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Next-Gen PS5 & XSX |OT| Console tEch threaD

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zaitsu

Banned
The effect of the wind on the grass causing that sort of wave. It's absolutely stunning. Plus the density of the grass is so high too.

It looks even better coming out of that Halo demo. And Horizon too is an open world...
But horizon 2 will be probably 30 fps game. Still i think we'll getting the graphic from trailer.
 
The Medium prerequisites:

  • MINIMUM:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64bit version only)
    • Processor: Intel® Core™ i5-6600 / AMD Ryzen™ 5 2500X
    • Memory: 8 GB RAM
    • Graphics: @1080p NVIDIA GeForce® GTX 1060 6GB / AMD Radeon™ R9 390X (or equivalent with 4 GB VRAM)
    • DirectX: Version 11
    • Storage: 30 GB available space
    • Sound Card: DirectX compatible, headphones recommended
  • RECOMMENDED:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64bit version only)
    • Processor: Intel® Core™ i5-9600 / AMD Ryzen™ 7 3700X
    • Memory: 16 GB RAM
    • Graphics: @1080p NVIDIA GeForce® GTX 1660 Ti / Radeon™ RX Vega 56 | @4K NVIDIA GeForce® RTX 2070 / Radeon™ RX 5700 XT
    • DirectX: Version 12
    • Storage: 30 GB available space
    • Sound Card: DirectX compatible, headphones recommended
    • Additional Notes: NVIDIA GeForce® RTX 2080 ror 4K with ray tracing on
 
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FeiRR

Banned
The best Xbox timed console exclusive so far, but it's showing laggy/slow LOD processing. Check out the buttons here, timestamped:




And that's a simple, current-gen level graphics for a very tiny part of the view! That can't be 2.4GB/s (2.4MB/ms), it took nearly a whole one second to load that simple LOD.

There's absolutely nothing in the gameplay of Medium that can't be done on this gen, even on Switch. You have small rooms, slow camera movement. There's no switching between worlds but two camera views side by side. It's exactly how splitscreen games work. Think of Mario Kart, for example.

Gamepass is a huge moneymaker, but 500 millions is just some Rockstar bullshit, no one does that aside from... well, Rockstar.
Makes me wonder how much TLOU2 was. I'd say pretty close.

Well let's not forget a lot heading to Halo are probably to see what all the fuss is about given the negative memes spreading etc. So that's probably not all good publicity. Although obviously its the popular flagship title so would have been highest anyway.

The event itself will have had high viewing feom PS fans to see what the competition offers.

Still nearly 4 times less watched I believe.

But undoubtedly there is huge interest in next gen. People want to see what its going to look like.
I watched it twice because I couldn't believe it was so bad. Second time I saw even more texture pops and low quality assets. It's a sky-high dumpster fire. I'm also sharing it with other people to show them how bad Xbox situation is and warn them against losing their money on it.

Yeah, this scene in particular looks like something out of a Pixar movie.

yPWXmMK.gif
This was my Shadowfall moment of next gen. Very few people realize how incredibly difficult the scene is and that without SSD it wouldn't be possible at all.

Come on man, that's harsh. And even Playstation gamers benefit from the current state of Xbox. Competition is almost always good for everybody.
Real competition is great. Xbox is no competition at this point. They are just making things more difficult for Sony and Nintendo.

DF said there is no aliasing at all in the game.
That's good because anti-aliasing algorithms are exactly trying to achieve it.
 

zaitsu

Banned
The Medium prerequisites:

  • MINIMUM:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64bit version only)
    • Processor: Intel® Core™ i5-6600 / AMD Ryzen™ 5 2500X
    • Memory: 8 GB RAM
    • Graphics: @1080p NVIDIA GeForce® GTX 1060 6GB / AMD Radeon™ R9 390X (or equivalent with 4 GB VRAM)
    • DirectX: Version 11
    • Storage: 30 GB available space
    • Sound Card: DirectX compatible, headphones recommended
  • RECOMMENDED:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64bit version only)
    • Processor: Intel® Core™ i5-9600 / AMD Ryzen™ 7 3700X
    • Memory: 16 GB RAM
    • Graphics: @1080p NVIDIA GeForce® GTX 1660 Ti / Radeon™ RX Vega 56 | @4K NVIDIA GeForce® RTX 2070 / Radeon™ RX 5700 XT
    • DirectX: Version 12
    • Storage: 30 GB available space
    • Sound Card: DirectX compatible, headphones recommended
    • Additional Notes: NVIDIA GeForce® RTX 2080 ror 4K with ray tracing on
Here we are, devs wasting usage of SSD for just loading times beacuse of PC market.

Cant be done on XoNe yet minimal requirments are hints that it can be done.

Long story short they didnt want to bother with optimization, ive got some insides about CP2077 base consoles optimization being huge pain in the ass. There were some meeting only about abandoning current generation becaue of how poorly its running right now/past few months. Dynamic resolution is common droping as low as 720p on regular xbox one.
 
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ZywyPL

Banned
Here we are, devs wasting usage of SSD for just loading times because of PC market.

What? The whole game needs just 30GB of space, some people have more RAM than that, what do you need SSD for? And it's still one of the three games in existence so far that uses any sort of world shifting. So where is the SSD being wasted? And does the SSD needs to be leveraged to begin with for the games to be great and fun to play? I don't think so, far from it.
 

zaitsu

Banned
What? The whole game needs just 30GB of space, some people have more RAM than that, what do you need SSD for? And it's still one of the three games in existence so far that uses any sort of world shifting. So where is the SSD being wasted? And does the SSD needs to be leveraged to begin with for the games to be great and fun to play? I don't think so, far from it.
Probably both worlds are in RAM in the same time.
So 16 GB for both worlds in the same time is giving us 8 GB per world.
With SSD swaping they could go for 16 GB per just one world, then use higher assets and maybe game would be 60 GB.
 
Probably both worlds are in RAM in the same time.
So 16 GB for both worlds in the same time is giving us 8 GB per world.
With SSD swaping they could go for 16 GB per just one world, then use higher assets and maybe game would be 60 GB.
They have use a much less of 16 GB remember you still need space for the OS and other background process.

The GPU requirements are beautiful ..... yes I love to see high requirements in the beginning of the gen for AA game.
 

zaitsu

Banned
They have use a much less of 16 GB remember you still need space for the OS and other background process.

The GPU requirements are beautiful ..... yes I love to see high requirements in the beginning of the gen for AA game.
Yeah i know, more like 12.5 GB, i just wanted to show how can SSD be used in game like that.
 

bitbydeath

Member
A side-by-side comparison of the PlayStation 5 and the Xbox Series X - CNN


CNN gets it.

Xbox has 1.7 more teraflops, a unit of measuring computing speed.

But before we write off Sony, it should be noted that the PlayStation has some differences in its GPU architecture that might translate into better graphics performance than it first appears. So we will only know how all those numbers impact the visual experience when we see how the graphics look on various games.
 

Rea

Member
Agree, is not like we don't think XSX is not able to deliver stunning graphics but they have a couple of problems for that:

-Xbox one generation is an anchor for any game of Xbox studios until end of 2022 at least Xbox break its promise.

-Gamepass is great for players but most of your games cannot take 5 years to be dev as your need to fill the catalog
so you have to reduce the ambition of your game or make as service. Of course this will not affect all the games but
will have an impact when the engagement care more than anything else just see how Fornite and Destiny just looks
good but not more.

So for now the studios of Xbox which looks are able to deliver that kind of experience or its games adapt to do that are:

-The Coalition which just release a game
-Playground Games probably Fable is a 2022 or later
-Turn 10 another 2022 title possible
-Initiative looks will be is new AAA studio
-Ninja Theory another 2022 or later

In theory should be also Obsidian but I need more than 5 sec of "in game" between CGIs to see if is true.

So looks like XSX generation start in 2022 not this year and also we need to see if lockhart is really going to match the CPU and SSD
of its big brother because if not the anchor will be just little lighter but will be still there.

343 well after of Halo 5 they need a big Halo but now after that demonstration and became a game as service the future doesn't looks good
for Halo.


yQYF4PH.jpg

Alex was just too tired to be nitpicky
giphy.gif
Then why is he not tired for nitpicking ps5 trailers( gt7 and Hfw)??😂
 

pasterpl

Member
So I wouldn't be surprised if 343i was sabotaging Halo Infinite on purpose. Look at the official screenshots they released. I thought these were taken from a bad youtube feed to make the game look awful but this was actually released by 343i in their press kit to be distributed.


halo-infinite-2020_ascension_demo_campaign_05_4k-b108ee98525741458824e698aa131f8b.png

halo-infinite-2020_ascension_demo_campaign_08_4k-7eb5b569ed7b4ed685de390b7a10ba5c.png

halo-infinite-2020_ascension_demo_campaign_10_4k-fafc3967fd0444c590a54835104fa01d.png


Yes, the last screenshot came from 343i. This has to be 343i trying to tell us something.

this looks like xb360 game at 4K

what I think is “funny” is that I am sure that gears 5 will look better on xbsex via enhanced edition that halo infinite and will also run, just like halo infinite at 4K 60fps. Good gameplay, music and story can help But It will not save halo infinite From being a big disappointmen (this is based on people expectations for flagship ips).
 
this looks like xb360 game at 4K

what I think is “funny” is that I am sure that gears 5 will look better on xbsex via enhanced edition that halo infinite and will also run, just like halo infinite at 4K 60fps. Good gameplay, music and story can help But It will not save halo infinite From being a big disappointmen (this is based on people expectations for flagship ips).
Agree.

Gears 5 and Forza Horizon 4 will be the most gorgeus games of XSX this holiday because 343 has cerebral embolism or something.
 

yewles1

Member
Agree, is not like we don't think XSX is not able to deliver stunning graphics but they have a couple of problems for that:

-Xbox one generation is an anchor for any game of Xbox studios until end of 2022 at least Xbox break its promise.

-Gamepass is great for players but most of your games cannot take 5 years to be dev as your need to fill the catalog
so you have to reduce the ambition of your game or make as service. Of course this will not affect all the games but
will have an impact when the engagement care more than anything else just see how Fornite and Destiny just looks
good but not more.

So for now the studios of Xbox which looks are able to deliver that kind of experience or its games adapt to do that are:

-The Coalition which just release a game
-Playground Games probably Fable is a 2022 or later
-Turn 10 another 2022 title possible
-Initiative looks will be is new AAA studio
-Ninja Theory another 2022 or later

In theory should be also Obsidian but I need more than 5 sec of "in game" between CGIs to see if is true.

So looks like XSX generation start in 2022 not this year and also we need to see if lockhart is really going to match the CPU and SSD
of its big brother because if not the anchor will be just little lighter but will be still there.

343 well after of Halo 5 they need a big Halo but now after that demonstration and became a game as service the future doesn't looks good
for Halo.


yQYF4PH.jpg

Alex was just too tired to be nitpicky
giphy.gif
*looks at Alex's damage control* HELP!!! I can't see anymore, I rolled my eyes back too far this time from all the scoff, I need medical attention!
 

geordiemp

Member
There's absolutely nothing in the gameplay of Medium that can't be done on this gen, even on Switch. You have small rooms, slow camera movement. There's no switching between worlds but two camera views side by side. It's exactly how splitscreen games work. Think of Mario Kart, for example.

Yeah medium went from interesting to dead ito me the first time I realised it was split screen.

I was excited it was like titanfall where you skip between worlds.

Split screen views are claustrophobic feeling when playing, no thanks.
 
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If true, this is big and means a few things:
1. Sony aims for very fast adoption, which suggests low RRP
2. Much shorter console cycle or a mid-gen refresh
3. They are super confident, 120M in 5 years is more than PS2, the best selling console of all time
I suspect the estimate assumes PS5 eating into the Xbox customer base, because there isn't that many untapped sources of console gamers left.
 
Console gaming isn't even 10% of all gamers in the world. There's a lot of room for expansion.
The number of people willing to sit in front of a TV to play games is not as many as you think. Japan, for example, is the extreme example where the ability to play while on a moving train is a selling point. Next Gen consoles can't beat that.

Assuming consoles are kept where they currently are, which is the case for Playstation's strategy, then the main source of new gamers is those of their direct competitor. Most other gamers in the world are happy to play on their phones.
 
PS5 shipments may challenge 120-170 million units when its 5-year cycle expires
Sony's new-generation PS5 game console shipments are estimated to reach at least 120 million units in the next five years after launch in fourth-quarter 2020, roughly double those for Microsoft's Xbox series X, according to sources of its backend supply chain in Taiwan.

The life cycle for household game consoles may be shortened to five years from 6-7 years, and PS5 shipments may challenge 120-170 million units when its 5-year cycle expires, compared to 110 million units registered to date for PS4 launched in November 2013, the sources said, adding that Sony has recently boosted its PS5 shipment estimate for 2020 to near 10 million units.

AMD-designed processors for the device fabricated by TSMC on its 7nm node and packaged by ASE Technology and Siliconeware Precision Industries (SPIL) with its FCBGA process are already being delivered to Sony, and shipments of peripheral chipsets are expected to peak later in the third quarter to support first wave of terminal sales in the fourth quarter, the sources continued.

Taiwan's chipmaker ZillTek Technology and China's AAC Technologies now share Sony's orders for handle controller chips for PS5, and another two Taiwanese IC designers Nuvoton Technology and Genesys Logic are supplying MCUs and USB hub controllers, respectively, for the device, with Greatek Electronics as their backend partner. Meanwhile, Phison Electronics reportedly has also cut into PS5 supply chain with its SSD controller chips packaged by Taiwan's OSE, the sources added.
https://www.digitimes.com/news/a20200727PD211.html
 

FeiRR

Banned
The number of people willing to sit in front of a TV to play games is not as many as you think. Japan, for example, is the extreme example where the ability to play while on a moving train is a selling point. Next Gen consoles can't beat that.

Assuming consoles are kept where they currently are, which is the case for Playstation's strategy, then the main source of new gamers is those of their direct competitor. Most other gamers in the world are happy to play on their phones.
One quarter of those 2.5 bn (and it's a growing number) are PC gamers so they don't play on mobile. I'm quoting publicly available data. What's your source?
 
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3liteDragon

Member
PS5 shipments may reach at least 120 million units in next 5 years - DigiTimes


Sony's new-generation PS5 game console shipments are estimated to reach at least 120 million units in the next five years after launch in fourth-quarter 2020, roughly double those for Microsoft's Xbox series X, according to sources of its backend supply chain in Taiwan.

The life cycle for household game consoles may be shortened to five years from 6-7 years, and PS5 shipments may challenge 120-170 million units when its 5-year cycle expires, compared to 110 million units registered to date for PS4 launched in November 2013, the sources said, adding that Sony has recently boosted its PS5 shipment estimate for 2020 to near 10 million units.
Taiwan's chipmaker ZillTek Technology and China's AAC Technologies now share Sony's orders for handle controller chips for PS5, and another two Taiwanese IC designers Nuvoton Technology and Genesys Logic are supplying MCUs and USB hub controllers, respectively, for the device, with Greatek Electronics as their backend partner. Meanwhile, Phison Electronics reportedly has also cut into PS5 supply chain with its SSD controller chips packaged by Taiwan's OSE, the sources added.

Looks like Phison is Sony's SSD flash controller supplier.


I also found another article from DigiTimes from 3 days ago that talks about a 10-layer PCB (Printed Circuit Board) being used for the PS5.


Sony has boosted its estimate for the first wave of PS5 shipments to near 10 million units, higher than actual sales of 7.5 million units registered by PS4 in the first five months after launch, the sources said. This comes as encouraging news for the Japanese maker's PCB suppliers HannStar Board, Tripod Technology and Nan Ya PCB, and their shipments to Sony may stay strong in the first half of 2021, the sources said.

The sources continued PS5 mainboards will adopt 10-layer PCBs, an extremely high spec for consumer electronics devices, involving high difficulty in production but promising better prices and profitability for PCB partners.

Sounds like 3D stacking to me.
 
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MastaKiiLA

Member
The number of people willing to sit in front of a TV to play games is not as many as you think. Japan, for example, is the extreme example where the ability to play while on a moving train is a selling point. Next Gen consoles can't beat that.

Assuming consoles are kept where they currently are, which is the case for Playstation's strategy, then the main source of new gamers is those of their direct competitor. Most other gamers in the world are happy to play on their phones.
Console gamers might be a bit of a dying breed. There are generations of new gamers in Asia who are strictly mobile gamers, because a mobile phone is a must for personal communication, so using it for games is a natural next step. They consume all their media through their phones already, so why not games too? I don't really see the console market expanding, but plateauing in the not so distant future, if not already. I think adult gamers might constitute a much larger portion of the gaming community than it did when I was young. Like arcades, the writing might be on the wall, which is why we've seen outsiders like Amazon and Google take a stab at cloud gaming. They might anticipate that the days of the standalone console are drawing to a close, and they can tap into the ever-expanding phone gamer market via GaaS.
 
The number of people willing to sit in front of a TV to play games is not as many as you think. Japan, for example, is the extreme example where the ability to play while on a moving train is a selling point. Next Gen consoles can't beat that.

Assuming consoles are kept where they currently are, which is the case for Playstation's strategy, then the main source of new gamers is those of their direct competitor. Most other gamers in the world are happy to play on their phones.
People do something called sex and make babies everyday. Those babies grow up and play Video games. Some of those babies that were made 12 -18 years ago are now called potential customers ( or new target Audience). Some of them will play on PC, some on mobile, some on Switch and some PlayStation. All of them saw Halo Infinate are decided not to buy XSX :)
 

ZywyPL

Banned
PS5 shipments may challenge 120-170 million units when its 5-year cycle expires

https://www.digitimes.com/news/a20200727PD211.html

How do they want to achieve that? 299$ for the digital-only model or what? The consoles were never selling that fast, even at a mere 399$, PS4 sold ~90M in its first 5 years, plus the world's economy is in terrible shape now, so how on earth do they want achieve such numbers in such short period of time?
 

user1337

Member
How do they want to achieve that? 299$ for the digital-only model or what? The consoles were never selling that fast, even at a mere 399$, PS4 sold ~90M in its first 5 years, plus the world's economy is in terrible shape now, so how on earth do they want achieve such numbers in such short period of time?
Agreed, the numbers seem way too high considering the situation we are all in.
 

kyliethicc

Member
The only way Sony could sell 120 million PS5s in 5 years is if they have:
1. a $400 price or even lower
2. lots of great games early and often
3. expand the console game market worldwide
4. cut the price ~ 2 years in

Idk... maybe they have some crazy upgrade plan they haven’t announced yet, like trade in your PS4 and get a PS5 at a discount? It seems impossible to sell more than 100m in less than 6 years. 120m in 5 years is 24m a year, that’s crazy high. Even selling 20m a year is very hard to do. I’m skeptical of that optimistic estimate.
 
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