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SNES Classic Club: Super Punch-Out!!: Complete goals to earn stamps! (Oct 16th-31st)

_SAKY_

Member
#wvba.

I played this one quite a bit as a kid but beating the last two guys is an exercise in memorization as I recall....so good luck to everyone else on that. Personally, I think that beating the minor circuit blindfolded would be easier that beating the last circuit without a save state
 
Rick is harder than Nick. He may be telling the truth that he let his brother win

After fighting both of them countless times, I feel like Nick is more difficult simply because his one-hit knockdown move isn't as telegraphed. And even if you dodge it, then you have to immediately duck the left and right. Took a while to finally beat Nick for the 4-0 Super Circuit run but realizing you should block/dodge through his 1-hit combo instead of block them all was a huge revelation. Maybe it's possible to dodge all 12 but I know I'd never manage that.

Unfortunately this means I don't know stuff like, is there any difference between dodging and counterpunching? Is it always safer to dodge? WHO KNOWS! And if someone tells me isn't that basically cheating and ruining the challenge for me?! :p

You've gotta know when to body blow them, know when to jab them. Know when to dodge away, know when to duck. You can counter-punch, but it isn't necessary. There'll be time enough for countering, though it can be tough.
 

_SAKY_

Member
Hoy Quarlow doesn't throw anything that could be considered a legal punch and the guy hits you with a stick more often than he does with a glove. Who sanctioned this guy to box ffs?!?!
 
Hearing who people are hung up on and why is super interesting to me since I have most the patterns in muscle memory. Though Macho Man did put up a good fight and it has been a while.

Keep up the first impressions! It is the sort of talk you just don't see in bulk on 30 (20, im dumb) year old games very often.
 

gweemz

Member
Man my gf is going to give me strange looks for playing this game blindfolded. Should be fun! Played a bunch of MTPO but haven't touched this game yet. Will definitely try to get all three stamps here.
 

neoemonk

Member
Just beat Honda with my eyes closed. Super easy. I should probably learn the quick KO strategy on Gabby Jay to save time. Bear Hugger has been the most complicated so far, but I have yet to try Bald Bull. I’m starting to think I may actually pull this off.
 

Stumpokapow

listen to the mad man
Hoy Quarlow doesn't throw anything that could be considered a legal punch and the guy hits you with a stick more often than he does with a glove. Who sanctioned this guy to box ffs?!?!

Yes, the extreme corruption in the fight sanctioning is obvious -- no weight classes, spitting, weapons, jump kicks, illegal clothing... makes you wonder if Super Punch-Out!! is set in a dystopian future where society has collapsed.
 

jholmes

Member
After fighting both of them countless times, I feel like Nick is more difficult simply because his one-hit knockdown move isn't as telegraphed. And even if you dodge it, then you have to immediately duck the left and right. Took a while to finally beat Nick for the 4-0 Super Circuit run but realizing you should block/dodge through his 1-hit combo instead of block them all was a huge revelation. Maybe it's possible to dodge all 12 but I know I'd never manage that.

I don't claim to be the expert on Nick but ideally with that cannon-fire hurricane punch thing, I try to hammer left body blows. If you get in something like three or four, you'll stun him and he'll abort that attack. It can be risky, but if you're just trying to set a best time I suggest you give that a shot.
 

QFNS

Unconfirmed Member
Yes, the extreme corruption in the fight sanctioning is obvious -- no weight classes, spitting, weapons, jump kicks, illegal clothing... makes you wonder if Super Punch-Out!! is set in a dystopian future where society has collapsed.

So it's set in the present day US then?

LOL. /sarcasmbutkindoftrue
 
I read this to the tune of The Gambler by Kenny Rogers

Never heard of it.
;)

I don't claim to be the expert on Nick but ideally with that cannon-fire hurricane punch thing, I try to hammer left body blows. If you get in something like three or four, you'll stun him and he'll abort that attack. It can be risky, but if you're just trying to set a best time I suggest you give that a shot.

Thanks, just give that a try and it worked. Alternated between high block and body blow and stunned him after three hits. Helped shave a few seconds off my time. Eventually got it down to about 1:04 and some change.
 

Thud

Member
Yes, the extreme corruption in the fight sanctioning is obvious -- no weight classes, spitting, weapons, jump kicks, illegal clothing... makes you wonder if Super Punch-Out!! is set in a dystopian future where society has collapsed.

In the wii game they even let a donkey fight.
 

neoemonk

Member
I was able to do Bull tonight. I’m going to work on Bear Hugger and Bull this week a bit more and then start recording attempts Saturday or Sunday and hopefully I have one where everything goes well. Piston Honda and Gabby Jay are very easy, the latter even if things go wrong.

I’m not sure if I think this star goal is great or horrible. I never thought I’d find myself trying to play video games without watching, but it’s definitely doable with some work.
 

88Titan88

Member
What a coincidence, I started playing SPO just a few days ago!

I cannot for the life of me beat Super Macho Man. Tips?
I'm aware of what each of his practice routines do, but nowhere near having reactions fast enough to respond to them or his Lariat move (which does, dear God, so much damage).
 
What a coincidence, I started playing SPO just a few days ago!

I cannot for the life of me beat Super Macho Man. Tips?
I'm aware of what each of his practice routines do, but nowhere near having reactions fast enough to respond to them or his Lariat move (which does, dear God, so much damage).

Just curious, when he starts with the exercise programs, are you looking at his corner man call them out so you know what's coming? If so, don't do that. I tried that the first time around and I just couldn't read and react fast enough. Each program has its own physical tell and it's best to go by that. C is far different from A and B, and for the latter two, it's a slight difference in how he moves his gloves. It's simply a matter of memorization and reaction.

And for the lariat, make sure you're ducking and not dodging. I think the first handful of times I tried dodging it, which obviously didn't work out well.
 

Blizzard

Banned
Using a save state between each fighter, I finally got to Super Macho Man. Hopefully I'll be able to beat him in the next 2 weeks and I think that's it for this game.
 

KayMote

Member
Progression report: I can now somewhat consistently beat Bob Charlie (although I think he has some unfair attacks that are imposdible to dodge - basically his counter attacks, when he dodges an attack by ducking and then attacks back immediately...I'm not able too look into the future, so how the hell am I supposed to know that I shouldn't have attacked in the first place?!).

Now I'm standing in front of Dragon Chan and he is the first opponent where I had this immediate feeling that he should go down fairly quickly with some practise. Animations are still choppy as hell, but fairly easy to read, so I'm able to keep some Power Punch combos going. I can get him to his third round consistently, but man... his healing ability is bullshit! Any way to stop him from doing that? I've lost two attempts because time ran out.

Imo they should have programmed the game so, that consistently dodging your enemies special techniques should refill your Power-bar. Losing your Power punches happens so fast and it's almost impossible to take down the enemies after that, since a normal KO punch will make them stand up with almost all of their health back...
 
Now I'm standing in front of Dragon Chan and he is the first opponent where I had this immediate feeling that he should go down fairly quickly with some practise. Animations are still choppy as hell, but fairly easy to read, so I'm able to keep some Power Punch combos going. I can get him to his third round consistently, but man... his healing ability is bullshit! Any way to stop him from doing that? I've lost two attempts because time ran out.

A well-timed regular jab or Super Uppercut.
 
Game is so good. Never played before yesterday, but was a big fan of the original on NES back in the day.

I'm 4-0 in the minor circuit but stuck at Dragon Chan.

The timing is just so well balanced. Like vs Dragon Chan, his kick off the turnbuckle takes just long enough for you to want to duck too early, but the animation of the kick itself is so short, the window you end up having is perfect. Tough but fair. We'll see if I revise this opinion as I move through the game!
 

nickerous

Member
I should be able to get the first goal. May try the blindfold run, but I've never beaten Hoy Quarlow and I've been playing this game since release on the SNES. One of my biggest gaming regrets was trading in 10 boxed SNES games for $100 off a playstation. Turtles In Time and Super Punch-out were in there. I've since reaquired them, but should have never traded them in.
 

88Titan88

Member
Just curious, when he starts with the exercise programs, are you looking at his corner man call them out so you know what's coming? If so, don't do that. I tried that the first time around and I just couldn't read and react fast enough. Each program has its own physical tell and it's best to go by that. C is far different from A and B, and for the latter two, it's a slight difference in how he moves his gloves. It's simply a matter of memorization and reaction.

And for the lariat, make sure you're ducking and not dodging. I think the first handful of times I tried dodging it, which obviously didn't work out well.
I was reading the corner man's dialog indeed. That's a good tip right there, I'll try it, thanks!
 
Happy for this one. This was the first game I played that my Dad was actually interested in. I would play a lot of games in the NES era and he would just walk by, not understand, shrug and go about his day. When I started playing Super Punch Out, he got real excited being a boxing fan. Didn't even care it was cartoon boxers.

He would give me tips ("Go for the body, take his stamina away!) not realizing it was all pattern recognition. Didn't matter to me though cause it was great having him there, watching and getting into it.

This was the first game I booked up when I got my SNES classic just to relive that memory.

Beat Super Macho Man last night. Will upload a pic when I get home. Need to do the last circuit undefeated so I can unlock the last circuit. #tko

Edit: Proof. Got undefeated while I was at it. On to Special Circuit
zd2A9ZK.jpg
 

andymcc

Banned
The Bruiser Bros ain’t shit compared to Hoy.

Beat the game twice last night (on Twitch no less) without having to retry.

I still don’t think I wanna try to blindfold this lol

#wvba #tko
 
Playing this makes me realize how amazing Mike Tyson's Punchout is. One instance of "de-making" a game from the arcade source that is so much better.

Yup.
HUGE fan of the nes and wii versions (Next level's game is one of my favourite games ever), I really cant stand this one. Beat it years ago on my real super nes and didnt like it (forced myself becuase I loved the nes game too much, wii version didnt exits still of course). Trying to play again on the mini and still really hate it. Im really, really glad Next Level Games followed the nes gameplay and mechanics than the ones for super. They even made 2 mediocre characters from Super into amazing boxers (Bear Hugger and Ryan).
I like stuff of it like the boxers having trainers shouting from the sidelines, but apart from that, meh. And the pattern recognition here is fucking crap.
 

KayMote

Member
Alright, I feel like the Major Circuit will be definitely possible to beat. I can beat Dragon Chan now consistently and although I have beaten Masked Muscle only once now, I know how to put him down and how to dodge most of his attacks (and his stupid spitting attack...meh), so with practise I should advance to Mr. Sandman no problem.
I had only one attempt again Mr. Sandman left and although I didn't last too long, I'd say he's also fairly easy to read - at least I could dodge a lot of his attacks. We'll see when I'll manage to beat him.
 
So "Quick Kills" is just getting the #1 time on each? I think I did that already. I'll post something this evening probably, but that'd be exciting to have the flashy gold star.
 

Robin64

Member
So "Quick Kills" is just getting the #1 time on each? I think I did that already. I'll post something this evening probably, but that'd be exciting to have the flashy gold star.

I think there's a difference between #1 time and a Quick Kill time.

For example, 27.80 seconds is the record for Gabby Jay that you need to beat, but I've killed him in 6.37 seconds.
 
So "Quick Kills" is just getting the #1 time on each? I think I did that already. I'll post something this evening probably, but that'd be exciting to have the flashy gold star.

I think there's a difference between #1 time and a Quick Kill time.

For example, 27.80 seconds is the record for Gabby Jay that you need to beat, but I've killed him in 6.37 seconds.

Yeah, if I am understanding the spirit of the challenge correctly you should aim for #1 time as a bare minimum, but in addition most fighters can be taken down much faster, in addition you should go for a KO rather than a TKO.

There are problems with getting any more specific that are being omitted for reasons, so do the best you can with getting #1 as a minimum. Just understand doing much better is absolutely possible and very rewarding.
 
Played this for the first time just now. Enjoying it a lot more now I realised how the blocking works. Should hopefully be able to do the first goal with some practice!
 
I let the demo reel run and it's pretty good for letting players understand what's truly important in this game, especially for its time. The very first thing it emphasizes is how to block and dodge, not how to punch.

Also, it showed me a tip that I didn't realize, that mashing the buttons while the opponent is KO'd will rise your stamina meter. It probably won't solve the game for me but even letting me survive one or two more hits can make a difference. Currently I'm trying to defeat Masked Muscle. Still doing no save states, even though I know the 1st sticker allows them. At least I won't have to repeat anything to get the 2nd one, if I can.
 

cyba89

Member
Finished the Major Circuit. Sandman took me somehow way less time than Masked Muscle. Beat Sandman on my fourth try while Masked Muscle took me over an hour
(thank god for save states though).

Let's see if I can get the last 4 fighters down to at least net the first challenge.
 

CassSept

Member
Slowly getting through goals 2 and 3. Done Major Circuit with no defeats in between, I have #1 times on all boxers of the first two circuits, including 4 quick kills (Gabby Jay, Piston Hurricane, Bob Charlie and Dragon Chan). So I'm getting somewhere I guess.

Quick kills are interesting in essence, but I think that the timing is waaaay too specific and I have no idea how one could possibly discover them without guides. Like seriously, how. Even with how trial and error the game is, I simply cannot imagine it.

If I may, I'll also repost #tko hashtag since I think it didn't register due to my early submission.
 

KaYotiX

Banned
Did it last night, game wasn't as hard as I remember though.

Punch out is always a blast regardless. Maybe I'll try for the second "achievement"

#tko
 
Quick kills are interesting in essence, but I think that the timing is waaaay too specific and I have no idea how one could possibly discover them without guides. Like seriously, how. Even with how trial and error the game is, I simply cannot imagine it.

They're all but directly mentioned in the "true" end credits
 

Blizzard

Banned
I can't seem to avoid Aran Ryan's grab, which is just making that whole fight so much harder.
Here's what I did:
If dodging down doesn't work (I forget) then I think I just ended up spamming punch buttons before / during the grab. Sometimes it cancels it, and if there's a hit afterwards you can dodge it.
 
I can't seem to avoid Aran Ryan's grab, which is just making that whole fight so much harder.
If you have a super stocked, use the neutral super when he nods his head a second time. It'll knock him out of it and he'll try again until he grabs you or he gets knocked down.
 

Havok1313

Member
I can't seem to avoid Aran Ryan's grab, which is just making that whole fight so much harder.

I don't think you can avoid it, but you can counter punch it before he grabs you if you have the right timing. I did it randomly when I finally beat him.
 

CassSept

Member
OK, someone help me because I think I'm going insane.

I'm trying to do the quick ko on Bear Hugger. I jab once, dodge, jab five times. Punch on taunt, two jabs. Punch on taunt, jab, uppercut. Punch on taunt, uppercut.

In theory, this should make Bear Hugger dizzy. Except... it doesn't? I'm trying every combination I can and it just results with Bear Hugger going into offensive mode. Why?
 

Beefwheat

Member
Heike and the clown didn't take as long to figure out as I'd thought. I've started using save states between bouts because I'm only going for the first stamp and calling it a victory. Blood pressure's high enough as it is.

Anyway, Super Macho Man and the fights before it illustrate how this game can get its hooks in me. A new fighter quickly destroys me. "How is this possible to beat?" Lots of retries, start to learn some patterns, and hey presto I can down them just once in a fight. But...if I can do it once, I can do it again, right? And onward we go.
 
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