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Digital Foundry claims PS5 doesn't exhibit any evidence of VRS(Variable Rate Shading) from PS5 showcase.

Ar¢tos

Member
The medium showed it done already on XSX. In fact the XSX didnt need the one second broken glass load interval screen to do it.
Are you comparing a "wall" in front of the player changing color to a whole "world" changing in 2 secs with many moving objects and effects?
What Medium does can already be done current gen, the transition could be loaded into ram while she walks towards the building, since it is much smaller in scope than what Ratchet is doing.
 
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INC

Member
Racing games etc, sky and sides of road that are blurred, next gen will probably have 120 fps versions from both consoles.



VRS for R&C, which parts of the screens that you have seen would you choose to lower the resolution / checkerboard etc is the simple way of looking at it....mmm, not so easy to apply is it, everywhere you look there is stuff flying around.

Probably be something like 1800p60 temporal to 4K if there is a performance mode. I hope so.


Very true, but games like GoW offered a performance mode, I'd take that over 4k 30fps
 

ManaByte

Member
Are you comparing a "wall" in front of the player changing color to a whole "world" changing in 2 secs with many moving objects and effects?
What Medium does can already be done current gen, the transition could be loaded into ram while she walks towards the building, since it is much smaller in scope than what Ratchet is doing.

The Medium devs say what they're doing can't be done on current gen and their game is next-gen only.
 

geordiemp

Member
Very true, but games like GoW offered a performance mode, I'd take that over 4k 30fps

I think most of them will to be fair, we are not hindered by Jaguar this gen and so every 4K30 game with Ray tracing could do around 1600p60 and use temporal upscaling if they realy wanted to (depends on RT and effects budgets).

At least bluepoint has said there are graphic and performance modes, but its early days we have only seen an initial reveal and nothing deep.
 
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INC

Member
I think most of them will to be fair, we are not hindered by Jaguar this gen and so every 4K30 game with Ray tracing could do around 1600p60 and use temporal upscaling if they realy wanted to (depends on RT and effects budgets).

At least bluepoint has said there are graphic and performance modes, but its early days we have only seen an initial reveal and nothing deep.

It think almost everyone is in agreement that 1080p/1440p 60fps mode needs to be an option for all games at this point

Looking forward to seeing if ms achieve this, because 4k and 60fps is a pipe dream for AAA games, 2080 super still struggles on some games, but 1440p not problem

Options all we ask for, dont lock us down to 30fps and nothing else, all I ask from these next gen consoles
 

Xplainin

Banned
Are you comparing a "wall" in front of the player changing color to a whole "world" changing in 2 secs with many moving objects and effects?
What Medium does can already be done current gen, the transition could be loaded into ram while she walks towards the building, since it is much smaller in scope than what Ratchet is doing.
The whole screen is the wall that changes. Only image that remains the same is character. Same goes for Ratchet.
And the ability to make that change quickly is also heavily RAM bandwidth dependent. The XSX has faster bandwidth by over 100gbs. That means the data will go quicker to the XSX GPU that the PS5 can send it to its GPU.
 

BGs

Industry Professional
Did you actually see the gameplay footage, here:

?

I think you got something wrong. There is no such thing as instantly loading a whole new game, there is still a hidden loading screen, see here:

They are basically just jumping, as you can see here:






For a real level change, we are seeing a very long loading screen, the loading screen starts as soon as the camera zooms hin:



I think this is even possible on current-gen easily. Titanfall 2 has a similar mission.

I wish I could tell you what you might want to hear, but it would be a lie.

Before valuing something, you need to be really aware of what is being loaded there and the speed at which it is loading. I think you are not very clear when it is being done either. I invite you to analyze the video frame by frame.

If you still think I'm wrong, pass me your CV.
 
Firstly, I was in that xbox discord group and it was nothing other than Xbox players on Era. There was also a PS5 discord group.
Alex was a member of both groups.
Why wouldn't he be? DF should be showing their face in the game community. Show me just one post in discord from Alex saying anything biased or unprofessional. I can tell you there was none, and to be honest, I don't think I ever saw him post in it.
DF is in the gun because they were used by MS to reveal the Xbox One X, and also XSX specs.
I can guarantee you something, if Sony went to DF and asked them to do the PS5 reveal, they would have done that as well.
Sony chose to go to wired magazine.
Theres nothing wrong with Sony using wired, and MS using DF.
Alot of PS owners got their nose out of joint when DF went with Github leaks as probably being real PS5 silicone, and they were right. Github was right.
I dont see them in any way play up Xbox and downplay PS.
If you want to talk about a real stooge, we can talk about Jason Schreier.

Jason Schrier a Sony stooge? Funny that he was in a Twitter argument with both Cory Balrog and Druckmann the other night... some shill he is going after Playstations crown jewels like that.


DF Xbox bias goes back years. I suppose we'll be told next Polygon is a neutral site. But it's ok, there are some PS bias sites, certain outlets cater to certain groups.

Can't you read?

He's saying, "in theory they can", but not in practice. Also as far as I know he doesn't have access to PS5 devkits, right? Doesn't he just know people that have?

Yeah read on:

XSX you cannot do that loading of dimensional portals with that instant. There would be an irreparable stoppage that would affect the gaming experience.

So he's saying not at the same speed. This makes perfect sense. If XsX SSD is 50% slower and its IO is 50% slower, why is there this campaign from you guys that it can do everything just the same as PS5 with its SSD? It's illogical.

If PS5's GPU was at least 50% slower than XsX, do you think Sony fans would try to argue it's GPU performance is essentially the same, which is what you are doing with the respective SSDs (well some crazies would but none would take them seriously)?

You keep just repeating the fallacy '1 second load is 2 secs on Series X so there is no real difference' because again, much like with the tflops, you're taking one number (read/write speed) and mistakenly converting that directly into performance, ignoring everything else, and comparing the two. This is madness.
 
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BGs

Industry Professional
Why can't XSX do this? You are purely guessing that the R&C gameplay uses the full potential of the SSD, but you have no figures to back this up. For all we know the XSX is also able to do this with its SSD... 100GB is instantly accessible, how much more do you need?

First you have to know how much data is being loaded in less than 1 second.

And second I would have to talk about things that I can not say.

You are in all your absolute right to believe what makes you the most happy, I do not gain anything about saying one thing or another.
 

Xplainin

Banned
Jason Schrier a Sony stooge? Funny that he was in a Twitter argument with both Cory Balrog and Druckmann the other night... some shill he is going after Playstations crown jewels like that.


DF Xbox bias goes back years. I suppose we'll be told next Polygon is a neutral site. But it's ok, there are some PS bias sites, certain outlets cater to certain groups.



Yeah read on:

XSX you cannot do that loading of dimensional portals with that instant. There would be an irreparable stoppage that would affect the gaming experience.

So he's saying not at the same speed. This makes perfect sense. If XsX SSD is 50% slower and its IO is 50% slower, why is there this campaign from you guys that it can do everything just the same as PS5 with its SSD? It's illogical.

If PS5's GPU was at least 50% slower than XsX, do you think Sony fans would try to argue it's GPU performance is essentially the same, which is what you are doing with the respective SSDs (well some crazies would but none would take them seriously)?

You keep just repeating the fallacy '1 second load is 2 secs on Series X so there is no real difference' because again, much like with the tflops, you're taking one number (read/write speed) and mistakenly converting that into performance and comparing the two. This is madness.
Yeah, he is a stooge. To the fact that Microsoft have blacklisted him for it.
And Druckman is angry about Jason talking about ND using crunch.
 

Thirty7ven

Banned
The whole screen is the wall that changes. Only image that remains the same is character. Same goes for Ratchet.
And the ability to make that change quickly is also heavily RAM bandwidth dependent. The XSX has faster bandwidth by over 100gbs. That means the data will go quicker to the XSX GPU that the PS5 can send it to its GPU.

giphy.gif
 

Xplainin

Banned
First you have to know how much data is being loaded in less than 1 second.

And second I would have to talk about things that I can not say.

You are in all your absolute right to believe what makes you the most happy, I do not gain anything about saying one thing or another.
So how much data did that screen change use?
 

BGs

Industry Professional
Good tale from your ass, but you don’t have any evidence to sustain the claim.

MS says Xbox Series X is capable of loading 100gb instantly. Let’s say that instantly is the 2 seconds the PS5 needs to load the new world in R&C.

Do you think those worlds need more than 100GB? I highly doubt it.




Sorry for the girlfriend part, I know that’s too theorical for someone of your intellectual height.

I refer you to the same as to others.
 

Dnice1

Member
Are you comparing a "wall" in front of the player changing color to a whole "world" changing in 2 secs with many moving objects and effects?
What Medium does can already be done current gen, the transition could be loaded into ram while she walks towards the building, since it is much smaller in scope than what Ratchet is doing.

That "whole world" you're talking about wasn't open world. R&C was switching to linear paths levels and only the start of them at that. It was like you're at the starting line of racing game and it starts cycling through the different track environments. Plus DF said it was slowing down and hitching every time they switched levels.
 

Xplainin

Banned
Have we? I thought everything at the May event was running on a PC.



Sure I agree and likely after July we will have plenty of examples of games running on XSX.
Exactly.
We haven't seen much at all from either console yet. And as it stands, I think everything shown on XSX so far could be done on PS5, and everything shown on PS5 could be done on XSX.
Nothing shown yet is pushing either console.
 

Ar¢tos

Member
That "whole world" you're talking about wasn't open world. R&C was switching to linear paths levels and only the start of them at that. It was like you're at the starting line of racing game and it starts cycling through the different track environments. Plus DF said it was slowing down and hitching every time they switched levels.
An unfinished unreleased game has performance issues that need optimization??
*shocked*
 
D

Deleted member 775630

Unconfirmed Member
First you have to know how much data is being loaded in less than 1 second.

And second I would have to talk about things that I can not say.

You are in all your absolute right to believe what makes you the most happy, I do not gain anything about saying one thing or another.
Indeed, and you don't even have the information for the first, right? So how can you even make these claims?
 
2080 super still struggles on some games

Yep. I've seen multiple videos of Assassin's Creed Odyssey averaging the low 50s on the highest settings. That's still very impressive, but it goes to show that we're still not quite ready for 4K 60.

Again, I'm happy with 1080p 60.

1080p is still a great resolution and content still looks awesome. Right now, I think that 4K is overrated. But I don't own a 4K TV, so maybe my opinion will change*.

* - When 4K first arrived, there were multiple instances of buyers complaining that it didn't look as great at home as it did in the shop. It transpired that in the shop, they were able to get closer to the screen and therefore appreciate the details more. Further back, those details were lost and the image was comparable to 1080p, etc.
 
Exactly.
We haven't seen much at all from either console yet. And as it stands, I think everything shown on XSX so far could be done on PS5, and everything shown on PS5 could be done on XSX.
Nothing shown yet is pushing either console.
The issue I see going forward is how would we know if something cannot be done on one console and not the other. It would have to be an exclusive, which would never be on the rival console.

Obviously resolution and framerates will be different on rival consoles. But I feel when people are talking about things that cannot be done it is to do with game design and features.
 

INC

Member
Yep. I've seen multiple videos of Assassin's Creed Odyssey averaging the low 50s on the highest settings. That's still very impressive, but it goes to show that we're still not quite ready for 4K 60.

Again, I'm happy with 1080p 60.

1080p is still a great resolution and content still looks awesome. Right now, I think that 4K is overrated. But I don't own a 4K TV, so maybe my opinion will change*.

* - When 4K first arrived, there were multiple instances of buyers complaining that it didn't look as great at home as it did in the shop. It transpired that in the shop, they were able to get closer to the screen and therefore appreciate the details more. Further back, those details were lost and the image was comparable to 1080p, etc.

Just go watch any decent youtuber, all play on 1080p and low settings lol

Be personally its 1440p and all high ultra, and still get a decent 120fps+

1440p is the sweet currently, and scales up and down, but sony need to sell tv and push 4k, silly really, is what it is, and 4k, ssd and teraflops are this gens buzzwords
 
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Journey

Banned
Lol yeah. "There's no way this is possible, it's just too good".

DF has been incredibly biased, always second guessing Cerny and the PS5 details that have released thus far. Really irritating, tbh


DF used to be perfectly fine and THE source for comparisons between PS4 and Xbox One, very professional, la crème de la crème, but something happened in 2017, something that would change Digital Foundry's credibility completely through present day. Can anyone guess what happened?
 

oldergamer

Member
Ssssh, don't spread that, it doesn't fit the narrative.

Speaking of Narrative, Digital foundry revisited this when talking about Unreal 5, and now they consider some of what they originally suspected ( with the trailer being offline rendered due to no visible level of detail in the environment) being incorrect. Based on Unreal 5, they think its possible it was real-time running on target hardware on PC ( not the new Xbox since this video was from last year).

...of course that doesn't fit the narrative from some people.
 

oldergamer

Member
DF used to be perfectly fine and THE source for comparisons between PS4 and Xbox One, very professional, la crème de la crème, but something happened in 2017, something that would change Digital Foundry's credibility completely through present day. Can anyone guess what happened?
Xbox one X released and suddenly sony no longer had the most powerful console and Xbox held the performance crown. Then out come the doubters and haters that think DF was biased or uninformed because it didn't fit the narrative.

It was entirely predicatble.
 

FranXico

Member
Based on Unreal 5, they think its possible it was real-time running on target hardware on PC ( not the new Xbox since this video was from last year).
Care to explain that leap in logic? How can they, based on the Unreal 5 PS5 demo footage, take any conclusions regarding a demo/cutscene made on Unreal 4?

I don't understand that reasoning.
 
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oldergamer

Member
Btw here is another MS patent for something that likely does not exist on PS5.


It seems to describe something along the lines of the pixel shaders on the new xbox can talk to each other ( of sorts), which is another way it maximizes performance. So not only does Xbox have more pixel shaders (PS5 has 2304 shader units while the Series X has 3328 shader units ) it seems they are more optimized to maximize performance and reduce overhead.
 
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Journey

Banned
Must be Xbox One X

Xbox one X released and suddenly sony no longer had the most powerful console and Xbox held the performance crown. Then out come the doubters and haters that think DF was biased or uninformed because it didn't fit the narrative.

It was entirely predicatble.

Bingo!

When all their comparisons showed PS4 stomping on Xbox One, things were perfectly fine, it's the natural order of things, but then MS launches Xbox One X and God forbid games are superior on X1X or they praise the design even if deserving, they suddenly became biased.
 
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semicool

Banned
Its crazy to me that people don't see DF bias. Alex (Dictator) is part of that infamous discord group, and Rich is a well known Xbox supporter. Look at his damage control articles in 2013.
I don't think they are company fanboys, Sony or MS, they are just fanboys, in a sense, on whoever's tech is superior. Fanboys of superior tech. That could be Sony's or Microsoft's, whichever happens to be superior. Tech fanboys.
 

oldergamer

Member
Care to explain that leap in logic? How can they, based on the Unreal 5 PS5 demo footage, take any conclusions regarding a demo/cutscene made on Unreal 4?

I don't understand that reasoning.
How is it difficult to understand?

1. They noticed real time artifacts in the HB2 demo from last year, but suspected it wasn't rendered real-time due to there being no visible LOD switching on environmental objects.
2. After looking at the Unreal 5 demo, and how they rendered the environment and specifically handle the LOD, they now think that reasoning for doubting the HB2 video being real-time could be wrong.

Just because it was made with unreal 4, doesn't mean anyone are forced to use multiple LOD's. Also we had already seen demos on unreal 4 that had similar looks to the environmental objects.

just check for unreal 4 demos created to look like film quality on youtube.



We really don't know what geometric level they were using in that demo. Also that was accomplished in real-time with a Nvidia 1080 video card using Unreal 4.
 
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I'm surprised people keep bringing up a small environment transition within a trailer and somehow comparing it to loading entirely new environments during gameplay in under 2 seconds as some kinda 'gotcha'.

Beyond grasping at straws at this point.

You'd think everyone would be happy at getting to finally see a game running on next gen hardware, but nope, in the 3rd millennium there is only war.
 

oldergamer

Member
I'm surprised people keep bringing up a small environment transition within a trailer and somehow comparing it to loading entirely new environments during gameplay in under 2 seconds as some kinda 'gotcha'.

Beyond grasping at straws at this point.

You'd think everyone would be happy at getting to finally see a game running on next gen hardware, but nope, in the 3rd millennium there is only war.
Good post and totally agree. For me, I'm happy to see something push the hardware in ways not previously tried.
 
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That "whole world" you're talking about wasn't open world. R&C was switching to linear paths levels and only the start of them at that. It was like you're at the starting line of racing game and it starts cycling through the different track environments. Plus DF said it was slowing down and hitching every time they switched levels.

If you’re going to go down that route let’s not forget The Medium is a fixed perspective game changing static geometry.

Even if assume that scene at the end of the trailer is real time (which we shouldn’t) there are significantly less assets that are being switched over during the ~1-2s world transition.
 
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BGs

Industry Professional
So how much data did that screen change use?

Indeed, and you don't even have the information for the first, right? So how can you even make these claims?
If people are only interested in hearing what they want to hear, I cannot spend more time on this beyond the following answer. I use you as an excuse but the answer is addressed to all those interested in the subject.

Obviously I don't know how much data is being loaded into R&C. I don't work at Insomniac. But I have enough experience to get an idea that they are more than 2.4GB (which is the XSX SSD bandwidth limit).

You start from the false belief that XSX can load 100GB/s. That is not entirely "true" as you understand it. It is not like this. The bandwidth is 2.4GB/s and at most, effectively, compressed you get an equivalent of 4.8GB/s. Equivalent. No more.

PS5 is designed to offer up to 22GB/s effective. And it would be necessary to explain some peculiarities of PS5 for you to understand the "why", and since I cannot explain the "why" I accept the fact that you could not believe it. It is not your fault not having access to these peculiarities.

If you still want to give for certain the interested claims about the 100GB of XSX then you could also say that on PS5 they are 458GB. And surely you must also believe the 600 "megas" of Movistar (telephone company). I do not know if this happens in all countries, but I suppose that this example will only be understood by those residents in Spain. I think it doesn't take much explanation in this regard. It is not reality. In the case of data, equivalences are one thing and actual bandwidth is another. There's no more.

Now the question I ask. Do you think R&C is loading more than 2.4 or 4.8 GB of data? And the second question. At what speed do you think XSX can do it in practice from the time it leaves the SSD until it reaches the screen? And not to do it once in a specific place but to be able to do it at any time several times and in different areas with different assets.

As I said in my first speech about it, I'm not saying that XSX can't deliver that quality. I'm just saying that XSX cannot do R&C as it is intended. It would have to be done differently. And you as a user should care little about how they achieve it while it is achieved. But in no case it would not be done in the way that PS5 can.

And assuming that the one loaded is less than 4.8, assets prepared specifically for XSX, texture compression, geometry optimization, etc. would have to be readjusted (I will not explain why).

And assuming that the loaded is less than 2.4 then we could start talking about comparisons.

Do you think R&C loads less than 2.4GB/s?

In any case, if these explanations do not help you either, I cannot say more. I respect your opinions, but sometimes they are not realistic in one direction or the other. PS5 does not have 12TF. And XSX does not have the PS5 data management system. The XSX GPU has over 15% more theoretical gross power (albeit at a slower speed, and speed is essential and transcendent for some tasks). The PS5 data management system on the other hand is in practice around 5 times better than that of XSX in the worst case scenario. And about 9 times better than XSX in the best possible scenario for PS5. And on average, with XSX at the maximum capacity with compression and PS5 at the minimum without compression PS5 continues to manage twice as much data as XSX in its most idyllic not constant moments.

It would be interesting to start neglecting the argument that the PS5 SSD will bring no benefit.

XSX has a GPU with superior theoretical raw power. That's where it all ends. What was shown in the presentation of PS5 does not do justice to what these machines can do (both) but you have to start accepting the limitations of each one. It's nice to have a long penis, but sometimes it's better to have it a little shorter but much fatter. It could offer you a more satisfying experience in the long run (or not, according to everyone's tastes, of course).

It would be very debatable whether or not it is necessary to use, for example, 8K textures instead of 4K textures, it would be legitimately debatable. But the reality is that the volume of data managed by PS5 cannot be managed by XSX, nor can a home PC. At the beginning of generation, surely what you see on screen will make you think that this difference does not have relevance, but at the end of generation you will realize the relevance that it has. As long as you can believe or not believe, you are in all your rights, I only expose what there is. Neither pay me one, nor pay me another, my only interest is VR with respect to hardware and games in general with respect to software, whatever the platform. And I think that I have been quite critical regarding the games presented by Sony, perhaps you have missed it.

I will also tell you that I have not created the hardware, I only use it, and internally there are many things that I do not fully understand, but I will analyze the results. Still I know that there are many people around here that if they had the data on their screen they could say better than me how it works and its limitations (like other coworkers). But unfortunately I cannot offer you this information.

Cheers
 
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Jon Neu

Banned
I won’t say XSX can’t do R&C because it’s impossible for me to know. The generation hasn’t even started and I very much doubt we will get a full grasp of the differences between consoles straight from the get go.

That said, you and others really need to stop using the whole “100gb instantly” quote from MS. What does that mean, what does instantly mean, what is the context? Because it’s simply ridiculous to propose that it can use 100GB/s, since the specs completely oppose that idea. Just drop this bullshit.

And people keep focusing on the wrong thing, which is total amount of data. What matters is how fast in milliseconds these systems are, and regardless of how you fight this, one is the clear winner. By a significant margin.

Like Matt from era said, when it comes to I/O, PS5 is more like a I/O focused midgen refresh 4 years from now. Let’s stop downplaying this.

So when MS talks about their console what they say is bullshit, but when Cerny talks about the PS5 is the same as gospel revealed by God unto men.

Thank you for the 101 fanboy thinking.

Is this really necessary?

I would say yes, jokes are necessary.
 
Good post and totally agree. For me, I'm happy to see something push the hardware in ways not previously tried.

Exactly, at least now we have some idea of a baseline at what can be had next gen with the Ratchet & Clank gameplay shown. 4K/30 using RT reflections, world detail, a crazy amount of particles & physics and world loading during gameplay in just a handful of seconds. There's nothing like that on current gen consoles and it's only gonna get better.

We still have the Series X event coming up soon for even more next gen gameplay footage (I doubt Microsoft gonna goof up like the last event) so the next few months should be interesting.
 
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pyrocro

Member
So I saw the Digital Foundry video about VRS and well ...... I'm not impressed with it at all. I' sure it's a god send on the developmental side but I'm sorry, I'drather developers optimise the shit out of their games so that compromises don't have to be made. Seeing textures or shadows in a lower quality at times and better quality at other times would be annoying. I'd prefer a more consistent look.
WTF do you think "to optimize a game" means? no wonder you are not impressed you are clueless.
At least read some of the posts here to get a clue.

My knowledge on VRS is a bit limited, as I understand it, it allows for the impression of better visuals than need to be rendered.

If Sony continue to use checkerboard, temp injection and other up scaling techniques, would this not be an alternative to VRS?
it would be additive, meaning checking boarding + VRS will be faster.

Think of VRS as a painter painting a character with an extravagantly detailed dress and then making the character a silhouette
VRS says No don't waste time with extravagant detail if you only going to be a silhouette.
canvas-painting-with-acrylic-colour-500x500.jpg
 
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Thirty7ven

Banned
So when MS talks about their console what they say is bullshit, but when Cerny talks about the PS5 is the same as gospel revealed by God unto men.

Thank you for the 101 fanboy thinking.

I don’t know know what you’re talking about. I’m basing my opinion on specs and what developers say.

From what I understand the 100GB/s instantly accessible is regarding seek times. It’s not about read/transfer speed.

Gotta be clueless to believe in 100GB/s when the specs the hardware company itself released completely oppose it. Scratch that, not clueless, straight up dumb.
 
So when MS talks about their console what they say is bullshit, but when Cerny talks about the PS5 is the same as gospel revealed by God unto men.

Thank you for the 101 fanboy thinking.

You’re being encouraged to think critically and not rely on marketing and Proper Nouns to evaluate the tech.

The “100GB instantly accessible” is in relation to the DirectStorage file system APU and has nothing to do with transfer rates. What it should say is “with SSDs and our new filesystem API, game data is no longer restricted by slow HDD speeds or seek times. It’s all there as soon as it’s needed.”

PS5 isn’t going to have DirectStorage, but it’s going to have an ID-based system that could be better or worse. Either way, the difference is going to be negligible.
 
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oldergamer

Member
MS has yet to fully announce how the velocity architecture works publicly. So its either speculation or waiting. I'll choose speculation since its much more fun. If anyone has a problem, they can suck a lemon.
 

sendit

Member
Good tale from your ass, but you don’t have any evidence to sustain the claim.

MS says Xbox Series X is capable of loading 100gb instantly. Let’s say that instantly is the 2 seconds the PS5 needs to load the new world in R&C.

Do you think those worlds need more than 100GB? I highly doubt it.




Sorry for the girlfriend part, I know that’s too theorical for someone of your intellectual height.

Access vs loading are two different words. Laughing at some people here thinking the XSX will be able to stream that much data, skipping the Sys/GPU RAM all together, and having that data rendered by the GPU straight from the SSD.

You would think Aaron Greenberg would be tweeting about this if that were the case.

reference:
www.dictionary.com
 

pyrocro

Member
Ps5 is faster, be worried. Crap vs crap.

point being made is one GPU has 20 % more TF and is wider, one is 20 % faster clocks, one has bigger api abstraction, one is more direct api, both use same speed RAM chips 14 gbps, one is wider for GPU access and narrower for other CPU and audio access. One has 100 % faster IO.

And so far most third parties have said they are same resolution (Destiny etc).

But keep telling that to yourself.

with that logic, 2080ti should lose to the 2080 Right? since when does wider lose to narrower in the same GPU family. I wonder why billion-dollar company Nvidia would sell their faster GPU for less, but what do they know.
DF used to be perfectly fine and THE source for comparisons between PS4 and Xbox One, very professional, la crème de la crème, but something happened in 2017, something that would change Digital Foundry's credibility completely through present day. Can anyone guess what happened?
oh oh, I know the answer I know, pick me :lollipop_raising_hand:pick me.:lollipop_raising_hand:
 
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oldergamer

Member
with that logic, 2080ti should lose to the 2080 Right? since when does wider lose to narrower in the same GPU family. I wonder why billion-dollar company Nvidia would sell their faster GPU for less, but what do they know.
Ahh i was saying that a few months back. Considering they are the same family of processors and are releasing at the same time, i'd agree.
 
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