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Jason Schreier's industry sources: PS5 is superior in ways that Sony has not communicated yet

I don't think Sony hyped anything. They simply said, "hey, we're going to present our GDC content publicly based on our design philosophy and some of the systems capabilities." I don't think it is any different than Microsoft dropping a bomb on a Monday.

Maybe people are just generally excited about PlayStation 5? It can be that simple.

They knew gamers were thirsty for PS5 news, so they advertised the conference on Twitter, a popular social media platform. That's called building up hype, there's no other way to spin it.

Cerny's presentation touched as lightly on any negatives regarding their approach as possible, and focused on positive aspects of it. Smart, but can be seen as hyping it up. The gamers who aren't developers or techheads (who comprised the vast majority watching the stream) basically went into viewing it as hype because they had already been at least partially aware of next-gen news and rumors by that point. So in a sense the presentation - for them - played off of hype that Sony somewhat helped feed by advertising the event to them on Twitter.

I never said people aren't genuinely excited about PS5. Hell, I'm genuinely excited for PS5 and interested in seeing how its advantages will be flexed. But I am noticing a lopsided trend among a lot of gaming press post-Wednesday that are attempting to paint its advantages in SSD memory controller speed as significantly closing the gap on differentials in TF, GPU complexity/size, or other areas XSX seems to have the notable advantage in on paper (and very likely in practice too, same with PS5's SSD).

It gets almost comical when these people are positioning the SSDs in either system as "game changers" that will revolutionize the way games are made, because anyone who understands the inherent limitations of NAND technology and how flash memory controllers work, even as a memory-mapped v-cache, knows that there's embellishment going on there. Meanwhile none of these same types are discussing the extra GPGPU throughput the XSX has, or seem to even understand how GPGPU works and can work, despite many PS4 exclusively leveraging it this very past generation.

Out of the two, GPGPU is easily the more significant of the two "game changer" design-enabling technologies (well, more like methodology for GPGPU, but it's strengthened by technologies such as unified memory pools, something both system have) for next-gen, but if and how 3rd-parties can easily utilize it is another matter. Meanwhile, Sony's seemingly made their SSD setup as transparent and automatic to developers as possible and it's relatively "newer" in the console space than GPGPU, so those are probably two factors adding to its mystique.

That all said, the way some of these gaming outlets are framing the two systems is "well, this one is sleek, optimized and punches above its weight (PS5)", and "this one's brute-forcing its way to an advantage, kinda neanderthalish (XSX)", which is very inaccurate on both system's accounts. There's arguably at least as much optimization and customization into XSX as there is PS5, but Sony made it a point to message theirs directly to gamers and their areas of notable advantages offer more "free" performance gains (as in, requires very little actual effort or optimization by developers) to take advantage of.

Still though it should be the responsibility of gaming outlets to try framing the systems more correctly as to their true strengths and unique advantages, and I'd say this forum's done a better job at it than the majority of gaming outlets out there TBQH. Hopefully over time the outlets will even out their focus on system advantages and technologies, though that is partly up to Sony and MS to set the tone for such. And quite frankly, I think outlets are just refreshed to talk about next-gen in a way besides simply TFs, which I agree was getting tiresome because TFs never tell the full picture of system performance.

Really quick, to address the GDC post some are putting up, you do have to ask yourself what third-party developer without an exclusive dev/pub deal for a title on a given system, would even speak about either next-gen system in a way so as to show public preference for one over the other when neither has actually launched. Someone else brought this up in the thread and they're 100% correct on the matter. Never mind when it is a 1st-party developer doing so; everyone will know where their priorities are and that's completely fair of them.

But a 3rd party doing such, if they have no strong preferred branding deal or dev partnership with Sony or MS? It's almost like a kiss of death by them and could have repercussions in support by the competing platform holder as a result. No smart studio is going to risk being that brazen even to someone like Jason Schreir unless they have something going on with one platform holder in particular, which probably rules out any of the big AAA 3rd-party devs or publishers.
 
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TBiddy

Member
What old account? If you are trying to accuse me of being an alt account, you are barking up the wrong tree lol.

giphy.gif
 

sdrawkcab

Banned
You mean to tell me, the PS5 has all this secret source, but Mark Cerny decided to spend 30 mins talking about 3D sound and their SSD speeds instead.

And we should believe this, because you heard from a guy, who works for a guy?

Cool story bro.
 
yea ok. please stop trying to cover so hard for Sony. Everyone sounds like misterxmedia.

IF this was true, Cerny would have mentioned then. this is beyond rediculous. Cerny went through every single aspect of the hardware so the only thing even left to discuss is software.
 
The dude has had numerous breaking stories and scoops

Now whether or not what hes saying is true time will tell, but hes not the only one saying this kind of crap in the background... There is alot of praise for BOTH machines

Relax Playstation fanboys, there's likely a good deal that we have not heard yet, so chances are there's far more to this system than we already know...🙄

Relax Xbox fanboys, your system is still the strongest when it comes to strength in the GPU CPU you will have the best possible performance so celebrate yea 🙄

I mostly agree with your post, and I appreciate your viewpoint.

As per the bolded:

I think the skepticism manifests from the appearance of mostly/only first party devs praising either system, while any third party studios that have chimed in so far (CDPR for example) seem pretty focused on XsX

But, regardless, you’re right. there’s a lot more goodness coming from both sides and a lot for everyone to look forward to
 
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lynux3

Member
They knew gamers were thirsty for PS5 news, so they advertised the conference on Twitter, a popular social media platform. That's called building up hype, there's no other way to spin it.

Cerny's presentation touched as lightly on any negatives regarding their approach as possible, and focused on positive aspects of it. Smart, but can be seen as hyping it up. The gamers who aren't developers or techheads (who comprised the vast majority watching the stream) basically went into viewing it as hype because they had already been at least partially aware of next-gen news and rumors by that point. So in a sense the presentation - for them - played off of hype that Sony somewhat helped feed by advertising the event to them on Twitter.

I never said people aren't genuinely excited about PS5. Hell, I'm genuinely excited for PS5 and interested in seeing how its advantages will be flexed. But I am noticing a lopsided trend among a lot of gaming press post-Wednesday that are attempting to paint its advantages in SSD memory controller speed as significantly closing the gap on differentials in TF, GPU complexity/size, or other areas XSX seems to have the notable advantage in on paper (and very likely in practice too, same with PS5's SSD).

It gets almost comical when these people are positioning the SSDs in either system as "game changers" that will revolutionize the way games are made, because anyone who understands the inherent limitations of NAND technology and how flash memory controllers work, even as a memory-mapped v-cache, knows that there's embellishment going on there. Meanwhile none of these same types are discussing the extra GPGPU throughput the XSX has, or seem to even understand how GPGPU even works and can work, despite many PS4 exclusively leveraging it this very past generation.

Out of the two, GPGPU is easily the more significant of the two "game changer" design-enabling technologies for next-gen, but if and how 3rd-parties can easily utilize it is another matter. Meanwhile, Sony's seemingly made their SSD setup as transparent and automatic to developers as possible and it's relatively "newer" in the console space than GPGPU, so those are probably two factors adding to its mystique.

That all said, the way some of these gaming outlets are framing the two systems is "well, this one is sleek, optimized and punches above its weight (PS5)", and "this one's brute-forcing its way to an advantage, kinda neanderthalish (XSX)", which is very inaccurate on both system's accounts. There's arguably at least as much optimization and customization into XSX as there is PS5, but Sony made it a point to message theirs directly to gamers and their areas of notable advantages offer more "free" performance gains (as in, requires very little actual effort or optimization by developers) to take advantage of.

Still though it should be the responsibility of gaming outlets to try framing the systems more correctly as to their true strengths and unique advantages, and I'd say this forum's done a better job at it than the majority of gaming outlets out there TBQH. Hopefully over time the outlets will even out their focus on system advantages and technologies, though that is partly up to Sony and MS to set the tone for such. And quite frankly, I think outlets are just refreshed to talk about next-gen in a way besides simply TFs, which I agree was getting tiresome because TFs never tell the full picture of system performance.

Really quick, to address the GDC post some are putting up, you do have to ask yourself what third-party developer without an exclusive dev/pub deal for a title on a given system, would even speak about either next-gen system in a way so as to show public preference for one over the other when neither has actually launched. Someone else brought this up in the thread and they're 100% correct on the matter. Never mind when it is a 1st-party developer doing so; everyone will know where their priorities are and that's completely fair of them.

But a 3rd party doing such, if they have no strong preferred branding deal or dev partnership with Sony or MS? It's almost like a kiss of death by them and could have repercussions in support by the competing platform holder as a result. No smart studio is going to risk being that brazen even to someone like Jason Schreir unless they have something going on with one platform holder in particular, which probably rules out any of the big AAA 3rd-party devs or publishers.
Don't read too much into anything, especially the hype surrounding either of these consoles. At the end of the day the capabilities of both systems are going to be completely transparent to the end user when the games start showing up. While you're going to hear about so and so game takes advantage of this and that to make that correlation the reality is you should just forget about it and enjoy the content. Put all the drama aside, especially the sources that enable console warring (Sorry Digital Foundry :messenger_blowing_kiss:). Buy the system you want/love/prefer/biased for, buy your games on it and if the other console has something that interests you dive into that ecosystem.

It's exhausting worrying about what is trending more and what isn't based on personal preference or for reasons that differ from one individual to another. All of this bickering about teraflops, SSDs, RAM, etc. is going to go to the shitter when both of these companies start showing the bangers (games). You should focus on that!
 
Don't read too much into anything, especially the hype surrounding either of these consoles. At the end of the day the capabilities of both systems are going to be completely transparent to the end user when the games start showing up. While you're going to hear about so and so game takes advantage of this and that to make that correlation the reality is you should just forget about it and enjoy the content. Put all the drama aside, especially the sources that enable console warring (Sorry Digital Foundry :messenger_blowing_kiss:). Buy the system you want/love/prefer/biased for, buy your games on it and if the other console has something that interests you dive into that ecosystem.

It's exhausting worrying about what is trending more and what isn't based on personal preference or for reasons that differ from one individual to another. All of this bickering about teraflops, SSDs, RAM, etc. is going to go to the shitter when both of these companies start showing the bangers (games). You should focus on that!

Oh I agree with all of that (tho I wouldn't say DF are trying to start console wars xD). But, I'm also looking at the consoles from a technological POV as I've always been very interested in console tech for a long time now. I've spent probably dozens of hours researching and looking at tech analysis on consoles ranging from PS3 and 360, to PS2, GC, Dreamcast, Saturn, PS1, N64, SNES, MegaDrive, 3DO, Jaguar etc.

Since we don't have any actual games for the systems yet that are complete and out there to play, we can just speculate on the possibilities of what their approaches can bring. And when the games do start to come out, we will inevitably see games (mainly 1st-party) that take advantage of those technologies in ways multiplats can't or won't justify. We've seen that happen in every generation prior and it'll play out roughly the same once again.

That's partly why it's fun for me to discuss the systems from technological POV, because it helps frame what ways 1st-party and maybe certain 3rd-party games can potentially take advantage of their abilities. But yes, at the end of the day it's ALWAYS about the games and a game doesn't need to be the most technologically bombastic marvel to be fun ;)
 

lynux3

Member
Yeah sony dont care about marketing....what a load of nonsense.
Sony messed up with this lecture, where Microsoft gave easy bullet points and demonstrations done by youtubers in a entertaining way, sonys just gave use a 100 page hardware document and are like " you figure it out"

Im not saying that the PS5 will not sell well or have amazing visuals on the contrary I think it will do very well and have some the best looking ganes next gen. What I am saying is that cerny is talking in way which creates more questions then answers, and they did that to try and lessen the blow of the reality of a more powerful XsX.
Who said anything about Sony not caring about marketing? If this was a marketing stunt then I'll be damned... it worked wonders. I'll be interested to see what Sony's real marketing team does when they actually reveal the whole thing with consumer focused content.

Look dude, Sony announced their GDC presentation and delivered it as promised. Your highly subjective view on whether Mark Cerny's presentation was messed up is completely irrelevant, and your ignorant view as to how Sony delivers their documentation, lectures or training to studios is laughable.

Here's your problem. You think you're entitled to information that doesn't concern you or shouldn't at least. I understand your ammo box has been pretty empty for awhile, but Cerny doesn't owe you anything and he sure as hell doesn't care about fanboy bickering on NeoGAF.com. If there's an issue with either of these consoles (and there will be) developers will find a way; they are smart, talented and they make the games we cherish.
 
I think Series X has been created from more standard, 'off the shelf' RDNA2 parts whereas PS5 is more customized and exotic RDNA2-based design.

I think because MS went with such a large, 52CU GPU, they've had to save on budget and physical space on the die to add more advanced/custom units like PS5's Geometry Engine, Cache Scrubbers and Tempest Audio.
 
I think Series X has been created from more standard, 'off the shelf' RDNA2 parts whereas PS5 is more customized and exotic RDNA2-based design.

I think because MS went with such a large, 52CU GPU, they've had to save on budget and physical space on the die to add more advanced/custom units like PS5's Geometry Engine, Cache Scrubbers and Tempest Audio.

Series X gpu and cpu are all custom made. System architecture posted om Twitter that they have not shown lot of other features of XSX.

PS5 wont out perform XSX . XSX will always be ahead overall.
 
Remember this line:

"Tflops are defined as the computational capability of the vector ALU. This is just one part of the GPU and there are a lot of other units." It's a single measurement of performance in a specific contest.

It seems PS5's more elegant and custom design is faster in other units of measurement which will transpire sooner than later.
 
Series X gpu and cpu are all custom made. System architecture posted om Twitter that they have not shown lot of other features of XSX.

PS5 wont out perform XSX . XSX will always be ahead overall.

I think PS5 will outperform XsX in performance, yes. More and more devs are saying the same thing. I think the type of people saying it know what they are talking about compared to nameless and frustrated Xbox fanboys!
 
It has a speed advantage on ssd however in terms of real world application this isnt likely to make any difference at all.
sony added the equivalent to like 10+ ryzen cores of custom i/o h/w to remove all bottlenecks that keep ssds from achieving their true potential. So rather than being 3-4x faster than an hdd, and pcie nvme drives in pc being not much faster than sata ssds, the ps5 ssd can be 100x faster than an hdd in practice.

They're talking about it being so fast you can stream the textures from a room you'll see when turning around. This effectively makes it as if the available ram for a scene was 20-24+GB.
If you want to build a powerhouse you get the basics right AND add special hardware on top.
Yes but you also target price. Some of the numbers flying around in gaf put the ps5 at 10B transistor and the series x at 15B transistor. Due to cost per transistor, if those numbers are true the series x apu could cost up to 50% more.
 
PS5 SSD is very close to being like more ram, system memories can now be use much more efficiently.
Lots of custom hardwares to free up bottleneck.
Freedom to developers.

I honestly wouldn't say either system's SSD is "very close" to RAM tbh. They're both NAND-based drives, and NAND stores, reads, writes and modifies data in ways very unlike RAM. Data transmitted over PCIe is packaged differently than data in RAM, and flash memory controllers function very differently than RAM memory controllers.

If these systems were using some type of DRAM-like persistent memory, then I'd say they would be very close to RAM in terms of practical functionality (just much higher latency and lower speed and bandwidth). As-is though, we're going to see some amazing uses for memory-mapped v-cache data streaming (especially in PS5, but it won't be a slouch on XSX either), but seeing it act "very close" to RAM? That's a massive stretch IMHO.

They're talking about it being so fast you can stream the textures from a room you'll see when turning around. This effectively makes it as if the available ram for a scene was 20-24+GB.

It doesn't actually function like RAM, though. NAND is built very differently from volatile memories, it's the main reason many are trying to develop breakthroughs with persistent memories like MRAM (Everspin), ReRAM, FRAM, NRAM etc. They want to replace NAND and NOR flash with those technologies, but they can't for a few years out. Of them, PCM and MRAM have the most real-world development and progress in commercial industries.

Also the 22 GB/s figure Cerny mentioned in the presentation is for "particularly well-compressed" data, and not all types of data can be compressed to that level while still maintaining accuracy in that data. The 20+24 GB scenario you are talking about is not to say the SSDs will act like 24 extra GB of RAM; you can fudge a number sort of like that by taking the sheer amount of memory-mappable NAND and dividing by the speed/bandwidth of the controller I guess, but that's disingenuous. Plus regardless, it won't have the levels of access, latency, or granularity of volatile/RAM technology, either.
 
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This actually isn't a guarantee for next-gen. With things like Scheir's report on Naughty Dog's workplace culture, not to mention all of the talent that MS's been bringing to studios like The Initiative, I can at least see MS's 1st party content (the story-driven, single-player "ish" type) improving a ton next gen and studios like Naughty Dog might take a hit in talent retention if they don't change some aspects of their workplace environment (same goes for Quantic Dream).

Basically, we shouldn't assume the state of 1st-party content between Sony and MS will remain static for next-gen. We need to see actual results from the 1st-party studios before getting an idea on how things will play out on that front IMHO (and TBF, same mostly goes for the technical strengths of each system).

I agree, I'm actually more excited for MS first party output this gen. I only really care about Kojima production games, God of War series, and whatever from software exclusives they'll inevitably get (from Sony). With Xbox I feel I have a better opportunity at playing a wide variety of games I traditionally wouldn't want to spend money on with games pass. Very excited for Halo Infinite
 
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, but seeing it act "very close" to RAM? That's a massive stretch IMHO.
it is not ram, but if it can load data into ram so fast you can load elements of a scene while turning around, you effectively have boosted the amount of data that can effectively be used. It's as if the data was already in local ram. You don't even have to have an entire room in ram as you would in ps4, just part of it.
 
which devs?

Well there was one on Gaf for a start:


PS5 'was ahead in performance'
 
it is not ram, but if it can load data into ram so fast you can load elements of a scene while turning around, you effectively have boosted the amount of data that can effectively be used. It's as if the data was already in local ram. You don't even have to have an entire room in ram as you would in ps4, just part of it.

If that data on the SSD needs modifications smaller than a page, and faster than the speed the memory controller can provide (which will depend on if the data is compressed or not; if it's compressed and it needs to be modified then it has to be decompressed first meaning it still has to go into main memory), then the main GDDR6 memory will still be used.

I'm just trying to state the limitations of the approach that Cerny didn't necessarily focus on in his speech. Regardless, whatever those are, even in the constraints of what remains PS5 should have the routinely better capabilities in that specific element (the SSD) for games. That much should hopefully be acceptable by people regardless which system they prefer.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Jason Schreier should give us the exact dollar amount Sony pays him on a monthly basis to continually spin for them.

Seriously biggest shill ever. This guy is why "games journalism" is a fucking joke.
The man that said Naughty Dog does crunch is a paid shill? 😂
 

sixamp

Member
How can the ps5 be the superior box when not accounting for the spec sheets?

We all know what's in both boxes, we all know the basic speeds,audio,sdds,ram and everything. So unless the actual ps5 case is solar powered and provides Corona virus protection you can't say it's superior in any way.

You can say it's dev tools might be better.

Yes the SSD is faster but you are not going to tell me that the SSD is going to make up for the "alleged short comings in the hardware". World's load faster, no pop in of textures ok great that's awesome. But if somehow the xbx is $50 more than a ps5 then the xbx is the better buy.

does anyone know the life expectancy of these ssds? Will they have read/write TBW like standard dad's?

People have been saying how the ps5 add is similar to ram or can be used in conjunction with the ram. Didn't MS say the same thing about the xbox ssd and ram just half the speed
 
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Also everything people keep saying comes off like XSX doesn’t have it. All this talk about the ssd like xsx is still using a mechanical drive. IT’s like 2013 again with people saying x1 has secret sauce.

The issue is if it's true that sony is 100x faster than an hdd, so fast you can stream large parts of the room you're in in realtime. The series x demos seen show it about 4x faster than an hdd.
If that data on the SSD needs modifications smaller than a page, and faster than the speed the memory controller can provide (which will depend on if the data is compressed or not; if it's compressed and it needs to be modified then it has to be decompressed first meaning it still has to go into main memory), then the main GDDR6 memory will still be used.
yes in a way it isn't like ram, as you can't effectively modify it. But in current games most assets are static and don't need to be modified. IF there's a cabinet behind you or a painting in a room, that usually only needs to be read not modified.
 

GribbleGrunger

Dreams in Digital
I honestly don't care about numbers. Whether the XBOX or the Playstation are 'more powerful' is of no importance to me. What matters to me, and will eventually matter to everyone, is the games. You could argue I'm only saying that because it's largely thought that the XBOX is more powerful than the Playstation and that I've taken this moment to duck out of the conversation. That's why I've taken this opportunity, in a thread about the potential of the Playstation being more powerful to say this. I don't care. I buy a console to play games, not to pixel count or obsess over numbers. It's just not FUN.
 

Sosokrates

Report me if I continue to console war
Who said anything about Sony not caring about marketing? If this was a marketing stunt then I'll be damned... it worked wonders. I'll be interested to see what Sony's real marketing team does when they actually reveal the whole thing with consumer focused content.

Look dude, Sony announced their GDC presentation and delivered it as promised. Your highly subjective view on whether Mark Cerny's presentation was messed up is completely irrelevant, and your ignorant view as to how Sony delivers their documentation, lectures or training to studios is laughable.

Here's your problem. You think you're entitled to information that doesn't concern you or shouldn't at least. I understand your ammo box has been pretty empty for awhile, but Cerny doesn't owe you anything and he sure as hell doesn't care about fanboy bickering on NeoGAF.com. If there's an issue with either of these consoles (and there will be) developers will find a way; they are smart, talented and they make the games we cherish.

Its not just my opinion most journos think sony made a mistake by doing this complicated and boring style of presentation, why would Sony need to tell devs about the hardware details? You know those same devs that would of been working with the hardware for months....

I dont know why your talking that cerny does not care about me lol, he does not even know me lol, so what a stupid thing to say lol.

What sony do care about is good or bad press and so far there marketing strategy has been terrible weather it was intended or not , customers dont care what a companies intention are, they just care about what they offer.

My view on sonys presentation is just as relevant as yours or anyone elses. Why wouldn't it be?
 

HawarMiran

Banned
I honestly don't care about numbers. Whether the XBOX or the Playstation are 'more powerful' is of no importance to me. What matters to me, and will eventually matter to everyone, is the games. You could argue I'm only saying that because it's largely thought that the XBOX is more powerful than the Playstation and that I've taken this moment to duck out of the conversation. That's why I've taken this opportunity, in a thread about the potential of the Playstation being more powerful to say this. I don't care. I buy a console to play games, not to pixel count or obsess over numbers. It's just not FUN.
Agreed pushing native resolution is the most boring thing. Hope Sony pushes visuals and game design and not pixel count. Checkerboarding is good enough. I don't even have a problem with 30 fps but i know Im about to be lynched for saying that 😂
 

Reindeer

Member
I honestly don't care about numbers. Whether the XBOX or the Playstation are 'more powerful' is of no importance to me. What matters to me, and will eventually matter to everyone, is the games. You could argue I'm only saying that because it's largely thought that the XBOX is more powerful than the Playstation and that I've taken this moment to duck out of the conversation. That's why I've taken this opportunity, in a thread about the potential of the Playstation being more powerful to say this. I don't care. I buy a console to play games, not to pixel count or obsess over numbers. It's just not FUN.
Agree, but you also want a console that can perform consistently and not run into the same issues that base Xbox One ran into. Even base PS4 is struggling to keep to steady framerate in some demanding games. Power does matter to a degree, but I don't think next gen consoles will have the bottlenecks that current gen consoles do.
 
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