not verty familiar with VR games, but those interaction animations are...poppy?
Hell, I read this as Asura's Wrath and got super excited
Looks good I will get with psvr 2
The video in the op shows the guy using a vive, though?Might get this this weekend. I really need to setup my rift. The Vive is all I have setup right now.
I am excited for medal of Honor as well.
The video in the op shows the guy using a vive, though?
This cannot be understated. It's impossible to judge a VR game by watching a video, in fact that ign review makes the game a janky mess but mostly because it's really difficult to film VR games without seizure inducing head shake and wobbly arm movements. The game doesn't look like that at all when you're in VR but it's exasperated 10x when watching a flat video of someone playing it.Videos do VR absolutely zero justice.
This cannot be understated. It's impossible to judge a VR game by watching a video, in fact that ign review makes the game a janky mess but mostly because it's really difficult to film VR games without seizure inducing head shake and wobbly arm movements. The game doesn't look like that at all when you're in VR but it's exasperated 10x when watching a flat video of someone playing it.
I really don't understand why someone hasn't reinvented the God game genre for VR, it sounds from the ign review that was a favorite part of the game yet its part of the game very limited. I can't help but think that Populous or black and white would be awesome in VR
I fucking hate Skyrim, after being ruined by oblivion (one of few games I traded in last Gen) I avoided Skyrim like the black plauge.Yep. I've had several people demo my VR and state beforehand that they thought VR looks wonky in videos(I agree), only be wowed trying it.
Do we know if this is a lifetime exclusive? Should I hold out hope for a PSVR release?
This cannot be understated. It's impossible to judge a VR game by watching a video, in fact that ign review makes the game a janky mess but mostly because it's really difficult to film VR games without seizure inducing head shake and wobbly arm movements. The game doesn't look like that at all when you're in VR but it's exasperated 10x when watching a flat video of someone playing it.
I really don't understand why someone hasn't reinvented the God game genre for VR, it sounds from the ign review that was a favorite part of the game yet its part of the game very limited. I can't help but think that Populous or black and white would be awesome in VR
The only game that makes me regret having a rift instead of a PSVR because i'm a super fan of the franchise.
I would buy this if like you walked up to an NPC in game and you literally had a conversation with that character. It just feels like playing a regular video game with a headset on with some motion tracked.Once you put on the headset, that's the last thing you're thinking about. It truly feels next level.
Videos do VR absolutely zero justice.
Yeah, I'd say that's a 100% impossibility. At this point it can't flop and it can't ever get a port. And if we imagine it ever did, it would always be the worst way to play.Hopefully it flops, so they have to make a none VR version.
Loads of VR only games have ended up getting none VR versions later on. I dont see why it cant get a port anyway, its just a Skyrim style game.Yeah, I'd say that's a 100% impossibility. At this point it can't flop and it can't ever get a port. And if we imagine it ever did, it would always be the worst way to play.
AI isn't that sophisticated yet in any game. However you do have genuine interactions with characters that feel personal, like so:I would buy this if like you walked up to an NPC in game and you literally had a conversation with that character. It just feels like playing a regular video game with a headset on with some motion tracked.
Racing and flight sim stuff is the only thing I fell is even close to immersive.
Oculus would never in a million years port a game for non-VR. Never happening, and I don't throw the word never around lightly.Loads of VR only games have ended up getting none VR versions later on. I dont see why it cant get a port anyway, its just a Skyrim style game.
I would buy this if like you walked up to an NPC in game and you literally had a conversation with that character. It just feels like playing a regular video game with a headset on with some motion tracked.
Racing and flight sim stuff is the only thing I fell is even close to immersive.
Oh does Oculus themselves own the game?, now i get you. Yeah little chance then.Oculus would never in a million years port a game for non-VR. Never happening, and I don't throw the word never around lightly.
Yeah, developer Zansaru (the ones that remastered Sly and made Thiefs in time) and the publisher is Oculus. Depending on who owns the IP, a secuel could be made for multiplatform or if Oculus so desires, they could reach an agreement like Sony has done with some second parties like Quantic Dream.Oh does Oculus themselves own the game?, now i get you. Yeah little chance then.
Probably about as certain as AstroBot on Oculus.
Have you tried some good shooters? there is no much lacking in terms of interaction in that genre either, only locomotion really. Robo Recall is my favorite one yet. Only flaw is it's lenght but it's very arcade like so you are meant to replay it. In the MP department there is the very harcore sim like shooter Onward ofcourse, reloading and using scopes is a whole new kind of fun thing to master in VR.I would buy this if like you walked up to an NPC in game and you literally had a conversation with that character. It just feels like playing a regular video game with a headset on with some motion tracked.
Racing and flight sim stuff is the only thing I fell is even close to immersive.
Oculus would never in a million years port a game for non-VR. Never happening, and I don't throw the word never around lightly.
This cannot be understated. It's impossible to judge a VR game by watching a video, in fact that ign review makes the game a janky mess but mostly because it's really difficult to film VR games without seizure inducing head shake and wobbly arm movements. The game doesn't look like that at all when you're in VR but it's exasperated 10x when watching a flat video of someone playing it.
I really don't understand why someone hasn't reinvented the God game genre for VR, it sounds from the ign review that was a favorite part of the game yet its part of the game very limited. I can't help but think that Populous or black and white would be awesome in VR
For the first time, I think I saw a VR game that looks top quality with meaty content.Yep. I've had several people demo my VR and state beforehand that they thought VR looks wonky in videos(I agree), only be wowed trying it.
Stormland is the next AAA title for VR and comes out next month. Half Life VR will be revealed very soon as well which has potential to be a killer app in the same way BOTW was for Switch. Over the next 2 months you also have Boneworks which has potential to be revolutionary. In January you have a 15 hour Walking Dead game which looks pretty good. Medal of Honor VR is a thing for 2020 which is another full AAA. You also have plenty of unannounced games in the works like 2 other Valve games, an Assassin's Creed or Splinter Cell game, and a Wasteland game - all of which are intended to be AAA exclusives for VR.1 step closer to VR being worth it but still waiting. These games should be the norm.
Imagine a GoPro. Same concept. Humans have lots of micromovement that you never notice unless a camera picks it up. In this case it's just a virtual camera.For the first time, I think I saw a VR game that looks top quality with meaty content.
As for VR videos, why is it that videos always show gameplay (including super-imposed hands holding guns) always twitching and jerking around like it's always shifting 50 pixels in every direction back and forth?
I've never tried VR.
So you're saying when you actually play game, all this jerkiness isn't true and it's smooth flowing?
No, and to be honest I don't really understand why it's so common but it really hurts 2d representation of VR games when the gameplay looks like a jerky mess. It's not like that when playing at all. Perhaps it's your brain that tunes it out when in VR, perhaps it's actually how you move in real life and when transposed in game it comes off like a bad cerebral palsy dream but when playing that wacky behavior doesn't exist.So you're saying when you actually play game, all this jerkiness isn't true and it's smooth flowing?
For the first time, I think I saw a VR game that looks top quality with meaty content.
As for VR videos, why is it that videos always show gameplay (including super-imposed hands holding guns) always twitching and jerking around like it's always shifting 50 pixels in every direction back and forth?
I've never tried VR.
So you're saying when you actually play game, all this jerkiness isn't true and it's smooth flowing?