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PUBG is now the biggest game on Steam in history | over 2m CCU, beats Dota 2 peak

I think it's kinda sad that a game this clunky and broken can get so much attention and praise, but more power to the people that like it, I guess.

Posts like this are always funny to me, because I think the people behind them are missing a pretty important point about video games as a whole.

I like to think back to Assassin's Creed Unity and how buggy it was at launch and how ill received it was for it. Now we look at PUBG, a game that also has some very real problems, but people don't seem to mind as much. Why?

I'm sure some of that is to do with a difference in expectations. Bluehole isn't Ubisoft, PUBG is a $30 early access game and Unity was a $60 retail release with additional microtransactions. But I think there's more to it than that.

PUBGs success proves that it isn't graphical fidelity, framerate or polish that truly matter. Those things are important and do improve the experience, but they aren't quite as critical to a game being good, or even great, as enthusiast forums seem to have trended toward believing in recent years.

The problem with AC:Unity is that once you strip an AC game of its high degree of polish the cracks in AC's gameplay start to show through. The game itself is not good enough to carry the experience, and it probably never was. That didn't matter as much when the level of polish was so high the games still managed to be engaging.

Brenden Greene and his team have created an immensely satisfying, tense, rewarding, horrifying and exciting experience with this product. The bugs, while frustrating, absolutely do not detract in a huge way from that experience.
 

Vipu

Banned
Posts like this are always funny to me, because I think the people behind them are missing a pretty important point about video games as a whole.

I like to think back to Assassin's Creed Unity and how buggy it was at launch and how ill received it was for it. Now we look at PUBG, a game that also has some very real problems, but people don't seem to mind as much. Why?

I'm sure some of that to do with a difference on expectations. Bluehole isn't Ubisoft, PUBG is a $30 early access game and Unity was a $60 retail release with additional microtransactions. But I think there's more to it than that.

PUBGs success proves that it isn't graphical fidelity, framerate or polish that truly matter. Those things are important and do improve the experience, but they aren't quite as critical to a game being good, or even great, as enthusiast forums seem to have trended toward believing in recent years.

The problem with AC:Unity is that once you strip an AC game of its high degree of polish the cracks in AC's gameplay start to show through. The game itself is not good enough to carry the experience, and it probably never was. That didn't matter as much when the level of polish was so high the games still managed to be engaging.

Brenden Greene and his team have created an immensely satisfying, tense, rewarding, horrifying and exciting experience with this product. The bugs, while frustrating, absolutely do not detract in a huge way from that experience.

If I can add few things to this.
If people go check OT thread of any AAA or popular game there is mostly talk about graphics, sounds, story etc.
Then you go to pubg OT and there is talk about what happened in the game, how much fun something was, how exciting things happened and lots of other stories what happened in the game etc etc.

All the AAA games are just the same shit every year under bit prettier skin, pubg is gold under the not so polished skin, yet(?)

Thats why pubg is popular and growing so fast, because its good GAME.
 

fuzzyset

Member
Brenden Greene and his team have created an immensely satisfying, tense, rewarding, horrifying and exciting experience with this product. The bugs, while frustrating, absolutely do not detract in a huge way from that experience.

What bugs do people encounter? My game crashes now and again when loading the plane, but hasn't been too big an issue for me. I've seen people mention the looting animations / door opening time, but are those actual bugs or design decisions? Taking time to open doors and loot seems like a deliberate choice that was made.

Thats why pubg is popular and growing so fast, because its good GAME.

I've been playing daily/weekly since April, and that's the only game to keep my attention like that outside of WoW. The encounters in PUBG are still so satisfying.
 

Nzyme32

Member
If I can add few things to this.
If people go check OT thread of any AAA or popular game there is mostly talk about graphics, sounds, story etc.
Then you go to pubg OT and there is talk about what happened in the game, how much fun something was, how exciting things happened and lots of other stories what happened in the game etc etc.

All the AAA games are just the same shit every year under bit prettier skin, pubg is gold under the not so polished skin, yet(?)

Thats why pubg is popular and growing so fast, because its good GAME.

Couldn't agree more with this sentiment. Pretty much any game i am playing at the moment revolves around this, even if they are graphically intensive etc.
 

ZugZug123

Member
Actually it's not yet.

Slightly missed 2 mil and now going down.

1,996,196 peak for now

I don't play the game but seeing these
milestones reached so fast is really impressive. It's actually funny only Fortnite has jumped on the bandwagon so far. Maybe it happened too fast and everyone else is scrambling to catch up?
 

Momentary

Banned
Surely if this is almost at 2 million Destiny 2 should be at over 2 million by now since it was at 1.2 concurrent users during the release.

This is going off of other people's expectations not mine.
 
Surely if this is almost at 2 million Destiny 2 should be at over 2 million by now since it was at 1.2 concurrent users during the release.

This is going off of other people's expectations not mine.

Noticed how Bungie posted 1.2 million at the time when the press was reporting 1.1 million for PUBG? Noticed how they then posted 1.3 million when the press reported 1.2 million for PUBG?

Did you also noticed how they went completely silent after that and PUBG was ranking hundreds of thousands more players and is now crossing 2 million ? Destiny most likely droped far under 1 million. Regular games have the biggest number right then at the very beggining, then drop massively. PUBG is an anomally that goes against the normal
 

Nabs

Member
Surely if this is almost at 2 million Destiny 2 should be at over 2 million by now since it was at 1.2 concurrent users during the release.

This is going off of other people's expectations not mine.

The 2.1 million tweet should be coming any day now.
 

Arulan

Member
I think it's kinda sad that a game this clunky and broken can get so much attention and praise, but more power to the people that like it, I guess.

Personally I find the success of a game that is almost entirely due to game design much more noteworthy than your typical highly advertised AAA game. Especially so, at least in my opinion, when said AAA games appear to have little else going for them than insane production values.
 

Tovarisc

Member
Noticed how Bungie posted 1.2 million at the time when the press was reporting 1.1 million for PUBG? Noticed how they then posted 1.3 million when the press reported 1.2 million for PUBG?

Did you also noticed how they went completely silent after that and PUBG was ranking hundreds of thousands more players and is now crossing 2 million ? Destiny most likely droped far under 1 million. Regular games have the biggest number right then at the very beggining, then drop massively. PUBG is an anomally that goes against the normal

And how many are holding back until game comes out of early access?

It will either cause PUBG peak even more insane numbers or just gives it second wind that starts while climb all over again.
 

napata

Member
Surely if this is almost at 2 million Destiny 2 should be at over 2 million by now since it was at 1.2 concurrent users during the release.

This is going off of other people's expectations not mine.

PUBG is kind of an exception when it comes to CCU. They usually go down after the launch period but PUBG just seems to keeps selling. I don't think any AAA game, like Destiny 2, can can mimic this because they rely so much on advertisements and marketing. For Destiny 2 to reach 2 million CCU it would have to more than double its sales afther the launch sales. That seems impossible.
 

Älg

Member
Honest question: how many of those 2 million are idlers? Or maybe I've vastly overestimated that problem.
 

McBradders

NeoGAF: my new HOME
Älg;251259389 said:
Honest question: how many of those 2 million are idlers? Or maybe I've vastly overestimated that problem.
How profitable do you think selling black combat pants for 3 cents a piece is?

Come on man.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Älg;251259389 said:
Honest question: how many of those 2 million are idlers? Or maybe I've vastly overestimated that problem.

At least 1.3 million idlers, 0.4 million pirates and 0.2 million second/third dippers.

So really it's only 100k CCU when you think about it.
 

MUnited83

For you.
Älg;251259389 said:
Honest question: how many of those 2 million are idlers? Or maybe I've vastly overestimated that problem.
Very few, you earn complete shit BP while idling. People would have a more profitable time just crypto mining instead.
 

Älg

Member
How profitable do you think selling black combat pants for 3 cents a piece is?

Come on man.

Yeah, you're probably right lol. Maybe I just can't grasp that a game like this would so immensely successful. You just wouldn't pin that on a low budget early access indie game.
 

Head.spawn

Junior Member
My god. It just keeps going.

Imagine if they actually did an 'Event' with this game. Like a Halloween themed map with reskinned evil looking characters, spooky sounds/music dead players come back as slow zombies after a bit and shit. The numbers would be insane.
 

Vipu

Banned
My god. It just keeps going.

Imagine if they actually did an 'Event' with this game. Like a Halloween themed map with reskinned evil looking characters, spooky sounds/music and shit. The numbers would be insane.

Imagine when they add vaulting end of this month that people have been asking for forever to remove lots of the "jankiness".
 
Surely if this is almost at 2 million Destiny 2 should be at over 2 million by now since it was at 1.2 concurrent users during the release.

This is going off of other people's expectations not mine.
Nope. Even call of duty hasn't reached 2 million concurrent in many years.

Not sure why you think Destiny 2 has to somehow be bigger. Games can be huge without the GAF mainstream thinking it's huge. For example, League of Legends has over 100 million monthly players.
 

Bl@de

Member
Curious to see how it will do on Xbox One. Not the typical console shooter. Any news about the release date?
 

Haly

One day I realized that sadness is just another word for not enough coffee.
AAA production values and polish aren't necessary for financial success?

How awful. How extremely sad. What is gaming coming to?
 

Neith

Banned
Posts like this are always funny to me, because I think the people behind them are missing a pretty important point about video games as a whole.

I like to think back to Assassin's Creed Unity and how buggy it was at launch and how ill received it was for it. Now we look at PUBG, a game that also has some very real problems, but people don't seem to mind as much. Why?

I'm sure some of that is to do with a difference in expectations. Bluehole isn't Ubisoft, PUBG is a $30 early access game and Unity was a $60 retail release with additional microtransactions. But I think there's more to it than that.

PUBGs success proves that it isn't graphical fidelity, framerate or polish that truly matter. Those things are important and do improve the experience, but they aren't quite as critical to a game being good, or even great, as enthusiast forums seem to have trended toward believing in recent years.

The problem with AC:Unity is that once you strip an AC game of its high degree of polish the cracks in AC's gameplay start to show through. The game itself is not good enough to carry the experience, and it probably never was. That didn't matter as much when the level of polish was so high the games still managed to be engaging.

Brenden Greene and his team have created an immensely satisfying, tense, rewarding, horrifying and exciting experience with this product. The bugs, while frustrating, absolutely do not detract in a huge way from that experience.

I mean I see what you are saying, but it just goes to say the PC market is insane at times, and there are a lot of crazy people out there that invest thousands of hours into games most people would never invest 20 hours in. There are a lot of PCs out there in a lot of different countries.

I'm not sure he is missing any point, rather he is just expressing the idea that an a really unpolished game can achieve success, and it yes it can at times incite a bewildering response from certain types of players.

Honestly, though, guys, there is only so long the horde of players can play the heavily dated CSGO lol. I have no idea why anyone plays that game anymore to be honest. I find it janky as hell and just old. So I am glad they are moving on a bit. At least some of them.

It is true on Steam you get a lot of hardcore players. That being said the gameplay loop has to be fun for a lot of people. But there is no doubt this game is one of the most unpolished games ever to achieve this kind of popularity, though, it is far from the first.

It is in EA, so let's hope it gets better. I feel like companies are going to find it hard to mimic the success here, as when foreign players get involved to this degree you have to have a SPECIFIC kind of model for it to gain that kind of success, just like DOTA, Starcraft, LoL, et cetera.
 
I mean I see what you are saying, but it just goes to say the PC market is insane at times, and there are a lot of crazy people out there that invest thousands of hours into games most people would never invest 20 hours in. There are a lot of PCs out there in a lot of different countries.

I'm not sure he is missing any point, rather he is just expressing the idea that an a really unpolished game can achieve success, and it yes it can at times incite a bewildering response from certain types of players.

Honestly, though, guys, there is only so long the horde of players can play the heavily dated CSGO lol. I have no idea why anyone plays that game anymore to be honest. I find it janky as hell and just old. So I am glad they are moving on a bit. At least some of them.

It is true on Steam you get a lot of hardcore players. That being said the gameplay loop has to be fun for a lot of people. But there is no doubt this game is one of the most unpolished games ever to achieve this kind of popularity, though, it is far from the first.

It is in EA, so let's hope it gets better. I feel like companies are going to find it hard to mimic the success here, as when foreign players get involved to this degree you have to have a SPECIFIC kind of model for it to gain that kind of success, just like DOTA, Starcraft, LoL, et cetera.
I'm not sure I understand why you're attaching such qualifiers to PUBG's success. No, PUBG isn't record-breaking successful in less than a year solely on the backs of existing hardcore PC users who play games other people wouldn't touch. No, PUBG's success can't be explained by attributing it to CS:GO players 'moving on'. PUBG has attracted new players to Steam as a platform and is successful because its gameplay is seen as entertaining to play and to watch by a wider audience than most games of this kind.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Dota was already massive when it was "only" a mod for WC3 with 10 minute loading times.

Like, this is nothing new. The only new thing here is console purists discovering a world of culture older than they probably are.
 

Neith

Banned
I'm not sure I understand why you're attaching such qualifiers to PUBG's success. No, PUBG isn't record-breaking successful in less than a year solely on the backs of existing hardcore PC users who play games other people wouldn't touch. No, PUBG's success can't be explained by attributing it to CS:GO players 'moving on'. PUBG has attracted new players to Steam as a platform and is successful because its gameplay is seen as entertaining to play and to watch by a wider audience than most games of this kind.

I said its gameplay loop was a reason for its success. There are many reasons for a game's success. It's only rational people start moving on from old games dude. It's not a slight on the game. People love and adore CSGO too, and you aren't going to see me saying it is a good game. I can't stand it. So I don't understand why there is this desire for people to HAVE TO LOVE this game here.

It's okay if people express themselves and say they don't like this game or whatever. We know sales are attracting a huge audience for a variety of reasons.

Again, you are missing the point a bit, and trying to provide this "you must admit this game is great' rhetoric for people. I didn't like COD when it was pulling 4M a day in dude, and you would never see my playing it because of TTK alone. I didn't think it was a quality game really at the time, but many people will disgree. I don't really like this game atm either, but I will give it time as it is only EA.

This game's success is explained by a lot of different factors, just like COD. One of the main ones is that people really like the Royale gameplay mode. And it's the first game to basically give the player an entire map to play survival in this massive way. That still doesn't mean the inherent game is high-quality.
 

Momentary

Banned
Nope. Even call of duty hasn't reached 2 million concurrent in many years.

Not sure why you think Destiny 2 has to somehow be bigger. Games can be huge without the GAF mainstream thinking it's huge. For example, League of Legends has over 100 million monthly players.

... I clearly stated that it wasn't my expectation.
 

Neith

Banned
People are playing a 5 year old game. Oh, the humanity!

And before you say "bu-bu-but it's a 20 year old concept!", yeah and so what? Chess is 1,400 years old and people are still playing it because it's a timeless classic. The same goes for Counter-Strike whether you like it or not.

I've allowed that CSGO is still played and well liked by many. It's core tech is way more than 5 years old lol. The game looks ancient by any modern standard, even vs PUBG.

No, I wasn't going to say it was a 20 year old concept. Your chess analogy is pretty simplistic, arbitrary, and no one is even saying anything about concepts at all.

I dislike CSGO because it is janky with bad graphics and weird controls TO ME for a gun game. If a game is going for that look I prefer realism and a different control system. I don't think it is a timeless classic. It's not as classic in any way as chess to me. It's dated. Chess isn't dated.

If both these games to consoles I would play PUBG by a wide margin. On PC I don't enjoy mouse and keyboard or the communities much as I don't have tons of friends online on PC that I play with.
 
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