Damn, I hope you're exaggerating. How is it less of an RPG? Less choices? Less ways to customize your character?
Yeap, good example is side quest. In W3 you had this feeling of influencing this world around you, you could make decisions and those impacted the outcomes. Quest in Cyberpunk, although well written, feel pretty linear and after playing several, start to feel boring as they start to feel like a remake of each other. I don't like the ascension perk/level up system, upgrades through modifications seem way more impactful. The main story line is meh.
However the problem is what is outside of both the main story and quest... there is nothing. In the city you can barely access a handful of buildings, NPCs barely interact... there is nothing much to do.
In my opinion:
- City looks incredible
- Main story is average (nomad)
- Side quests are written fairly well, but start to feel repetitive
- Zero impact on the world around you
- Nothing to do in the city apart from 2-3 very repetitive activities
- Level up system not too good
- Looting, things like clothes, guns and cyberware are nice
- Gunplay I'd say better than average
Issue is not that the game is bad, but it's just that is not close to meet RPG fans expectations.