I saw that shot on ERA. Also shows most shaders missing aswell.
You do know that you have cherry picked this shot, right? Because that isnt how it looks
all the time. There are a few scenes that are really, really blurry, but you present this pic as if its
the norm. Its not. Nor do you mention if this is docked/undocked.
Ill happily look up the source pic where you got this from but by all means, add in details instead of making such a post devoid of it
That is, ofcourse, if you take your posted pic as
norm. I am all for criticizing this port but atleast do so with nuance and honesty, as i feel like this isnt done right now.
A
lot of titles, both on Switch and on stationary consoles don't run native. This is especially true of the last-gen, where PS360 both had differing resolutions
below 720p. This was so often (Although Unreal Engine 3 did do native 720p quite nice, but often without AA) that if we follow your logic, you would have not played
most of the third party last gen titles out there because they all werent native 720p.
Don't you think that's a rather hard rule to uphold? There are numerous explanations as to why sub-HD was employed back then.
Either this is satire towards Royox, or well.. those expectations are not the greatest, imo.