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Assassin's Creed Origins October Previews

Theorry

Member
If its tamed.

VagueGargantuanAmericancrow-max-14mb.gif
 
Looks beautiful, although I must mention that the Ptolemies didn't have the technology to built some of those structures, namely the interior of the library.

Funnily enough it looks like a lot of the visual inspiration for this game comes from classical depictions of Egypt. if that's meant to be Alexandria, it's straight out of this Camuccini painting:

6ybR83j.png


I ain't mad, that's a pretty fitting way to design a world that takes place inside a machine that puts together memories (and from the looks of things, includes fantasy elements now)
 

dex3108

Member
I was wondering if it was that or something was up with the audio mixing in a separate video where he had the face wrap on.

That is such a good detail.

Thank you Based Ashraf.

If Ubi decides to not release AC annually after origins (which is unlikely since Ubi Quebec is probably making their own AC now) , I hope Ash becomes the permanent Creative Director on AC. He is one of the most genuine people I have seen at the helm of a game, ever since I watched some of his interviews for AC4.

Ash is Game Director and Jean Guesdon is Creative Director and former Head of AC content.
 
Funnily enough it looks like a lot of the visual inspiration for this game comes from classical depictionss of Egypt. if that's meant to be Alexandria, it's straight out of this Camuccini painting:

I ain't mad, that's a pretty fitting way to design a world that takes place inside a machine that puts together memories (and from the looks of things, includes fantasy elements now)

That's a possible inspiration, although the architecture in this paitings probably have much more to do with the reality of Europe of those times than ancient Egypt itself.

I think Origins is clearly veering towards fantasy more than any other AC games. I prefer a more "realistic" approach, but this game looks very beautiful, so I don't think I'll care much. I'd also add to your reasoning that the whole AC universe has this background of an
super advanced alien civilizaiton, so it's not like it's was meant to be real.
 
It's a good looking game.

Hopefully there's no bullshit cheat prevention shenanigans preventing us from making freecam tools like there was in Unity.
 

Harlequin

Member
That's a possible inspiration, although the architecture in this paitings probably have much more to do with the reality of Europe of those times than ancient Egypt itself.

Alexandria would've looked more like a Greek than an Egyptian city and later Roman architecture was heavily influenced by Alexandrian architecture (it's just that the original Alexandrian examples are destroyed today). (I'm not disagreeing or agreeing on the library ceiling being impossible for the Potelmies to construct - I don't actually know enough about the limits of their engineering skills to judge that - but Alexandria looking like a European city is historically accurate.)

EDIT: Oops, sorry. I misread your post. You meant European architecture at the time those paintings were painted.
 
Alexandria would've looked more like a Greek than an Egyptian city and later Roman architecture was heavily influenced by Alexandrian architecture (it's just that the original Alexandrian examples are destroyed today). (I'm not disagreeing or agreeing on the library ceiling being impossible for the Potelmies to construct - I don't actually know enough about the limits of their engineering skills to judge that - but Alexandria looking like a European city is historically accurate.)

EDIT: Oops, sorry. I misread your post. You meant European architecture at the time those paintings were painted.

Indeed I did. Although I'd have to ask just how later Roman architecture was heavily influence by Alenxadria.
 
Are we watching the same footage?

I think one of the major concerns was the ability to assassinate higher level enemies which wouldn't be possible due to the level difference. Though I found out today that it's actually possible. Here's level 13 Bayek assassinating a level 15 commander target. Though I admit that I haven't finished watching it.

Well to be fair 2 levels is not much of a difference. I remember in some videos where the difference was like 5+ it was impossible.

It depends on how much you've upgraded your hidden blade.

Love how arcady the combat looks.

Props to the team for prioritizing how it plays more then how it looks.

Yep prioritising Gameplay is a major plus forget being super grounded and 'realistic' it's all about making the gameplay fun to play and feel

You can not do this to enemies that are a certain level higher then you. The attempt will always fail and they'll block the attempt.

I see. But still, if you encounter enemies 5 level higher than you, perhaps you're wandering into an area that you're not supposed to go yet. This is an RPG, after all.


This is painful to see/read :(

I must be in the minority but the combat/stealth/rpg system this time around is just not for me.

Unable to stealth kill due to level?? The blade/weapon must be sharpened(upgraded) to penetrate flesh? Obviously this is influence based on the new level/rpg system. Clearly lots of people seem to like this change but damn...it might be a deal breaker for me.


Humpf... The more i see the new combat mechanic, the less i'm hyped for this game.

What i like in the franchise is the nice synced animations and the fact that your weapons feels somewhat deadly and that you never encounter enemies with huge health pool that takes ages to go through. Weirdly, it felt "realistic" (yeah, i know, weird thing to say for this franchise).

But now, in Origins, we get loot everywhere, we loose the synced animations, we get bosses with huge health pools that takes ages to go through, and we get a awful looking combat dash/dodge/teleport that defies the laws of physics.

That's... Not an Assassin's Creed game. It's a Witcher 3 clone with parkour and an Assassin's Creed skin in the setting i've always wanted to play an AC game in.


Sooooooo disapointed... I'll play it eventually but i'm not really eager to... I'm not against the idea of making Witcher 3 clones, i love that game as much as everyone else and would like to see other games like this. Just not Assassin's Creed...

Agreed %100.

The game looks(visually) incredible. The combat changes are disappointing (imo)
 

shimon

Member
This is painful to see/read :(

I must be in the minority but the combat/stealth/rpg system this time around is just not for me.

Unable to stealth kill due to level?? The blade/weapon must be sharpened(upgraded) to penetrate flesh? Obviously this is influence based on the new level/rpg system. Clearly lots of people seem to like this change but damn...it might be a deal breaker for me.




Agreed %100.

The game looks(visually) incredible. The combat changes are disappointing (imo)

You're not alone my friend. I'm still on the fence about this game.
 

Harlequin

Member
Indeed I did. Although I'd have to ask just how later Roman architecture was heavily influence by Alenxadria.

The source I originally got that from is a book so I can only link you to Google Books' preview version of that (hopefully there's enough of the passage in question available in the preview to explain it): https://books.google.de/books?id=KF...architecture pompeii petra alexandria&f=false

I'll try to quickly summarise it, though it's been some time since I last read up on it so some of this may be a bit off: I'm not sure if saying "heavily" is overselling it a bit or not but essentially, quite a few architectural innovations were born in Alexandria which were later attributed to the Romans (as relatively little architectural evidence had survived from ancient Alexandria). Alexandrian architects were in all likelihood the first to mix the classical orders, essentially inventing what we'd now call the composite order and "Roman baroque" and many of the architectural elements that go along with it (certain capital shapes, pediment shapes like the broken pediment and other entablature styles, etc). The way we know this (in addition to some of the surviving remnants of Alexandrian structures) is that many of these elements can be seen in frescoes in Pompeii, as well as in structures in Petra (Jordan) (like the famous "Treasury") even though both the frescoes as well as the structures were created before these elements/styles had made their way into Roman architecture meaning that there must've been a common source for them. It's now pretty much established that that source was Alexandria. The frescoes in Pompeii were likely (not sure if this is known for a fact or not) painted by Alexandrian artists and the Nabataeans possibly hired Alexandrian architects to work on some of their structures.
 
Realistically the AC series would eventually have to pick between two directions, either the Hitman route or the RPG route.

Considering the fact that IO knocked it out of the park with the latest Hitman and will hopefully continue to do so in season 2 I am not that mad. There is also the element of ridiculousness to Hitman which helps with the dark material it handles that wouldn't translate that well into AC.

I'm glad that they are taking AC into a new direction and just hope that the story actually moves too. At this point they might as well nuke the whole assassins vs templar plotline and get us an actual legitamate threat in the form of Juno and the gods.
 
The source I originally got that from is a book so I can only link you to Google Books' preview version of that (hopefully there's enough of the passage in question available in the preview to explain it): https://books.google.de/books?id=KF...architecture pompeii petra alexandria&f=false

I'll try to quickly summarise it, though it's been some time since I last read up on it so some of this may be a bit off: I'm not sure if saying "heavily" is overselling it a bit or not but essentially, quite a few architectural innovations were born in Alexandria which were later attributed to the Romans (as relatively little architectural evidence had survived from ancient Alexandria). Alexandrian architects were in all likelihood the first to mix the classical orders, essentially inventing what we'd now call the composite order and many of the architectural elements that go along with it (certain capital shapes, pediment shapes like the broken pediment and other entablature styles, etc). The way we know this (in addition to some of the surviving remnants of Alexandrian structures) is that many of these elements can be seen in frescoes in Pompeii, as well as in structures in Petra (Jordan) (like the famous "Treasury") even though both the frescoes as well as the structures were created before these elements/styles had made their way into Roman architecture meaning that there must've been a common source for them. It's now pretty much established that that source was Alexandria. The frescoes in Pompeii were likely (not sure if this is known for a fact or not) painted by Alexandrian artists and the Nabataeans possibly hired Alexandrian architects to work on some of their structures.

Gratitude for the answer, dude.

Architecture elements like that can be hard to trace indeed, but I was thinking more in the lines of structural engineering. When we see the Great Library it has groin vault ceilings, which wasn't known to the greeks and hellenistic kingdoms, at least not in any meaningful capacity. They were quite limited in that actually. The Library's ceiling looks much more like later Roman baths than any structure of the time.

I'm replaying Brotherhood right now and I was noticing how the tombs make no sense, but are fun as hell to play. Sometimes in games you have to make those choices.
 

Harlequin

Member
Gratitude for the answer, dude.

Architecture elements like that can be hard to trace indeed, but I was thinking more in the lines of structural engineering. When we see the Great Library it has groin vault ceilings, which wasn't known to the greeks and hellenistic kingdoms, at least not in any meaningful capacity. They were quite limited in that actually. The Library's ceiling looks much more like later Roman baths than any structure of the time.

I'm replaying Brotherhood right now and I was noticing how the tombs make no sense, but are fun as hell to play. Sometimes in games you have to make those choices.

Yeah, I figured that you were talking about the ceilings. I'm guessing that the designers/artists wanted the library to look particularly modern and advanced for its time and just took some creative licence to achieve that. Which, on the one hand, I can understand and, on the other hand, is a bit of a shame since I'd have preferred a more accurate/plausible depiction. (Though, to be fair, I personally would not have known that they didn't have the technology to construct it if you hadn't told me :p.) But then there are already quite a few inaccuracies in the game, anyway, so I guess having one more in there isn't going to break the camel's back.
 

120v

Member
could be falling prey to the marketing ramp-up (just bought a pack of asscreed Monster energy!) but i think i'm feeling this game. somehow i never played an asscreed but the rpg-ish elements are kind of tiding me over. i'm seeing some wringing of the hands over the combat but that's what's also selling me on it

waffling over it but i think i'll ultimately bite
 

valkyre

Member
Why is almost nobody playing this game stealthily?

I mean ok I get it combat is reworked from the ground up and resembles an rpg now, but seriously can someone play the game as an assassin for a change? All I see is people playing as if you are some kind of gladiator.
 
Why is almost nobody playing this game stealthily?

I mean ok I get it combat is reworked from the ground up and resembles an rpg now, but seriously can someone play the game as an assassin for a change? All I see is people playing as if you are some kind of gladiator.
Perhaps that tells us how the game is balanced and what its mechanics encourage if most people lean towards combat
 

shimon

Member
Why is almost nobody playing this game stealthily?

I mean ok I get it combat is reworked from the ground up and resembles an rpg now, but seriously can someone play the game as an assassin for a change? All I see is people playing as if you are some kind of gladiator.

I really effin hope that stealth will still be viable and not just an afterthought bc game is balanced towards melee combat. Although we already know stealth will suffer bc no more OHKO with our hidden blade,at least against higher level enemies.
 

valkyre

Member
I really effin hope that stealth will still be viable and not just an afterthought bc game is balanced towards melee combat. Although we already know stealth will suffer bc no more OHKO with our hidden blade,at least against higher level enemies.

Is this true??!

Not even if you are high level enough?
 

shimon

Member
We don't know 100% how this works. What we do know is that if there is a couple levels difference you can't OHKO with HB. Maybe it changes if you max HB or some shit. But it seems to me like they really wanted to showcase their new combat hence these changes. I hope that it's not the case otherwise what's the point of stealth if sooner or later I will have to enter combat?

Keep in mind that's only for areas higher level than you.
 
Whatever happened to that claim ubi made about their games not having a natural story any more, and being world or mission based? I thought they wanted to steer away from traditional narratives as they thought it was hindering their games.
 

dex3108

Member
Whatever happened to that claim ubi made about their games not having a natural story any more, and being world or mission based? I thought they wanted to steer away from traditional narratives as they thought it was hindering their games.

Based on this they did most of the things in AC Origins. More open missions design, more choice, spesific stories (stories about people of Egypt)...
 

Larkoz

Member
(and from the looks of things, includes fantasy elements now)

The weird stuff will probably be illusions (pieces of Eden, dreams, or heat exaustion) as it has always been in AC games.

I think each major member of the Order of the Ancients has his piece Eden and will use it to create an illusion, and this illusion will be weird abilities and/or a huge monster. I mean, look at their names: The Crocodile, The Lizard, The Scarab... I'm sure one of them is called The Snake (Medunamun) and he'll be the one who creates the illusion we've seen in the E3 trailer.
 

GeoramA

Member
This looks better and better with each video I watch.

Really liking Bayek as the protagonist and the huge Egyptian open-world is looking legit.
 

Juan

Member
I must be in the minority but the combat/stealth/rpg system this time around is just not for me.

Unable to stealth kill due to level?? The blade/weapon must be sharpened(upgraded) to penetrate flesh? Obviously this is influence based on the new level/rpg system. Clearly lots of people seem to like this change but damn...it might be a deal breaker for me.

You are not alone my friend.

I'm replaying the first AC (for like the 4th or 5th time now) and I absolutely love the feel of being an assassin and killing anyone in silence with my hidden blade, either being target, soldier or templar.

And I'm truly afraid I will greatly miss this with this new AC, and also miss the parkour since the world feel really empty, same for the cities...
 

Ahasverus

Member
The weird stuff will probably be illusions (pieces of Eden, dreams, or heat exaustion) as it has always been in AC games.

I think each major member of the Order of the Ancients has his piece Eden and will use it to create an illusion, and this illusion will be weird abilities and/or a huge monster. I mean, look at their names: The Crocodile, The Lizard, The Scarab... I'm sure one of them is called The Snake (Medunamun) and he'll be the one who creates the illusion we've seen in the E3 trailer.
That would be fantastic actually.
 
Why is almost nobody playing this game stealthily?

I mean ok I get it combat is reworked from the ground up and resembles an rpg now, but seriously can someone play the game as an assassin for a change? All I see is people playing as if you are some kind of gladiator.

I don't expect that many people to play stealthily, is not like the old games anymore where you can kill anyone from the back with one hit from your hidden blade, well you can but not at the beginning of the game, you have to craft and upgrade your skill tree significantly.

Stealth takes some effort now.
 
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