfair comparison?
 
Anyway, I remember that the framerates were dropping to 24-ish on my PC in that area, exactly like what's displayed on the OG PS4 in the video.
 

Necro900

Member
The video I posted actually has a description which contains pixel count pictures and they say that it is 4k cbr, as well as they contain framerate statistics.

I know, but there are no crops of cbr artifacts among those images. There definitely has to be some kind of reconstruction in demanding areas, but it appears that for the most part the game runs at 4K.

Also, yes, vgtech's stats are also quite high. 29.15 avg framerate is pretty good. So again, let's not start anything.. you can already see some posters misinterpreted your post.
 
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