• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.

Mr Moose

Member
Funny guys, sony apologists
giphy.gif
 
Then access your digital purchase or disc and play it if you want to play your original game, no one is gonna stop you doing that. If you want a remastered version of it that has all DLC, updated graphics and gameplay mechanism as well as an entire new game, get the ultimate edition. TLOU had the same treatment when being carried over from PS3 to PS4.

Your point has been made and many don't agree with you. No one is forcing you to buy this, if this truly is a problem for you your original ps4 spiderman will work fine. If you truly are intended to buy a PS5 then vote with your wallet, otherwise you come across to the rest us as another entitled Karen.

No I'm not trying to insult you, I think you need to realise you have a tendency to argue a point beyond what is considered reasonable or debatable.
I was quoted by Bo about spiderman, trying to tell me that "its a full remaster and therefore should be paid in full"
This is some next level bullshit.
ALL of you guys thought that spiderman MM is some high-level next-gen only game, until the day before yesterday.
Now you all know its a cross-gen add-on.
This defensive attitude is hilarious!
 

kyliethicc

Member
I disagree with this. I understand not licensing Dolby Atmos/Vision for cost reasons but Vision is such an improvement over HDR10 that it would suck not to have support.

If they do stick with HDR10 I hope theres some degree of standardization so the implementations aren’t so inconsistent.
Very few games will want to bother supporting Dolby Vision because its expensive, and most users don't have a display capable of that standard.

I understand that PS5 users would want Dolby Vision support for UHD Blu-ray playback. But many PS5s will be digital only, and so I doubt Sony would want to pay Dolby for that.

Dolby Vision is just a higher standard. Most games can't even deliver well implemented HDR thats meets the HDR10 standard.

But if its that important, buy an Xbox. They are supporting Dolby A/V all the way.
 
its embarrassing the length some people go to defend spending money on their fav brand
the question is: DO THEY EVEN SPEND THE MONEY?
all these months there was daily heartbeat here, for if the entire console would cost 4 or 5 -or Oh God forbid No!- 6 hundred bucks.
for a thing that would last them 5 years, and they wanted it to be "the best" also.

suddenly, being asked 80e for being able to play the game you own and that was shown since 6 months as "case example" of ps5 prowess is ...peanuts to the same people and well-deserved!

My logic really doubts that these people are spenders. they seem to be talkers.

Reality says there are 12million spiderman copies sold. There must be many millions who feel the same as me.
I doubt if there are even thousands that act like the people in here about this subject.
 
Last edited:

zubairali2

Member
the question is: DO THEY EVEN SPEND THE MONEY?
all these months there was daily heartbeat here, for if the entire console would cost 4 or 5 -or Oh God forbid No!- 6 hundred bucks.
for a thing that would last them 5 years, and they wanted it to be "the best" also.

suddenly, being asked 80e for being able to play the game you own and that was shown since 6 months as "case example" of ps5 prowess is ...peanuts to the same people and well-deserved!

My logic really doubts that these people are spenders. they seem to be talkers.

Reality says there are 12million spiderman copies sold. There must be many millions who feel the same as me.
I doubt if there are even thousands that act like the people in here about this subject.

8NGtcQN.jpg
 

mitchman

Gold Member
Digital Foundry has already said it saves the entire RAM cache to the SSD. So 13.5 GB per game max for XSX, and 9 GB for Xbox One X games.

"When you leave a game, system RAM is cached off to SSD and when you access another title, its cache is then restored. From the perspective of the game itself, it has no real idea what is happening in the background - it simply thinks that the user has pressed the guide button and the game can resume as per normal.

We saw Xbox Series X hardware cycling between Forza Motorsport 7 running in 4K60 Xbox One X mode, State of Decay 2, Hellblade and The Cave (an Xbox 360 title). Switching between Xbox One X games running on Series X, there was around 6.5 seconds delay switching from game to game - which is pretty impressive. Microsoft wasn't sharing the actual size of the SSD cache used for Quick Resume, but saying that the feature supports a minimum of three Series X games. Bearing in mind the 13.5GB available to titles, that's a notional maximum of around 40GB of SSD space, but assuming that the Velocity Architecture has hardware compression features as well as decompression, the actual footprint may be smaller. Regardless, titles that use less memory - like the games we saw demonstrated - should have a lower footprint, allowing more to be cached."


They are speculating about XSX, not PS5. XSX might have do this, even though it's unnecessary. I see no reason why either console would need to dump the full game to disk, it's not rocket science to avoid it and offers little benefit to do it now with the new SSD speeds.
 
Oh, and a pc-running Halo Infinite gameplay video and screenshots that look like shit.

If I was MS, I would be less inclined to talk about VRS, 25TFs, memory born out of thin air and crap like that, and actually SHOW some damn next-gen gameplay. Just to know what the damn thing can ACTUALLY do.

VRS is one of the reasons Halo Infinite looked so bad.
 

mitchman

Gold Member
Probably the right decision to include USB-A to USB-C cable. I wouldn’t want to use up the 10Gbit USB-C port on charging a controller. Keep that free for external SSD or HDD.
All USB 3.2 Gen 2x2 products use the Type-C connector, but not all USB-C ports are USB 3.2 Gen 2x2. A USB-C port can be either 20Gbps USB 3.2 Gen 2x2 or 10Gbps USB 3.2 Gen 2. A USB Type-A port can be 10Gbps USB 3.2 Gen 2, 5Gbps 3.2 Gen 1 or even USB 2.0. So provided they're not using USB-C 2x2 variant, there is no reason they have different speeds.
 

LiquidRex

Member
Well Horizon started development earlier for sure and Spiderman is rather iterative (relatively), I think GOW in contrast is a full next-gen sequel.
At least I hope so.
So no resolution boost ? Really ? Nooooooooooooooooooooo :(
If true this is why I believe they should have just focused on PSnow and left BC alone... It seems a waste of time and money to for only having PS4 games run smoother with more stable frame rates but without any additional features added such as higher resolution or RT 🤔
At least with the XSX via ML games are visually improved 🤔

I do believe the PS5 would have been more powerful if they had left BC out of it when designing the console 🤔
 

kyliethicc

Member
They are speculating about XSX, not PS5. XSX might have do this, even though it's unnecessary. I see no reason why either console would need to dump the full game to disk, it's not rocket science to avoid it and offers little benefit to do it now with the new SSD speeds.
Or they could just do the same thing as PS4.

Suspend up to 1 game, otherwise just save and quit. Much more efficient use of the SSD and will be all users actually need.

The quick resume swap between 3-4 games in 5 seconds is useless feature. It doesn't even work with multiplayer.
 

kyliethicc

Member
All USB 3.2 Gen 2x2 products use the Type-C connector, but not all USB-C ports are USB 3.2 Gen 2x2. A USB-C port can be either 20Gbps USB 3.2 Gen 2x2 or 10Gbps USB 3.2 Gen 2. A USB Type-A port can be 10Gbps USB 3.2 Gen 2, 5Gbps 3.2 Gen 1 or even USB 2.0. So provided they're not using USB-C 2x2 variant, there is no reason they have different speeds.
The USB names are a mess. Gen1, Gen2x1, Gen1x2, Gen2x2, it sucks.

Even Xbox still says the new Xbox USB ports are "USB 3.1 Gen1" which are really 3.2 Gen1.

Sony included 2 USB-A 10 Gbps on the back, and on the front 1 USB-A 5 Gbps and 1 USB-C 10 Gbps. It looks like the front USB-A at 5 Gbps will be used for charging controllers. The 10 Gbps USB-A ports on the back should be great for fast data transfer to external HDDs.
 
I have no feelings about Spiderman either way. The real question is whether or not you think a real remaster like Demon's Souls will be worth $70. Leaning towards a yes based on what I've seen so far.
Well, to be fair Demon's Souls is a full on remake like Resident Evil 1, 2 and 3, Zelda Link's Awakening Remake, Yakuza Kiwami, etc.
In a remaster you can have good remasters vs. lame remasters. Examples of good remasters are games like Metro 2033/Last Light Redux, Observer System Redux, COD 4 Remastered, etc. And in lame remasters you can have games like The Last of Us Remastered, which is just a resolution and fps bump with higher settings.
 

mitchman

Gold Member
Very few games will want to bother supporting Dolby Vision because its expensive, and most users don't have a display capable of that standard.

I understand that PS5 users would want Dolby Vision support for UHD Blu-ray playback. But many PS5s will be digital only, and so I doubt Sony would want to pay Dolby for that.

Dolby Vision is just a higher standard. Most games can't even deliver well implemented HDR thats meets the HDR10 standard.

But if its that important, buy an Xbox. They are supporting Dolby A/V all the way.
Dolby Vision is used by many streaming services including Netflix, Prime Video and Disney+, so there are definitive benefits outside UHD BD. Other than that, I do not disagree, the benefits for a game over HDR10 is probably questionable as games typically do tone mapping and all that anyway. It's another buzz words XBox that put in their spec sheet, they like that.
 

mitchman

Gold Member
The USB names are a mess. Gen1, Gen2x1, Gen1x2, Gen2x2, it sucks.
USB 4 is supposed to fix the naming confusion, so we can only hope.
Sony included 2 USB-A 10 Gbps on the back, and on the front 1 USB-A 5 Gbps and 1 USB-C 10 Gbps. It looks like the front USB-A at 5 Gbps will be used for charging controllers. The 10 Gbps USB-A ports on the back should be great for fast data transfer to external HDDs.
That's pretty decent for a console.
 
If true this is why I believe they should have just focused on PSnow and left BC alone... It seems a waste of time and money to for only having PS4 games run smoother with more stable frame rates but without any additional features added such as higher resolution or RT 🤔
At least with the XSX via ML games are visually improved 🤔

I do believe the PS5 would have been more powerful if they had left BC out of it when designing the console 🤔
Maybe, but the risk of pissing off the customer base is too great. They may have also figured the jump to a wider GPU wasn't worth the cost versus keeping it at 36 CU. With the addition of the cache scrubbers, geometry engine tweaks, and clocking it so high, probably helps it punch above it's weight. I dunno. Just spitballing.
 
Dolby Vision is used by many streaming services including Netflix, Prime Video and Disney+, so there are definitive benefits outside UHD BD. Other than that, I do not disagree, the benefits for a game over HDR10 is probably questionable as games typically do tone mapping and all that anyway.
It's another buzz words XBox that put in their spec sheet, they like that.
whatever you say


remember also to check CyberPunk when the xsx patch drops
 
Last edited:
looking at these pages, it’s so tempting to remove the shark from ignore. it’s so hard to follow the posts. but then I realized it’s a waste of time anyway, I’m good. :messenger_halo:

apparently people didnt read the actual PlayStation blog posts for all the crossgen discussions. Go read. I’m totally cool with Sony. I’m just a bit upset that the nextgen games cost 10 dollars more. Well, nothing that a little patience can’t solve
 

Neo Blaster

Member
Well suspending and resuming 1 game sure. But multiple games? Useless, just save and quit. Waste of SSD space. For every game suspended, the SSD would have 13 GB less space. So thats 13 for 1 game, then 26, 39, and it could really add up.

Suspending 1 game when the console goes into rest mode is great, same as PS4. After that, no need. Plus it doesn't even work with multiplayer games. And I would never want to jump back and forth quickly from 2-3 singleplayer games. For every singleplayer game I play, I'm going to play just that 1 game for at least 30 mins or hours, then save and quit if/before I start another one.
Suspending more than one game is necessary if you have more than one person using the console. What happens if both me and my son want to suspend different games? Or even the same game but on different accounts?
 
smallpotatosan, post: 260245431
looking at these pages, it’s so tempting to remove the shark from ignore.


Who are you even?

HeisenbergFX4, post: 260245115,
Trolls are being fed.


King Harkinian, post: 260245199,
Use a shark repellent and be done with it?


By-mission, post: 260245421, member: 790743
snip



all quoted, welcome to my ignore list

zubairali2, post: 260245241
8NGtcQN.jpg


nice selfie btw

edit:

Lethal01, post: 260245635
I wish this forum would let you block replies to people you ignore, You either have to unblock of have the page turn into nonsense


you too!
 
Last edited:
Has this quote from DF been posted here?

There is simply no doubt that the XSX on paper, the more powerful machine. However again, speaking to developers the development environment they are dealing with some people seem to be extremely happy with it, other people are having problems with it because they've moved away from what was previously the XDK which was specific for the Xbox to the GDK which is a more general environment for PC and for Xbox and even Xbox one is encompassed by the GDK

It looks like MS is using general development kit for Xbox that encompasses PC and Xbox which means thicker layer of abstraction and inefficient use of the specific hardware. This has benefits for BC in the future xboxes but it will limit its performance.

That 12TF will be severely limited by this GDK. This is what the Crytek graphics rendering engineer has been saying all along.

Contrast that with the efficiency of the PS5 development kit and API.

Every single developer I've spoken to developing for PS5 has been evangelising how easy it is to work for, Its essentially the same development environment as PS4 and you scale up from there, for the new powers, the features and whatnot. I can't stress enough how happy developers seem to be with this situation

 
Last edited:
Has this quote from DF been posted here?



It looks like MS is using general development kit for Xbox that encompasses PC and Xbox which means thicker layer of abstraction and inefficient use of the specific hardware. This has benefits for BC in the future xboxes but it will limit its performance.

That 12TF will be severely limited by this GDK. This is what the Crytek graphics rendering engineer has been saying all along.

Contrast that with the efficiency of the PS5 development kit and API.




Ali Salehi redeemed.
 

kyliethicc

Member
Suspending more than one game is necessary if you have more than one person using the console. What happens if both me and my son want to suspend different games? Or even the same game but on different accounts?
ehh suspend is used on PS4 for turning the console off (rest mode). For suspending game play.

If you're going to start playing a 2nd game, I'd say just save and quit. Games have plenty of checkpoints.
 

Neo Blaster

Member
ehh suspend is used on PS4 for turning the console off (rest mode). For suspending game play.

If you're going to start playing a 2nd game, I'd say just save and quit. Games have plenty of checkpoints.
Did you miss the part where two people want to resume their games from exactly the same point they left? That's what I'm talking about no matter what name you want to give to it.
 
Last edited:

jose4gg

Member
So, Devil May Cry 5 Special Edition will require a later update in Xbox to have Raytracing...

¿Do you think Sony is money-hatting this update? or Maybe ... It's just more easy to put RT in Sony's hardware than in XSX... Let me know your comments...



V2qK5he.png



 
Has this quote from DF been posted here?



It looks like MS is using general development kit for Xbox that encompasses PC and Xbox which means thicker layer of abstraction and inefficient use of the specific hardware. This has benefits for BC in the future xboxes but it will limit its performance.

That 12TF will be severely limited by this GDK. This is what the Crytek graphics rendering engineer has been saying all along.

Contrast that with the efficiency of the PS5 development kit and API.




Isn’t it obvious already by simply looking at the gameplays both consoles have shown so far? oh wait, we can’t compare if one of the consoles shown nothing. Damn, smart move Mr Greenburg. Smart move
 
So, Devil May Cry 5 Special Edition will require a later update in Xbox to have Raytracing...

¿Do you think Sony is money-hatting this update? or Maybe ... It's just more easy to put RT in Sony's hardware than in XSX... Let me know your comments...



V2qK5he.png




I think some developers are struggling with the dev kits for some reason. Which is why ray tracing seems a bit more scarce on Xbox at the moment. It's probably just a temporary issue.
 

HAL-01

Member
I keep hearing this about the layers. What I don't know is how much it affects the performance. Does anyone have an idea?
It means the XSX's GPU and CPU would perform closer to similarly specced PC parts, rather than the higher performance consoles benefit from by close optimization, or "coding to the metal". To what extent this may affect performance, we've yet to see.
 
So, Devil May Cry 5 Special Edition will require a later update in Xbox to have Raytracing...

¿Do you think Sony is money-hatting this update? or Maybe ... It's just more easy to put RT in Sony's hardware than in XSX... Let me know your comments...



V2qK5he.png



Potato Masher in the trenches, boys! Take cover!
 
I keep hearing this about the layers. What I don't know is how much it affects the performance. Does anyone have an idea?
that is just one of the many false narratives warriors push.
even in the above DF video that is quoted so much, it is stated that MS offers direct low level access even to the R/T hardware to do as they please.

but ...war
serious business...!


edit:
a secondary conclusion is that most people post here videos, and quote videos that they don't even watch. OR understand.
that's a very dangerous habit if it happens outside of video games space. my advice is that you should be more careful.
 
Last edited:
I think some developers are struggling with the dev kits for some reason. Which is why ray tracing seems a bit more scarce on Xbox at the moment. It's probably just a temporary issue.
It’s performance. But devs will solve it, I think:lollipop_grinning_sweat:

To be honest, based on what I have seen so far, PS5 clearly has better RT capability, which puzzles me a lot. I do believe PS5’s RT may be a special customization.
 
Status
Not open for further replies.
Top Bottom