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Combination of reusing of assessts and drama. Cloud thinks back to his mother after meeting Elmyra.
Most sequels from square are a result of needing something out while they work on something more important.
FFx-2 because 12 was troubled. FFXIII - 2/3 because XIV was troubled. XIII -2 uses time travel because it allowed them to use as many assessts from XIII as possible. FXV had multimedia because making a 90 min movie makes more than including a playable sequence at the start, and free animes for the ad revenue - all of which to pay for luminous and the long distance between single player mainline FFs. VII's compilation was oddly enough the set of games NOT made out of a necessity.
Nomura did not write this game. He did help come up with OG and that was finalized by Nojima (the writer for this game) and Kitase (the producer of this game).
Square Enix has this really arrogant / fucking stupid habit of having a "No Entry Left Behind" policy when it comes to their games, whether they're trash or not.
FFXIII? Made on a shit engine with terrible issues? Lets make it a trilogy. FFXIII's story was nonsensical? Cool, both of the sequels are time travel plots.
FFX did well on ps2? Let's make a sequel to that too. Then lets make a dumbass book where tidus kicks a blitzball and gets his head blown off. And then lets try to make it canon with FF7 because why the fuck not
FFXIV is a piece of shit game? Let's not just remake it, but lets make the remaking canon. (this actually works though)
FFXV would be a masterpiece of a game if it were just a fully complete game? Fuck that, lets split the narrative up into an Anime, a full-length CG movie, and FOUR pieces of DLC that are cut directly from the game itself.
With FF7R, it seems as though Square's business division simply cannot let go the brilliant idea of making EVERY piece of FF7 material ever created canon, and thus important, and thus able to be repackaged/revisited to turn a profit.
It's literally what they said their business model was all about.
The writing in the ending of this game takes such a massive heelturn that it's immediately obvious the moment Nomura's writing begins.
"The world isn't gonna end today...........but YOU......"
...what?
And then Aerith starts talking like a dreamy Kingdom Hearts sequel teaser and the ending tops it off with some entirely cryptic nonsensical bullshit that is impossible to decipher because he's talking about plot points that literally don't exist (LITERALLY, as in there is no internal established story for this shit, they just wrote something stupid that appears to mean something because it includes the number 7 in it) and we're left with an ending that can mean everything but can also mean nothing
And this hurts my soul to talk about because i'm in Shinra HQ in my Hard Mode playthrough at this moment, and the work put into this game is fucking phenomenal and it blows my mind how close they got to the original PS1 FF feel with this game. It just really hurts to know that it's probably going to be wasted on another FFXIII-caliber word salad story, and never again on a beginning-to-end contained and complete FF narrative like the original FF7 / FF8 / FF9.
The reason the ending of this game drives me crazy isn't even because of what happens....it's because it very clearly suffers from a VERY different style of writing from 98% of the game.
It completely throws away the methodical, deliberate, gameplay-driven storytelling in this game and replaces it with cryptic craziness and confusion, and dialogue that goes beyond Anime and really can only be described as "Nomura".
Most sequels from square are a result of needing something out while they work on something more important.
FFx-2 because 12 was troubled. FFXIII - 2/3 because XIV was troubled. XIII -2 uses time travel because it allowed them to use as many assessts from XIII as possible. FXV had multimedia because making a 90 min movie makes more than including a playable sequence at the start, and free animes for the ad revenue - all of which to pay for luminous and the long distance between single player mainline FFs. VII's compilation was oddly enough the set of games NOT made out of a necessity.
Nomura did not write this game. He did help come up with OG and that was finalized by Nojima (the writer for this game) and Kitase (the producer of this game).
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