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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Mr Moose

Member
Hey guys The PS4 is about 50% more powerful than Xbox One, but in the reality for 3rd games is only 15% up 20% difference....

And

Its only my thought but I think SeX's audio chip doesn't compare/match to Tempest Engine.
Incorrect.
its roughly 42% and the difference between 900p and 1080p is... Guess?
 

Bo_Hazem

Banned
(Sorry, I couldn't help myself)
3Z6Lx7E.png

It's an xbox problem that the system can't comprehend how massive the Kracken is :lollipop_tears_of_joy:
 

martino

Member
There is something wrong in that link.

RDR2 has better performance with Vulkan.
In AMD cards the difference is pretty obvious.
In nVidia cards the difference is more close.

BTW Vulkan is the default API supported by the game.
are you sure frame pacing here is snot omething i would want
 
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ethomaz

Banned
are you sure frame pacing here is snot omething i would want


DX12 runs badly in RDR2.
Every test I did, even lowest setting, runs DX12 at almost half the min. FPS as Vulkan.
I also noticed little graphical glitches with DX12, such as trees "bouncing" and water sometimes getting black flashes.
Not noticed in Vulkan API.”

BTW there a lot of crash reposts with DX12 and RDR2 too.
Vulkan is more stable.

But hey anybody can do the test with the game on PC to see which is better.
 
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semicool

Banned
AMD Will explain themselves soon.
Neither Sony or MS can enter in details about RDNA2 or RT hardware accelerators.
Well, we all agree that we don't have those details yet and they could differ in their setup or be the same. Possibilities are there and also the early descriptions from the respective architects sound different between the 2 in regards to setup. Exciting times ahead regardless for both Sony and Xbox fans.

Also think of GCN architecture. It was GCN 1.1, 1.2, 1.3 etc... So RDNA2 could be similar RDNA 2.1, 2.2 etc... Not saying MS is a higher RDNA 2.x necessarily but that they could be different with Sony being higher semantically. Who knows yet?

I hope they're different because the debates could be fun 😀
 
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Bo_Hazem

Banned
MS is the company that wrote letters to congress using the names of dead people to lobby, and Gates himself has used fake grassroot orgs to push for legislation. Also, FUD & EEE were internal terms coined by MS management. You dont rule the world by playing nice nice.

so if raising expectation followed by disappointment is a viable tactic, i dont see why it wouldn't be used by an ends justifies the means company like MS.

That's why I LOVE Microsoft! :messenger_heart:

Close
 

ethomaz

Banned
Well, we all agree that we don't have those details yet and they could differ in their setup or be the same. Possibilities are there and also the early descriptions from the respective architects sound different between the 2 in regards to setup. Exciting times ahead regardless for both Sony and Xbox fans.

Also think of GCN architecture. It was GCN 1.1, 1.2, 1.3 etc... So RDNA2 could be similar RDNA 2.1, 2.2 etc... Not saying MS is a higher RDNA 2.x necessarily but that they could be different with Sony being higher semantically. Who knows yet?

I hope they're different because the debates could be fun 😀
API/software is the difference.
 

Bo_Hazem

Banned
FYI, Xbox Series X's 12.15 TF (+18% to +20%) backs it's TFLOPS increase with +25% memory bandwidth increase while PS5's 448 GB/s has extra CPU client besides the GPU.

PlayStation 5's 10.28 TFLOPS with -2% lands on 10.074 TF

PC CPU's 128bit DDR4-3800 has 60 GB/s memory bandwidth.


Xbox Series X's memory bandwidth allocation example
GPU: 500 GB/s
CPU: 60 GB/s

PlayStation 5's memory bandwidth allocation example
GPU: 388 GB/s
CPU: 60 GB/s


When CPU's memory bandwidth allocation is factored in, the difference is 28.9%


Xbox Series X's memory bandwidth allocation example 2
GPU: 520 GB/s
CPU: 40 GB/s


PlayStation 5's memory bandwidth allocation example 2
GPU: 408 GB/s
CPU: 40 GB/s

When CPU's memory bandwidth allocation is factored in, the difference is 27.4%

You should put in mind those numbers with SSD's superiority can bloat to 3-4 times higher, meaning that 448GB/s coud bring all data needed in one go, but that 10GB with 500GB/s is bottlenecked.

You can't take one part and leave another, you should look at the bigger picture and how it all pans out. That's why big trucks are slow but transfer big chunk a lot faster than SUV's with less trips.
 

Murder187

Member
Bottom line is that the new xbox is more powerful than ps5 I dont get why people want to fabricate things it's ok they both will be better than what we got now
 
You guys, saying PS5 is weaker than XsX means you totally have it wrong and are a complete imbecile because you simply dont understand the genius of Mark Cerny. He has done something revolutionary here, he has totally made the SSD part of the graphics processing unit in ways no one could foresee. Because of that, the following will happen:

NVIDIA: There new Ampere 7nm GTX 3080 series will have super dooper charged Tensa Cores that will give more bang for the buck, cause the sooper dooper charged 7nm Ampere Tensa Cores are NOT the same as GTX 2080 Tensa Cores. Hence the same number of compute units and Teraflops but ...super dooper charged. It will be an absolute requirement for you to have an NVME SSD drive with 2-5GB/sec bandwidth connected to its new GPU cause the SSD acts as additional VRAM so that you can have bigger open worlds. Adding more compute units and increasing Teraflops is a thing of the past because its no longer an important metric to push hi-fidelity graphics

AMD: Their GTX 2080 killer will no longer require extra compute units and extra flops because the RDNA 2 is super charged. They will also require you to put in a SSD drive into their GTX 2080 killer cause its a new way of eliminating bottlenecks.

Intel: Who the fuck knows what they are doing

Mark Cerny is such a genius, I mean I should have forseen it from the beginning cause the PS4Pro had almost the same RAM with small bump in bandwidth, same everything with slight bump in speeds, parts of vega, no true native 4k, and you can do wonders with it.

Brute force with increase in computational power is now a thing of the past.
 
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Audiophile

Member
Like "could have been done in shaders"(but isn't like it's done in the ps5), "offloaded onto dedicated hardware" and "run in parallel with full performance"(separate, in addition to, unlike ps5),...which he States is why he is saying 25TFs if ran with Ray tracing on.

I quote, and note the differences vs ps5:

"Without hardware acceleration, this work could have been done in the shaders, but would have consumed over 13 TFLOPs alone," says Andrew Goossen. "For the Series X, this work is offloaded onto dedicated hardware and the shader can continue to run in parallel with full performance. In other words, Series X can effectively tap the equivalent of well over 25 TFLOPs of performance while ray tracing."

"Could have been done in shaders"
"Offloaded onto dedicated hardware"
"Shader continue(s) to run in parallel with full performance"

I'm not disagreeing or countering anything he's saying; and I'm certainly not ignoring his statements. I'm just saying I don't think what he's saying is what you think he's saying.

Both systems have hardware accelerated ray tracing and both companies have indicated they're using RDNA2's RT. By definition, hardware accelerated means you're offloading at least some of that function to dedicated hardware.


None of this is inherently unique to XSX, he's just explaining what real time ray tracing is and effectively what both RDNA2 and RTX do. When he says "For the Series X.." he's not lying, he's just framing it to sound unique to the console which is what any good employee would do.


"Could have been done in shaders" - RT can be done in shaders on any gpu, it's just very ineffective, there's nothing special about that. That's why the dedicated hardware is created in the first place.

"Offloaded on to dedicated hardware" - The dedicated hardware is the intersection engine which is the AMD equivalent of an RT Core. The PS5 will have this dedicated hardware too, PS5 will not be doing the BHV component of RT on shaders.

"Shader continue(s) to run in parallel with full performance" - This is technically true and kind of the point of real-time RT, but the caveat is that RT isn't just one thing and the RT cores are simply accelerating the most computationally expensive component of the RT calculation (BVH Creation/Traversal). Some of that "full performance" will still be required to do the additional stages (casting the ray probe, shading the result etc.)

You seem to be under the impression that there are additional RT cores outside of the CUs. The RT cores are additional pieces of hardware placed inside the CU; these are the dedicated pieces of hardware he's talking about that will take that offloaded work and accelerate it.

Trust me, if MS had additional ASICs or solutions for accelerating the rest of the RT function (or providing additional functionality like BVH reordering) it would be a big deal and they'd be shouting it from the rooftops and stating it clearly in a way that wouldn't be misconstrued, DF would be all over it. All MS are doing here is conveying the RDNA 2 solution in layman's terms.

It's really this simple:

In RDNA2 and subsequently the Navi 2X GPU, the PS5 GPU and the XSX GPU: the CU contains both the shader logic and the intersection engine (which based on patents is tightly integrated into the texture unit).

In Turing/RTX GPUs the SM contains the shader logic and an RT Core.

There is no apparent special sauce tacked on in this respect..... the Intersection Engines/RT Cores are the special sauce! They are the dedicated hardware that run in parallel.

Would it be nice to have additional acceleration and is it a possibility? Sure... But nothing anyone official has said on the matter indicates it at this point.
 
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HarryKS

Member
Is the PS5 gonna have its own case of Red Ring of Death/Yellow light of death?

That should be the biggest concern. By far.

Fan noise doesn't really matter when your machine dies because the thermal paste dries up.
 
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You guys, saying PS5 is weaker than XsX means you totally have it wrong and are a complete imbecile because you simply dont understand the genius of Mark Cerny. He has done something revolutionary here, he has totally made the SSD part of the graphics processing unit in ways no one could foresee. Because of that, the following will happen:

NVIDIA: There new Ampere 7nm GTX 3080 series will have super dooper charged Tensa Cores that will give more bang for the buck, cause the sooper dooper charged 7nm Ampere Tensa Cores are NOT the same as GTX 2080 Tensa Cores. Hence the same number of compute units and Teraflops but ...super dooper charged. It will be an absolute requirement for you to have an NVME SSD drive with 2-5GB/sec bandwidth connected to its new GPU cause the SSD acts as additional VRAM so that you can have bigger open worlds. Adding more compute units and increasing Teraflops is a thing of the past because its no longer an important metric to push hi-fidelity graphics

AMD: Their GTX 2080 killer will no longer require extra compute units and extra flops because the RDNA 2 is super charged. They will also require you to put in a SSD drive into their GTX 2080 killer cause its a new way of eliminating bottlenecks.

Intel: Who the fuck knows what they are doing

Mark Cerny is such a genius, I mean I should have forseen it from the beginning cause the PS4Pro had almost the same RAM with small bump in bandwidth, same everything with slight bump in speeds, parts of vega, no true native 4k, and you can do wonders with it.

Brute force with increase in computational power is now a thing of the past.
One thing for sure, 99,99999% of this forum is of course not at half the level of knowledge of a lead architect from Sony or MS.
 
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James Sawyer Ford

Gold Member
I am still a ps guy, but i will call out fud when i see it.

This load time vs resolution thing is absurd. No one in their right mind cares about 5 second load times especially in an age where system resume exists across multiple games and everything is open world with barely load times anyway apart from when you decide to fast travel.

I'm sure the ssd will offer more advantages than load times. I was specifically replying to the guy who bright up 5 second load times.

load times of that magnitude will matter more than the tiny resolution difference which no one will notice

those few extra seconds add up over time
 

HeisenbergFX4

Gold Member
Digital Foundry does great work on some stuff but there are reasons why MS has invited them now twice to get their hands on the consoles first.

Almost every site has some sort of bias its just how well you don't let that get in your way of doing your work.

I am totally biased towards Sony but I do enjoy gaming on Xbox.

But some of the narratives people constantly drive especially on forums and this very thread is just exhausting.
 

Imtjnotu

Member
FroM what I remember Cerny said there is no thermal shift and devs can choose.
So it fits with DF talk.
but if you dont need to use a full cpu speed for say a scene with no heavy physics of animations, you dont have to run the gpu at 3.5. you can run it much lower
and still get the same results in the scene as if you were to run it at 3.5. all the cpu at that point would need to do is keep the frame rate stable at 60fps

all the extra power can then go to the gpu and pump out what ever extra shit it wants.
 

ethomaz

Banned
but if you dont need to use a full cpu speed for say a scene with no heavy physics of animations, you dont have to run the gpu at 3.5. you can run it much lower
and still get the same results in the scene as if you were to run it at 3.5. all the cpu at that point would need to do is keep the frame rate stable at 60fps

all the extra power can then go to the gpu and pump out what ever extra shit it wants.
Yeap devs can really choose the best for each scene/part.

GPU bound games will trend to GPU at max clocks.
CPU bound games will trend to CPU max clocks.

You can even go full clock on both depending of the workload.

It is a smart ideia to keep the power draw controlled.
 
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Bo_Hazem

Banned
I'm sure if you can stream high quality assets on screen quickly with the use of the SSD that will sure help in the graphics department.

Yes, if you dump high quality assets right in front of you with the help of the SSD, then that only contributes to your game looking better.

This is more than just a few seconds of faster loading time. lol

Yes, they will do this but supercharged! See how insane it was to do it in current gen hardware! (18:17)

 
Digital Foundry does great work on some stuff but there are reasons why MS has invited them now twice to get their hands on the consoles first.

Almost every site has some sort of bias its just how well you don't let that get in your way of doing your work.

I am totally biased towards Sony but I do enjoy gaming on Xbox.

But some of the narratives people constantly drive especially on forums and this very thread is just exhausting.

What about the more elegant way PS5 deals with Ray tracing has it was told to you? Can you expand on that a bit more or you don’t have further information?

Thanks
 

Imtjnotu

Member
ive sorta kept my opinion to myself over all of this but after going over some things i am starting to understand what cerny was going for.

i wont be comparing it to the beast that is the xbox Sex. maybe more of the ps4


if everyone here remembers how HZD engine runs it has the slice of pie style FOV. with in that fov is where it streams off textures and objects and it helps that its procedural so alot of the scene isnt saved in ram just waiting to be called when the camera moves. the cpu just places what ever the heck it wants there to paint the scene. the outside of the FOV is also stored in ram with minimal assets just in case of a wuick turn or a panning motion takes place. its a smart way to run an open world which most games have done

during cernys talk he showed a small clip on the screen of this same FOV but with someone in a room walking around. the whole point of that brought me back to the HZD style of streaming in assets but with PS5 youre able to not have to save any of the assets in ram and can instantaneously Pull directly from the SSD with out ever noticing.

so the way i think ps5 games will be made to run, is that most games unlike now where you load in an entire map or an entire room or what ever building youre in, it will only load and stream in what ever is in your FOV on the fly. it can use its 9TF engine to just render the slice of pie in front of you. and not waste any power on loading in the entire screne, map, room, building, forrest, or town.

please feel free to correct me anywhere that i was wrong.
 

Imtjnotu

Member
Yes, they will do this but supercharged! See how insane it was to do it in current gen hardware! (18:17)


THIS IS EXACTLY WHAT I WAS REFERRING TOO!

except now you can do this and use the full gpu for what is exactly in front of you instead of having to worry about the HDD keeping up with the streaming in

Bo_Hazem Bo_Hazem scroll up a few posts please
 
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johnjohn

Member
Bottom line is that the new xbox is more powerful than ps5 I dont get why people want to fabricate things it's ok they both will be better than what we got now
People are still in denial mode. Eventually it'll subside once games are show. The whole point of this thread was people trying to convince themselves that their box was going to be stronger, now that we have the specs people are still trying to convince themselves.
 
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semicool

Banned
Digital Foundry does great work on some stuff but there are reasons why MS has invited them now twice to get their hands on the consoles first.

Almost every site has some sort of bias its just how well you don't let that get in your way of doing your work.

I am totally biased towards Sony but I do enjoy gaming on Xbox.

But some of the narratives people constantly drive especially on forums and this very thread is just exhausting.
Like "insider" info vs leaked info, evidence on Github, I hear ya ;)

We all know how that turned out.
 
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ZywyPL

Banned
Bad news console warriors:

NEXT GEN IS ALREADY OVER BEFORE IT EVEN STARTED - PC ahead of the curve as always:


8TB of (RAW) 15GB/s!!!

With such an SSD you don't even need a dGPU anymore, just a generic Intel HD Graphics will run everything maxed out, the SSD will offload all the rendering, including fully ray traced scenes!
 

3liteDragon

Member
I know I’m gonna get flamed for this, but I don’t care. I wouldn’t count out ReRAM just yet, as well as full backwards compatibility with all four previous gens of PlayStation. That GDC talk focused on features they confirmed way back in 2019 and isn’t even a consumer-focused event. And remember what Jim Ryan said regarding PS5’s unannounced features:

But you know. There are still more unique elements for PlayStation 5 to come that separate it from previous consoles. The ‘bigger differences’ have yet to be announced.

I remember listening to Jason Schreier’s recent podcast and he was talking about how developers were texting him after the GDC stream about how the PlayStation 5 hardware is more superior in ways they “can’t talk about.” In other words, they’ve been NDA’d pretty hard and would be sued into oblivion if they end up spilling the beans.

What Schreier said during the podcast:

Jason: So what I'm hearing from the people who are actually working on these [next-gen consoles] is that the Xbox Series X is not significantly more powerful than the PS5, despite this teraflops number. Teraflops might be a useful measure of comparison in some ways, but ultimately it's a theoretical max speed.

Jason: The stuff I'm hearing from developers is very different from what I'm seeing in Sony's marketing strategy.

Jason: I'm getting texts and DMs from developers being like, this is such a shame, the PS5 is so superior in all these other ways that they're not actually able to message right now, or can't talk about right now. I heard from at least three different people, since the Cerny thing, that the PS5 is actually the superior piece of hardware in a lot of different ways despite what we're seeing in these spec sheets.

Podcast link (Timestamp: 42:09-51:20)

I believe Sony will have mic-drop moments at their blowout reveal and I think ReRAM will be our “8GB GDDR5” moment.
 
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semicool

Banned
I know I’m gonna get flamed for this, but I don’t care. I wouldn’t count out ReRAM just yet, as well as full backwards compatibility with all four previous gens of PlayStation. That GDC talk focused on features they confirmed way back in 2019 and isn’t even a consumer-focused event. And remember what Jim Ryan said regarding PS5’s unannounced features:



I remember listening to Jason Schreier’s recent podcast and he was talking about how developers were texting him after the GDC stream about how the PlayStation 5 hardware is more superior in ways they “can’t talk about.” In other words, they’ve been NDA’d pretty hard and would be sued into oblivion if they end up spilling the beans.

What Schreier said during the podcast:






Podcast link (Timestamp: 42:09-51:20)
It's so much better it's defies specs, details, info and explanation! Sony cannot even explain it, not even their head architect in a lengthy GDC tech presentation, it's so incomprehensible!

I'm gonna vote low confidence on that.

Possibly but very doubtful.
 
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Imtjnotu

Member
Yeap devs can really choose the best for each scene/part.

GPU bound games will trend to GPU at max clocks.
CPU bound games will trend to CPU max clocks.

You can even go full clock on both depending of the workload.

It is a smart ideia to keep the power draw controlled.
exactly. no need to keep the GPU or CPU at one clock full bore anymore for simple scenes
 

HeisenbergFX4

Gold Member
Like "insider" info vs leaked info, evidence on Github, I hear ya ;)

We all know how that turned out.

Yeah I can't speak for others just what I had been hearing and I admit I thought they would be slightly closer.

What about the more elegant way PS5 deals with Ray tracing has it was told to you? Can you expand on that a bit more or you don’t have further information?

Thanks

Yeah I don't want to say much else moving forward just like to sit back and enjoy the ride with everyone else.
 

Bo_Hazem

Banned
ive sorta kept my opinion to myself over all of this but after going over some things i am starting to understand what cerny was going for.

i wont be comparing it to the beast that is the xbox Sex. maybe more of the ps4


if everyone here remembers how HZD engine runs it has the slice of pie style FOV. with in that fov is where it streams off textures and objects and it helps that its procedural so alot of the scene isnt saved in ram just waiting to be called when the camera moves. the cpu just places what ever the heck it wants there to paint the scene. the outside of the FOV is also stored in ram with minimal assets just in case of a wuick turn or a panning motion takes place. its a smart way to run an open world which most games have done

during cernys talk he showed a small clip on the screen of this same FOV but with someone in a room walking around. the whole point of that brought me back to the HZD style of streaming in assets but with PS5 youre able to not have to save any of the assets in ram and can instantaneously Pull directly from the SSD with out ever noticing.

so the way i think ps5 games will be made to run, is that most games unlike now where you load in an entire map or an entire room or what ever building youre in, it will only load and stream in what ever is in your FOV on the fly. it can use its 9TF engine to just render the slice of pie in front of you. and not waste any power on loading in the entire screne, map, room, building, forrest, or town.

please feel free to correct me anywhere that i was wrong.

I'm still at page 1548, but what a coincidence! I've talked about it previously but as the pages move fast some might not see it.

Put in mind that is standard for all games made in PS5. Meaning, the developer throws the whole map there, and then PS5 intelligent API picks up what you need as you look/need. That's why Cerny praises how fast to build games for PS5, even if the games aren't built around PS5 SSD, it'll work just as intended and save a big room in CPU/GPU/RAM yet some try to be blind and move past all of it and repeat the nonsense.
 
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Bo_Hazem

Banned
Yeah I can't speak for others just what I had been hearing and I admit I thought they would be slightly closer.



Yeah I don't want to say much else moving forward just like to sit back and enjoy the ride with everyone else.

Man, the sane people here really love you, OsirisBlack OsirisBlack , BGs BGs and the rest. I really believe you guys are 100% genuine. I also think that because the final results will show similar outcomes that's where similarity is. PS5 SSD and Kracken chip are MASSIVE game changer. It's like hybrid engines in cars compared to conventional cars.
 
Bad news console warriors:

NEXT GEN IS ALREADY OVER BEFORE IT EVEN STARTED - PC ahead of the curve as always:


8TB of (RAW) 15GB/s!!!

With such an SSD you don't even need a dGPU anymore, just a generic Intel HD Graphics will run everything maxed out, the SSD will offload all the rendering, including fully ray traced scenes!
Yeah devs will really use deeply this monster to make happy the 0,1% of PC gamers who will have it and that maybe pirate their games.
 
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James Sawyer Ford

Gold Member
ive sorta kept my opinion to myself over all of this but after going over some things i am starting to understand what cerny was going for.

i wont be comparing it to the beast that is the xbox Sex. maybe more of the ps4


if everyone here remembers how HZD engine runs it has the slice of pie style FOV. with in that fov is where it streams off textures and objects and it helps that its procedural so alot of the scene isnt saved in ram just waiting to be called when the camera moves. the cpu just places what ever the heck it wants there to paint the scene. the outside of the FOV is also stored in ram with minimal assets just in case of a wuick turn or a panning motion takes place. its a smart way to run an open world which most games have done

during cernys talk he showed a small clip on the screen of this same FOV but with someone in a room walking around. the whole point of that brought me back to the HZD style of streaming in assets but with PS5 youre able to not have to save any of the assets in ram and can instantaneously Pull directly from the SSD with out ever noticing.

so the way i think ps5 games will be made to run, is that most games unlike now where you load in an entire map or an entire room or what ever building youre in, it will only load and stream in what ever is in your FOV on the fly. it can use its 9TF engine to just render the slice of pie in front of you. and not waste any power on loading in the entire screne, map, room, building, forrest, or town.

please feel free to correct me anywhere that i was wrong.

great post

what this will result in is less “samey” environments

right now, look at any game out there and environments all look the same for distinct areas based on how these systems need to load data

now, you can have very unique towns with very elaborate and diverse indoor/outdoor environments

furthermore, you should see a very sophisticated LOD system with insane levels of detail for items close to the camera

so while the resolution may be lower than XSX, the detail that you actually see on screen may be of higher quality and diversity than XSX, with less LOD pop in. This is true for multiplat games

in the end, Cerny will be vindicated and the TF trolls will be looking foolish
 
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Bo_Hazem

Banned
Still, PS5 has officially hardware acceleration RT, which is exactly how Andrew Goossen name the SeX solution too. So hardware acceleration is not about dedicated hardware in parallel with the standard one?
But in this sense, how is the ""25 TF" even a thing on SeX and not on PS5 if Goossen directly link it to hardware acceleration which PS5 officially has?
Also, without hardware acceleration, that level of RT would require 13 TF, his own words. So, how is PS5 even capable in the slightest of RT if it stops at 10 TF? Why even include it?
This probably are incredibly naive questions, I know.

Don't fall into that trap, each CU has a dedicated RT core, that's why they're massive even being 7nm compared to older GCN ones on PS4.
 
Don't fall into that trap, each CU has a dedicated RT core, that's why they're massive even being 7nm compared to older GCN ones on PS4.
Ok, so is not a completely separate hardware like SeX, or it's the same? Because, again, if without SeX solution and just with raw power you will need 25 TF for current standard, what the fuck PS5 do?
 
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