cormack12
Gold Member
I've watched the talk about 3/4 times now and I still don't get what he means. The most i can make out is that:
PS4 fans will kick in relative to heat/power consumption;
Complex geometry is easier (less demanding) than simple geometry (e.g. a menu screen in Horizon) to calculate;
So is he saying that, on the menu screen - because it's simple geometry, all the CU's have to kick in (at a locked clock rate) which causes a surge in power/heat and then the fans kick in? This is the video section where he goes over it:
It sounds like the PS5 cooling solution then is built to always cool at the same rate and power. So in the PS5 your cooling solution won't be kicking in and out, instead the CU's will be downclocked to what's required - hence the CU's won't be running hot to display a menu screen.
Is that right? Very much simplified I know.
PS4 fans will kick in relative to heat/power consumption;
Complex geometry is easier (less demanding) than simple geometry (e.g. a menu screen in Horizon) to calculate;
So is he saying that, on the menu screen - because it's simple geometry, all the CU's have to kick in (at a locked clock rate) which causes a surge in power/heat and then the fans kick in? This is the video section where he goes over it:
It sounds like the PS5 cooling solution then is built to always cool at the same rate and power. So in the PS5 your cooling solution won't be kicking in and out, instead the CU's will be downclocked to what's required - hence the CU's won't be running hot to display a menu screen.
Is that right? Very much simplified I know.