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FFVII: Remake Trailer

Mista

Banned
Seems dumbed down. It's telling in the combat system. OH well the original still exists.
To be honest that’s what bothering me the most. But I know why they changed the battle systeM

To make it appealing for a wider audience. As much as I love Turn-Based RPG as much as I hate to confess that it won’t work today as it used to
 

Pidull

Member
Looks absolutely gorgeous, Square Enix have put together a beautiful reimagining of the characters and Midgar.

It is extremely unfortunate that the combat is not turn-based, classic FFVII. The game wasn't great because of its story, it was great because of story and gameplay.

What I miss most about FFVII is the delicious combat system. The brilliance of the materia system was that it drip-feeds level ups like no other game, constantly giving players a dopamine rush. Not only could your character level up from battle, but so could your Limit Break, or dozens of slotted materia. I highly doubt an action RPG is going to do justice to the materia system.

Even more confusing is that no one asked for this. They already gave us Dirge of Cerberus and the FFVII prequel that played with action elements, we don't even need this reinterpretation.

Hope it ends up being great, but it's hard to have faith.
 

Hudo

Member
Sorry if this got already answerd but is this still intended to be delivered in "Episodes"? I remember reading that due to the sheer size of the remake, Square have decided to release the it in episodes. So this would be just the first part of the remake.
 
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[Asmodean]

Member
Personally getting tired of these studios making interactive movies now though. It's getting old.

I wonder if Materia will be any meaningful gameplay mechanic this time..
 
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Psykodad

Banned
You do know there were action RPGs even before FF7 like Tales and Star Ocean.
A la Advent Children. That's Nomura's vision. I think he even touched on this subject during an interview years ago.

Edit:

I just realized you didn't even quote the entire sentence and cut off the part that put context to my comment.
Would've saved me a post.
 
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Psykodad

Banned
If technology was the only factor in determining how games should play then the FF VII remake should be an open world multiplayer game for 50 players with base building, vehicles and dinosaur taming. They couldn't do it then, but they can do it now: so according to you they should.

Your argument is dumb.
I never once said it was the only factor, but okay.
All that other stuff you ramble about isn't part of their vision for FF VII, so what do those have to do with this?

Talk about dumb arguments...
 

Lanrutcon

Member
I never once said it was the only factor, but okay.
All that other stuff you ramble about isn't part of their vision for FF VII, so what do those have to do with this?

Talk about dumb arguments...

You brought the stupidity into the conversation. I just ran with it. So now that we've established that technology has nothing to do with their decision to move from turn based, the conversation can get back on track.
 

Skyfox

Member
I won’t be watching the trailer (or sadly reading most of this thread) because I don’t want to see too much until I’m playing it myself.

The only information I need is a release date and so far (difficult to tell without watching or reading about the trailer) my understanding is that there is still no date?
 

Pallas

Member
It looks aesthetically pleasing, very beautiful but that combat... I feel like it might be like FFXV, which is kind of a downer. I really hope they allow you to take control of other characters, similar to how Star Ocean does their combat.

Is it really asking too much for a beautiful turn base and/or ATB rpg remake?
 
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Rentahamster

Rodent Whores
I wonder if they'll be branching storylines and multiple endings. I'd like to be able to do a playthrough where I save Aerith, or take out Sephiroth and take his place.
 

Gavin Stevens

Formerly 'o'dium'
Ok real talk. If its shifted to action, ok... Its shit but what can you do. But my worry now turns to everything else relating to that... The shit ton of items that can be used, different potion types etc. The trailer has a button press to heal at any time... Ugh... That makes no sense, because you have so many different items. What about magic? What about curing via magic? How are you supposed to select magic? What about summons?

And then, when you move on from the fact that to use any of those in a real time action game sounds god awful...

What about levelling? With battles being something you can see, levelling always turns to shit. It wasn't too bad in XV because the map was huge... But VII is tiny, even more so in this first "chapter". So you can no longer grind to raise levels, meaning when you get to boss X you will likely be the same level as everybody else... Making the whole battle system shit, because now the bosses difficulty will change. It was already going to change with it being action based, but... What the fuck is the point? Like on all these changes, just make a new game... Good lord...
 

shark sandwich

tenuously links anime, pedophile and incels
Ok real talk. If its shifted to action, ok... Its shit but what can you do. But my worry now turns to everything else relating to that... The shit ton of items that can be used, different potion types etc. The trailer has a button press to heal at any time... Ugh... That makes no sense, because you have so many different items. What about magic? What about curing via magic? How are you supposed to select magic? What about summons?

And then, when you move on from the fact that to use any of those in a real time action game sounds god awful...

What about levelling? With battles being something you can see, levelling always turns to shit. It wasn't too bad in XV because the map was huge... But VII is tiny, even more so in this first "chapter". So you can no longer grind to raise levels, meaning when you get to boss X you will likely be the same level as everybody else... Making the whole battle system shit, because now the bosses difficulty will change. It was already going to change with it being action based, but... What the fuck is the point? Like on all these changes, just make a new game... Good lord...
The battle system in VII was awful. It was so easy, you could win pretty much all non-boss battles by holding X.

If you actually put some planning and strategy into your party/materia setup, your reward was making the easy battles even easier. So easy that you can usually 1-shot the entire enemy party.

All the party members are nearly identical aside from limit breaks and slight stat variations (which were made irrelevant by materia anyway).

About the deepest the “strategy” ever got was stuff like “don’t attack when the enemy is doing their counter-attack stance”, “use the element the enemy is weak against” etc.



I’m saying this as a life long JRPG fan who preordered the original (actually got it on 9/4/97 because they weren’t so anal about street dates back then). The only thing the battle system has going for it is nostalgia.
 

ghairat

Member
If people want to have an evolution of the battle mechanics of FFVII, then I would suggest them to play FFXIII. The battle system in this game looks interesting, and its hinting at real-time character switching
 

Gavin Stevens

Formerly 'o'dium'
It’s ok to like one system over the other. I myself enjoy both action based AND the classic style. Both styles have their flaws.

But what if I told you that there was a new Uncharted 1 remake coming out, and it looked great, but they removed any form of traversal and made all the shooting sections one button mash ups. Would you be ok with that?

The issue for me personally isn’t whether one system is better than the other. That’s a bullshit argument that you can’t win, because there are good and bad points to both. The issue is that if you wanted to make an action game... make an action game. This whole development cycle has been nothing but struggles and missed deadlines and complications, and every single one of them is because they are trying to take a game that plays like X, and make it play like Y. They should have just made a new side story in the same universe.

FFVII isn’t actually as HUGE as people remember it. I played through the whole thing again recently in X, and was surprised at how quickly I went through it all. Even more so when you think about just how few locations there are in the game. So the issue of “it’s just so big that’s why it’s taking so long” doesnt really hold up.
 
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Whitecrow

Banned
Come on people. A turn based combat with this aesthetics would have sucked so much.

How can let yourslef be blinded this much by nostalgia : U
 

JORMBO

Darkness no more
Sorry if this got already answerd but is this still intended to be delivered in "Episodes"? I remember reading that due to the sheer size of the remake, Square have decided to release the it in episodes. So this would be just the first part of the remake.

Yes they confirmed it’s still episodes. Episode 1 covers Midgar.
 
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ghairat

Member
It’s ok to like one system over the other. I myself enjoy both action based AND the classic style. Both styles have their flaws.

But what if I told you that there was a new Uncharted 1 remake coming out, and it looked great, but they removed any form of traversal and made all the shooting sections one button mash ups. Would you be ok with that?

The issue for me personally isn’t whether one system is better than the other. That’s a bullshit argument that you can’t win, because there are good and bad points to both. The issue is that if you wanted to make an action game... make an action game. This whole development cycle has been nothing but struggles and missed deadlines and complications, and every single one of them is because they are trying to take a game that plays like X, and make it play like Y. They should have just made a new side story in the same universe.

FFVII isn’t actually as HUGE as people remember it. I played through the whole thing again recently in X, and was surprised at how quickly I went through it all. Even more so when you think about just how few locations there are in the game. So the issue of “it’s just so big that’s why it’s taking so long” doesnt really hold up.

I agree. If they go with the same map concept as FFX then it would be enough. In the end of the day, a remake is a remake and it doesn't have to be exactly the same as the original
 

Gavin Stevens

Formerly 'o'dium'
What I’m also puzzled about is in making it episodic... won’t they lose all the stuff that made the original so good? Like being able to visit location X at any time? Or what about breeding chocobos, and then raising them and training them? I’ve even heard that it’s now likely there is no world map at all, and that you just go from one scene to another to another... at that point... why bother?
 

Nymphae

Banned
What? No. She's not as big as she is in OG, but she is by no means flat. They even gave her a bit of jiggle in Advent Children Complete.

tumblr_pr9wwbzgU71rbissmo1_1280.jpg

tumblr_pr9wwbzgU71rbissmo2_1280.jpg




Half of your links are blocked for me, but I said compared to the original, like yeah she's not flat in AC, but in FF7 when weapon shoots at the airship and she flies through the air while her massive cans wobble around, I don't think we're getting that again.
 

Pidull

Member
The battle system in VII was awful. It was so easy, you could win pretty much all non-boss battles by holding X.

If you actually put some planning and strategy into your party/materia setup, your reward was making the easy battles even easier. So easy that you can usually 1-shot the entire enemy party.

All the party members are nearly identical aside from limit breaks and slight stat variations (which were made irrelevant by materia anyway).

About the deepest the “strategy” ever got was stuff like “don’t attack when the enemy is doing their counter-attack stance”, “use the element the enemy is weak against” etc.



I’m saying this as a life long JRPG fan who preordered the original (actually got it on 9/4/97 because they weren’t so anal about street dates back then). The only thing the battle system has going for it is nostalgia.
You described basically every RPG battle system though. It doesn't have to be insanely deep in order to be satisfying. Chrono Trigger is considered by many to be one of the GOATs, and the combat is no different. Dragon Quest is a massive series as well with the same simple combat. Pokemon as well, unless you get into PvP, and since FFVII doesn't have PvP that comparison doesn't apply.

Using strategy to finish battles faster is practically the point of most RPG's too. How many modern RPG's grade your battle speed? It helps you grind faster, it gets you to the next area faster, etc. That's why most RPG's, FFVII included, introduce new enemies and then face you off against 2-3 different enemies at once, to force you to determine which enemies are a bigger threat and should be dispatched first, and avoid a long, drawn out battle.
 

Lady Bird

Matsuno's Goebbels
FFVII:R is action based because that's what Nomura wants it to be. It has nothing to do with Square having some sort of obsession over action or something. Nomura prefers action RPGs (he's the director of the KH franchise after all) and his projects have been going in that direction. Even FFXV, before being handled to Tabata, started as a Nomura project, thus as an action game.

Square has stated once that this kind of decision is up to the directors for each project, and that future Final Fantasies may very well be back to turn-based combat if their directors wish it to be. But FFVII:R is at Nomura's hands, and he wants action combat in his games.

They're also said that they've designed this combat so it can appeal to turn fans too, but we have yet to see how. This trailer only shows the basic stuff: keybind skills, shortcut skills and normal attacking. There's a «Command Menu» option that we haven't seen in use yet, and at least 2 bars besides HP and MP for unknown mechanics.
 
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Psykodad

Banned
You brought the stupidity into the conversation. I just ran with it. So now that we've established that technology has nothing to do with their decision to move from turn based, the conversation can get back on track.
"We've" established jack sh*t. But yes, let's get back on track, because it's pointless to discuss this anyway.
 

dust bunny

Member
I love turn based combat and would probably prefer that, but I'm also all for trying something different. This is a new game wearing an FF7 suit and it's been obvious from day 1. I don't know why people expect the combat design to be unchanged when they are changing literally everything else.

Just chill out and try to enjoy the game for what it is.
 
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Mind aswell they should've focused this for nxt gen. Cause the second Anaconda and PS5 drops I'm not looking back just like I always do with each generation.
 

Braldryr

Banned
Looks good but without a release date I'm thinking its an early/launch PS5 game.

I an hearing reports of early 2020, they already have their launch plans laid out. Wait for E3 my friend, it's coming sooner than you think. ;)
 
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mortal

Gold Member
Ok real talk. If its shifted to action, ok... Its shit but what can you do. But my worry now turns to everything else relating to that... The shit ton of items that can be used, different potion types etc. The trailer has a button press to heal at any time... Ugh... That makes no sense, because you have so many different items. What about magic? What about curing via magic? How are you supposed to select magic? What about summons?

And then, when you move on from the fact that to use any of those in a real time action game sounds god awful...

What about levelling? With battles being something you can see, levelling always turns to shit. It wasn't too bad in XV because the map was huge... But VII is tiny, even more so in this first "chapter". So you can no longer grind to raise levels, meaning when you get to boss X you will likely be the same level as everybody else... Making the whole battle system shit, because now the bosses difficulty will change. It was already going to change with it being action based, but... What the fuck is the point? Like on all these changes, just make a new game... Good lord...
It's...a remake.
 

Gavin Stevens

Formerly 'o'dium'
It's...a remake.

So was RE2, but at least the game was the same, even with a new camera. The gameplay and everything else was the same, same healing, same weapons etc.

This isn’t a remake, it’s a reimagining, and imo far more so than it should be. When you change too much, it’s better to just make a new game rather than do this.
 

Nymphae

Banned
This isn’t a remake, it’s a reimagining

I think you are crazy if you don't consider RE2 a reimagining as well. I actually haven't played it yet, but the gameplay is not the same....it plays like 4 instead of Tank RE does it not? They kept the plot, characters, settings, weapons, etc., but made it play differently and look better, and I expect all of that from the FF7 reimagining.
 
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Gavin Stevens

Formerly 'o'dium'
I think you are crazy if you don't consider RE2 a reimagining as well. I actually haven't played it yet, but the gameplay is not the same....it plays like 4 instead of Tank RE does it not?

While I see your point, the basic fundamentals are the same, even down to the fact of you move and shoot you may as well not bother due to the decrease in accuracy. While not a traditional remake in the style of rebirth, it is far, far more close than this. Again, IMO.
 

Nymphae

Banned
While I see your point, the basic fundamentals are the same, even down to the fact of you move and shoot you may as well not bother due to the decrease in accuracy. While not a traditional remake in the style of rebirth, it is far, far more close than this. Again, IMO.

I see your point, but idk, as a massive fan of the original, it doesn't bother me that this strays from the design docs of that game. Sure I would love the same exact game with this new graphical wrapping, but I have the original on several platforms if I want a fix of that exact gameplay. I'm actually quite excited to revisit this world in a new way.
 

Gavin Stevens

Formerly 'o'dium'
That's not true at all lol what?

Sure you had fixed camera versus 3d, and I was one of the ones that wished it stayed fixed. But after playing it (a lot) I was easily shown how it was the right way. But everything else was the same. You used and mixed herbs, you found weapons, completed puzzles etc. They expanded on it with new location changes, and ammo crafting, but it was the same.

This on the other hand, looks to be a total reimagining other than sticking to a few story points. The whole thing is different, from the camera, to the battle, to the inventory, to the story being split.

My argument is RE2 is far more faithful to the original than this is, even if RE2 did change some things. I still firmly believe they should have just made this like rebirth. Give me hd backgrounds in 16:9 but keep the general camera and systems in place. Not only would it be out by now but it would be more liked by people.
 

Thabass

Member
FFVII:R is action based because that's what Nomura wants it to be. It has nothing to do with Square having some sort of obsession over action or something. Nomura prefers action RPGs (he's the director of the KH franchise after all) and his projects have been going in that direction. Even FFXV, before being handled to Tabata, started as a Nomura project, thus as an action game.

Square has stated once that this kind of decision is up to the directors for each project, and that future Final Fantasies may very well be back to turn-based combat if their directors wish it to be. But FFVII:R is at Nomura's hands, and he wants action combat in his games.

They're also said that they've designed this combat so it can appeal to turn fans too, but we have yet to see how. This trailer only shows the basic stuff: keybind skills, shortcut skills and normal attacking. There's a «Command Menu» option that we haven't seen in use yet, and at least 2 bars besides HP and MP for unknown mechanics.

Not to mention the Stats bar wasn't even activated, I'm pretty sure it was just a graphical representation of it. All we really saw was how attacking works (which was just pressing square, which is weird to me) and a link attack (Cloud's Punisher attack; attacks ala Kingdom Hearts II/III).

Edit: Well I was just plain wrong. After rewatching the video, it appears that the UI is definitely active. Which begs to question, if ATB is truly in this game, how will it affect attacking and such. Will it be for only special attacks? Will normal attacks be free form.

This new battle system intrigues me a lot.
 
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Javthusiast

Banned
This is KH2 battle system right here. Has the Battle Planner from KH2 and Dissidia and vs13. Plus Command Menu with L1 Shortcuts.

The Kingdom Hearts fighting system also never felt truly fluid. I hate this hybrid not truly turn based, but also not fluid character action type of gameplay. It feels clunky.



Regarding Tifa, they probably will nerf her size, if you know what I mean, but I hope they at least keep her costume intact.
 
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Paracelsus

Member
I an hearing reports of early 2020, they already have their launch plans laid out. Wait for E3 my friend, it's coming sooner than you think. ;)

With Early 2020 for release I don't expect part 1 to make it to the end of disc 1, and with what happens at the end of said disc I don't think they'd wanna release it like that either. Leaving a bunch of gen-z babies that never played the original with such a terrible plot twist could turn them off on the rest.
 
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bigedole

Member
I'm not going to express any opinions on the battle system until we actually see what it is and how it's implemented. Lot of people jumping to conclusions and denouncing/supporting it outright when they ignorant as fuck.

I'm more partial to turn based, but I really enjoyed crisis core and had fun with FFXV, so I think it could be fun either way.
 

Javthusiast

Banned
Come on people. A turn based combat with this aesthetics would have sucked so much.

How can let yourslef be blinded this much by nostalgia : U

The problem is not that it is action based, but that their action systems suck. If they let capcom or platinum make a nice fighting system for it, then many would be much happier.
 

Braldryr

Banned
With Early 2020 for release I don't expect part 1 to make it to the end of disc 1, and with what happens at the end of said disc I don't think they'd wanna release it like that either. Leaving a bunch of gen-z babies that never played the original with such a terrible plot twist could turn them off on the rest.

That's a good and safe assumption so I agree.
 

Psykodad

Banned
So was RE2, but at least the game was the same, even with a new camera. The gameplay and everything else was the same, same healing, same weapons etc.

This isn’t a remake, it’s a reimagining, and imo far more so than it should be. When you change too much, it’s better to just make a new game rather than do this.

Where have you been all this time?
This has been talked about too after SE discussed a possible remake post-PS3 tech demo. 13 years ago...

Also, a reimagining still qualifies as a remake.

What's with these people?
 
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