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The Outer Worlds |OT| Fully Automated Hysterical Killer Galactic Capitalism

JohnnyFootball

GerAlt-Right. Ciriously.
SO far I have had an excellent blast playing it. It is very much the spiritual successor to Fallout New Vegas, but it can't be overlooked how much it has in common with Mass Effect (all 3) in terms of companions, locations, etc.

If this game is any indication, this could easily be the best studio that MS has acquired.
 
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Lanrutcon

Member
Level 22 and I've stopped caring about being nice to people.

I'm too heavily armed to take "no" for an answer. I've shot several npcs who were part of the main quest because I didn't want to do their bullshit fetch quests. When you kill specific people, you get a gift on your desk in the Unreliable. It's like a minigame: see what unique gear you can get by killing plot NPCs.
 

scalman

Member
how to can it be best game ? if you play frst hrs you go to areas where enemies are and you just shoot everyone like in shooter game. thats it they dead , you loot them, move to another location and same enemies again , they can run between couple houses but thats it , they dont do nothing more there. you dont feel any real danger from them kinda.... so hmm . its good game , but i had more fun shooting enemies in games like division. And i had more cared for game world in fallout 4 kinda. Maybe it will become better later sure, but for now its very good game but nothing special, and sure nothing new.
 

Stuart360

Member
Probably my favorite game this gen. I mean Skyrim is arguably my fave game of all time, so these kind of Bethesda style rpg's are my fave, but the writing is just so good, and if you spend time exploring, there is so much hidden stuff to find.
Its Fallout in space, mixed in with a bit of Mass Effect.
The sequel on Scarlett/PC, with Microsofts money behind it, well it could be the game of next gen.
 

Teslerum

Member
how to can it be best game ? if you play frst hrs you go to areas where enemies are and you just shoot everyone like in shooter game. thats it they dead , you loot them, move to another location and same enemies again , they can run between couple houses but thats it , they dont do nothing more there. you dont feel any real danger from them kinda.... so hmm . its good game , but i had more fun shooting enemies in games like division. And i had more cared for game world in fallout 4 kinda. Maybe it will become better later sure, but for now its very good game but nothing special, and sure nothing new.

Who said it is? I’m the one *shilling* the most for this game and even I said the game is good for what it does well, but very flawed.

The game does get hyped a lot, but I see that happening for three reasons:

- Current Bethesda situation

- FPS RPG Drought. For many nearly a decade since New Vegas as Fallout 4s limited dialog options weren’t everybodys cup of the.

- Lots of little *extra mile* things to talk about. (I mean theres a legit apple pie moonshiner recipe in the game WTF)

Your personal enjoyment will also depend on how you subjectivly like its style. I myself work in advertisment/marketing so a lot of the jokes just work for me.
 
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I feel stupid for asking this about an obsidian game but how many bugs are there? I’ve just started playing disco Elysium and that has me hooked so I’m cool waiting a few weeks for bug fixes.
 

Stuart360

Member
I feel stupid for asking this about an obsidian game but how many bugs are there? I’ve just started playing disco Elysium and that has me hooked so I’m cool waiting a few weeks for bug fixes.
Had no crashes and no real bugs so far in 13 hours. Its surprising to be honest. I have been stuck in the environment twice, like you often get stuck in Bethesda games, but i hvae been able to free myself without having to reload.
 

Teslerum

Member
I feel stupid for asking this about an obsidian game but how many bugs are there? I’ve just started playing disco Elysium and that has me hooked so I’m cool waiting a few weeks for bug fixes.

Just play Disco Elysium. Imo its jarring going between the two since, while a few minor themes overlap, their approach and style are way different.

Disco is also objectivly one of the best written games of all time so taking your time with it is a good thing.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Was about to also mention, the only bugs I've encountered so far (about 15 hours in) have been small / getting stuck in environment bugs.
 
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JohnnyFootball

GerAlt-Right. Ciriously.
I feel stupid for asking this about an obsidian game but how many bugs are there? I’ve just started playing disco Elysium and that has me hooked so I’m cool waiting a few weeks for bug fixes.
It's a perfectly legit question actually. Nothing stupid about it.

So far there have been no bugs, broken quests and I have just left the first planet.

To be fair, bugs really show their ugly head later in RPGs than they do in the beginning so I suppose that could change.

Unreal engine is of course light years better than Gamebryo, so there is that.
 

JohnnyFootball

GerAlt-Right. Ciriously.
Who said it is? I’m the one *shilling* the most for this game and even I said the game is good for what it does well, but very flawed.

The game does get hyped a lot, but I see that happening for three reasons:

- Current Bethesda situation

- FPS RPG Drought. For many nearly a decade since New Vegas as Fallout 4s limited dialog options weren’t everybodys cup of the.

- Lots of little *extra mile* things to talk about. (I mean theres a legit apple pie moonshiner recipe in the game WTF)

Your personal enjoyment will also depend on how you subjectivly like its style. I myself work in advertisment/marketing so a lot of the jokes just work for me.
So far I am loving the game for the reasons you mentioned: It's filling a gap in a style of game that hasn't been seen in quite a while since (arguably) Fallout New Vegas, a game (bugs not withstanding) many people loved. That counts for a lot. I am not sure anyone is arguing that it is an alltime great by any stretch of the imagination, but (so far at least) it succeeds in doing that it set out to do.

I will bring up Fallout 4 in that those who were disappointed that the main game placed too much emphasis on combat, really need to play the Far Harbor expansion if they have not done so, as it is much closer to classic Bethesda.
 
D

Deleted member 17706

Unconfirmed Member
P.S. The corporatism reminds several people actually more of stalinism than capitalism as well.

Yeah. How Parvati describes thing on Edgewater is basically not capitalism at all, but a totalitarian society.
 
D

Deleted member 17706

Unconfirmed Member
Meant to type this earlier WRT the negative aspects of the game - to my surprise, the perks are quite underwhelming. Sure, there are some genuinely useful perks, but I would have expected more "wackiness".

This also relates to the "flaws" system. Conceptually I think it's intriguing: add a permanent stat debuff in exchange for something beneficial, sure, I could work with that. Just that when the reward is a single perk point, and the perks are what they are, there's really no incentive IMHO to get those flaws unless you want to make the game more difficult.

Yeah, that's exactly what I felt when I was presented with my first "flaw." The perks are minor bonuses compared to the stat penalties they are asking you to take.
 
D

Deleted member 17706

Unconfirmed Member
You know what, this is Fallout only in structure.

This game has revived my inner Mass Effect fanboy, it SCREAMS Mass Effect while having Bethesda gameplay

Wow... just wow

Overall structure-wise it is totally a copy of Mass Effect. The world and setting is like a blend of Bethesda Fallout and Borderlands.

It's a perfectly legit question actually. Nothing stupid about it.

So far there have been no bugs, broken quests and I have just left the first planet.

To be fair, bugs really show their ugly head later in RPGs than they do in the beginning so I suppose that could change.

Unreal engine is of course light years better than Gamebryo, so there is that.

I think this is being wildly unfair to the ambition seen in Bethesda RPGs. Thousands and thousands of objects in the environment, all with their own physics. Meanwhile, in this game, nothing has physics or can be moved. Hundreds if not thousands of named NPCs, all with their own routines and interactions. Meanwhile, in this game, everyone is basically just static. This is far more of a theme park with smaller areas that exist for you to pop-in, get quests, complete quests, and head on to the next colorful locale. It operates much more like Mass Effect in that sense, so it's really going to come down to if you like the characters and world.
 
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scalman

Member
but why allmost all those unreal 4 games looks same time good and kinda meh too ... like some things are great and then others you can find looks kinda outdated. like compare if someone makes game with cryengine these days it looks just amazing in all stuff , but then you look at those many unreal 4 games and this is not indie studio so , like you kinda hoping it could look better or do better physics or at least some destruction .
still i love the game , just its not that next gen game , its just new better looking game , but nothing like revolutional in it if talk of game engine.
and because we dont have any other game this gensre for last years thats why its good, if there would be 5 other games like this on different engines maybe then this would look more outdated even.
 

Stuart360

Member
I think because Microsoft bought Obsidian, some people forget that Microsoft had nothing to do with this game. Its totally self funded, from a glorified Indie team (at that time). Expecting it to be as expansive and detail ridden as a AAA Fallout, well its not really fair.
The game is what it is, a fairly low budget glorified Indie game. The fact that you get a game as big and content packed as this, and with IMO pretty damn good graphics and sound, and writing, well its an achievement.

Outer Worlds 2, with Microsofts money behind it, well then it will be fair to compare its finer details to high budget AAA games.

For all its supposd 'shortcomings', its every bit as good as a AAA Fallout game to me, and more fun than Fallout 4, and obviously 76,.
 
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CatLady

Selfishly plays on Xbox Purr-ies X
I think because Microsoft bought Obsidian, some people forget that Microsoft had nothing to so with this game. Its totally self funded, from a glorified Indie team (at that time). Expecting it to be as expansive and detail ridden as a AAA Fallout, well its not really fair.
The game is what it is, a fairly low budget glorified Indie game. The fact that you get a game as big and content packed as this, and with IMO pretty damn good graphics and sound, and writing, well its an achievement.

Outer Worlds 2, with Microsofts money behind it, well then it will be fair to coimpare its finer details to high budget AAA games.

For all its supposd 'shortcomings', its every bit as good as a AAA Fallout game to me, and more fun than Fallout 4, and obviously 76,.

This game is so amazingly good for a low-budget game. Very polished and surprisingly almost bug-free. It's certainly one of my favorites for this gen and considering what Obsidian was able to do without Microsoft support and money, I can't wait to see just how amazing Outer Worlds 2 will be.

Western RPGs are my favorite genre and I feel like I'm going to be very happy next gen, with Obsidian, Playround 2, InXile and possibly even The Initiative giving us WRPG MS exclusives. That's not even considering any 3rd party WRPGs.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
S0uwRUU.png
 

bilderberg

Member
I'm still early on in the game. But fuck me, the writing is some cringe shit at times(a lot of the time). The writers are trying too hard to be funny.
Reddit/tumblr humor has permeated nearly every game today. "Let me write a few lines for every single scene or situation in the game that any reddit user can screenshot for upvotes and a laugh, that'll promote our game. " Everything must be tongue in cheek and your characters have to be cartoons.

It's what ruined Destiny 2 for me. People said Destiny 1 was "too serious and had no soul" so they just made every character in Destiny 2 a god damn joke.
 
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Isa

Member
Exactly. If I recall the reason there are no romance options was also due to budgetary constraints. I too see a LOT of Mass Effect in this, and the engine limitations, at least for what has been implemented, such as the lack of interactive objects and npc routines and so on has helped create a more focused and less buggy game. In fact I have yet to encounter any which is appreciated.

I'm about 20hrs in now and have only just arrived at Stellar Bay. Still loving it a great deal, though I'm not fond of some companions but that is a personal preference. I love being able to play how I want, its so nice to get a game like this. Last I really enjoyed was Fallout 4, which I plan to replay since I bought a copy for the X, as well as Fallout:NV. Also the ambience and music is quite nice.
 
I just finished my first play through, and the game is really good, but it's really uneven. The main setting, story, and background lore are great. I'm hoping they can use this game as a template for future spin-offs and sequels. The "world" of The Outer Worlds is vast, and future games can take place virtually anywhere in space. The lore is deep enough to allow all sorts of adventures. I wish the game was longer with more planets and larger world spaces, but I might just be ungrateful for what Obsidian has made. At any rate, I hope Obsidian makes some expansion packs, or DLC for this game. I'd like to have more to do and explore.
 
Was playing on normal, got most of the way through Groundbreaker and restarted on Supernova. Was just snoringly easy to the extent it felt like no gameplay decision made any difference as it was all a cakewalk. First few encounters on Supernova feel just right.
 

Teslerum

Member
I just finished my first play through, and the game is really good, but it's really uneven. The main setting, story, and background lore are great. I'm hoping they can use this game as a template for future spin-offs and sequels. The "world" of The Outer Worlds is vast, and future games can take place virtually anywhere in space. The lore is deep enough to allow all sorts of adventures. I wish the game was longer with more planets and larger world spaces, but I might just be ungrateful for what Obsidian has made. At any rate, I hope Obsidian makes some expansion packs, or DLC for this game. I'd like to have more to do and explore.

Speaking of background lore/setting someone in that dev team worked corporate. Possible in production and/or marketing.

You can’t get sooo many little things right otherwise. I can’t recall how many times I thought *Yeah, I’d absolutly do that* And I know a lot of things seem purely silly on first look, but the details man. The details.
 
Speaking of background lore/setting someone in that dev team worked corporate. Possible in production and/or marketing.

You can’t get sooo many little things right otherwise. I can’t recall how many times I thought *Yeah, I’d absolutly do that* And I know a lot of things seem purely silly on first look, but the details man. The details.
Speaking of that, I do wonder how much inspiration for the sequel they’re going to get, now that they’re owned by Microsoft?
 
I'm still early on in the game. But fuck me, the writing is some cringe shit at times(a lot of the time). The writers are trying too hard to be funny.

I've been kind of taking it as it comes, like with Borderlands. There were more "jokes" per scene in that than the scenes could support at times, and this is very similar. I'd argue it's better than a lot of the garbage the media companies have been pouring out it's ass into our ears and eyes for the last decade or so. I do have the sneaking suspicion none of the writers have ever been in or near an actual relationship in their lives though.

I felt the same way about the writing in Bioware's games, and am acquainted with a guy that worked at Bioware in Edmonton when it was being made. He was my cousin's neighbor and I'm pretty sure they based Shepard's "relationships" around him because I still see a lot of parallels. He's a bit of a douchenozzle.
 
Getting kinda tired of the loot almost always being the same. Bread mix, juice boxes, etc. You find the same stuff everywhere, over and over. Same thing with the vending machines.
Yeah, I agree with you there. I wish there was more loot variety. Either Fallout-style junk items, or more weapons, armor, collectible stuff.
 

Virex

Banned
I'm just going to come out and say it. The writing is absolutely fucking shit in The Outer Worlds. It makes Pillars of Eternity's writing look like a masterpiece. I swear the writers probably all watched rick and morty and decided to make a game about it. Rick and Morty is absolute shit. The writing is so bad.
 

Grinchy

Banned
Getting kinda tired of the loot almost always being the same. Bread mix, juice boxes, etc. You find the same stuff everywhere, over and over. Same thing with the vending machines.
I'm on the fence about it. I can tell that they were being very careful not to bombard you with a shit-ton of items to sift through all the time like Fallout. We're not picking up pencils and paperclips here and then wondering why our inventory is full.

But the simplicity does take away some of the reward of searching all the areas. I just finished the first planet (on Supernova even) and I feel like I have more ammo than I could ever shoot and I'm wondering if I'll soon be at a point where I don't need more weapon parts either. Every gun you find or see at a vendor is the exact same base model that you're expected to level up on your own (except for the extremely expensive ones you can't afford any time soon).

That's fine, but when you're only finished with one planet and you're already starting to think it's pointless to be searching out loot, something may have gone wrong. I'm still loving the game, but I'm wondering if I'm going to start speeding through it if I fully come to the conclusion that searching everything is completely pointless.
 

Stuart360

Member
I'm on the fence about it. I can tell that they were being very careful not to bombard you with a shit-ton of items to sift through all the time like Fallout. We're not picking up pencils and paperclips here and then wondering why our inventory is full.

But the simplicity does take away some of the reward of searching all the areas. I just finished the first planet (on Supernova even) and I feel like I have more ammo than I could ever shoot and I'm wondering if I'll soon be at a point where I don't need more weapon parts either. Every gun you find or see at a vendor is the exact same base model that you're expected to level up on your own (except for the extremely expensive ones you can't afford any time soon).

That's fine, but when you're only finished with one planet and you're already starting to think it's pointless to be searching out loot, something may have gone wrong. I'm still loving the game, but I'm wondering if I'm going to start speeding through it if I fully come to the conclusion that searching everything is completely pointless.
Dont forget you can sell ammo and guns etc, to build up your money. Its def worth still exploring for loot. You can never have too much money in this game because it starts getting REALLY expensive upgrading guns and armour.
 

Grinchy

Banned
I never really thought about selling ammo before, damn!

The start of the game on supernova had me clutching every bullet so I just got in that mindset of not thinking I could sell it :messenger_tears_of_joy:

Maybe I'll go buy one of those super expensive guns.
 
H

hariseldon

Unconfirmed Member
It's a perfectly legit question actually. Nothing stupid about it.

So far there have been no bugs, broken quests and I have just left the first planet.

To be fair, bugs really show their ugly head later in RPGs than they do in the beginning so I suppose that could change.

Unreal engine is of course light years better than Gamebryo, so there is that.

In a way the Unreal engine might just be part of why the game doesn’t stick for me. It’s a shooter engine. I get that is often used for other things but at heart it’s built for shooters and any art form is influenced by the medium in which it is created. Changing engine can have a negative effect, as we’ve seen with BioWare (albeit they have other problems too - ones that I think also seem to have beset Obsidian but that’s a matter for another post).

One of the things the Gamebryo engine does which people underrate is that it creates a world that feels lived in, interactive. Maybe it’s the engine, maybe it’s how the tools encourage the creators to work, but it never feels like a shooting gallery but that’s exactly what Outer Worlds feels like to me.It’s a shame to waste such an exquisitely crafted world, but just as others alludeto Mass Effect I too blame its influence. This year I have played KOTOR 1 & 2, then the Mass Effect trilogy and thus charted the decline from RPG to FPS, and honestly it hurts to see it become so dumbed down (perhaps that’s why Kingdom Come Deliverance was such a joyful experience for me). Outer Worlds is a logical progression along that path and for some that’s fine but for me, I’d rather have something with a bit more of that old KOTOR 2 spirit, no matter how many bugs, no matter the awful controls, because that game has a soul.
 
I just finished my first play through, and the game is really good, but it's really uneven. The main setting, story, and background lore are great. I'm hoping they can use this game as a template for future spin-offs and sequels. The "world" of The Outer Worlds is vast, and future games can take place virtually anywhere in space. The lore is deep enough to allow all sorts of adventures. I wish the game was longer with more planets and larger world spaces, but I might just be ungrateful for what Obsidian has made. At any rate, I hope Obsidian makes some expansion packs, or DLC for this game. I'd like to have more to do and explore.

Better than New Vegas or no? Can I wander around doing sidequests for dozens of hours before ever setting foot into actual Vegas?
 

Teslerum

Member
Better than New Vegas or no? Can I wander around doing sidequests for dozens of hours before ever setting foot into actual Vegas?

Nah, I personally prefer the conflict (less black and white than the legion was (except Cesar and maybe the legate)), but on the whole the difference in content is noticeable (different budgets after all, even if Vegas was a rush job). New Vegas has much more sidequests in general and so more outstanding ones also. Outer Worlds has no/not many bugs, New Vegas in exchange the benefits of Bethesda Gamebryo (Less static world).

Objectivly New Vegas is better in a timeless sense. Subjectivly OW hits all the right notes for me so I'll probably prefer it.
 
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Stuart360

Member
Better than New Vegas or no? Can I wander around doing sidequests for dozens of hours before ever setting foot into actual Vegas?
Its set up very much like a Bethesda game where the side quests, main quests, companion quests etc all have their seperate area in the journal. So yes, you can just do side quests. I have played for 13 hours and only done 2 or 3 main quests, all the rest have been side quests.
 
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Komatsu

Member
I just finished my first play through, and the game is really good, but it's really uneven. The main setting, story, and background lore are great. I'm hoping they can use this game as a template for future spin-offs and sequels. The "world" of The Outer Worlds is vast, and future games can take place virtually anywhere in space. The lore is deep enough to allow all sorts of adventures. I wish the game was longer with more planets and larger world spaces, but I might just be ungrateful for what Obsidian has made. At any rate, I hope Obsidian makes some expansion packs, or DLC for this game. I'd like to have more to do and explore.

How many hours did you clock - from start to finish?
 

Stuart360

Member
My total playtime was 17h 22m at the save before the credits. I didn't finish some of the companion quests, and I might have missed some of the corporation faction quests.
17 hours?, is there not a lot to do on most of the planets or something?. I'm 13 hours in and only done the first planet, the space ship, and i just arrived on one of the other planets.
Have you been exhausting all the dialogues and doing all the side missions?. For example, i found and did 9 side quests (it was 8 or 9) on the first planet, and picked up at least 10 side quests on the big space ship.
 
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17 hours?, is there not a lot to do on most of the planets or something?. I'm 13 hours in and only done the first planet, the space ship, and i just arrived on one of the other planets.
Have you been exhausting all the dialogues and doing all the side missions?. For example, i found and did 9 side quests (it was 8 or 9) on the first planet, and picked up at least 10 side quests on the big space ship.
So, the choices you make determine a lot of what kind of quests you're going to get to do. I finished a side quest, and it made me immediately hostile to one of the main factions. That made any of the quests in that area hard to complete without a constant firefight. I feel like I missed some quests because of that action.
 
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