With that in mind what was once the limit that a dev could use per load screen without data streaming can now be streamed in every second. that's 90MB each frame , a RAW file from a 24MP camera is around 25MB so the level of detail that could be pushed to the screen could be insane.
PS4 HDD could only stream around 2MB per frame in a 60 fps game .
PS4 HDD could only stream around 2MB per frame in a 60 fps game .