Could VRS not free up resources to add more Ray Tracing and help produce a better framerate if needed.
Not really, from my understanding;
ray tracing is bespoke hardware, so GPU load should not really effect it.
it could raise framerates, but only if the game is GPU bound (meaning low framerate due to GPU)
this early in the generation, nothings gonna be GPU bound. and checkerboard/lowering res would give you a far bigger performance return.
Good tale from your ass, but you don’t have any evidence to sustain the claim.
MS says Xbox Series X is capable of loading 100gb instantly. Let’s say that instantly is the 2 seconds the PS5 needs to load the new world in R&C.
Sorry for the girlfriend part, I know that’s too theorical for someone of your intellectual height.
wtf does that even mean???
the SSD has a limit of ~5gbs for compressed data.
and there's only 12gb of ram in the console.
what does that 100gb figure even mean?
also, Xbox could easily do the ratchet warping of worlds, expect that it would take twice as long (4 seconds in the purple instead of 2)
The reason why you go through a portal is because you don't have 2 levels loaded in memory at the same time.
(which is how current methods of warping work, basically faking the effect)
Ratchet would not be possible in current-gen because it's one full level which quickly transitions to the next full level.
If you did that in current gen tech, ratchet would be falling through the purple portal for 30-60 seconds.