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PC VR - Hardware, Software, Recommendations & Discussion Thread

Alexios

Cores, shaders and BIOS oh my!
Under an hour and a half left now, maybe 15 mins early for the Firewall: Zero Hour PSVR preshow thing.



Here are a few of the cooler or underrated updates from the last page in the meantime.


 
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Alexios

Cores, shaders and BIOS oh my!
It's on :)

I'll reserve this to maybe post individual trailers and stuff if everything gets it, or just tell people to rewatch the main thing instead if not, we'll see, maybe just timestamp the different games.

Ediit: just read the post below for a sort-of-recap and some of the individually released videos or just watch the whole thing really, not much fluff to it (beyond Vive Cosmos pr crap).
 
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Alexios

Cores, shaders and BIOS oh my!
Editing in real time so I don't keep spamming :p

Down the Rabbit Hole looks super cute :)



After the Fall looks like a promising Arizona Sunshine successor, or maybe more like L4D?

Spaceteam looks nice.

Low Fi as awesome as ever (and I'm as curious if they'll ever get it done or not, fingers crossed).



Eclipse: Edge of Light could be a good adventure.



Crunch Element again (I think it was this same video from the last page), woo!



Yes, Phantom! Looks like it's developing nicely!



Ned Stark simulator (Sentenced VR) looks neat.

Next Pixel Ripped looks good too.



Budget Cuts 2, woo!



Retro FPS Theta Legion could be good, it looks a lot like Compound.

Lol Vive Cosmos.

Solaris: Off World Combat from the Firewall: Zero Hour developers could be good.



Decent PSVR and other Quest stuff and ports intersected throughout but no comment on that in here :p
 
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Wonko_C

Member


Also another No Man's Sky update with some VR specific improvements included.


Nice! VR mode is a little janky in parts but I know they said it's their "Version 1.0 of their VR implementation". Let's hope they fixed the galaxy map to allow me to finally be able to see how many planets and moons does each system have before warping, which is curiously only available in flat mode.
And hoping they finally fixed the bug where Polo doesn't give me Atlas Station coordinates. (I've been asking for this since Beyond's release)

It's on :)


I'll reserve this to maybe post individual trailers and stuff if everything gets it, or just tell people to rewatch the main thing instead if not, we'll see, maybe just timestamp the different games.


This is so well made, feels like the Nintendo Direct of VR.
 
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Alexios

Cores, shaders and BIOS oh my!
That was a pretty good show indeed. Will add whatever other (PC) individual trailers are uploaded in my previous post.

The one silly thing was HTC trying to save Cocmos by saying you can buy base stations, wands and faceplate to make it a working Vive (or Index I guess).
 
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Alexios

Cores, shaders and BIOS oh my!
No single show can ever hold all the cool VR stuff of course. Case in point.


Yea, it looks like that game! We'll see if they make something compelling, polished where it counts and different enough :)
Rise from the ashes. Build, manage, and lead your mercenary army though large scale battles and ruthless quests.

Epic Battles
Engage in intense 100 man battles. Survive enemy ambushes in your travels. Participate in frantic arena battles. Choose from a variety of contracts to earn resources to expand your mercenary army.

Full Freedom
Build your army from the ground up. Every soldier you lead is hand picked and personalized by you. Purchase them equipment, train them, set their skills. The composition of your army is completely up to you.

Advanced AI
Troops in Free Company VR are not mindless drones. They will hold vantage points, surround the enemy, and alert others of threats.


And Node playing Espire 1.


I think you can see the clunk even in this promo-like footage but yeah, I guess not everyone has to agree with me.
 
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raduque

Member
I love the concept of VR, and my GearVR was my favorite gadget of 2015/2016.

However, I'm really not the least bit interested in getting up and moving around to play games. I love the head tracking, but I only want to use VR for racing and flying games. I've also played Star Trek Bridge Crew on my monitors, and I'm sure that's fantastic in VR with full motion controls.

Just don't make me get up and move around. I already do that a lot at work, plus I can go walking with my dog for exercise.
 

Alexios

Cores, shaders and BIOS oh my!
I added a couple more of the individual holiday showcase videos (of PC VR games) here (pixel ripped 1995, eclipse: edge of light), but some can still only be seen in the holiday showcase (the down the rabbit hole, low-fi, sentenced vr, pistol whip new content and after the fall stuff among others).



More indies working with physics stuff. This looks pretty early obviously, not as good as boneworks or nimso ny's stuff yet, but some promising things already.
 
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Alexios

Cores, shaders and BIOS oh my!
Lolwtf. And yeah I don't like how they're "marketing" that BR thing, it doesn't inspire confidence, but who knows.




Some more Theta Legion stuff, first seen in that holiday showcase.


And a nice if small Karnage Chronicles update. Good little dungeon crawler this (not a rogue-lite like others)!
I also added the Down the Rabbit Hole and Low-Fi footage to the earlier holiday showcase recap post, both look so good.
 
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VFXVeteran

Banned
I just picked up all 3 episodes of Star Wars Vader Story on Oculus store. Hot damn! Finally a game where I can lightsaber duel! Can't wait for the next 2 installments! This is going to be a great xmas with the moving coming soon!
 

Alexios

Cores, shaders and BIOS oh my!
I just picked up all 3 episodes of Star Wars Vader Story on Oculus store. Hot damn! Finally a game where I can lightsaber duel! Can't wait for the next 2 installments! This is going to be a great xmas with the moving coming soon!
I'm sure as a full trilogy you'll have a better opinion of it than folks that only got them one by one as they got released too. It's still more of an "experience" than a fully fleshed out game sadly and could definitely have done many things better but yeah, it's still cool in many ways too. Have fun.
 
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Alexios

Cores, shaders and BIOS oh my!
More Playhouse stuff from another dev twitter account I hadn't found before. This looks so promising to me. Last couple are older tweets from the main.
 
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Alexios

Cores, shaders and BIOS oh my!
Deepest Lone Echo discount yet, jump on it (25, 15 off).
Lots more stuff on sale.
 
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I was reading about half life Alyx and it said it uses “teleportation” movement. What does this mean? I have not played any VR game before so I’m kind of clueless with this- with games like say, super hot VR and half life Alyx (well as far as we know) how do you move around? Just with two joysticks like a regular controller? Or one joystick for movement and you have to turn your head for turning?

I’m interested in VR and I’m building a new PC next year. I just don’t know about the movement side of things. Also the cost :/
 

Romulus

Member
I was reading about half life Alyx and it said it uses “teleportation” movement. What does this mean? I have not played any VR game before so I’m kind of clueless with this- with games like say, super hot VR and half life Alyx (well as far as we know) how do you move around? Just with two joysticks like a regular controller? Or one joystick for movement and you have to turn your head for turning?

I’m interested in VR and I’m building a new PC next year. I just don’t know about the movement side of things. Also the cost :/

Teleportation is an option, it also controls like a normal game. Teleportation just skips you forward. Its lame and pretty much phased out by this point as only an option.
 
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Alexios

Cores, shaders and BIOS oh my!
I was reading about half life Alyx and it said it uses “teleportation” movement. What does this mean? I have not played any VR game before so I’m kind of clueless with this- with games like say, super hot VR and half life Alyx (well as far as we know) how do you move around? Just with two joysticks like a regular controller? Or one joystick for movement and you have to turn your head for turning?

I’m interested in VR and I’m building a new PC next year. I just don’t know about the movement side of things. Also the cost :/
Watch some videos maybe, to know what you're getting into beyond the description "VR"? Youtube is pretty full of them, you can put the name of any VR game and watch how people play it. This is an old one but still relevant, ignore the actual games/graphics/gui/whatever, it's just what it says.


The only change since is that regular analog movement has become way more accepted as better and that there have been other creative methods like Lone Echo's where you're in a zero gravity environment and use weak thrusters or propel yourself by pushing/pulling against the environment.

There's no movement beyond your play area in SUPERHOT VR, again, make sure you read about the games properly or watch videos if you want to avoid completely misinformed decisions and disappointment (or I guess in other cases surprise, lol, it'd suck to think Alyx is only teleport capable).

And again, there are more solid VR kits to get than Index so the cost also varies way too much to just be described as ":/" universally. Did you read the OP? Varied information there, from available popular VR kits/manufacturers to various youtubers and websites that offer further insight into it.
 
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Stitch

Gold Member
Climbey is fun but I really wish jumping would be assigned to a button. Yeah the dev won't do it. But I really suck at doing the jump motion on the Index controllers.

I also wish it wouldn't look like Bubsy 3D
 
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Alexios

Cores, shaders and BIOS oh my!


Hi #Pioneers, We are quite glad to announce #NOSTOS will #OfficialLaunch on #STEAM for PC&VR devices at [4pm December 6, 2019(PST)]. The full version has least 10h gameplay and supports English, Chinese, Japanese! German, Franch and Russian are also on the way.

 
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Romulus

Member


Any chance you can help me remember a doom clone that's coming to pcvr/psvr soon? It has a really similar style, good production valves. I scrolled back through the thread and didn't see it. Forgot the name.
 
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Alexios

Cores, shaders and BIOS oh my!
Any chance you can help me remember a doom clone that's coming to pcvr/psvr soon? It has a really similar style, good production valves. I scrolled back through the thread and didn't see it. Forgot the name.
Oldoom or newdoom? It's not A-Tech Cybernetic is it, that's been out for ages (early access, recently got a final chapter or whatever huge update iirc) alongside other stuff like Dead Effect 2 VR etc.
 
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Romulus

Member
Oldoom or newdoom? It's not A-Tech Cybernetic is it, that's been out for ages (early access, recently got a final chapter or whatever huge update iirc) alongside other stuff like Dead Effect 2 VR etc.


No it's not those. I think it was due out next year I think. I'll do some more digging.
 

Alexios

Cores, shaders and BIOS oh my!
So, oldoom or newdoom style? Retro graphics or modern? Single or multiplayer? Proper campaign or arenas?
 
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Alexios

Cores, shaders and BIOS oh my!


It has a paid DLC level pack if you like it too. It looks well done but I don't see why it's limited to VR, though I've yet to play it.


 
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Alexios

Cores, shaders and BIOS oh my!
Big Vox Machinae update out today!

2 module slots for all grinders (mechs) with pros, cons and potential synergies for each perk, improved terrain graphics, a co-op bot-stomp mode with increasingly harder waves each led by a commander which lets them respawn and other assorted improvements. Can't wait to dive back in.

CT_TT3_01.jpg

SP_TT3_02.jpg
 
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Alexios

Cores, shaders and BIOS oh my!
Probably not wise to release it on same day as RDR2 but oh well, just an early access thing, they'll get another chance. I'm sure many VR enthusiasts aren't too phased by RDR2 so, we'll see.

Sounds like the alpha has about half of the planned content with more to come, price will increase for the full launch around march 2020 and early access feedback will be used to improve the current content and balancing and gameplay and immersion and what not as well.
Today's the day!!!

"Boiling Steel" already available in the Early Access on Steam, welcome to the store!

In this game we embodied all the experience of VR development accumulated over the years of our work and implemented the plot from the author of the S.T.A.L.K.E.R. series with maximal player involvement in it.

We are waiting for you in Steam and will be happy to see your honest rates of the game in the form of recommendations, reviews and feedback.

In honor of the release of our second game we decided to give a gift to all VR gamers - 10% discount on the purchase of "Boiling Steel" and the opportunity to get our first game "Guns'n'Stories: Bulletproof VR" for free.

Hurry up, this offer is limited!
Also, didn't know they have the STALKER author doing the story, hope they improve the translation to make that matter, lol (if the game is like the rest) :)
 
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Alexios

Cores, shaders and BIOS oh my!
I played Boiling Steel for 95 minutes straight (according to Steam). It's not quite what I expected, you'll actually find yourself going back to a base of sorts to upgrade your robot and weapon capabilities inbetween relatively short levels. I don't like the slow movement out of combat but in combat with the different weapons and enemy types it makes for a unique deliberate pacing, very different to just a "standard FPS but in VR" (so I guess some might be disappointed it isn't such but to me it's pretty cool all the same). Combat is all about managing target priorities and switching between your long and short range weapons accordingly to dispatch them quickly and efficiently. It's pretty basic I guess (so far) but it works well.

Sadly performance isn't great and there are no options outside supersampling and AA. You'll want AA set to at least 2x even if you don't increase anything else to make most of the text readable (on og Rift or similarly low resolution sets) and in the intro I found subtitles unreadable due to the light colors over the bright skyline background. The voice acting brings it down a bit, it takes a major turn for the worse after the intro where you'll be guided by a robotic voice rather than a human and it sounds like a plain text to speech. I can see hints of a decent enough story and I imagine there will be a GladOS or Shodan plot twist at some point but it doesn't really work out so far, maybe if the writing and voice acting was on par with actual GladOS it would (or just seem like a tired copy, I dunno).

Overall it's fun and promising even if I can see it getting repetitive as you switch between short-ish all action missions rather than go on a continuous adventure. Especially if it's also full of padding rather than present new developments, from systems/weapons/upgrades to the plot, at a good pace but there's no evidence of that yet and there were "bonus" missions to choose which I suppose you can ignore on the first run to keep it flowing better if it's an issue.
 
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Alexios

Cores, shaders and BIOS oh my!
Death Lap for Rift/Quest also released out of nowhere. Kinda scared it's shite honestly, no drum up to release and the only other official video is a teaser?


Oh well, plenty of tubers playing to check it out if you want. Hope it's good fun. It has good reviews on the Oculus store so far (most on the Quest version).

This thing also released there. Hmm.


Their last game was on Gear VR/Oculus Go and seems to have a good rep so it could be good:

Edit: I checked some footage of Death Lap and it doesn't look great to me, it seems super imbalanced in that it's way too easy to kill/die and force an unremarkable respawn than be more about continuous racing as in kart racers (no deaths, just stealing a win) or even wipeout (where if you lose all your energy it's game over for you so it's still mostly about affecting the position than killing outright if one manages their energy levels decently).

It didn't look very fun but maybe that works out in the twisted metal style arenas over the race tracks. Respawning is never a fun way to do things even in arenas imo, I liked the lives system in Mario Kart 64's battle mode where each shot took one balloon of three away before taking the player wholly out (iirc?).

They also have a really cheap way to show many of the weapons as just pointing with a laser on your wrist rather than have something physical in hand (some do). It Just looked off the way he was pulling the controller trigger and that was reflected on thin-air in game yet having the effect of the power up or weapon or whatever from the vehicle. Clashing art style too, all post apoc but cartoony effects and power up boxes, even some rainbow road style track sections.

Well judging a video game from just a short video isn't the way to go, I'm just saying, it all could have looked a lot better.
 
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VFXVeteran

Banned
Hey guys!

No matter how pretty a lot of games look this generation, the experience just can't touch the VR space. Having said that, which VR game is your favorite so far? Mine: Vader Immortal!! LOVE IT!
 

Alexios

Cores, shaders and BIOS oh my!
I don't have a favorite, too many vastly different experiences. Some of the games I recommend are in this post but my list always seems to change, new stuff are added or I forget good stuff I should have mentioned etc., lol. I'd probably add Boiling Steel soon (and I just edited Journey of the Gods in cos it's another I forgot, lol).
 
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Alexios

Cores, shaders and BIOS oh my!
More rough but promising Lonn stuff.


I like the tapping the back of your hand to switch between color coded tech modes, people should steal it.
 
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Alexios

Cores, shaders and BIOS oh my!





Also, no idea what this is, the only other Twin Peaks VR thing I can find is some old fan project that seems to have disappeared off the earth (The Archivist).


 
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pr0cs

Member
which VR game is your favorite
Too many to pick just one, at this point it's a platform so it's possible to pick genres within that platform I think.
  • Personally I've enjoyed Arizona Sunshine a lot, it was the first vr game I finished. Perhaps a little short but some really cool moments, especially in the mine
  • Superhot is a must play, it really is a much better game in VR than the pancake version
  • Budget cuts had some really cool parts, especially for those of us who work in cubicles all day, the vr movement and exploration in it was really fun, even more fun to watch people playing it
  • So far no man's sky is excellent, it's experience marred by pretty crazy hardware requirements to run smoothly, survival games are a lot more fun in VR
  • Beat saber and Job simulator are must have casual titles great at showing people who never tried vr what it's all about, no one I have shown vr has said they didn't love it after just letting them try these
I will probably pick up some of the bigger vr titles (asgard etc) during Xmas so I can't comment on them yet
 

Alexios

Cores, shaders and BIOS oh my!
Also, no idea what this is, the only other Twin Peaks VR thing I can find is some old fan project that seems to have disappeared off the earth (The Archivist).



Curious.

 
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Alexios

Cores, shaders and BIOS oh my!
I dunno why this is the only website I've been able to find this on as it seems like pretty big news (if it works). Maybe it's because Vive Focus hasn't really been aimed at the home user (at least in the West, maybe it's different in China) and much like Cosmos appears to be an overpriced and even lesser Rift S, it appears to be a similar take on the Quest. Still, a feature like this could tilt the scales (though Carmack has said they wish to make PC VR on Quest wireless if possible). At the very least, if it works well, it shows the viability of such a feature for existing/future (not only stand alone) VR sets which would be pretty exciting in and of itself.


Also.
 
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Alexios

Cores, shaders and BIOS oh my!



Cool location VR shit.


Some of these are starting to look really well made, not so compromised because of low budget development or because they need to provide x amount of entertainment per ticket leading to lackluster gameplay compared to home VR titles despite the extra body tracking capabilities.

This is neat, not for entertainment, but cool in that it actually utilizes home grade VR kits/PC rather than some specially manufactured corporate only solution.
Airbus’ VR flight training solution was designed by Captain Shane Carroll, an A320-family pilot and instructor, with his team of professional software developers from the consumer entertainment industry. It will provide portable training with a ‘study & practice tool’ for pilots to train at their home base…or remotely, and is capable of complementing the full flight simulator sessions that are conducted in flight training centres. Imagine training whenever and wherever you want!
 
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Alexios

Cores, shaders and BIOS oh my!
This is getting in early access soon, I hadn't seen it but it looks pretty promising, I just spotted their latest progress update.
And yes it is a free locomotion FPS (it's kinda hard to tell from that rad looking trailer - seriously, go to the Steam page to watch it). The developer is also all about optimization and performance given that progress update which is always good to see, it says even the first maps they won't release initially could mostly maintain 90fps with the recommended specs (which aren't insane like other recent VR games with a GTX1080 and i7 or whatever, just a modest i5/Ryzen CPU and 1060/480 GPU) but that newer maps can do even better with more shit going on due to improved methods (which they'll be applying to the old stuff to release those too).
 
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Ultradsa

Member
I jumped into PC VR by picking up an Odyssey Plus that was on sale. I currently have a RX 580 and am considering getting a RX 5700 XT to up the frames and super sampling, is that going to be good for 90FPS on bigger games? Another question is the index a major image quality upgrade from my set? I know the index is better in tracking, comfort, sound ect.

I should also note that my only VR experience besides the Odyssey is PSVR and 90's crap lol!
 

Alexios

Cores, shaders and BIOS oh my!
I don't think Index will be a night and day difference from Samsung's sets for image quality (if you're not a snob on that front, though it should be visibly sharper yet with lighter black levels so if the blur due to the anti-sde or whatever filters does annoy you, you will notice it) but for everything else definitely.

CPU seems pretty important for VR, my old i7 3770K (and matching DDR3 1600 which probably also matters) seems to struggle in the fancier games like Stormland and Asgard's Wrath despite being paired to a GTX1080. But of course a 5700XT will do a lot better than a 480.

 
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Alexios

Cores, shaders and BIOS oh my!
Trailer finally up on YouTube for the lazy :p


And Karnage Chronicles got a couple nice updates recently.
 
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Dacon

Banned
It is my dream to some day have money for the Index and one of the VR treadmills for Half Life Alyx.
 

Thaedolus

Member
i7 7700k is recommended for Boneworks? That's my CPU. I guess it's going on 3 years now but considering how long I was rocking my 2600k woooooboy.....
 
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