LostDonkey
Member
Weird because the article says this:
"But up until now at least, the focus has been on the GPU, where Microsoft has delivered 12 teraflops of compute performance via 3328 shaders allocated to 52 compute units (from 56 in total on silicon, four disabled to increase production yield) running at a sustained, locked 1825MHz. Once again, Microsoft stresses the point that frequencies are consistent on all machines, in all environments. There are no boost clocks with Xbox Series X"