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What genre you cannot stand and why?

SoraNoKuni

Member
Well I pretty much can have fun with anything, probably dislike competitive shooters nowadays and prefer story driven games due to how they can change me after they end, just like a good book.


MP on a competitive level on the other hand just leaves me frustrated and probably a worse person than before.
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
First Person Shooters with dual analog controls. Because I'm terrible at them.

I could play something on the Wii or PC. I can play Metroid Prime. But anything else I just can't.
 

Boss Mog

Member
MOBAs, Mobile gatcha games, weird niche simulator games like Farming SImulator, Card games, pointless indie games and PC western RPGS like Might & Magic, D&D, Diablo, etc...
 
Any sports. Get outside fatty
Any racing game. Boring
Any anime game. Pedo alert
Platformers. The 1980s phoned, they want their genre back
Indie games. Get with the times
Mindless shooter. Smoke less weed
 

CatLady

Selfishly plays on Xbox Purr-ies X
However some genres are a no go for me, like JRPGs. I don't know why, but I just cannot stand the Japanese obsession to make cringy stories with edgy adolescent boys.

Perfect description why I can't stand JRPGs, in fact I don't like most Japanese games in general. I'm also not into sports/racing games, fighting games or anything pixel art.
 

Mhmmm 2077

Member
Maybe not cannot stand, but strategy games are not my cup of tea... sometimes I would even like to play some strategies (RTS, grand strategy, whatever), but I totally suck at it... when I was a young boy, my mom wouldn't let me play strategy games for some reason... the result is that I can't get into them now, even if I wanted to. Friends tease me that I never played Warcraft 3.
 

sobaka770

Banned
Indie pixel-art games. It's irrational and personal but I don't want to see damn blocks of pixels, draw normal lines.
UbiArt was perfect for 2D.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Roguelike and roguelite.
Any particular reason why? I'm only curious because I used to feel the same way but have recently really enjoyed Dead Cells, Hades, and Rogue Legacy. But those are about the only three games in the genre I can stomach.
 
Less a genre, more a trend.

Making literally everything "open world".

I can appreciate having room to play around - hell, it used to be one of my favorite things.

I feel like now its necessary for a game to have it almost. It detracts from a strong narrative IMO.
 

The Fartist

Gold Member
Anything weeb.

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Ev1L AuRoN

Member
I thought about saying sport games and open world games, but then I realized, it's not the genre I hate, it's companies like EA and Ubisoft ...
 

Edgelord79

Gold Member
Any particular reason why? I'm only curious because I used to feel the same way but have recently really enjoyed Dead Cells, Hades, and Rogue Legacy. But those are about the only three games in the genre I can stomach.
1) Repetition gets tedious.
2) I don't have the time to devote to getting perfect.
3) I don't care about being perfect in a video game.
4) There are so many of them out now, I'm burnt out on trying them.
5) No checkpoints.

Notable exception include Hades and Children of Morta (I actually enjoyed them because of the added element of a good story). I liked Dead Cells for the first 4 hours then I had enough of restarting.

I'm also over 40 with a family. That would most likely skew my perception due to the amount of time I have to actually sit down and play.
 

borborygmus

Member
Fighting games bore me to death.

I'm probably wrong about this, but in fighting games it seems completely arbitrary to me which moves supersede other moves. I can't, at all, generalize the game system in my mind, and I'm not good at memorization nor do I find it enjoyable, so I end up incapable of doing anything; e.g. when 2 characters jump kick each other and one prevails, I have no ability to interpret what happened.

So then I mash buttons, because why not, it's arbitrary anyway (to my perception).
 
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Fighting games - They have become way to complicated since the 16 bit days and just not as fun with each iteration

Souls games - I have the utmost respect for them, I am just utter shit at playing them and don't find fun in being super frustrated.

3rd person action/adventure games - Tomb Raider/God of War/Last of Us etc etc etc. Boring to me, had enough over long cutscene and quick time event shit on during the 360 generation.
 

SkylineRKR

Member
Visual novels, Battle royale, loot games like Avengers, Destiny etc. I don't like Roguelikes either. I rather play something like Wonderboy dragon's trap than Rogue Legacy.
 
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Old Retro

Member
I could never ever get into MMORPGs. Also real time strategy.

And I absolutely hate these shitty top down view games

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ShirAhava

Plays with kids toys, in the adult gaming world
Modern first person action adventure games, interactive dramas and action role-playing games fucking suck 99% of the time
 
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Aion002

Member
Platform games. I simply hate every single one of them: Mario, Sonic, Crash, LBP and etc...

When I was a kid and I started playing video games, I didn't care much about it, probably because I never liked these types of games and I mostly had played games like Sonic, Ristar and Earthworm Jim, only on the Ps1 (with RE, MGS, FFVII...) and after playing PC games like Age of Empires and Starcraft that I truly started enjoying video games.
 

Ogbert

Member
Not trying to be Mr Hot take, but I cannot stand the Sony 'cinematic' Naught Dog style game. I get suckered into buying them every time and it's always the same. A shit melodrama featuring annoying emo characters and crap gameplay. The fact they are always lauded also gets on my tits.
 
Sports games are not for me. I get their appeal though, especially if you are a fan of the sport.

Third-Person narrative-driven tightly-directed "action/adventure" games are next on my list. If I want to spend hours listening to people prattle on about nothing important, I'll either read though my post history, or I'll play an RPG where I can just read paragraphs of dialogue at a glance and bypass the pain of the terrible voice acting that makes up most of the industry. If I want to play a fast-paced action game I'll play one of those and generally that's what I do. I find that despite attempting to be deep and engaging, TPA games tend to have pretty garbage stories in worlds that aren't fully fleshed out because they're too short to add any real substance to anything. You still have to sit through boring cutscenes, but they tend to suck at character progression because they are too short to bother including any meaningful progression in character skill and ability. Exploration is laughable and is limited to "Look over here, two whole feet from the set path! Congratulations for looking in a cupboard/trunk of car/base of tree/obvious thing, here's a trinket that does nothing!" where an open world game would have you stumbling across entire map sections that were completely optional for something that improves your stats. Traversal is handled with holding up on the stick 90% of the time with QTEs tossed in to give the illusion of danger. I also think in most TPA games the combat is "action lite" where everything from enemy AI to skills are almost like a shadow of what they could be in an actual action game. Combat gameplay tends to be an afterthought in these games (boss giving you a hard time? Try pressing that dodge button more while your invincible companion character does chip damage, then hit square when prompted). Enemy AI is usually so braindead you can exploit the game and coast through the entire thing using the same exploit (hide behind cover, then wait as the retarded AI comes to you so you can stab them, rinse, repeat). They get stale quickly and you end up just going through the motions until the game ends. Oh yeah, hope you like QTEs too because this genre is their breeding ground. Nothing like coasting through a game because the combat is entirely basic, then getting rekt because you didn't hit LB and A in the middle of a 2 minute long unskippable cutscene. You were checking you phone again weren't you? Being narrative driven, there is honestly no reason to play them more than once either, the game will not be any different on another playthrough with the enemies all being placed, events all being scripted, and options being non-existent and the combat about as engaging as a blow-up doll. Want to experience the "story" again? I could watch the best 10 movies ever made again in the time it takes to play one of these turds. Why would I want to spend that time re-watching a b-tier (at best) movie packed full of unsatisfying gameplay?

I don't really enjoy mmos either. Never found a good group to play with.
 

supernova8

Banned
NBA games, NFL games, Cricket games, games with unacceptably long (and difficult to skip, or unskippable) dialogue scenes or cutscenes that don't need to be cutscenes.

The latter generally (but not exclusively) applies to JRPGs or just Japanese games in general. I don't want to generalise and say Japan has too many generic, low-effort games, but Japan has too many generic, low-effort games that are often padded to death with pointless dialogues. I'm not talking about visual novels, I'm talking about actual games that have visual novel-esque bits shoved in but take it way too far.

Also any game with clunky, unresponsive menus regardless of what genre it is. I'm looking at you, FIFA. That is one thing I'm looking forward to - snappy menus for once. There will be literally NO EXCUSE!
 
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Bo_Hazem

Banned
Turn-based JRPG, games that are like WoW and some games called MOBA or some shit. Would rather play cards or chess.
 
Game mechanics, I cannot stand some game mechanics. Like for example batman-style fights (spider-man) or QTE (they died the last generation for good).
 
I'm probably wrong about this, but in fighting games it seems completely arbitrary to me which moves supersede other moves. I can't, at all, generalize the game system in my mind, and I'm not good at memorization nor do I find it enjoyable, so I end up incapable of doing anything; e.g. when 2 characters jump kick each other and one prevails, I have no ability to interpret what happened.

So then I mash buttons, because why not, it's arbitrary anyway (to my perception).

That moment when it clicks, and you fully understand what happened; it's like seeing the matrix.
 

Arachnid

Member
MOBAs and MMORPGs. MMOs especially just always come off as super technically and creatively poor. At least I could somewhat understand the competitive sports angle of League.
 

Myths

Member
Going to have to go with Sports games. They do absolutely nothing for me, but I get why they would for competition.
 

TheSweeper

Member
Multiplayer games, no matter the genre. I play games to relax and being an introvert I cannot relax when interacting with other people.

I also don't enjoy JRPGs like Final Fantasy. Which is weird as RPGs are my favourite genre but I cannot get into the Asian ones. The graphics and music usually are not my taste and often times the characters are annoying to me. Persona is the notable exception here. I enjoyed the last 2 Persona games a lot.
 

lock2k

Banned
Turn-based RPGs.

I have buttons with instant feedback. I want to personally punch the shit of my enemy with said buttons. If I wanted turn based I would Just play D&D not a videogame.

Also... Racing Sims can suck a fat cock. Lol. Arcade all the way baby.

Also...RDR = boredom simulator.
 
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brian0057

Banned
Cinematic games.

Unless your name is Half-Life, cut that shit out.

The stories of this "games" gain absolutely nothing by being videogames.
Their gameplay is, at best, ok. And at worst, a roadblock to the story. Which gets worse if the story sucks (and it usually does).

This is why Sony's entire output (including anything by that hack Kojima) turns me off completely.

Any time someone uses "cinematic experience" unironically, I cringe and the title in question disappears from my memory
 
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ShadowNate

Member
"Facebook" time-waster games. Hate them.

Then it's hidden object games.

Card games. Can't get into them, can't even watch a bit of someone playing.

Tower Defence or reverse tower defence.

Really *really* low res games. The modern kind with stick figures and don'tKnowWhatI'mLookingAt screens.

Most online multiplayer games. I can get into the occasional local co-op or VS.

Games that use regularly and excessively screen flashes, or "glitches" and noise artifacts as a visual effect. It was the worst part of Max Payne 3 for me, and ever since I can't stand it.

I'm also kind of done with the super depressing stories in walking simulators or other (mostly indie studio) games.
 
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