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Next-Gen PS5 & XSX |OT| Console tEch threaD

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M1chl

Currently Gif and Meme Champion
Idk shit about specs tbh. But my friend is coping right now after failing to get ps5 saying that his pc build based on this video is superior to the ps5 in specs. Is that true?

He said it's "way better"


GTX1660 is pretty shit, so no.
 

THEAP99

Banned
THe 1660 is like a 2 generations behind GPU, it has no support for RT and it's basically the bottom of the barrel, I think you need at least a 2060 to even have a chance to compete with the ps5 or series x.
He also said "I have AMD Ryzen 5 with a 1060 so I’m guessing high-ultra" for cyberpunk & "200+ FPS on PC vs what on console? 60-120fps" he also said"
 
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Was just having a little go.:lollipop_thescream:

Dang nabit thats how it starts. And the you get hooked for life. Dont you know that bungers are a gateway food?

Sooner or later sircaw sircaw is going to turn into fish sticks because of you. Don't you know he had a beautiful wife and kids?

tenor.gif


Edit: My mistake sircaw sircaw wife ate his kids so you won't have to worry about getting sued for child support.
 
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RaZoR No1

Member
Weirdly enough is that both Series X and RTX 3000 cards doesn't work with the newer 8K Receivers because it output 4k120fps HDR in 4:4:4 chroma... you get a black screen.
PS5 is fine because it output in 4:4:2 chroma.

This guy is saying it is a bug in the HDMI chipset made by Panasonic.


I think it is weirder, that the HDMI bandwidth on PS5 is limited to 32 gbps (or is this a FUD?) and will be raised in an update (?).
It looks like there are a lot of issues with HDMI 2.1. Even the PS5 TV XH90 needs updates to fully support all 2.1 features.

Is HDMI 2.1 very taxing? Could someone test some XSX games with HDMI 2.0 and check, if it somehow slows down the console(checking the tearing and the fps drops?)? It is strange that only MS managed to implement it "correctly" into the console and not Sony.
 

M1chl

Currently Gif and Meme Champion
Can you like elaborate some more so I can explain that to him?
It's not that powerfull, it's like around X1X in horsepower, but that PC has better CPU than X1X. So most likely games will run at higher FPS, but with lower details and lower resolution. Umm, let say if you would put this GPU in the new consoles, it would run at let say 1440p without raytracing and all that nice stuff, with lower AA and lower details. You basically cannot get GPU at that pricepoint which is powerfull enough to beat XSX or PS5...
 

Kerlurk

Banned
I think it is weirder, that the HDMI bandwidth on PS5 is limited to 32 gbps (or is this a FUD?) and will be raised in an update (?).
It looks like there are a lot of issues with HDMI 2.1. Even the PS5 TV XH90 needs updates to fully support all 2.1 features.

Is HDMI 2.1 very taxing? Could someone test some XSX games with HDMI 2.0 and check, if it somehow slows down the console(checking the tearing and the fps drops?)? It is strange that only MS managed to implement it "correctly" into the console and not Sony.

Shall I inform him, or will you?
 

THEAP99

Banned
It's not that powerfull, it's like around X1X in horsepower, but that PC has better CPU than X1X. So most likely games will run at higher FPS, but with lower details and lower resolution. Umm, let say if you would put this GPU in the new consoles, it would run at let say 1440p without raytracing and all that nice stuff, with lower AA and lower details. You basically cannot get GPU at that pricepoint which is powerfull enough to beat XSX or PS5...
Thanks. So will he run cyberpunk in "high-ultra" settings? Prob not?
 
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M1chl

Currently Gif and Meme Champion
Thanks. So will he run cyberpunk in "high-ultra" settings
Well in this PC, you posted it would be more like medium at best, with some modest resolution, like 1080p or 1440p on low. My estimate, I would say, those cards does not even have DLSS, that ML upsampling.
 

RaZoR No1

Member
Shall I inform him, or will you?
Go ahead and tell me :D

I am not saying that MS did a better job with the implementation, just asking if they rushed it a bit and implemented all 2.1 features and now it causes some issues on the XSX or any other bottlenecks.

I honestly don't know if the GPU is pushed more or not, if you use 4:4:4 or 4:2:2 etc. Or if it doesn't make any difference.

Therefore it would be interesting to know, if tearing etc. Still happens, if you use only HDMI 2.0 features. Maybe there is somekind of a bottleneck.

Edit: I know PS5 will get the updates to support VRR etc.
 
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THEAP99

Banned
Well in this PC, you posted it would be more like medium at best, with some modest resolution, like 1080p or 1440p on low. My estimate, I would say, those cards does not even have DLSS, that ML upsampling.
He just told me this:

"In what aspect" is the ps5 more powerful hardware? "Basically all games on console you can’t configure your settings it’s all capped. Only thing I am iffy about is 4K but if" our one friend's "pc can run 4k our specs are basically the same."

this is our one friend's pc he's referring to $1000 one
 
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ethomaz

Banned
I think it is weirder, that the HDMI bandwidth on PS5 is limited to 32 gbps (or is this a FUD?) and will be raised in an update (?).
It looks like there are a lot of issues with HDMI 2.1. Even the PS5 TV XH90 needs updates to fully support all 2.1 features.

Is HDMI 2.1 very taxing? Could someone test some XSX games with HDMI 2.0 and check, if it somehow slows down the console(checking the tearing and the fps drops?)? It is strange that only MS managed to implement it "correctly" into the console and not Sony.
The PS5 limits the bandwidth to 4k 120fps HDR 4:2:2 12bits that is around 32Gbps.
It will increase when the patch for 8k 60fps goes live.

With the actual PS5 output it works with all receivers without issues.

There is some work to do with HDMI devices yet... AMD did not even enabled HDMI 2.1 in their new cards yet.
 
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ethomaz

Banned
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DeepEnigma

Gold Member
The PS5 limits the bandwidth to 4k 120fps HDR 4:2:2 12bits that is around 32Gbps.
It will increase when the patch for 8k 60fps goes live.

With the actual PS5 output it works with all receivers without issues.

Do you think they capped it temporarily until the fixes are in store so it works on all 2.1 equipment? Since we know the XSX doesn’t work with those receivers that the PS5 does currently.

Also did Vincent say you don’t get 4:4:4 with 4K/60 on the XSX? Why is that? Or am I misunderstanding?
 

onQ123

Member
Yeap... Sony marketing since they started to talk about the PS5 is being better than MS... MS didn’t know what to do and focused in give a lot of tech data with big numbers for their base forgetting consoles is about how you play games.

But I don’t believe people are faking the Dual Sense features... it really surprises you.

I said faking like it changed their life as a example of marking
 

RaZoR No1

Member
I definitely need to read into the whole chroma, 4:4:4 HDR and bit rate topic...
For a normal consumer this is all to complicated😅
I thought HDMI 2.1 is one standard, just pick your preferred resolution, Hz and start playing, like on PC or old days... Not something with billions of different options, which even do not work correctly depending on console and TV.. 😅
 
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I definitely need read into the whole chroma, 4:4:4 HDR and bit rate topic...
For a normal consumer this is all to complicated😅
I thought HDMI 2.1 is one standard, just pick your preferred resolution, Hz and start playing. Not something with billions of different options, which even do not work correctly depending on console and TV.. 😅

Form what I understand.

Best color : 4,4,4
 
He just told me this:

"In what aspect" is the ps5 more powerful hardware? "Basically all games on console you can’t configure your settings it’s all capped. Only thing I am iffy about is 4K but if" our one friend's "pc can run 4k our specs are basically the same."

this is our one friend's pc he's referring to $1000 one
From your friends answers it's pretty clear that he's either like 15 years old or completely new to PC gaming and only gets his info from memes. Yes, PC are superior to consoles, yes you can always modify your settings on PC as much as you like, you can have high performance and visuals at the same time (instead of choosing between a performance mode or quality mode). BUT, right now, at this moment, you can absolutely NOT build a PC for $500 that's gonna get you better results than a ps5 or a series X, and I'm saying that with a 2070S and a 3800x. In two years you'll be able to build better PC for that price, but all the ones you linked are quite frankly bad builds. If you want a fighting chance you need to start with at least the 2000 series since they at least support DLSS.
 

M1chl

Currently Gif and Meme Champion
He just told me this:

"In what aspect" is the ps5 more powerful hardware? "Basically all games on console you can’t configure your settings it’s all capped. Only thing I am iffy about is 4K but if" our one friend's "pc can run 4k our specs are basically the same."

this is our one friend's pc he's referring to $1000 one
That 1000USD one is like power of Xbox One S (well maybe 2, but it still sucks), sure it has potential, if you swap GPU for another like 500+USD and yeah sure you can run CS:GO at 4k (probably), but some more advanced games, it's not going to happened.
 

MistBreeze

Member
If Im lucky I will receive my console afternoon today

by the way it is 4:30 AM here so maybe... just maybe less than 12 hours to get

I can not wait

or Sunday If Im not lucky :messenger_weary:
 

LiquidRex

Member
RGT leaked this a month or two ago, as did a few others and I'm pretty sure MLiD got it from him (as much as he likes to deny it).

Although RGT didn't mention who was developing it because he "could've got his sources in a lot of trouble". He did mention a few interesting details, that it's also coming to PC and that it'll "blow minds once we see it".

EDIT: he also mentioned that Bloodborne is getting a remaster for the PS5

Timestampped link


RGT is the place to be if you want to know what's coming, the channel has the highest hit ratio to date... No lie... If you all haven't subscribed, it won't halm you to do so. 👍
 

3liteDragon

Member
- He mentions that he's talked with a few developers and said that the screen-tearing on ACV on Xbox has nothing to do with the console or the tools (video on that should be up tomorrow or by Sunday)
- Says he will detail some aspects of the PS5 and XSX that have not been publicly released yet

(timestamped, 22:00-22:49)
 
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ethomaz

Banned
Do you think they capped it temporarily until the fixes are in store so it works on all 2.1 equipment? Since we know the XSX doesn’t work with those receivers that the PS5 does currently.

Also did Vincent say you don’t get 4:4:4 with 4K/60 on the XSX? Why is that? Or am I misunderstanding?
I don’t know.

But the fact that Sony TV are still in having updates to make HDMI 2.1 works says the standard is not fully implemented yet.

Others devices are having same issues... it is I’ll take some time. Sony approach for now works with all devices in the market.
 
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ethomaz

Banned
I definitely need to read into the whole chroma, 4:4:4 HDR and bit rate topic...
For a normal consumer this is all to complicated😅
I thought HDMI 2.1 is one standard, just pick your preferred resolution, Hz and start playing, like on PC or old days... Not something with billions of different options, which even do not work correctly depending on console and TV.. 😅
Remember when we used RGB full and limited? Well RGB full is chroma 4:4:4... it has all ranges of colors.

Chroma 4:2:2 and 4:2:0 are the limited colors... so you won’t get the full range of colors at the end of spectrum.

4:2:2 gives a very good range of colors and it is imperceptible from 4:4:4 in actual monitors/TVs... maybe the panels will get better in the future to really shows all colors accurate and so 4:4:4 will have more difference from 4:2:2.

4:2:0 is really limited... so you see easily the difference from 4:2:2 and 4:4:4.

PS. Chroma 4:4:4 only has a big impact on PC.
 
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ethomaz

Banned
And theoretically pick 12 bit. But afaik currently there are no 12 bit TV panels, so it doesn't make sense to use it?? For what is the bit number and is it connected to the 4:4:4? Because that's 12 xD 4:2:2 is 8? .... 😅 So 8 bit?
You will see more difference in the Chroma than the bits... and they are different h the units... you can have 4:2:2 with 8, 10 or 12bits... same for 4:4:4.

So it is not directly related with the chroma.

Bits: the deep of the color, how many colors the panel can display... 12 bits allow colors from 000000000000 to 111111111111... that means 4096 of each primary color and a total of 68719476736 different colors. You won’t see a big difference here because 8, 10 and 12bits will only chance the numbers of tons of the same color... instead 15 yellows you have 18 in a not literal example... 8bits and 10bits already have a lot of colors.

Chorma: is basically a compression of the colors... RGB full use all colors like Chroma 4:4:4 but the Chroma 4:2:2 and 4:0:0 compress the colors so some colors are lost in the process and can’t be show.

Myabe that is the best example:

subsampling.png


You see you lose some colors after the compression... that decrease a lot the bandwidth used.
 
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thelastword

Banned

It seems John and company are the most eagled eye when PlayStation is lacking a feature....No VRR, no 4k 120 with 4:4:4, no VRS, no hardware raytracing......Their eyes are razor sharp in those times, but yet, can't tell that Valhalla looks sharper with better lighting and textures on PS5, DMC5 looks a bit sharper with better AA and some background details on PS5.
 

Stooky

Member
You will see more difference in the Chroma than the bits... and they are different h the units... you can have 4:2:2 with 8, 10 or 12bits... same for 4:4:4.

So it is not directly related with the chroma.

Bits: the deep of the color, how many colors the panel can display... 12 bits allow colors from 000000000000 to 111111111111... that means 4096 of each primary color and a total of 68719476736 different colors. You won’t see a big difference here because 8, 10 and 12bits will only chance the numbers of tons of the same color... instead 15 yellows you have 18 in a not literal example... 8bits and 10bits already have a lot of colors.

Chorma: is basically a compression of the colors... RGB full use all colors like Chroma 4:4:4 but the Chroma 4:2:2 and 4:0:0 compress the colors so some colors are lost in the process and can’t be show.

Myabe that is the best example:

subsampling.png


You see you lose some colors after the compression... that decrease a lot the bandwidth used.
Going from 10 to 12 bit supposedly removes all banding that you might see in gradients. Example You can see it in sky shots sometimes. TVs have gotten better at blending it better.
 
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