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Dirt 5: Digital Foundry Console Comparison - PlayStation 5 vs Xbox Series X/Series S + Performance - Every Game Mode Tested

geordiemp

Member
Xbox Series X has the faster CPU, GPU and the faster memory, two of the main components that actually have to do with graphics processing.

So using Occam's Razor as a principle, what am I to believe? That the PS5's SSD somehow includes a hidden GPU or that Sony's hardware was done months before Microsoft's and therefore the dev tools that were used to create these launch games were more mature on the Sony end?

From MS themselves:



Taken from:
A Closer Look at How Xbox Series X|S Integrates Full AMD RDNA 2 Architecture - Xbox Wire

Your understanding of faster or better is just plain wrong, 6800 XT at 21 TF beats out a 30 TF 3080 in many games.

6800 XT is very fast, boost clocks around 2.5 GHz
 

RaySoft

Member
What ever the differences were going to be it was thought to be in the Series X favor.
Power has been the narrative they've gone with and have failed miserably out the gate. Yeah, yeah the tools will get better, but so will the PS5 tools. This is the difference in having someone who's actual developed games designing your hardware vs MS hardware engineers focusing on meaningless power numbers and feature sets.

Sad. :messenger_smirking:

The sad part is the masses that interprete this kind of stuff into ammunition for their agenda.
Some just lack the ability to read between the lines. Either on purpose or out of ignorance.
 
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Series X doesn't have faster memory
It has
  • Memory Bandwidth: 10GB @ 560 GB/s, 6GB @ 336 GB/s.

While PS5 has 16 GB @ 440 GB/.s

6GB is %40 of System memory which is painfully slow to rest %60. PS5 is better to optimize bandwith wise and this will be case for all gen (beside exclusives which only optimise for 2 devices)

Also, could be that the PS5's memory bandwidth is bolstered by some Infinity Cache-like customization per Brandon Lee/The Crow lookalike RedGamingTech.
 

RaySoft

Member
Your understanding of faster or better is just plain wrong, 6800 XT at 21 TF beats out a 30 TF 3080 in many games.

6800 XT is very fast, boost clocks around 2.5 GHz
Yes, just faster clocks isn't enough. It's like a biathlon. If you miss your shot (cache misses due to flushes) you have to go the penalty round...
Again, It's a balancing act how you design your hardware.
 
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Riky

$MSFT
Sure when you render way lower polygons lol

Tanking framerate is far far worse when playing the game, if your losing 25% of your frames and getting tearing with no VRR support then you've got a very poor looking and feeling game. That small GPU starts to haunt you eventually, surprised it started on last gen ports though.
 

ethomaz

Banned
Tanking framerate is far far worse when playing the game, if your losing 25% of your frames and getting tearing with no VRR support then you've got a very poor looking and feeling game. That small GPU starts to haunt you eventually, surprised it started on last gen ports though.
Screenshot-20201121-150037.png


When your render are at that level you should have 240fps not just 120fps.

99% of the gamers won’t have VRR TVs and look PS5 will have VRR soon and you narrative will become what?
 
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Of course it can be used as a solution, it's a supported feature on Xbox hardware. Yes devs should do better as 25% tanking of framerate is unacceptable gameplay wise, your going to feel that with no VRR.
I just got a VRR set and it makes Valhalla and Dirt 5 perfect with no tearing or stutter to deal with. Shouldn't give devs a pass but at least I have it to give me the best performance.

T
got your reaction... and call it a tear
pNT7zUr.png

"Don't worry just buy a new TV" - John Linneman
 

Hendrick's

If only my penis was as big as my GamerScore!
Shouldn't this be a direct result to PS5 ultra fast I/O solution? Bringing high quality models with no loss?
Wasn't UE5 demo revolving around this idea? Maybe XSX couldn't keep up especially at very high fps and devs had to lower assets for this very reason.
No. This has nothing to do with SSD. This is simply using a much lower LOD setting. It's either a bug or a quick solution to a tanking framerate.
 

diffusionx

Gold Member
Well, it certainly is a let down. I was expecting to have a PS5 for exclusives, and a XSX for multi platform. As they say, first impressions is what counts in the end, and XSX is not impressing anybody. It really looks like MS can’t catch a breath with their Xbox division.
For someone like you this should be a cause for celebration because it saves you $500 on a redundant and unnecessary hardware purchase.
 

Caio

Member
AMD confirms here Dirt 5 is using the new features of RDNA 2 like VRS Tier 2



So it is also used for the XBox Series X and S versions, Variable Rate Shitting.

Ok, kidding aside, I think the overall difference in performance could be due to a combination of reasons, such as PS5 being a more optimized piece of hardware, close to zero bottlenecks, better development tools, easier to be pushed and to develop for, etc. We will see how this will evolve in the next 12-24 months. And last, I just want the only and real next gen driving experience, GT7 cannot come soon enough !
 
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Jesus this is yet another hard blow to Xbox series x...

And LOL to the people believing this is a bug as the development team would not be aware of it by now... you can see that sex textures and detail is way inferior to ps5 even in the favor image quality mode.. and even then it is rendering at a lower frame rate than ps5 most of the time..

Xbox sex 120 FPS mode have so much tearing that they can’t (or don’t want to) count the FPS... even with that abysmal low poly count and textures applied in that mode... imagine if they use the assets and textures used in ps5...
 
Leading up to the big day GAF was sure to convince the launch titles would show the power of the Series X over the PS5. Stop spreading FUD, the games will show they said.

Now the launch games don't matter. They are full of bugs. Series X is the new PS3. Microsoft, one of the largest software companies out there, need to get their tools in order. The PS5 is already tapped out trying to keep up. VRR erases all these performance woes on Series X making it the best way to play. And so on...

I don't even have either console on order yet, probably why it's all been so fun to read :messenger_smirking:
 

DeepEnigma

Gold Member
Unfortunate bug, hopefully be fixed soon.

How about PS5 framerate tanking to the low 90's though, in 120hz mode it gets outperformed by both Series X and S, I saw as low as 91fps in that one race, shocking drops and with no VRR would make the game unplayable.

That would happen when one is pushing more than 2x the fidelity (geometry, textures, foliage, etc) in that mode than the other.
 
"Bugs"
"Lazy devs"
"Wait for E3 tools"

Brand loyalty is helluva drug....

Somehow you lose a "18% advantage delta" on top of losing up to 12-30% performance in real time vs. the PS5 for a grand total of 30-48% on average over what was expected by the pseudo expert community....

And we even have devs on record saying the "tools" aren't as poor as the fanboy narrative wishes it to be. So we really gonna sit here and claim it's all just a bug or tools... lmao.....

It's time to come home. The Xbox Series X is not the world's most powerful console, nor the most performant console. It's, as Microsoft marketing claims on fine print....Microsoft's most powerful console ever built. Big difference.

The "I'm buying a Series X to play the best version of multiplats" narrative/excuse.... often used when trying to damage control having no first party AAA exclusives in order to validate brand loyalty has gone down the drain. Playing the inferior version of multiplats is the ultimate irony.... and that's not even factoring the DualSense controller support on these games (which makes a difference too). Folks keep making excuses for Microsoft when they should just be honest with themselves: "I love the brand, I've a personal attachment to the brand... I got my friends there etc..That's why I'll support MS come hell or high water". Just don't pretend the brand is competitive on the usual metrics, it's not - and it hasn't been for years. It's the defacto other-brand in the market kept afloat by the warchest of a trillion dollar company.
 
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assurdum

Banned
It's because of people like you, and so many others here, that have the gall to go bother them. They have to take care to not hurt your feelings, right?
But about the quote, you're wrong, I made my comment thinking about the past.
At that time (at least in some places) was discussed how the PS3 was not only harder to program, but also how it's development tools where behind those of Microsoft to the point of Sony needed to create the famous ICE team to create solutions and help developers. But the problem was that wasn't just easier to program for the X360 in general, it also had the aggravating detail that it's SO not only was offering less features for the player, it was doing that reserving a LOT more RAM.
Do you believe it? That the X360 OS used 32MB while the PS3 OS used 120MB?
With time new firmwares freed more RAM and the games improved because of this. I remember them getting to decrease the OS to 50MB at some point, don't remember if they managed to optimize more.

So, these things happen.
You people can't be serious believing that the Performance mode on SeX is anything but and error. It's shameful that it shipped this way but it's very clear that the game is using the wrong settings and we can't know yet how the SeX truly performs in this mode compared with the PS5.
Careful to not get too excited because there's the real possibility that updates coming soon will iron all these problems and make things work as intended and the tables will turn. If this happen what will you all say?
They haven't absolutely hurt me feeling, I assure you. But talking about hurt feelings are you sure it's me who feels hurt? I fully expect the series X will beat ps5 but do you think it will devastate the ps5 in the multiplat in the future? And if so (doubt it eh) finally the justice will return in your world? Because Good Lord what a kinda of attitude. Isn't it MS who said everything was fine, no problem in the date schedule , tools is ok, Halo was just a missteps, series S won't come back next gen development and looks where we are now. Who really is to blame? And an editorial as DF even defend them (about Google Stadia they say anything to early development stage, please be patient, don t worry everything will going fine?). Anyway the real problem seems are just the forum users who laugh about their overpromise but sure such thing "happens" and let's use the series X first users as beta tester in the multiplat. Until they are fine with that, good for them
 
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diffusionx

Gold Member
Jesus this is yet another hard blow to Xbox series x...

And LOL to the people believing this is a bug as the development team would not be aware of it by now... you can see that sex textures and detail is way inferior to ps5 even in the favor image quality mode.. and even then it is rendering at a lower frame rate than ps5 most of the time..

Xbox sex 120 FPS mode have so much tearing that they can’t (or don’t want to) count the FPS... even with that abysmal low poly count and textures applied in that mode... imagine if they use the assets and textures used in ps5...

Theoretically it could be a bug or an unintended effect but I highly doubt the way the details are pared back is a bug.

I watched the video and yea, I usually defend DF but the cope is real. I don't think it is because of money hats or anything, but I can see why DF is hesitant to declare there is some inherent weakness in Xbox so early in this gen. Even though the evidence is piling up.

Linneman needs to stop talking about how VRR fixes Xbox tearing problems, too.
 
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phil_t98

#SonyToo
Think the only thing needing a patch is the lower detail in frame rate mode, right? But then you will have a hit to performance.

as they said they seen it perform much better and patches they seen broke things and then they got fixed. Let’s see when it’s patched. PS5 also has things wrong with the game to
 

Kokoloko85

Member
I hope this shuts up alot of the fans saying PS5 will be much weaker.
Now, let the 1st party games do the talking from here on out.

Not the VRR talks. Not the 1440p talks. Not the HDMI 2.1 capped at 32gbps. Not the I don't like dual sense lol.
STFU with your hate, start eating some crow and clearly both consoles are close to each other in strengths.

Let that 1st party games battle begin... and it starts in 2020 not lets wait till e3 2022 lol

And defo one company was more prepared and not caught off guard than the other....
 

ethomaz

Banned
So it is also used for the XBox Series X and S versions, Variable Rate Shitting.

Ok, kidding aside, I think the overall difference in performance could be due to a combination of reasons, such as PS5 being a more optimized piece of hardware, close to zero bottlenecks, better development tools, easier to be pushed and to develop for, etc. We will see how this will evolve in the next 12-24 months. And last, I just want the only and real next gen driving experience, GT7 cannot come soon enough !
Well it uses GDK so it should use the same n both PC and Xbox.

 
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waquzy

Member
Well, it certainly is a let down. I was expecting to have a PS5 for exclusives, and a XSX for multi platform. As they say, first impressions is what counts in the end, and XSX is not impressing anybody. It really looks like MS can’t catch a breath with their Xbox division.

Yeah same here. Looks like PS5 will be my choice for multi platform this gen, starting from Cyberpunk 2077.
 

assurdum

Banned
If xsx was so powerful the hardware would brute force so it didn't have to run low setting quality assets and run at lower resolution. There is a bottle neck in xsx design and its becoming apparent.
Low quality assets it's surely a bug. But that more powerful thing. People should stop it. It is but not in the way they expect.
 
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