The Outer Worlds: A GameInformer Monthly Feature

Apr 9, 2009
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#1
Update 2/10/2019
Update 2/6/2019
Will update thread over the next few weeks as new info and trailers come out.



https://www.gameinformer.com/cover-reveal/2019/02/05/march-cover-revealed-the-outer-worlds

Its debut appearance revealed the first-person RPG draws strong inspiration from the Fallout series, but takes place in a brand new outer space setting. The comparisons aren’t surprising, as The Outer Worlds co-directors Tim Cain and Leonard Boyarsky are two of the individuals most responsible for the original Fallout game’s release in 1997.

Bet this will be on Epic Games Store. PS4 and Xbox One are confirmed to have a physical release:messenger_sunglasses:
 
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Nov 25, 2012
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#9
Mikey Dowling, the director of communications in question, posted a cryptic tweet that pretty much teases fans about an upcoming announcement for The Outer Worlds, which is supposedly going to happen on 06 February 2019
link

If Epic has driven a dump trunk of money to Obsidian for an exclusivity deal, I really hope Obsidian's PR team is a good one. Because they are going to be getting shit on in light of the Exodus backlash.
 
Likes: Kadayi
Feb 25, 2010
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#12
The "Fallout" we have been waiting for.

After Fallout 4 a am done with Bethesda.

Hope Obsidian finds a way to emulate the V.A.T.S. system.
 
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Likes: JareBear
Apr 9, 2009
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#30
Highlights from the 131 questions

- Game cannot be played in third person.
- Guns can be holstered.
- Day/Night cycle
- Takes place in Milky Way
- Targetting 60fps on consoles, may end up being 30fps
- Modding tools planned after launch
- Can only play as a human.
- Player character has no name. Can choose whatever.
- No to morality system (Fallout 3). Yes to reputation system (New Vegas).
- Goal is to allow a fully pacifist playthrough.
- Can kill every single character, already possible in current build.
- No kid characters.
- Hacking is in but its not a minigame.
- Each companion has sidequests which unlock combat abilities.
- No romance.
- Multiple endings. Shows slides like in New Vegas.
 
Oct 24, 2017
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#31
Highlights from the 131 questions

- Game cannot be played in third person.
- Guns can be holstered.
- Day/Night cycle
- Takes place in Milky Way
- Targetting 60fps on consoles, may end up being 30fps
- Modding tools planned after launch
- Can only play as a human.
- Player character has no name. Can choose whatever.
- No to morality system (Fallout 3). Yes to reputation system (New Vegas).
- Goal is to allow a fully pacifist playthrough.
- Can kill every single character, already possible in current build.
- No kid characters.
- Hacking is in but its not a minigame.
- Each companion has sidequests which unlock combat abilities.
- No romance.
- Multiple endings. Shows slides like in New Vegas.
You forgot a VATS like system^^
 
Nov 29, 2018
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#35
From what I can tell of the story it seems like this is the story the writers were originally gonna do for Fallout 2 yeah? Tell me I'm not crazy.
Do we know what story F2 originally had?

You might be thinking about Van Buren, due to weird scientist, but the only big similiarities are him and well that it had a space station.
 

Kadayi

Probable Replicant
Oct 10, 2012
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theconclave.net
#41
Highlights from the 131 questions

- Game cannot be played in third person.
- Guns can be holstered.
- Day/Night cycle
- Takes place in Milky Way
- Targetting 60fps on consoles, may end up being 30fps
- Modding tools planned after launch
- Can only play as a human.
- Player character has no name. Can choose whatever.
- No to morality system (Fallout 3). Yes to reputation system (New Vegas).
- Goal is to allow a fully pacifist playthrough.
- Can kill every single character, already possible in current build.
- No kid characters.
- Hacking is in but its not a minigame.
- Each companion has sidequests which unlock combat abilities.
- No romance.
- Multiple endings. Shows slides like in New Vegas.
You're forgetting the Steam, P34 and Xbox around the 2.45 mark
 
Nov 29, 2018
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#46
No romances. Thank Christ. They're rarely (never?) handled well.
And its not like Obsidian has proven they can do them well. NWN2s were terrible, Alpha Protocol's only somewhat work in a pulp spy novel sense and POE2's were... yeah not so good either (And the game showcases that it could have used the time spent on them in other narrative areas).
 
Aug 12, 2010
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#50
Great video, can't wait for the game.

Having watched a number of these GameInformer quickfire Q&A's I really appreciate how he answers "not in the way you are thinking" for a number of questions instead of something vaguer that could be misconstrued, e.g. "...in a way", "...wait and see", "...I don't want to ruin anything", or "..."
 
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Likes: halfHedge