Sports games are not for me. I get their appeal though, especially if you are a fan of the sport.
Third-Person narrative-driven tightly-directed "action/adventure" games are next on my list. If I want to spend hours listening to people prattle on about nothing important, I'll either read though my post history, or I'll play an RPG where I can just read paragraphs of dialogue at a glance and bypass the pain of the terrible voice acting that makes up most of the industry. If I want to play a fast-paced action game I'll play one of those and generally that's what I do. I find that despite attempting to be deep and engaging, TPA games tend to have pretty garbage stories in worlds that aren't fully fleshed out because they're too short to add any real substance to anything. You still have to sit through boring cutscenes, but they tend to suck at character progression because they are too short to bother including any meaningful progression in character skill and ability. Exploration is laughable and is limited to "Look over here, two whole feet from the set path! Congratulations for looking in a cupboard/trunk of car/base of tree/obvious thing, here's a trinket that does nothing!" where an open world game would have you stumbling across entire map sections that were completely optional for something that improves your stats. Traversal is handled with holding up on the stick 90% of the time with QTEs tossed in to give the illusion of danger. I also think in most TPA games the combat is "action lite" where everything from enemy AI to skills are almost like a shadow of what they could be in an actual action game. Combat gameplay tends to be an afterthought in these games (boss giving you a hard time? Try pressing that dodge button more while your invincible companion character does chip damage, then hit square when prompted). Enemy AI is usually so braindead you can exploit the game and coast through the entire thing using the same exploit (hide behind cover, then wait as the retarded AI comes to you so you can stab them, rinse, repeat). They get stale quickly and you end up just going through the motions until the game ends. Oh yeah, hope you like QTEs too because this genre is their breeding ground. Nothing like coasting through a game because the combat is entirely basic, then getting rekt because you didn't hit LB and A in the middle of a 2 minute long unskippable cutscene. You were checking you phone again weren't you? Being narrative driven, there is honestly no reason to play them more than once either, the game will not be any different on another playthrough with the enemies all being placed, events all being scripted, and options being non-existent and the combat about as engaging as a blow-up doll. Want to experience the "story" again? I could watch the best 10 movies ever made again in the time it takes to play one of these turds. Why would I want to spend that time re-watching a b-tier (at best) movie packed full of unsatisfying gameplay?
I don't really enjoy mmos either. Never found a good group to play with.