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Death Stranding Review Thread

rofif

Can’t Git Gud
The entire point of the game is to walk across rugged terrain carriyng heavy packages.

How else would you describe the gameplay?
Its like an rpg game but with inventory being realistic aka every item or quest item takes space. I really like it. Micromanaging the shit out of it and somehow loving it.

Ive build the road all the way up to craftsman guy and realized it took me whole day to do that and roam around the whole lake area without progressing the story.

Is much lost if I just do main quest and don't worry about Lost cargo or standard deliveries if they are of the path?
I've got very addicted to "i am going there anyway so let's stock all i can carry" to the point of slowing the pacing down to a crawl.

I still like everything about the game but it might be a better idea not to do everything but a lot of people used my roads and it feels great. The whole connecting aspect really works and is really clever.
Oh and the bike is great
 

Dante83

Banned
After playing for about 3 hrs, it isn't that bad when you get the hang of the mechanics, and the game does a good job spoiling you with nice looking graphics and atmospheric environments while you walk from point a to b, and the story is interesting, but i just wish there was more action. I will eat some of my words when i was being harsh on the game, but some things still stand, especially the pace.
 
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After playing for about 3 hrs, it isn't that bad when you get the hang of the mechanics, and the game does a good job spoiling you with nice looking graphics and atmospheric environments while you walk from point a to b, and the story is interesting, but i just wish there was more action. I will eat some of my words when i was being harsh on the game, but some things still stand, especially the pace.

I'd imagine some is being held back by the base ps4. As in having America being closer to something like AC:Odyssey in size as opposed to a lot smaller.

Death Stranding 2 on PS5/etc should be a hell of a lot more involved I'd imagine, and it sounds like a sequel(s) is coming regardless.

I can picture a much bigger world with something akin to ARK/Minecraft in terms of building that would lend itself dramatically to the whole rebuilding theme, which would be awesome.

Imagine running through some woods with BTs and finding a cabin (yeah a little on the nose), only to find a fully fleshed out house with storage/defenses/transportation. Some serious potential going on after this one.
 

Terenty

Member
Are memory chips found off the beaten paths or you will find everything just going through the story?

If its the former than its a good incentive to explore more of the world i think
 

Psykodad

Banned
Are memory chips found off the beaten paths or you will find everything just going through the story?

If its the former than its a good incentive to explore more of the world i think
I found one in a cave, so I guess it's off beaten paths too.
 

Geki-D

Banned
Just FYI Dragons Dogma did all that "dynamic gameplay" years ago.
What? DD literally had the same enemy placements every time, all the time. You could kill a group of goblins (or whatever those generic little enemies were but it was the same for all mobs), go back to town and then back to where those goblins were and they'd have respawned in the same place, same number and it would be like that everytime.

There was nothing dynamic about Dragon's Dogma in any possible sense.
 

Neoclash

Banned
image.jpg
This game is fantastic. Its definitely a game u have to play alone in order to let yourself be enveloped by the beauty, atmosphere and the music. It can be dark and haunting, but also randomly funny and oddly uplifting too. I'm all in. This game is something special.

same thought
 

ethomaz

Banned
I know exactly how it plays. Do you? One city in the entire country/game?
You really had no ideia how the game play of what the game has.
Play the game first.
I won't give spoilers but I already crossed 4 cities and I'm at begining of the game plus the game explain how cities are destroyed in the begining already lol

Why try so hard to lie?
 
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ethomaz

Banned
One thing I noticed.

The game is becoming full of highways due the online components that makes the delivering cargo so much faster.

I have to think a about if the lack of online constructions draged down some review scores and maybe it is the reason they found the delivering boring over the time.

Because in the game the delivering become more and more faster as you progress in the game.
 
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How many times did I skip a cutscene in BOTW when entering a shrine!? IGN never complained about that though..... or the boring / crap food making. Or how annoying the weapon degradation was....

and they had nothing greater to say with all of these inconveniences.

IGN is just a Nintendo fanboy site now anyway.


Forget IGN, do you really care what they have to say dismissing such a unique, fresh take on AAA project..they flopped, they're irrelevant at this point...turd 💩 status confirmed.
 

Psykodad

Banned
One thing I noticed.

The game is becoming full of highways due the online components that makes the delivering cargo so much faster.

I have to think a about if the lack of online constructions draged down some review scores and maybe it is the reason they found the delivering boring over the time.

Because in the game the delivering become more and more faster as you progress in the game.
That's what I was trying to say before.

I wonder the same thing, because I highly doubt that the reviewers had the same social experience.
 
One thing I noticed.

The game is becoming full of highways due the online components that makes the delivering cargo so much faster.

I have to think a about if the lack of online constructions draged down some review scores and maybe it is the reason they found the delivering boring over the time.

Because in the game the delivering become more and more faster as you progress in the game.

There were buildings on the review period but i don't know how it works exactly. For example just before the platinum i had all the road of the second map fully constructed. Most of the structures you see are from the review period. I think the game progressively shows them on the player based on his story progression and UCA connection.

I was talking with a friend and he just went to the Windfarm and he still doesn't see lots of structures, so, there are lots of variables of what a person can see.
 
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Psykodad

Banned
There were buildings on the review period but i don't know how it works exactly. For example just before the platinum i had all the road of the second map fully constructed. Most of the structures you see are from the review period. I think the game progressively shows them on the player based on his story progression and UCA connection.
The roads are build by the community though.
 
The roads are build by the community though.

I'm not sure if it's like that entirely. I've build the full road, if the community can build it, everyone should see a full road from me, starting from Lake Knot City and ending on (i won't say).
 
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Psykodad

Banned
I'm not sure if it's like that entirely. I've build the full road, if the community can build it, everyone should see a full road from me, starting from Lake Knot City and ending on (i won't say).

I get notifications each time a player uses or likes the sections I've build. I can only assume the same goes for the players who've built the other sections.
 
I get notifications each time a player uses or likes the sections I've build. I can only assume the same goes for the players who've built the other sections.

I also got them. What i'm saying is that, if i've built all the road from start to end, why everyone else has to build the road. The timefall damage isn't that hard to destroy it. What i'm saying is that there are more variables.
 

Psykodad

Banned
I also got them. What i'm saying is that, if i've built all the road from start to end, why everyone else has to build the road. The timefall damage isn't that hard to destroy it. What i'm saying is that there are more variables.
No idea, but I don't need to build the entire road. I don't need to build anything at all, because other players do it for me. I've only built 3 sections out of 10, or something?

Same as leaving trikes at a base for other players to use.
 

Bryank75

Banned
No idea, but I don't need to build the entire road. I don't need to build anything at all, because other players do it for me. I've only built 3 sections out of 10, or something?

Same as leaving trikes at a base for other players to use.
Yup, I just made a contribution and got notifications. That has stopped now for that stretch of road. So there seems to be a finite time that it lasts....
 

ethomaz

Banned
There were buildings on the review period but i don't know how it works exactly. For example just before the platinum i had all the road of the second map fully constructed. Most of the structures you see are from the review period. I think the game progressively shows them on the player based on his story progression and UCA connection.

I was talking with a friend and he just went to the Windfarm and he still doesn't see lots of structures, so, there are lots of variables of what a person can see.
They are made by the community... they look in green color... there is even the name of who started to build it.

You don't need to build yourself and it needs to receive likes to continue show to others... you can only help with a section or not help at all... it will be there because the community is supporting it.
 
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They are made by the community... they look in green color... there is even the name of who started to build it.

I know what is made by the community. I'm not arguing in bad faith. I'm just trying to understand how the online works and i don't believe that the road is the same to everyone or that only the likes matter.
 
Maybe it appears at random at random people's session?
Kinda like messages in SoulsBorne?

In my session, i was getting notifications at a fixed period of time. I didn't actually count it, but at some point i was just saying to myself, where are my likes, and suddently the notifications for them was appearing.
 

ethomaz

Banned
I know what is made by the community. I'm not arguing in bad faith. I'm just trying to understand how the online works and i don't believe that the road is the same to everyone or that only the likes matter.
It is the same for all players in your server.
And it maintained by likes.

Taking in consideration the time and resources to build them I believe reviews didn't have community highways ready like we do now.
 
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Bryank75

Banned
In my session, i was getting notifications at a fixed period of time. I didn't actually count it, but at some point i was just saying to myself, where are my likes, and suddently the notifications for them was appearing.
I have a feeling some of the stuff in the first few chapters is put there by the devs, just as an example of how the systems work. Then it is up to you and the instance you are in to build the rest....
 

Psykodad

Banned
In my session, i was getting notifications at a fixed period of time. I didn't actually count it, but at some point i was just saying to myself, where are my likes, and suddently the notifications for them was appearing.
The game says that social updates could come at irregular times, depending on internet connection and such.
That probably has something to do with it.
 

ethomaz

Banned
Key is server. From some comments and reviews it seemed that roads where global and not server related. :D
It seems like reading a Eurogamer posted yesterday the builds shows are based in how much likes you got.
So they show globaly.

I have a feeling some of the stuff in the first few chapters is put there by the devs, just as an example of how the systems work. Then it is up to you and the instance you are in to build the rest....
Blue structures = tutorial.
Green structures = community.

You start to see green (community) at middle of episode 2 when you connect the 2nd city.
 
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Psykodad

Banned
Doesn't your rating also have an effect to what extent you see other player's stuff?


Edit:

Btw, didn't that Edge guy quit the game at chapter 3?

If so, he's even more of a joke. That's the moment when the game truly opens up. Lol
 
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ethomaz

Banned
Doesn't your rating also have an effect to what extent you see other player's stuff?
Yeap... you see more stuffs with more stars ranking.

BTW the builds only shows after you finished the main objective of an new area (like connect the 2nd city).

When you enter a new area it shows he message that you can't connect to community and after connect the city it starts to shows the community builds.
 
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ethomaz

Banned
Btw, didn't that Edge guy quit the game at chapter 3?

If so, he's even more of a joke. That's the moment when the game truly opens up. Lol
He said on the issue he will play more to finish the game for the review.

Maybe now with the community he changes his mind and give a better score... that won't be the first time a reviewer do that.
 
Repetitive, a bit boring, weak story, and its just to easy. I've only died like once, and the only time I failed a mission and had to start over was because I didnt realize I couldnt take the package in water. Im playing on hard

Pros are grear graphics, physics are cool, and the sound/soundtrack is A1. The building of roads and connecting with others is just okay, couldve been executed better. Been a superfan of his for over 25 years...and this is the first real dud hes given me.

If we get a sequel i think itll be one of the best games of all time.
 

FranXico

Member
He said on the issue he will play more to finish the game for the review.

Maybe now with the community he changes his mind and give a better score... that won't be the first time a reviewer do that.
I seriously doubt the potential score will improve with that.
He is just finishing the game so he can say he finished it and then proceed to give it a 1 or 2 /10.
 

Moses85

Member
Received my Review Copy on the 5th and boy....

Don’t get me wrong, but this game is so hard to review imo.

I totally understand the point that this game is not fun and yes, I don’t have fun playing it.

Technically it is a beauty, stunning etc.

The story so far is so confusing and I guess this will be the reason why most of the people will finish this game. To figure out, how crazy this will get in the end or how this all make sense.
 

Saruhashi

Banned
Another game that kind of makes me doubt the credibility of professional video game reviewers and has me concerned about their influence over sales of more niche games such as this.

I'd love to see many, many, more games like Death Stranding on the market.

Unfortunately, I feel like this kind of "progress" within the gaming industry is hindered by people who have very very specific ideas of what a "videogame" can be or even ought to be.

After 3 full days with this game I even struggle to understand how people can make the case that it isn't "fun". There is plenty of fun to be had here.

More concerning is just the lack of real deep and thoughtful reflection on what Kojima was aiming for here.
Personally, I think this game and Sekiro are pretty much even as far as game of the year is concerned.

However, both of my game of the year contenders are "not fun" it seems.

It's fucking bullshit. I think the medium has evolved so much since the 1980s that we probably really need to ask if "game" is the correct description for some of these things anymore. If we are still cool with "game" as a descriptor then at least we need to stop holding videogames to the rigid dictionary definition of "game".

This thing is a total revelation as far as I am concerned.
The level of immersion, the stunning set-pieces, the world building, the story telling, the perfect drip feeding of information to the player, the constantly expanding possibilities as you put more and more hours into the game.

I feel like a lot of reviewers take the approach of "here is what I think a game should be and here is all the ways that this one isn't doing what I want".
Instead of looking at what is actually going on here they are looking for something else.

Don't get me wrong. I can see where the game is not insane fun like Castle Crashers (for example) or Spider-Man BUUUUUUT this one was never trying to be like that.

It's SUPPOSED to be a more thoughtful and measured experience and it's just so disappointing to see reviewers miss the point completely and then have people pounce on the one or two shitty reviews to create an impression that the game is not worth buying or playing.

It's kind of shocking that some of these people actually get paid to do this for a living.
 
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ethomaz

Banned
Received my Review Copy on the 5th and boy....

Don’t get me wrong, but this game is so hard to review imo.

I totally understand the point that this game is not fun and yes, I don’t have fun playing it.

Technically it is a beauty, stunning etc.

The story so far is so confusing and I guess this will be the reason why most of the people will finish this game. To figure out, how crazy this will get in the end or how this all make sense.
Each own I guess.
I'm with over 20 hours on middle espisode 2 because I can't progress in story due the gameplay being so addictive.

The best part of DS for now is the fabulous gameplay mechanics imo.
 
He said on the issue he will play more to finish the game for the review.

Maybe now with the community he changes his mind and give a better score... that won't be the first time a reviewer do that.

I gave duff information, he said he was half way through. From reading the preview I would hazard a score around the 5 mark.
 
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