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Forza Motorsport 8 details by Creative Director Chris Esaki

Dory16

Banned
Unnecessary.

Sounds like a fancy way to say "you're car might handle completely differently from race to race and you probably won't understand why".

If this is the kinda shit they are focusing on for FM8 then I am already worried tbh.
It’s a simulation. It has to be reflect real driving situations. Play arcade games if you tho k it’s unnecessary instead of being worried about a simulation setting the realism bar the highest it’s ever been.
 

Inviusx

Member
It’s a simulation. It has to be reflect real driving situations. Play arcade games if you tho k it’s unnecessary instead of being worried about a simulation setting the realism bar the highest it’s ever been.

It's just buzzwords to make their game sound more impressive. The majority of players sit on a couch in chase cam with an Xbox controller.

When the countdown ends and 24 cars are bombing into turn 1, the absolute last thing any of those players are thinking about is how the atmospheric pressure is going to affect their tyres.

In fact if Forza's history is anything to go by, all those players are thinking about is how best to ram the player in front of them to get around that turn easier.
 

GHG

Gold Member
Unnecessary.

Sounds like a fancy way to say "you're car might handle completely differently from race to race and you probably won't understand why".

If this is the kinda shit they are focusing on for FM8 then I am already worried tbh.

If anything the game needs more of a focus on simulation if anything. They get a lot right but it's missing in a few areas to really take it on to the next level. The aero simulation especially needs work.

It's just buzzwords to make their game sound more impressive. The majority of players sit on a couch in chase cam with an Xbox controller.

When the countdown ends and 24 cars are bombing into turn 1, the absolute last thing any of those players are thinking about is how the atmospheric pressure is going to affect their tyres.

In fact if Forza's history is anything to go by, all those players are thinking about is how best to ram the player in front of them to get around that turn easier.

I'm laughing because unfortunately this is true.

The percentage of Forza players who care about stuff like tire pressures is miniscule unfortunately. I honestly think they need to do a better job of educating players about the simulation side of things and why it matters. How they go about doing that now considering the community is what it is I have no idea.
 
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Dory16

Banned
It's just buzzwords to make their game sound more impressive. The majority of players sit on a couch in chase cam with an Xbox controller.

When the countdown ends and 24 cars are bombing into turn 1, the absolute last thing any of those players are thinking about is how the atmospheric pressure is going to affect their tyres.

In fact if Forza's history is anything to go by, all those players are thinking about is how best to ram the player in front of them to get around that turn easier.
Well, speak for yourself. What you’re advocating for is for Turn 10 to make yet another arcade raving game because in your opinion that’s all what gamers think about. You don’t know that. May be Forza is the top rated driving game precisely because it provides more than other racers.
 

Inviusx

Member
Well, speak for yourself. What you’re advocating for is for Turn 10 to make yet another arcade raving game because in your opinion that’s all what gamers think about. You don’t know that. May be Forza is the top rated driving game precisely because it provides more than other racers.

What I'm saying is that you can make a racing simulation without needing to go deep on how atmospheric pressure affects your car. To an average consumer it sounds like it will be some sort of top tier real life simulation of what it's like to race in real life when in reality it's a bunch of dudes slamming VW campervans into Warthogs and punting every living soul within 5 car lengths into the shadow realm.

They need to focus on how to improve the overall racing experience, not how a degree of temperature difference will make my grip .05% less effective.
 
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urmie

Member
What I'm saying is that you can make a racing simulation without needing to go deep on how atmospheric pressure affects your car. To an average consumer it sounds like it will be some sort of top tier real life simulation of what it's like to race in real life when in reality it's a bunch of dudes slamming VW campervans into Warthogs and punting every living soul within 5 car lengths into the shadow realm.

They need to focus on how to improve the overall racing experience, not how a degree of temperature difference will make my grip .05% less effective.

What if that means real-time weather and time of day? I'd like that, so would many others. Bring it on.
 

South

Banned
Maybe I’m the only one but I’d like to see more original circuits.
They are more entertaining (and visually more appealing) and creative.
I miss the Japanese ones.

I miss Sega circuits from VirtuaRacing or Daytona etc...those tracks without real world limitations are such better gaming expereinces.
 
What I'm saying is that you can make a racing simulation without needing to go deep on how atmospheric pressure affects your car. To an average consumer it sounds like it will be some sort of top tier real life simulation of what it's like to race in real life when in reality it's a bunch of dudes slamming VW campervans into Warthogs and punting every living soul within 5 car lengths into the shadow realm.

They need to focus on how to improve the overall racing experience, not how a degree of temperature difference will make my grip .05% less effective.

Giving players options to enable assists was a double-edged sword for the series. On one hand more people can play and remain somewhat competitive, on the other hand I just got sent into the upper atmosphere at the end of the back straight at Le Mans. Turn10 did start work on race regulations at the tail end of Forza 7's updates which was a good start to working towards making the game less of a clusterfuck on turn 1. They focused on things like track cutting penalties, ramming and various other regulations. They were going to continue updating Forza 7 and improve the new system, but in the end shifted focus to the next game.

There's no reason with the added time T10 shouldn't be able to tackle both the simulation aspects of the game and the gameplay elements that compliment technology driving the game. We'll see though. I suspect the game will be a launch title and will be whether it's finished and polished or not and suffer the same fate as Forza Motorsport 5.

why buy Forza 8 in 2020 when we will get Forza 9 in 2021 which wilk be a lot better

That's awful logic. why buy anything at all if something better might come out?

Each Forza Motorsport title has historically been a biennial title. That changed last year since Forza 8 would have come out last October on the previous schedule.
 
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Unnecessary.

Sounds like a fancy way to say "you're car might handle completely differently from race to race and you probably won't understand why".

If this is the kinda shit they are focusing on for FM8 then I am already worried tbh.

Yet you have people slagging on the Forza series for supposedly not being realistic enough and touting Gran Turismo as an example of realism to shoot for. Folks (especially the fanboys) can't have it both ways.

Forza is going to serve the more hardcore community and their masters, not the casual folks that won't understand why this is a big deal. I mean, FFS, I'm pretty much a casual fan, and I understand what the hell they're doing and why.
 

phil_t98

#SonyToo
Please let this still be a couple years away. Please don't force this to match the Scarlett launch and fix all the odds and ends before launch instead of a year after launch this time.
This has been 3 years in the making. Everything should be fixed and tweaked
 

Dr. Claus

Vincit qui se vincit
why buy Forza 8 in 2020 when we will get Forza 9 in 2021 which wilk be a lot better

Forza 5, 6, and 7 were all inferior to the 360 entries. So I doubt that. MS needs to show that they actually care about the franchise's core release after the shit show that was the last gen. The only saving grace of the Forza Franchise was the Horizon spinoff series which has seen remarkable improvements with every release. Forza has been my go-to racer since its first release. Disappointing to see where it has ended up.
 

Turk1993

GAFs #1 source for car graphic comparisons
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It's no where near the polygon count of the in game car in FM7. The engine bay and interior are nowhere at that level.
I meant the Forzavista models not the actual in game model, and the interior model in my screens actualy use tesselation because they showed different types of autovista (Forza Motorsport 4 type, Forza Motorsport 4 type with ray tracing and the one with everything turned on with full poly car model with tesselation and shaders that where not possible at the time. you can see it on the models missing or not featured parts. But for the engine i think you are right, it is a more detailed version. I think they already have those type of models but reduce some detail so they can put it in the game without crashing the xbox lol.
49619200262_672bf6c639_o.png

49618930366_97bc805793_o.png


And here you see the actual model used in game right now with ray tracing
Forza-4-002.png
 

Senua

Gold Member
I meant the Forzavista models not the actual in game model, and the interior model in my screens actualy use tesselation because they showed different types of autovista (Forza Motorsport 4 type, Forza Motorsport 4 type with ray tracing and the one with everything turned on with full poly car model with tesselation and shaders that where not possible at the time. you can see it on the models missing or not featured parts. But for the engine i think you are right, it is a more detailed version. I think they already have those type of models but reduce some detail so they can put it in the game without crashing the xbox lol.

49618930366_97bc805793_o.png


And here you see the actual model used in game right now with ray tracing
Forza-4-002.png
The redline changed in between models too
 

JLB

Banned
Forza 5, 6, and 7 were all inferior to the 360 entries. So I doubt that. MS needs to show that they actually care about the franchise's core release after the shit show that was the last gen. The only saving grace of the Forza Franchise was the Horizon spinoff series which has seen remarkable improvements with every release. Forza has been my go-to racer since its first release. Disappointing to see where it has ended up.

what? Forza 7 inferior to 360 entries? How? Have you played them?
 

Dr. Claus

Vincit qui se vincit
what? Forza 7 inferior to 360 entries? How? Have you played them?

No. I didn't play them, I just make shit up and pull it out of my ass. /s

Good lord, mate. Do you always immediately assume people are lying when they don't have an opinion that aligns with yours?
 
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Bumblebeetuna

Gold Member
No. I didn't play them, I just make shit up and pull it out of my ass. /s

Good lord, mate. Do you always immediately assume people are lying when they don't have an opinion that aligns with yours?

Forgive him, he posts on GAF. Where Forza experts routinely post how disappointing and non-sim the games are based on a demo or three minutes with a demo at a trade show.
 
I really hope that FM8 is not another FM5 situation (new generation = less features, cars, tracks). If that's the case, I will be skipping.
 
I really hope that FM8 is not another FM5 situation (new generation = less features, cars, tracks). If that's the case, I will be skipping.

This will definitely not be an issue. This generation Turn 10 laser scanned tracks, obtained high resolution imagery of tracks, and produced very detailed car models (Forza vista). This is one reason Forza 7 is so amazing on Xbox one x (graphically speaking) compared to Xbox one without much effort. The higher LOD models, textures, etc. are there. These assets are ready to go for next gen.
 
This will definitely not be an issue. This generation Turn 10 laser scanned tracks, obtained high resolution imagery of tracks, and produced very detailed car models (Forza vista). This is one reason Forza 7 is so amazing on Xbox one x (graphically speaking) compared to Xbox one without much effort. The higher LOD models, textures, etc. are there. These assets are ready to go for next gen.

Good to know. I was happy with the models / track geometry in FM7 on my PC (and on XBOX One X where I played it originally).

The only area where FM is lacking is in lighting department. I feel like this has always been the case. Let's hope they can improve on this aspect and bring some ray tracing goodness to the table.
 
Will it have cardboard trees again?

Also, can the wheels turn in replays?
And the stands full of 6 diferent types of cardboard 2d people repeating the same 6 types of people over and over again? Will they have stil an empty pitstreet with tires swapped by invisible people?? 😉
 
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skneogaf

Member
I was never bothered about the 2d people and flat trees on the original xbox one as that console should never have been released due to being pathetically underpowered. I was unhappy with the pc version of the games though as no excuses there.

Now that we have a console with a good cpu then I'll be making sure things like that are on point before buying.

I think turn 10 concentrate on the amount of cars instead of the quality, just like gran turismo used to.

I always reduce cars on track or do hot lapping which I think the majority do too.
 
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