Again, look at the start of this generation. Shadow of Mordor's Nemesis system was a next-gen idea then. It only worked on the PS4/XBO versions of the game. The PS3/360 versions didn't have it because it couldn't work on those systems.
Every developer aims for the highest hardware currently available, and then scales down. They don't develop for the weakest hardware and scale up. That's not how it works. But people are making that argument in this thread for reasons.
Why is this a response to what I said?
I'm saying that it's not going to hold back Scarlet games visually but it might prevent them from making new games based around the new hardware. which would most likely be a small amount of games anyway.
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