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The Last of Us Part II Review Embargo lifts June 12th, 12:01 AM Pacific Standard Time (NO SPOILERS PLS)

Danjin44

The nicest person on this forum
I’m hoping one day, people don’t get offended for every little thing. If they don’t like something then don’t buy it and move on instead of making crusade out of it.

It’s because of people like that I can’t have re-release of games like Rule of Rose and original Drakengard......it’s because this stupid rage culture.

Tell me honestly, are you guys happy with this type of behaviour? Is devs only allowed to make games that approves by your personal view? Fuck developers freedom?

Why people need to be like this?
 

Valentino

Member
Not a lot of them but you will definitely see the usual suspects you see in Sony threads and the alt accounts, neo members coming down. One thing I predict you will see some clown say "why waste $60 when I can just watch it on YouTube" 🤡

I think the game will be another classic. But I also think we'll get some classic comments on here such as:
"ND/Sony paid reviewers!"
"Hmm I don't trust reviews anyway, I'll make a judgment myself"
(but you been slagging the game off for months so clearly mad your judgment already?)
"I'm happy for ND. But it's still a no buy for me"
"Eh still gonna wait till it's in the bargain bin"
"Reviewers are pussies! All up Cuckmans ass!"
"Why can't MY favourite game get this praise and hype all the time! ND is oooooverated!"
(okay they wouldn't say that one)
 

Paracelsus

Member
Some people really need to pull their head out their own ass.
Moviegames was an insult born long before the woke agenda, years before Uncharted 4 and The Last of Us.
In fact, the opposite happened: using wokeness as a deflection from any criticism.
It's obvious to anybody that is not dishonest and actually watched it happen.

Hollywood loves this strategy.
 
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THEAP99

Banned


The emptiness is reminded now that the adventure is over. I saw the closing texts roll by at 16 o'clock today and of course I was thinking of writing my review tomorrow. Friday 09:00 the publishing embargo expires and then it is time for you to read about exactly how good I think it actually was.

 

GymWolf

Member
I think the game will be another classic. But I also think we'll get some classic comments on here such as:
"ND/Sony paid reviewers!"
"Hmm I don't trust reviews anyway, I'll make a judgment myself"
(but you been slagging the game off for months so clearly mad your judgment already?)
"I'm happy for ND. But it's still a no buy for me"
"Eh still gonna wait till it's in the bargain bin"
"Reviewers are pussies! All up Cuckmans ass!"
"Why can't MY favourite game get this praise and hype all the time! ND is oooooverated!"
(okay they wouldn't say that one)
Or you know, people who honestly don't like the game and express their opinion...

I mean games like unchy4, rdr2, gow2018 or botw have more than 90 on mc and if you open a topic here, half of the people don't like these games for a reason or another.

I hope the OT is not gonna trasform in some sony circle jerk where people can't criticize the game without being eaten alive becaude of the fucking metacritic...

I'm hyped for the game as you can see by my post history but i'm not gonna stay silent if there is something that i don't like...
 
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Dr. Claus

Vincit qui se vincit
This dude is a clown. I'm not stanning for Neil but dude got the nerve to call him "Cuckmann" when he looks like a fat ol neckbeard and he's crying over a dog.

So crying over the loss of a loved family member is a bad thing? What are you, a sociopath?

I don't like TheQuartering nor do I like Cuckmann, but you are clearly off your rocker here, mate.
 

Dr. Claus

Vincit qui se vincit
I’m hoping one day, people don’t get offended for every little thing. If they don’t like something then don’t buy it and move on instead of making crusade out of it.

It’s because of people like that I can’t have re-release of games like Rule of Rose and original Drakengard......it’s because this stupid rage culture.

Tell me honestly, are you guys happy with this type of behaviour? Is devs only allowed to make games that approves by your personal view? Fuck developers freedom?

Why people need to be like this?

No one here is telling Druckmann he can't make his games, however that doesn't mean we can't criticize him for his ideological stance and the value of his product. There is a difference, something you should know well by now.
 

Danjin44

The nicest person on this forum
No one here is telling Druckmann he can't make his games, however that doesn't mean we can't criticize him for his ideological stance and the value of his product. There is a difference, something you should know well by now.
No, you are more than free not to like it and even criticize it but when I hear some people wishing to this game to disappear or get banned thats when I take issue with it. Like it or not this what he wants to make he should be free do so.
 
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Dr. Claus

Vincit qui se vincit
No, you are more than free not to like it and even criticize it but when I hear some people wishing to this game to disappear or get banned thats when I take issue with it. Like it or not this what he wants to make he should be free do so.

Who is saying that it should be banned/disappeared? You are acting like this is a widespread issue on GAF.
 

Danjin44

The nicest person on this forum
Who is saying that it should be banned/disappeared? You are acting like this is a widespread issue on GAF.
HAVE YOU SEEN the thread about this game got banned in Middle East? There was bunch of post about wishing this game was also banned here. You also see people in every thread related to TLOU bashing the game and Druckmann, there is big difference between criticizing and just down right just shitting on it.

you seriously can’t tell me in straight face The hate towards TLOU part 2 in this forum is simple “criticism”.
 
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SLB1904

Banned
man this game is making me avoid every online interaction. i hope neogaf is safer but i don't want to risk it
 

hemo memo

Gold Member
With the grim state of the world, I don’t believe the game is gonna beat the first MC score but we’ll see.
 

PanzerAzel

Member
I’m pretty cynical. I’m taking this as sincere as I have no reason to take it otherwise.

This made me tear up.

This man has been shit on hard since April, and I’ve done some of it myself, for what I believe to be justifiable reasons. The humility it takes to put down theJesus
Ok an early review got posted but deleted


I’m sorry, this shit just oozes hyperbole. I’m sure the game will be amazing, but this is being painted as the second coming.
 
I'm so excited for this. My baby sister(22 y/o) is coming over tomorrow and we are gonna do a playthrough. She's never played it and watched me play it a few years back for only a few hours. She's been bugging me for a while to finish it and I've been putting it off. I'm excited to playthrough the first one again. Got the 2nd preordered and ready to go for Friday. I probably haven't been this excited for a release since Witcher 3.

I hope we get a Grounded like Documentary like we did with the first one.
 
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THEAP99

Banned
Ok an early review got posted but deleted


Here is the full review that includes a new screenshot, but nothing spolier-like

It is incredibly difficult to put into words just how close-to-perfect The Last Of Us Part II actually is.
Not just because there are some truly jaw-dropping, hand-over-mouth gasp-inducing moments that are essentially the final nail in the coffin for any arguments against video games being considered an art-form.
Instead, the problem lies with just how much greatness is on display here, that a single review won’t do it justice. But we’ll do our best...

It has been seven years since The Last Of Us was released on the PS3 and promptly invaded most people’s Best Games Of All Times lists, but inside the world of the game itself, the world is still struggling to survive from the devastating contagion that has wiped out the majority of mankind, turning many into a kind of evolved breed of hunting zombie.

We are controlling Ellie, still keeping the secret of being the one known person who is immune to the contagion, as she and father-figure Joel attempt to live a relatively normal life in a gated community. However, following a violent attack, Ellie sets off on a mission of single-minded revenge, forcing her to cross paths with the two factions fighting for control of Seattle: a military-trained group known as the Wolves, and a highly-religious, cult-like organisation nicknamed the Scars.

While the first game found Joel and Ellie traversing across the majority of the ruined states of America, the sequel manages to both narrow the focus down to pretty much one city, but also widen the sense of scale and scope. Ellie has learned some new skills since the first game – She can finally swim! – which add a sense of depth and height to the world, to a sometimes dizzying level. The need for stealth has also been increased, as Ellie doesn’t have the stamina or strength of Joel, so going prone or creating pistol silencers are massively important due to the new threats. Hearing the clicks of the mutated creatures attempting to use echolocation to find you is now as scary as hearing the Scars using whistles to communicate to each other, while the Wolves have trained guard dogs that can follow your scent trail and attack you once they’ve found you.

It all combines to a constant ratcheting of tension, keeping you on the edge of your seat and making sure you’re as quiet and barely-breathing a sound in real life as your character is on screen. The message of the cyclical nature of violence, as well as in a world of monsters you’ll find that man can be the most monstrous of all, is barely a new one. But rarely has it been told so well, with an overarching plot that a high-end HBO plot would kill for. Everyone talks about the beauty of That Giraffe Moment in the first game, but to list off the instantly iconic moments in the sequel would take all day. It is also unarguably a tremendously scary game, as you’re forced into some nightmare scenarios that seem totally inescapable at the time.

Every aspect of The Last Of Us Part II is astonishing, from the eye-wateringly lush visuals, to the tremendously detailed sound design, and the now immediately recognisable music themes that manage to get across both hope and despair simultaneously. The character work and story is on another level, taking some big risks that pay off in ways that most video-games wouldn’t even dare to dream of.


the-last-of-us-part-ii-is-an-anxiety-inducing-masterpiece.png
Approaching the end of its run, the PlayStation 4 has given us not only one of the best games of its generation, but one of the best games of all time. Darker, scarier, deeper, bigger, and better in every way imaginable, The Last Of Us Part II will go down in history as a landmark moment in the medium of video games.
 

Represent.

Represent(ative) of bad opinions
Here is the full review that includes a new screenshot, but nothing spolier-like

It is incredibly difficult to put into words just how close-to-perfect The Last Of Us Part II actually is.
Not just because there are some truly jaw-dropping, hand-over-mouth gasp-inducing moments that are essentially the final nail in the coffin for any arguments against video games being considered an art-form.
Instead, the problem lies with just how much greatness is on display here, that a single review won’t do it justice. But we’ll do our best...

It has been seven years since The Last Of Us was released on the PS3 and promptly invaded most people’s Best Games Of All Times lists, but inside the world of the game itself, the world is still struggling to survive from the devastating contagion that has wiped out the majority of mankind, turning many into a kind of evolved breed of hunting zombie.

We are controlling Ellie, still keeping the secret of being the one known person who is immune to the contagion, as she and father-figure Joel attempt to live a relatively normal life in a gated community. However, following a violent attack, Ellie sets off on a mission of single-minded revenge, forcing her to cross paths with the two factions fighting for control of Seattle: a military-trained group known as the Wolves, and a highly-religious, cult-like organisation nicknamed the Scars.

While the first game found Joel and Ellie traversing across the majority of the ruined states of America, the sequel manages to both narrow the focus down to pretty much one city, but also widen the sense of scale and scope. Ellie has learned some new skills since the first game – She can finally swim! – which add a sense of depth and height to the world, to a sometimes dizzying level. The need for stealth has also been increased, as Ellie doesn’t have the stamina or strength of Joel, so going prone or creating pistol silencers are massively important due to the new threats. Hearing the clicks of the mutated creatures attempting to use echolocation to find you is now as scary as hearing the Scars using whistles to communicate to each other, while the Wolves have trained guard dogs that can follow your scent trail and attack you once they’ve found you.

It all combines to a constant ratcheting of tension, keeping you on the edge of your seat and making sure you’re as quiet and barely-breathing a sound in real life as your character is on screen. The message of the cyclical nature of violence, as well as in a world of monsters you’ll find that man can be the most monstrous of all, is barely a new one. But rarely has it been told so well, with an overarching plot that a high-end HBO plot would kill for. Everyone talks about the beauty of That Giraffe Moment in the first game, but to list off the instantly iconic moments in the sequel would take all day. It is also unarguably a tremendously scary game, as you’re forced into some nightmare scenarios that seem totally inescapable at the time.

Every aspect of The Last Of Us Part II is astonishing, from the eye-wateringly lush visuals, to the tremendously detailed sound design, and the now immediately recognisable music themes that manage to get across both hope and despair simultaneously. The character work and story is on another level, taking some big risks that pay off in ways that most video-games wouldn’t even dare to dream of.


the-last-of-us-part-ii-is-an-anxiety-inducing-masterpiece.png
Approaching the end of its run, the PlayStation 4 has given us not only one of the best games of its generation, but one of the best games of all time. Darker, scarier, deeper, bigger, and better in every way imaginable, The Last Of Us Part II will go down in history as a landmark moment in the medium of video games.
GOD. DAMN.

G O T G.
 

Jbomb19

Member
Here is the full review that includes a new screenshot, but nothing spolier-like

It is incredibly difficult to put into words just how close-to-perfect The Last Of Us Part II actually is.
Not just because there are some truly jaw-dropping, hand-over-mouth gasp-inducing moments that are essentially the final nail in the coffin for any arguments against video games being considered an art-form.
Instead, the problem lies with just how much greatness is on display here, that a single review won’t do it justice. But we’ll do our best...

It has been seven years since The Last Of Us was released on the PS3 and promptly invaded most people’s Best Games Of All Times lists, but inside the world of the game itself, the world is still struggling to survive from the devastating contagion that has wiped out the majority of mankind, turning many into a kind of evolved breed of hunting zombie.

We are controlling Ellie, still keeping the secret of being the one known person who is immune to the contagion, as she and father-figure Joel attempt to live a relatively normal life in a gated community. However, following a violent attack, Ellie sets off on a mission of single-minded revenge, forcing her to cross paths with the two factions fighting for control of Seattle: a military-trained group known as the Wolves, and a highly-religious, cult-like organisation nicknamed the Scars.

While the first game found Joel and Ellie traversing across the majority of the ruined states of America, the sequel manages to both narrow the focus down to pretty much one city, but also widen the sense of scale and scope. Ellie has learned some new skills since the first game – She can finally swim! – which add a sense of depth and height to the world, to a sometimes dizzying level. The need for stealth has also been increased, as Ellie doesn’t have the stamina or strength of Joel, so going prone or creating pistol silencers are massively important due to the new threats. Hearing the clicks of the mutated creatures attempting to use echolocation to find you is now as scary as hearing the Scars using whistles to communicate to each other, while the Wolves have trained guard dogs that can follow your scent trail and attack you once they’ve found you.

It all combines to a constant ratcheting of tension, keeping you on the edge of your seat and making sure you’re as quiet and barely-breathing a sound in real life as your character is on screen. The message of the cyclical nature of violence, as well as in a world of monsters you’ll find that man can be the most monstrous of all, is barely a new one. But rarely has it been told so well, with an overarching plot that a high-end HBO plot would kill for. Everyone talks about the beauty of That Giraffe Moment in the first game, but to list off the instantly iconic moments in the sequel would take all day. It is also unarguably a tremendously scary game, as you’re forced into some nightmare scenarios that seem totally inescapable at the time.

Every aspect of The Last Of Us Part II is astonishing, from the eye-wateringly lush visuals, to the tremendously detailed sound design, and the now immediately recognisable music themes that manage to get across both hope and despair simultaneously. The character work and story is on another level, taking some big risks that pay off in ways that most video-games wouldn’t even dare to dream of.


the-last-of-us-part-ii-is-an-anxiety-inducing-masterpiece.png
Approaching the end of its run, the PlayStation 4 has given us not only one of the best games of its generation, but one of the best games of all time. Darker, scarier, deeper, bigger, and better in every way imaginable, The Last Of Us Part II will go down in history as a landmark moment in the medium of video games.

hi8G2YD.gif
 

DForce

NaughtyDog Defense Force
I wonder if Digital Foundry will have a video up at midnight..

I really don't want to see anymore footage, but it's going to be hard to stay away from watching reviews from IGN, Gamespot etc.
 

Danjin44

The nicest person on this forum
I pray to the soul who will make the review thread.....its going to be a bloodbath.
tumblr_o2ee5vrhLM1rp0vkjo1_500.gif
 

Represent.

Represent(ative) of bad opinions
I made a thread. The Op sucks, but it is a thread.

 

Geki-D

Banned
Quality human being you are.....
I have no mercy for people who dedicate their life's work to making the lives of others a misery. Quartering is an admitted grifter who uses outrage (generally fake) for clicks and doesn't care about the people he throws under the bus in the process so long as it nets him content. If Druckmann posted a Tweet about his own dog dying, chances are The Quartering would make a video about it saying that Druckmann was trying to win sympathy points.

And even here, he isn't just saying on Twitter that his dog died, he's propping up his dog's corpse for more 'quality content' to promote a video he made about it because of course he made a video about it. Everything is content to rake in dem sweet clicks, even a dead dog. In fact he's apparently so torn up about his dog that he couldn't even put his grift on hold for more than a few hours because since that video he's already made FIVE others (and then there's the SIX videos he made on the same day before the video about his dog). Because the guy is a content farm.

I'm sorry to lay down this fact of life on you but if you're a shitty person, you're a shitty person. If you're a shitty person whose dog just died... Well you're still a shitty person, only now your dog just died.

You still remain a shitty person in any case.
 
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PanzerAzel

Member
How do you know it isn't the second coming if you didn't played it yet?
I don’t need to play anything to recognize hyperbole when I see it, and hyperbole wouldn’t cease to exist even had I played it.

Don’t take my statement as an affront to what you are hyped for. I am as well and I understand many are extremely excited for next week; but I do hold concerns when such excitement holds the potential to obfuscate or marginalize critical analysis. The effusive praises this has gotten that I’ve seen, simply in previews, has been a bit over the top.
 
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