the bussiness model good for consumer..they need to pay less to play game..but for developers is different..they need lot of money to make game
for smaller devs might be ok..but for triple A game it would be different...game nowdays cost very high with years of development period..they surely want recover back their initial budget
After all its up for money resource to determine the scale and quality of the game..to do all this need technology,manpower and time which is fall to money resources
there concern that devs might end up get low pay another concern of developers need to put microtransaction to cover the cost and there concern it might affected game quality infuture due to lower budget...thats developers site
on consumer site there concern of you dont own the game, what happened when service shutdown blahblahblah..
talk about netflix, thats probably why ms goes acquire studio..not just because to compete with sony but also for their first party content, like how netflix does where they no need to depend on third party content, incase those company decided to pull out their game. But i heard company like netflix spend tons of money to make quality content though..not sure how it would cope up the budget...for film and music, they still had different platform like cinema and concert. I am not suprise if they increase the price or do whatever need to makesure money keep flowing in future. Basically, enjoy what we have today while it still 'cheap'.
but i believe this model wont replace what we use todays...this just add additional option to the existing model and this things still new...here lot of things need to be ironed out.
Excellent post.
The way I have always viewed this in respect to publishers is kind of the same I've viewed Netflix, Hulu, Prime, etc. There aren't really many "big" movies that launch day one on these services unless they are direct from the service provider themselves. I could be wrong, but I don't remember any. Maybe that will change with Disney+, we might see Star Wars or Marvel movies or their animated/Pixar movies launching into the service the same day they are available to purchase on disc, but I don't remember this happening ever on Netflix/Hulu, etc. I could be wrong. What you instead see is day one launches of smaller, lesser known movies. Some that don't even see wide physical release at all. And then eventually, when the big studios think their big movies have gotten their run of DVD/BR sales and digital rentals, they'll license these movies out to streaming services. In this scenario it doesn't seem like anyone loses. Subscribers to the services get original exclusive content, some trash, some amazing. They get content day one that might be lesser known but still very good. They get access to hugely popular content down the line.
This is exactly how GamePass has worked. You get day one access to Microsoft's own games. You get day one access to other titles that are lesser known. We just got Yakuza 0 and Two Point Hospital. You eventually get bigger third party titles well after release. Kingdom Hearts 3 just got on the service too. I don't think this hurts Square because the game has already had a long retail run. If MS offers them a bag of cash and they run the numbers and figure the cash is close to or even exceeds what they figure they'll make going forward off the game at retail on Xbone, why is that a bad thing? Seems a win win. MS gets content, consumers get content, Square gets guaranteed revenue. And sure here's this article with anonymous people supposedly claiming stuff, but we've had real flesh and blood named developers talking about how GamePass has helped their titles see surges in sales and stuff. Kingdom Hearts for example, maybe someone who never would have bought the game plays it on GamePass and now they buy DLC. Maybe they play KH3 and enjoyed it and buy that prequel collection that just came out. Thanks to games like Slay the Spire and Children of Morta, I'll be looking out for and trying the next games from those devs. When, without GamePass, I never would have tried those games.
The only thing I can see big publishers bitch about is that GamePass offers so much stuff that gamers find themselves without time or desire to buy said publishers big titles. To which I say, eat shit. Big publishers need to do a better job making their games valuable as it is. We don't need to be shitting on a very pro-consumer service for the sake of these big publishers. Plus even we as gamers devalue titles enough already on our own. In every GamePass thread you see people talking about how the games are just "indies or old worthless titles". That kind of mentality is exactly why you see some publishers supporting the fuck out of GamePass, they know a bag of Microsoft money is probably better than revenue from dropping their games 50-75% off to sell to gamers who want to wait for value or buy used.