If xsx was so powerful the hardware would brute force so it didn't have to run low setting quality assets and run at lower resolution. There is a bottle neck in xsx design and its becoming apparent.
Series X has 52 CUs at 1,8GHZ and ps5 has 36 CUs at 2,23GHZ, that´s the mistery.
It´s easier making ports to less CUs but overclocked than more CUs with normal speed.
With better dev tools, the problem will be solved for Series X.
Anyway, 2,23GHZ GPU speed explains why ps5 suffers so many errors. It´s overpressured by overclocking. PS5 has the overclocked GPU speed of a 1000$ graphic card, but with cheap ventilation. It´s a time bomb. Sony send ps5 to costumers as soldiers in the frontline.
But but... RDNA2 AMD... themodinamics, thermodinamics it´s what happens.
Last edited: