DeltaPolarBear
Member
It isn't about prettiness. It is about fundamental core of the game. Draw distance, number of objects, how quests are designed, how big the game area is.This is actually a pretty great long term strategy. Microsoft is turning Xbox hardware into the equivalent of PC's iterative nature. I've got games on Steam from 10 years ago that still run great on my modern PC that's probably 10x more powerful than my PC was 10 years ago. There are new games that run okay on my current setup that I know will run amazing the next time I upgrade my PC. Not everyone can afford the latest graphics card, the fastest memory, the newest CPU, etc.
For everyone here saying "So a game that could be run on Xbox1S cannot be next gen, no matter how pretty you can make it look on Scarlet. " I present to you Red Dead Redemption 2 for PC:
This is the same game, running the same code.
One famous example is when Bethesda decided to make Oblivion. They need it to fit into a console, so they took out flying from the game and forced everything into individual cells. You used to be able to literally jump from one side of the world to the other using magic spells, because it was one whole world. But Bethesda decided TES needed to run on Xbox and thus we lose spell creation and flying in our TES games.
Yes, i am still bitter about it, how could you tell?