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Next-Gen PS5 & XSX |OT| Console tEch threaD

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FranXico

Member
Coming from guys who ran their game on a PC, this is rich.


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They previously said "no PS5 version, to be able to run the game to spec". But now a 4TF budget console is a-ok.
 

kyliethicc

Member
What part of the controller is engraved with the PS symbols, is it the back? Because on the front plates I see absolutely no sign of it from the close-up pictures.
Yeah its the grips around the palms, side/back below the seam. Just cool touch thats its the symbols that form the texture

The inside of the white plates on the PS5 console itself have the same pattern, as do some of the accessories, like the Pulse 3D headset on its headband and the new PS5 camera. Nice design detail.

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Sinthor

Gold Member
I think casuals expect 4k, 120fps as ‘next gen’. Anything that doesn’t meet the number throws the thought process for a spin. It’s to be expected, that’s what ms was betting on with Halo Infinity, the numbers were to do the talking based on some focus groups.

Unfortunately what the eyes see and what the numbers say can only fool perceptions so far.

Well, the 'casuals' may expect 4k@120fps because that's what they've read online or heard from others, but in the real world...most people don't have anything beyond an HD TV...so they won't be able to tell 4k from 1440p or any other 'p.' I'd imagine that over the next 5+ years the numbers of 4k TV's will significantly grow since we're seeing those pretty low priced on the budget end now, but still... People are just reacting to the buzz. 95% or more of them won't be able to tell the difference between a 1440p game and a 'native 4k' game even on a 4k TV, but they are worried like anyone is, if they hear or read of a bunch of people freaking out and saying 'Oh NOOO!" :)

That's all this is. DS is the best looking next gen game that's been shown so far, bar none. So I think we're fine. I mean, even on my regular HD laptop screen, the thing looks better than any other game that's been shown.

Well, maybe except for BugSnax! That BugSnax game is definitely leading this new generation!

:messenger_winking_tongue:
 
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Digital Foundry's weird obsession with ray tracing I find irritating. Like it's suddenly the most important aspect of a games presentation: whether it has a few realistic reflections and bounce lights in spots is the make or break of a games graphics. Lol!

Believe it or not Ampere graphics cards still have limited RT acceleration compared to how fast they need to be to make RT in AAA games a significant proportion of what we're seeing on screen. The next gen consoles are limited too of course. So RT is going to be limited to superficial effects for the AAA games they test this gen i.e not as important as they're making out.

You know what I think? Because they're having a hard time spotting resolution now (good, as zooming in 800% to count pixels is absurd if used to recommend one version over the other), which was almost 50% of their ammo for console war analysis videos this gen (the other being framerate of course), they've switched to focusing on RT as it's relatively easy to observe and analyse.
 
CDKeys has 12-Month PS+ codes [US] for $29.39 (limit 5).


Now that is a sweet fucking deal. Buy it before is all gone. 👊🏻😎

that's great deal, placed an order 10 minutes ago. When would they send the email of the order details with redeemable code?
 

xacto

Member
Digital Foundry's weird obsession with ray tracing I find irritating. Like it's suddenly the most important aspect of a games presentation: whether it has a few realistic reflections and bounce lights in spots is the make or break of a games graphics. Lol!

Believe it or not Ampere graphics cards still have limited RT acceleration compared to how fast they need to be to make RT in AAA games a significant proportion of what we're seeing on screen. The next gen consoles are limited too of course. So RT is going to be limited to superficial effects for the AAA games they test this gen i.e not as important as they're making out.

You know what I think? Because they're having a hard time spotting resolution now (good, as zooming in 800% to count pixels is absurd if used to recommend one version over the other), which was almost 50% of their ammo for console war analysis videos this gen (the other being framerate of course), they've switched to focusing on RT as it's relatively easy to observe and analyse.

It's as you say, they have something to use in their "crusade" - anything at all, it helps. Today, that's ray tracing; who knows what tomorrow will bring?

Frame rate dips, "longer-than-accepted" loading times on PS5, those will follow, just wait and see, it will be nothing short of pathetic, but it will happen.

The Red Capes are coming! The Red Capes are coming!
 

Dibils2k

Member
You know what I think? Because they're having a hard time spotting resolution now (good, as zooming in 800% to count pixels is absurd if used to recommend one version over the other), which was almost 50% of their ammo for console war analysis videos this gen (the other being framerate of course), they've switched to focusing on RT as it's relatively easy to observe and analyse.
this narrative needs to die, they literally zoom in so you can see the difference you otherwise wont see because of how shitty youtube compression is or if you are watching on a mobile device! and they are right, there is clear difference between 1440p and 4k on a 4K display... so they need to show that and that is the way. stop being idiots
 
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kyliethicc

Member
Digital Foundry's weird obsession with ray tracing I find irritating. Like it's suddenly the most important aspect of a games presentation: whether it has a few realistic reflections and bounce lights in spots is the make or break of a games graphics. Lol!

Believe it or not Ampere graphics cards still have limited RT acceleration compared to how fast they need to be to make RT in AAA games a significant proportion of what we're seeing on screen. The next gen consoles are limited too of course. So RT is going to be limited to superficial effects for the AAA games they test this gen i.e not as important as they're making out.

You know what I think? Because they're having a hard time spotting resolution now (good, as zooming in 800% to count pixels is absurd if used to recommend one version over the other), which was almost 50% of their ammo for console war analysis videos this gen (the other being framerate of course), they've switched to focusing on RT as it's relatively easy to observe and analyse.
They even said they had no idea what resolution the Unreal Engine 5 footage they were sent was. They had to ask.
So they have to evolve into hyper detail, completely irrelevant shit like counting the pixels of the ray tarced reflections.

Nvidia pay them and Nvidia kicked off the whole RT thing with Turing. So of course they're gonna love it. And Alex is PCMR and for a little while, on his precious RTX card could do RT.. so its expected behavior from him.

It'd be fascinating if DF went out and hired a former technical focused game developer to do better breakdowns of game tech, or did more interviews.

The console vs console comparisons and pixel count thing has gotten stale. And none of them at DF have any game dev talent/experience so they have limited use. They're only useful now as a quick check before you buy to see if the game is running smoothly or has a shit frame rate.
 

Zoro7

Banned
this narrative needs to die, they literally zoom in so you can see the difference you otherwise wont see because of how shitty youtube compression is or if you are watching on a mobile device! and they are right, there is clear difference between 1440p and 4k on a 4K display... so they need to show that and that is the way. stop being idiots
The real narrative is that DF does these sort of videos to fuel the console wars. It gets them views and keeps them relevant.
 

HAL-01

Member
It's as you say, they have something to use in their "crusade" - anything at all, it helps. Today, that's ray tracing; who knows what tomorrow will bring?

Frame rate dips, "longer-than-accepted" loading times on PS5, those will follow, just wait and see, it will be nothing short of pathetic, but it will happen.

The Red Capes are coming! The Red Capes are coming!
what's with the animosity towards DF right now. Their whole job is to nitpick and break down any given game's graphical strengths and limitations. If watching how the sausage is made ruins it for you why are you watching their videos
 

kyliethicc

Member
It's as you say, they have something to use in their "crusade" - anything at all, it helps. Today, that's ray tracing; who knows what tomorrow will bring?

Frame rate dips, "longer-than-accepted" loading times on PS5, those will follow, just wait and see, it will be nothing short of pathetic, but it will happen.

The Red Capes are coming! The Red Capes are coming!
DF just did a video on Demon's Souls and said the instant loading is bad because it will eliminate loading screens.

Seriously.

Quote - "... a bit of a shame we perhaps might not see as many loading screens ..."

They never fail to find ways to complain. Making Philip proud.
 
this narrative needs to die, they literally zoom in so you can see the difference you otherwise wont see because of how shitty youtube compression is or if you are watching on a mobile device! and they are right, there is clear difference between 1440p and 4k on a 4K display... so they need to show that and that is the way. stop being idiots

Don't be stupid, no there is not a clear difference, most people can't even tell. DF themselves were unsure. No-one can see the difference gaming 2-3m away from their TV screen unless its a 60+inch TV. For PC gaming, when my face is stuck next to the monitor about 30cm away, yes I can tell.

Anyway res is besides my point. I was talking about their Obsession and going all in with RT suddenly. They need to calm down a little. In any case the PS5 has shown clearly more robust implementations of RT in games so far, not sure why we haven't seen much from Xbox.
 

GianEnemyCrab

Neo Member
what's with the animosity towards DF right now. Their whole job is to nitpick and break down any given game's graphical strengths and limitations. If watching how the sausage is made ruins it for you why are you watching their videos

I think the problem is that they are basically glossing over glaring techincal drawbacks from MS games, best example in this case is Halo Infinite and when it comes to Sony they start nitpicking even the smallest details, like apparently the fire scene in the Demon Souls video had the PS5 drop a few frames.

They weren't always like this but since they have been invited to MS HQ to toy around with the new Series X hardware they've shifted their paradigm quite a bit. Also in my opinion they dont do it in a very subtle way.
 
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kyliethicc

Member
this narrative needs to die, they literally zoom in so you can see the difference you otherwise wont see because of how shitty youtube compression is or if you are watching on a mobile device! and they are right, there is clear difference between 1440p and 4k on a 4K display... so they need to show that and that is the way. stop being idiots


tlUJGRs.jpg



 
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Panajev2001a

GAF's Pleasant Genius
I think the problem is that they are basically glossing over glaring techincal drawbacks from MS games, best example in this case is Halo Infinite and when it comes to Sony they start nitpicking even the smallest details, like apparently the fire scene in the Demon Souls video had the PS5 drop a few frames.

They weren't always like this but since they have been invited to MS HQ to toy around with the new Series X hardware they've shifted their paradigm quite a bit. Also in my opinion they dont do it in a very subtle way.

You fight for access and when someone at best gives you only satellite interviews behind Wired or other outlets and the other one flies you over you try to keep your fanbase happy but try not to lose access from one that has you more by the balls than the other (for DF to lose first dibs from MS too cuts them off completely).
 

Vae_Victis

Banned
I think the problem is that they are basically glossing over glaring techincal drawbacks from MS games, best example in this case is Halo Infinite and when it comes to Sony they start nitpicking even the smallest details, like apparently the fire scene in the Demon Souls video had the PS5 drop a few frames.

They weren't always like this but since they have been invited to MS HQ to toy around with the new Series X hardware they've shifted their paradigm quite a bit. Also in my opinion they dont do it in a very subtle way.
Exactly, I have no problems with them being super-nitpicky even on the best looking games out there, but it's the inconsistency that is aggravating.

There are a lot of ways you can approach an analysis: "Let's find anything wrong with this", "Let's be balanced and point out the good and the bad" and "Let's praise the good parts only" are all valid approaches, but you have to pick one and stick with it, you can't change it on a game-by-game basis and not be upfront about it.

The Halo Infinite video was their lowest point in a long time, the entire premise was not "Let's look at what works and what doesn't", but literally "Let me tell you why all the things that don't work are not really important; also, a bunch of completely unrelated games did a few things bad too, remember?". If Digital Foundry's job is to find the positives even in overall bad looking games I can be fine with it, but then they have to be consistent and apply it across the board.
 
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Dibils2k

Member
The real narrative is that DF does these sort of videos to fuel the console wars. It gets them views and keeps them relevant.
well yeah thats kind of the result of them breakdown the technical side of the games... its fuel for fanboys (but thats not DFs fault) but its still important work that i appreciate as a multi-console owner... it does help with which to choose or making sure what i am getting wont be a broken mess. For example i wouldnt touch Crysis remake after watching their video

i think game industry has benefited from it though as Devs know their frames will be scrutinized
 
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Big man I was never arguing the better version. For me DLSS has got silly hype. For something that already exist. Sure DLSS is marketed well.
But In console space. The players don't care about super sampling.This isn't even a convo amongst casuals. Me personally Im just not worried about the equivalent tech. When I know the tech has been in development since 4 years ago on the PS4pro before the PC space. Image quality is what sony do in their sleep.Now with these new PS5 hardware specs. An Improved version is due

There's nothing to worry about here. Sony will deliver. Looking at Demon Souls. I think we are good. I only care about PS. Fuck PC gaming. But Im sure AMD will borrow Sonys tech or vice versa , whatever weird deal they got going on. AMD will have something. No need to sweat. You will get what you want.



Doesn't look great. Could be early dev build. But I said it before. Nobody was checking for Bethesda games this gen. Why would we check for them next gen?? I don't know if people actually look around at the landscape. Or it's just neogaf/internet bubble. JRPG dominate the RPG genre now.JRPG type games are gold standard now. Stuff like fallout ,outer worlds are not the go to. It's a Monster Hunter World now. Western RPGs are on decline at least on consoles. The ROG genre is also going to get blurred next gen with with more co-op games from DC, Avengers, Granblue Fantasy Re-link & more. If bethesda are going for the same old template their going to flop & their games will officially be straight to gamepass fodder.
I don't agree with you regarding RPG genre. I believe the Bethesda template is still great. It just that it didn't evolve. Western RPGs are still great and Cyberpunk 2077 may set the new standards.
I also don't agree about comparing single player RPGs with shitty Livvve Service crap. Avengers is shit and Suicide Squad will be worse than Anthem
 

FunkMiller

Member
I think casuals expect 4k, 120fps as ‘next gen’. Anything that doesn’t meet the number throws the thought process for a spin. It’s to be expected, that’s what ms was betting on with Halo Infinity, the numbers were to do the talking based on some focus groups.

Unfortunately what the eyes see and what the numbers say can only fool perceptions so far.

Let’s face it, Demon’s Souls looks amazing. Everybody knows it, everybody can see it, but obviously that’s an inconvenient thing for some, so they look to virtually invisible issues.

I‘ve watched the demo in 4k on my OLED and that looks jaw dropping. Christ knows how much better the uncompressed game will look when I get my Ps5.

I am anxious to see similar quality on the XSX, which I’m sure we will get, but haven’t as yet.

We can have pages and pages of people arguing about minute differences between resolutions or frame rates, but when push comes to shove, games like Demon’s Souls look incredible, and when sell a bucket load.
 

LiquidRex

Member
tlUJGRs.jpg



I don't think resolution matters if you're sitting 8 to 10 feet away from your 4k TV.
Can anyone tell from that distance if they're playing native 4k or upscaled, in fact could you tell its 1440p especially if you're whizzing around at 60fps. 🤔
 

Dibils2k

Member
I think the problem is that they are basically glossing over glaring techincal drawbacks from MS games, best example in this case is Halo Infinite and when it comes to Sony they start nitpicking even the smallest details, like apparently the fire scene in the Demon Souls video had the PS5 drop a few frames.

They weren't always like this but since they have been invited to MS HQ to toy around with the new Series X hardware they've shifted their paradigm quite a bit. Also in my opinion they dont do it in a very subtle way.
i still feel this is paranoia

this infinite thing keeps being brought up... they literally said it doesnt look good then later a video was made FOCUSING ON ONE ASPECT of why it doesnt look good and it was also an informative video on how shadowing is the way it is, it wasnt making excuses it was EXPLAINING. i learned more about why the game looked so flat and you might appreciate that stuff if your mind wasnt on "thats not negative! i want to hear them say how shit it looks another 50 times! i want them to say Xbox is doomed!"
 

GianEnemyCrab

Neo Member
You fight for access and when someone at best gives you only satellite interviews behind Wired or other outlets and the other one flies you over you try to keep your fanbase happy but try not to lose access from one that has you more by the balls than the other (for DF to lose first dibs from MS too cuts them off completely).
I see your point, but this is just lobbying in my opinion I mean you cream the media up so that you can have good coverage when you launch your product and even when you screw up.

Also they kinda pride themselves on impartiality and frankly I think I need some 800% zoom to see it, because from what I have read and heard recently it is pretty much missing.

Lets imagine for a second the backlash that Sony would've received if Sony released a game in the state that Halo Infinte was.
 
They even said they had no idea what resolution the Unreal Engine 5 footage they were sent was. They had to ask.
So they have to evolve into hyper detail, completely irrelevant shit like counting the pixels of the ray tarced reflections.

Nvidia pay them and Nvidia kicked off the whole RT thing with Turing. So of course they're gonna love it. And Alex is PCMR and for a little while, on his precious RTX card could do RT.. so its expected behavior from him.

It'd be fascinating if DF went out and hired a former technical focused game developer to do better breakdowns of game tech, or did more interviews.

The console vs console comparisons and pixel count thing has gotten stale. And none of them at DF have any game dev talent/experience so they have limited use. They're only useful now as a quick check before you buy to see if the game is running smoothly or has a shit frame rate.

I wonder what's going on there with DF and Nvidia. Their pre-release 'benchmarks' of the Ampere 3080 was quite disgraceful as it was so misleading and did a bang up job creating hype/securing pre-orders for the cards. But Nvidia chose what games at exactly what settings they could bench!

The worst was showing Doom Eternal with '70-90%' performance increase on 3080 vs 2080 but they fiddled settings to get this, used Nightmare texture preset @ 4K so the 2080s 8GB memory became a limitation whereas the 10GB on Ampere card was fine. This is what created the huge gap in performance, the 2080 was crippled. But afaik, they didn't point this out. Unbelievable!
 

HAL-01

Member
I think the problem is that they are basically glossing over glaring techincal drawbacks from MS games, best example in this case is Halo Infinite and when it comes to Sony they start nitpicking even the smallest details, like apparently the fire scene in the Demon Souls video had the PS5 drop a few frames.

They weren't always like this but since they have been invited to MS HQ to toy around with the new Series X hardware they've shifted their paradigm quite a bit. Also in my opinion they dont do it in a very subtle way.
Going only by this thread you'd think they took a dump all over demons souls, even though the actual video is mostly praise. They talked about framerate dips for a whole 15 seconds, specifically about how they are very minor and how it is still a development build.
Most people here are lashing out because DF dared to count the native resolution, and idk why people are so surprised as we all know sacrifices must be made for 60fps

I agree that Alex is too biased and spent most of the halo analysis trying to defend the graphics, but thats no reason to lash out at the other guys for doing their actual job. We'll see them tear into xbox games once there's actual xbox gameplay footage to analyze
 

GianEnemyCrab

Neo Member
i still feel this is paranoia

this infinite thing keeps being brought up... they literally said it doesnt look good then later a video was made FOCUSING ON ONE ASPECT of why it doesnt look good and it was also an informative video on how shadowing is the way it is, it wasnt making excuses it was EXPLAINING. i learned more about why the game looked so flat and you might appreciate that stuff if your mind wasnt on "thats not negative! i want to hear them say how shit it looks another 50 times! i want them to say Xbox is doomed!"

I am sorry but I dont see how this is paranoia, and frankly I dont know who you are therefore you are in no position to asume what I think.

If you are fine with an entire article focusing only on ONE aspect of the whole presentation (the lighting) then props to you. But I frankly find it a bit insulting to you readers when you as a journalist come up with strawman tipe of explanations for a thing that was visibly flawed and looked like a 2010 game.

Throwing some tech-terms around and hoping they stick does not make it better or informative, its like watching Dr house and then proceeding to diagnose people just because the show is informative.
 

Bo_Hazem

Banned
So what's the deal with that and those screenshots/videos you mentioned in the thread? What did I miss?
Sinthor Sinthor DF claims DS performance mode is 1440p, Bo is showing otherwise and it may erupt into another callout.

This👆 I know what 4K looks like, be it native 4K or AI reconstruction. I can sense 1800p from native 4K as well. DF lied twice, Halo was 1440p, and Demon's Souls is 4K (whether that's native or the new AI image reconstruction, which if so it's insanely impressive).

 
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DrDamn

Member
They kind of have to after selling their system as the most powerful one. If they don't it will be a disaster.

I still believe they will win the comparisons.

I'm coming round to thinking it'll be very close in the early comparisons with PS5 surprising a few people. MS dev environment is clearly a fair bit behind and that will impact launch titles and for a little while after it.
 

BGs

Industry Professional
tlUJGRs.jpg



I don't think resolution really matters in practice (if well done).

I remember one day (Sony) when, behind closed doors, "journalists" (I think DF was also there) were shown a "Native 4K" static image next to a "Upscaled 4K" (side-by-side 2 TVs) at the average playing distance and not only did they not know how to differentiate them but they also made a mistake when choosing which was native and which not. So imagine the same scene in motion where the difference is even less appreciated. But of course, it is always "cool" to create "sensational" articles where at 800% zoom you can see if you have been fooled or not with the nativity of 4K. The eternal battle of the Alpha male with the largest member.
 
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Shmunter

Member
Let’s face it, Demon’s Souls looks amazing. Everybody knows it, everybody can see it, but obviously that’s an inconvenient thing for some, so they look to virtually invisible issues.

I‘ve watched the demo in 4k on my OLED and that looks jaw dropping. Christ knows how much better the uncompressed game will look when I get my Ps5.

I am anxious to see similar quality on the XSX, which I’m sure we will get, but haven’t as yet.

We can have pages and pages of people arguing about minute differences between resolutions or frame rates, but when push comes to shove, games like Demon’s Souls look incredible, and when sell a bucket load.
Whenever I see a game claiming native 4k, I’m thinking it’s less than it can be.

It tells me the gfx could have been pushed further smartly utilising the GPU resources instead of powering more pixels.

I appreciate the same argument applies to 30 vs 60fps. But gaming is interactive, and temporal resolution and response is one of the pillars of creating the experience; my personal preference is 60.

Ideally, give me 60fps, Max effects and details at < 4k, reconstructed to 4k.
 
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I don't think resolution matters if you're sitting 8 to 10 feet away from your 4k TV.
Can anyone tell from that distance if they're playing native 4k or upscaled, in fact could you tell its 1440p especially if you're whizzing around at 60fps. 🤔

If resolution is 1080p or better, it is good enough for majority of (console) gamers I bet.

As you said, many times people sit way too far from their cheap ass 4k TV with all the stupid "picture enchantment" modes turned on, because they have no clue what they even are.

Resolution is kind of irrelevant vs other graphical features, like watch dvd movie from CRT tv = "graphics" look much better than most games, because in real life we have "infinite RT + polygons + lighting + details", even if the resolution looks kind of low.

1080p + "real world graphics quality" would look epic, so adding more details, better lightning and other features is more important than run things 4k.

I still use 1080p 48" Sony LCD from 2014 (https://www.whathifi.com/us/sony/kdl-48w605b/review) and I sit around 1.5-1.8m away (around 4-6feet?) and my plan is to use it with PS5 as it is still good enough. Would 6 years newer 4k tv look better? probably. but That much better? probably not, unless I would get OLED.

Would I get the new Sony A9H 48" OLED, yes. if It would not be so expensive.

If you have to zoom 800% to see differences, no casual can care about it, they probably have no idea about the tech anyway.

It's like the dude whom bought 144Hz monitor years ago and thought it is fucking good, until year later he noticed that he ran it at 60Hz mode all the time lol.
 

Bo_Hazem

Banned
I was posting that an average xbox gamer is richer, spends more than avg playstation gamer. GAFfers did not believe me. Here comes the proof.

qgEiN8x.jpg


pfyvbiv.jpg

These two explain how Xbox has a superior attach rate than Playstation.

Extrapolating from ubisoft platform sales data, ~80mn xbox sales is equal to 100mn playstation sales*(Opinion).

Because rich people buy PS4 then get xbox as well. But poorer ones just stick with the best console out there that has the full package, PlayStation.
 


8 year old kid having trouble sleeping -> gets them to play video games for an hour. That's some top quality parenting right there :D

Lots of the twitter replies seem disappointed that it's a game an 8 year old is allowed to play :pie_eyeroll:. I think they may be working on more than one game though?

Would be funny if it were a GTA ripoff
 
D

Deleted member 775630

Unconfirmed Member
I must have missed it. Please do tell?
Gears 5:


Haven:


Dirt 5 (Xbox Series S):


The Medium (not sure if this is XSX or PC):


I do agree that they could've shown more, but not sure what you expect from a console with no real system seller available on launch. 3rd party games will run on it, and will look better than the other consoles. The fact that for example Ubisoft says that Valhalla runs at 4k60fps on the XSX is enough to know it will work. Since most media outlets already have received their XSX, should also tell you that they have nothing to hide.
 
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