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DF - Assassin's Creed Valhalla: PS5 vs Xbox Series X/ Series S Next-Gen Comparison!

KAL2006

Banned
The PS5 and Series X shock comparison of OS5 outperforming took the spotlight for me but I just realised the Series S performing at lower resolution, lower quality assets at half the framerate is a big deal. Series S was marketed as a system that runs games exactly the same but rendered at a lower resolution. So I never expected framerate to be halved. Now imagine if a next gen only Assassin's Creed runs at 30fps on Series X, imagine how many sacrifices Series S version has to make, so Series S will truly hold back next gen.
 

freefornow

Member
Albert Penello said this back in 2013 before the consoles launched. Thought it was funny to repost it.
That last sentence did not age well.
I'm merely saying that anyone who wants to die on their sword over this 30%+ power advantage are going to be fighting an uphill battle over the next 10 years

There have been a lot deaths as a result of that uphill battle. Only one made it to the top!
 

Riky

$MSFT
Xbox 360 won the first head to heads and maintained that over the course of the gen
PS4 won the first head to heads and maintained that
One X won the first head to heads and maintained that

Untrue

DMC5 on Xbox was better on 75% of modes.

The other mode DF said the average framerate was the same 100fps.
 

Old Empire.

Member
It's well known third party studio's had access to Sony specs a year before Microsoft.

Microsoft also claimed there the only console with a Full RDNA2 GPU? Sony GPU not full RDNA2? Then the devs have less familiarising to do here if Sony chipset not a full custom RDNA2 chip.

MS held out for the latest gpu from AMD, alleged Sony did not and they had a year head start. Sony having a slight head start at the beginning not surprising here. It's very unrealistic to believe Sony can maintain this lead with a 2 teraflop difference on the series.

PS5 would be breaking all known rules about hardware for it to outperform the Series X going forward.
 

killatopak

Gold Member
It's well known third party studio's had access to Sony specs a year before Microsoft.

Microsoft also claimed there the only console with a Full RDNA2 GPU? Sony GPU not full RDNA2? Then the devs have less familiarising to do here if Sony chipset not a full custom RDNA2 chip.

MS held out for the latest gpu from AMD, alleged Sony did not and they had a year head start. Sony having a slight head start at the beginning not surprising here. It's very unrealistic to believe Sony can maintain this lead with a 2 teraflop difference on the series.

PS5 would be breaking all known rules about hardware for it to outperform the Series X going forward.
I mean you probably haven’t read shit in the past few days if you typed this up.

Plenty of evidence suggests Xbox was finalized before the PS5. I mean even the full RDNA2 doesn‘t hold up when there are key features missing on Xbox.
 

Quantum253

Member
Unfortunately Series X uses RDNA1 CUs



Series X might have all the features of RDNA2, but its powered by last gen CU tech. Its a Ferrari body with a Ford Focus engine

And now we are seeing that play out in the real world comparisons

Made me think of putting a Lamborghini body on a Pontiac Fiero
 

assurdum

Banned
Untrue

DMC5 on Xbox was better on 75% of modes.

The other mode DF said the average framerate was the same 100fps.
"Better". It's not even possible perceive such difference. If at the end of the generation the difference will be just that or even wider but remotely perceivable, all that discussion about the better multiplat are simply comical.
 
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Old Empire.

Member
I mean you probably haven’t read shit in the past few days if you typed this up.

Plenty of evidence suggests Xbox was finalized before the PS5. I mean even the full RDNA2 doesn‘t hold up when there are key features missing on Xbox.

That's not true. MS allegedly held out for the newer chipset. AMD even announced it they partnered with Microsoft. Sony made no such claim there GPU full RDNA2. Sony had to have purchased a chipset of AMD before MS that based on RDNA1 and 2.
 
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GHG

Member
I feel sorry for the people who bought the series X on the promise of better performing multiplatform games.

Especially if they got both consoles and then bought games like this on the Series X under the assumption that it would perform better.

As for the people who have been chatting shit for months and will now defend this - I don't feel sorry for you.
 
It has to be Dx12 vs whatever PS uses at this point.

How can same arch RDNA 2 gpu, but with only measly 36 CU outperform 52 CU gpu + higher memory bandwidth to boot? CPU is same in both [Zen 2], but even lower clocked on ps5. This must be so embarrassing for Xbox software team.
 
Xbox 360 won the first head to heads and maintained that over the course of the gen
PS4 won the first head to heads and maintained that
One X won the first head to heads and maintained that

Yep I think the PS5 will lead in multiplats the entire gen. What will happen is Series X will offer more performance in a minority of games as the gen matures.
 
I feel sorry for the people who bought the series X on the promise of better performing multiplatform games.

Especially if they got both consoles and then bought games like this on the Series X under the assumption that it would perform better.

As for the people who have been chatting shit for months and will now defend this - I don't feel sorry for you.
giphy.gif


Nobody should be dying on their sword for either consoles. It's just the start, PS5 owners will get a win, XsX will get wins, and when you have a "win" like this, it's not really much to be bragging about to begin with. People are literally argue over milliseconds of torn frames. If you think PS5 is gonna hold a dominant position on every multiplatform game, you'll just be setting yourself up for disappointment. It'll be interesting in say 2 years time when we get actual next-gen games instead of these cross-gen games from studios that are stretching out development across 7 different platforms.
 

assurdum

Banned
Yep I think the PS5 will lead in multiplats the entire gen. What will happen is Series X will offer more performance in a minority of games as the gen matures.
I wouldn't count too much on that. Could happen but not for the most of the times. Again I continue to persist such difference will ended to be not that big gulf as so many continue to prophesy, so who cares.
 
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Old Empire.

Member
I feel sorry for the people who bought the series X on the promise of better performing multiplatform games.

Especially if they got both consoles and then bought games like this on the Series X under the assumption that it would perform better.

As for the people who have been chatting shit for months and will now defend this - I don't feel sorry for you.

This thread will not age well. Enjoy while it lasts though. Nobody serious expects the PS5 to outperform the series X into the middle of next year. If you think that's going to happen. you don't know anything about the industry.
 

Hendrick's

If only my penis was as big as my GamerScore!
Unfortunately Series X uses RDNA1 CUs



Series X might have all the features of RDNA2, but its powered by last gen CU tech. Its a Ferrari body with a Ford Focus engine

And now we are seeing that play out in the real world comparisons

Why is this BS allowed to be posted on here? This has been proven false many times over.
 

Ev1L AuRoN

Member
It has to be Dx12 vs whatever PS uses at this point.

How can same arch RDNA 2 gpu, but with only measly 36 CU outperform 52 CU gpu + higher memory bandwidth to boot? CPU is same in both [Zen 2], but even lower clocked on ps5. This must be so embarrassing for Xbox software team.

Other than having the same core architecture the consoles are fairly customized, They are not the same.
 
It has to be Dx12 vs whatever PS uses at this point.

How can same arch RDNA 2 gpu, but with only measly 36 CU outperform 52 CU gpu + higher memory bandwidth to boot? CPU is same in both [Zen 2], but even lower clocked on ps5. This must be so embarrassing for Xbox software team.

Well, it's quite deep but Teraflops are not a measure of gaming performance because Teraflops are the theoretical maximum floating point compute performance of a GPU, games are not all FP16/FP32 instructions, some of the code will be compute heavy, but ultimately what appears on screen will often be down to what GPU can draw triangles the fastest, we still have gameworlds made of polygons, which are triangles, PS5 is significantly faster at raster performance, so it can draw more triangles, infact in 5 out of 7 performance metrics the PS5 beats the Series X GPU, PS5's GPU is very fast and narrow, the CU's will be full of tasks constantly getting nearer to it's maximum theoretical performance, where as Series X is wide and slow, you wont fill 52 CU's and the one's that are full wont get anywhere close to that theoretical maximum 12.4teraflops, so you end up with a GPU that's got stalled CU's doing nothing, with split memory configuration, less raster performance, and not getting anywhere close to it's theoretical maximum compute performance.
 

pratyush

Member
None of you have any idea about GDK. If they aren't polished then it's Microsoft fault. Stop defending companies. They don't pay you.

Performance is close and I am sure Xbox will catch up with PlayStation. Hopefully Xbox shills on twitter will now shut the fuck up and concentrate on playing games rather gloating about useless words like "full RDNA 2" and explain English on what "and" and "at" means.
 

Riky

$MSFT
Could you explain why Series S isn't the same version as Series X but at a lower resolution, as MS advertised?

Why so many compromises?

The frame-rate is halved, lower quality shadows, lower quality LODs + lower rendering resolution on top.

Easily.

Ubisoft made it not Microsoft. I'm actually surprised it goes to 1600p plus, they would have been better at a lower resolution and upping the settings.

Although I've played all four Xbox versions and I didn't notice the shadows etc, you just don't see that sort of stuff whilst your playing the game. I was pretty happy with the Series S version after I played One X.
 
Well, it's quite deep but Teraflops are not a measure of gaming performance because Teraflops are the theoretical maximum floating point compute performance of a GPU, games are not all FP16/FP32 instructions, some of the code will be compute heavy, but ultimately what appears on screen will often be down to what GPU can draw triangles the fastest, we still have gameworlds made of polygons, which are triangles, PS5 is significantly faster at raster performance, so it can draw more triangles, infact in 5 out of 7 performance metrics the PS5 beats the Series X GPU, PS5's GPU is very fast and narrow, the CU's will be full of tasks constantly getting nearer to it's maximum theoretical performance, where as Series X is wide and slow, you wont fill 52 CU's and the one's that are full wont get anywhere close to that theoretical maximum 12.4teraflops, so you end up with a GPU that's got stalled CU's doing nothing, with split memory configuration, less raster performance, and not getting anywhere close to it's theoretical maximum compute performance.
That is not at all the case on PC for some reason? If we compare GPU from same architecture. Higher CU gpu ALWAYS outperforms lower CU count part significantly even if bigger part runs at lower clocks, especially at higher resolution.
 

Invalid GR

Member
Someone could ask why the ps5 can't stay at 4k and 60fps...what's the missing piece of the puzzle?
Probably at least another $100 in MSRP. Even PC GPUs that cost more than the PS5/XSX struggle with 4K/60fps. Many people forget that 4K@60fps is something difficult to render,native at least.
 
That is not at all the case on PC for some reason? If we compare GPU from same architecture. Higher CU gpu ALWAYS outperforms lower CU count part significantly even if bigger part runs at lower clocks, especially at higher resolution.

It's quite simple, compare any same architecture GPU, the slower clocked, higher compute GPU will also have more ROP's so it's raster performance is way above the mid range card etc, with Series X and PS5 Microsoft went wide and slow with 64 rops and Sony went narrow fast and 64 rops, raster performance is 40% better on PS5.
 

GHG

Member
giphy.gif


Nobody should be dying on their sword for either consoles. It's just the start, PS5 owners will get a win, XsX will get wins, and when you have a "win" like this, it's not really much to be bragging about to begin with. People are literally argue over milliseconds of torn frames. If you think PS5 is gonna hold a dominant position on every multiplatform game, you'll just be setting yourself up for disappointment. It'll be interesting in say 2 years time when we get actual next-gen games instead of these cross-gen games from studios that are stretching out development across 7 different platforms.

Here's the thing, nobody expected the PS5 to be the better performing platform for multiplatform games. What was being said was that the Series X would be 30%+ better, the PS5 wouldn't be able to handle ray tracing, etc, etc, with nothing to substantiate those claims. When people said that theoretical peak teraflops don't tell the whole story... Well you know what happened. Yet here we are. The egg on their face is 100% deserved.

And yet look, still they go on:






And on:

This thread will not age well. Enjoy while it lasts though. Nobody serious expects the PS5 to outperform the series X into the middle of next year. If you think that's going to happen. you don't know anything about the industry.

It's ridiculous, be humble.
 
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Unfortunately Series X uses RDNA1 CUs



Series X might have all the features of RDNA2, but its powered by last gen CU tech. Its a Ferrari body with a Ford Focus engine

And now we are seeing that play out in the real world comparisons


RDNA2 CUs are supposed to be larger than RDNA1 CUs. With that said once we get an X-ray of the PS5s die we will he able to compare the CU sizes and see if it's true. Thankfully that's should happen really soon with the consoles already out there.
 
None of you have any idea about GDK. If they aren't polished then it's Microsoft fault. Stop defending companies. They don't pay you.

Performance is close and I am sure Xbox will catch up with PlayStation. Hopefully Xbox shills on twitter will now shut the fuck up and concentrate on playing games rather gloating about useless words like "full RDNA 2" and explain English on what "and" and "at" means.

The tools/GDK being behind PS5's was debunked on camera by the Ubisoft technical director that has worked on both SDKs. That's word from the horse's mouth and night and day more credible than the damage control 'according to developer sources Xbox GDK is coming in hot'. Sony's SDK is coming in hot.
 
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