That's bad. Really bad. And some people in the thread are so delusional that's not even funny, I mean - a PS2 game, even running on emulator in 8K 120FPS is still a PS2 game, a very limited and primitive game. You can surely take any PS4/XB1 game, bump it to 4K, 60FPS, add RT and say it's taking advantage of the new hardware, which will be true, but the limitations of the new hardware will begin no later than at the design phase, not on the already finished product. Take BF3 for example - one of the first cross-gen titles - it DID take advantage of the PS4/XB1 - higher resolution, 60FPS, better graphics on top of that, and 64 players in MP mode, BUT, at the same time - it had SERIOUSLY toned down physics and destruction ever since, every BF that was released on the new-gen hardware was being toned down more and more on the aspect that really made it stood out of the crowd. And this is what the next-gen platforms will get if the games will also have to run on the PS4/XB1 - a prettier and faster PS4/XB1 games, nothing more. Think of the current situation of PC, where even ~10x more processing power is basically being put in use for just a mere resolution and framerate bump, nothing more. Just look at all those X019 games, they're not even X1X-worthy, let alone Scarlett...
For hardware houses (expect MS, it seems) games are here to sell consoles, not the opposite.
Never forget that.
Consoles themselves don't generate income, current gen is an exception and even this is just a mere few bucks per unit, not to mention they cost billions of dollars to develop, so no, that's not how it works, for anyone. It's more of a closed loop, where the companies need games (launch titles) to sell the consoles, so the more consoles there are the more games (and subscriptions) can sell down the line, but when there are more and more games to offer, more and more consoles sell, on which more and more games can be sold, and the cycle continues. And that's exactly MS's business plan as of now, they want to be able sell you a game or a subscription without the need you having their console, than can charge you on Switch, on PC, on mobile phones, basically they remove the sales bottleneck that is the console itself - because if you have a 50MLN userbase, that's the most you can sell if you tide up everything you have to offer to that one particular console, whereas if you can offer the same things on 2BLN devices, there is quite a big chance you will earn way more than with traditional model. Because bare in mind it's a business, it's all about the money at the end of the day.