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CD Projekt Red CEO responds to Jason Schreiers bad article

Biff

Member


Wait, this is what crunch is? 13 hours a day, 5 days a week?

h-
hah-
hhh-
hahaha
HAHAHAHAHHAHAHAHAHHAHAHAHAH

Are you fucking kidding me? I shit you not I work 60 hours a week in a NORMAL week. I thought these gonks were working 100 hours a week minimum?

Gawdddd damn you Europeans are so soft. This really does not help the anti-crunch cause. No wonder the game came out in the state it did if people were claiming mental health over 65 hours a week, lmao.
 
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Astral Dog

Member
Being playable on PC does not save this mediocre game that never lived up to the hype




But hey, we made Witcher 3, it will work in the end, we promise

Witcher main narrative wasn't exactly its strongest asset either, but they did released a competent game with good reviews and amazing sales (despite all the controversy and bugs) no other company can push as many bugs and be so rewarded in the gamming industry not even Ubi
 
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evanft

Member


Wait, this is what crunch is? 13 hours a day, 5 days a week?

h-
hah-
hhh-
hahaha
HAHAHAHAHHAHAHAHAHHAHAHAHAH

Are you fucking kidding me? I shit you not I work 60 hours a week in a NORMAL week. I thought these gonks were working 100 hours a week minimum?

Gawdddd damn you Europeans are so soft. This really does not help the anti-crunch cause. No wonder the game came out in the state it did if people were claiming mental health over 65 hours a week, lmao.


How to tell someone is American without them telling you they're American.
 

Xaero Gravity

NEXT LEVEL lame™
CDPR and their Frankenstein.
20210116-214116.gif
 

Hugare

Member
Yes to Witcher 3

Your actions impacted the fate of the nations, as well as the major characters

Not that Witcher 3's itself was particularlly impressive, it's just that it's a clear step down in Cyberpunk just like how Witcher 3s was a step down from Witcher 2

And it just proves the point in the article. The ambitions keep getting higher but it's outpacing their growth and the amount of time they're willing to invest in a product. They managed to get away with it in Witcher 3, but it caught up with them for Cyberpunk
"The fate of nations" that kinda didnt matter much for the ending.

The main story is about Ciri and the Wild Hunt.

It is as much significant to the story as the fate of the Voodo Boys in Cyberpunk, that you can also kill or spare with dialogue choices.

"As well as major characters". Wont give spoilers here, but if you've played Cyberpunk, you know that you can do the same here. Including a major side character that stays with you since the start of the game.

I felt no downgrade at all in terms of story choices compared to The Witcher 3.

Quite the opposite, in fact
 

Mozzarella

Member
Yeah, talking about The Witcher 3: did dialogue options have impact in the story as a whole?

Nope. And I think that game is pretty well received to this day, huh?
Really? We both played the same game? I dont think so!
Witcher 3 offered a lot of choices that actually matter and changed the world and its characters, not only that but some of the choices you made you will not know that in the future hours they will also lead to a series of consequences. It was clever and not just one choice in one quest. Not only that too there are choices AND the stories are well written, well animated and well directed. Whereas you have some game that offer choices but the actual writing is stupid or shallow and there is no good direction too.
Video sucks but here:
This is a simple side quest, you find the paper hanging on a wooden board, its not even a major side questline like Skellige.
When a simple side quest like this can be interesting for many people then that means something was good here. Watch xLetalis channel to see how many hidden details there are based on choices, its insane. All in a high production values game.

Also tell me where you can get this quality encounter? :messenger_tears_of_joy:
 

Fbh

Member
Eh, I think as usual with Shreier his "I talked to 20 anonymous current and ex employees" stuff has to be taken with a giant grain of salt.

There can be some valuable insight but I don't think a lot of these things should be taken as fact. I've worked for a few companies smaller than CDPR (around 100-150 employees) and depending on which 20 people you talked to, you'd hear everything from "this place is great" to "it's ok" to "it's literally hell on earth".

And honestly if the people he talked to took issue with polish people speaking polish in a polish company in poland, it sounds like he definitely went to the easily offended ones that probably align with his point of view.

The CDPR dude response seems fine for the most part. Though continuously going back to "but the PC version reviewed well" is a weak defence at this point.
 
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CatLady

Selfishly plays on Xbox Purr-ies X
Jason is getting cornered. He wrote news from the inside after interviewing 20 out of 500 right? Well the head of studio pointed it out and replied. And of course Jason being Jason doesn’t respond to it directly and takes another route to avoid it. Typical of him anyways, not the first time someone replies to him and he doesn’t reply back directly.

It's scumbag Schreier, I'm surprised he didn't block the CDPR CEO for disagreeing with him. That's his usual MO.
 
"The fate of nations" that kinda didnt matter much for the ending.

The main story is about Ciri and the Wild Hunt.

It is as much significant to the story as the fate of the Voodo Boys in Cyberpunk, that you can also kill or spare with dialogue choices.

"As well as major characters". Wont give spoilers here, but if you've played Cyberpunk, you know that you can do the same here. Including a major side character that stays with you since the start of the game.

I felt no downgrade at all in terms of story choices compared to The Witcher 3.

Quite the opposite, in fact

It's not just about how the main narrative actually ends, that's what I care least about in all honestly

It's about the world state of the game at the start and how it changes throughout the journey

In Cyberpunk off the top of my head the only memorable instances were The Pickup, Panams questline, Delemains Questline and Goro

Yes that's a downgrade compared to W3
 
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John Day

Member
Eh, I think as usual with Shreier his "I talked to 20 anonymous current and ex employees" stuff has to be taken with a giant grain of salt.

There can be some valuable insight but I don't think a lot of these things should be taken as fact. I've worked for a few companies smaller than CDPR (around 100-150 employees) and depending on which 20 people you talked you'd hear everything from "this place is great" to "it's ok" to "it's literally hell on earth".

And honestly if the people he talked to took issue with polish people speaking polish in a polish company in poland, it sounds like he definitely went to the easily offended ones that probably align with his point of view.

The CDPR dude response seems fine for the most part. Though continuously going back to "but the PC version reviewed well" is a weak defence at this point.
Yes! Agree with you. And him citing review scores was weak on his argument. But still i can’t help but understand his reply man.
 

Mozzarella

Member
"The fate of nations" that kinda didnt matter much for the ending.

The main story is about Ciri and the Wild Hunt.

It is as much significant to the story as the fate of the Voodo Boys in Cyberpunk, that you can also kill or spare with dialogue choices.

"As well as major characters". Wont give spoilers here, but if you've played Cyberpunk, you know that you can do the same here. Including a major side character that stays with you since the start of the game.

I felt no downgrade at all in terms of story choices compared to The Witcher 3.

Quite the opposite, in fact
Fate of nations has always been part of the Witcher ending from the first one to the third.
As far as i know only 1 character from Cyberpunk manages to get influenced heavily by your decisions.
But yeah i will not claim Cyberpunk has no choices it has, just far lesser and far less impactful that Witcher does.
Even the car chases are scripted and you can go take a shower and come back and see the same outcome lol.
The romance, you can go into relationship with both partners and it doesnt have any consequence, we know what Witcher 3 did when you tried to cheat :messenger_tears_of_joy: Not only you gained an extra quest where you get humiliated, in Blood and Wine you also get another taste of your consequence. We can keep comparing until the next day, at the end what Ass said is true, Witcher 3 choices and consequences are superior. But i dont agree with him on Witcher 2. Maybe when it comes to main quest i do but counting side quest and dlc Witcher 3 gains its lead (in choice and consequence) back, even over Witcher 2, and as usual dont forget to count the better production values as a bonus.
 

Hugare

Member
Really? We both played the same game? I dont think so!
Witcher 3 offered a lot of choices that actually matter and changed the world and its characters, not only that but some of the choices you made you will not know that in the future hours they will also lead to a series of consequences. It was clever and not just one choice in one quest. Not only that too there are choices AND the stories are well written, well animated and well directed. Whereas you have some game that offer choices but the actual writing is stupid or shallow and there is no good direction too.
Video sucks but here:
This is a simple side quest, you find the paper hanging on a wooden board, its not even a major side questline like Skellige.
When a simple side quest like this can be interesting for many people then that means something was good here. Watch xLetalis channel to see how many hidden details there are based on choices, its insane. All in a high production values game.

Also tell me where you can get this quality encounter? :messenger_tears_of_joy:

I agree with you in everything. I just think that Cyberpunk does what Witcher 3 just as well, and sometimes a little better.


Fate of nations has always been part of the Witcher ending from the first one to the third.
As far as i know only 1 character from Cyberpunk manages to get influenced heavily by your decisions.
But yeah i will not claim Cyberpunk has no choices it has, just far lesser and far less impactful that Witcher does.
Even the car chases are scripted and you can go take a shower and come back and see the same outcome lol.
The romance, you can go into relationship with both partners and it doesnt have any consequence, we know what Witcher 3 did when you tried to cheat :messenger_tears_of_joy: Not only you gained an extra quest where you get humiliated, in Blood and Wine you also get another taste of your consequence. We can keep comparing until the next day, at the end what Ass said is true, Witcher 3 choices and consequences are superior. But i dont agree with him on Witcher 2. Maybe when it comes to main quest i do but counting side quest and dlc Witcher 3 gains its lead (in choice and consequence) back, even over Witcher 2, and as usual dont forget to count the better production values as a bonus.
Nah, as I said with my example, even Dum Dum and Royce are influenced by your decisions, and they are side-side characters. There are more.

And it's funny that you mentioned romances, because Cyberpunk has a bigger and more diversed (gay) romance options than Witcher 3 (and with better quests, imo)

But yeah, we will have to agree to disagree, I guess.


It's not just about how the main narrative actually ends, that's what I care least about in all honestly

It's about the world state of the game at the start and how it changes throughout the journey

In Cyberpunk off the top of my head the only memorable instances were The Pickup, Panams questline, Delemains Questline and Goro

Yes that's a downgrade compared to W3
"It's about the world state of the game at the start and how it changes throughout the journey"

Yeah, I know. And I noticed it a lot during my playthrough in Cyberpunk. More than with The Witcher 3.

Maybe because I've done more sidequests than I did with The Witcher 3? I've played the game to completion 3 times, but I've never spent too much time with little sidequests, only major ones (like Keira's sidequest)
 
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ZehDon

Gold Member
I agree and stated all of that in my original comparison, they aren't even trying to be the same game. However I will stand by my original point and why I bought up disco elysium (I was asked to state an RPG that I thought did have meaningful choices and consequences) - cyberpunk is very weak when assessed from the perspective of "being an RPG".

And that's where the fundamental issue lies for me, if its weak as an RPG then what exactly is it? As an open world game it's weak - this is well documented.

So where does that leave us? The story is good if you accept the fact that it's on rails. The cutscenes (and animation work within them) and acting are some of the best we've seen in the medium. The combat can be fun but that's let down by poor ai.

It's basically an action adventure game that really didn't need to be open world.
Which is the reason for my post, and reference to Deus Ex. Deus Ex isn't a first person shooter. Deus Ex isn't a role playing game. Deus Ex isn't a stealth game. It's an immersive sim with shooter, RPG, and stealth elements that add to the whole.The hope of its developers was that, in concert, these elements would produce something that was more than the straight sum of its parts. In isolation, each element is actually kind of terrible. Deus Ex is a terrible shooter. Its RPG systems are really bare-bone, bordering on neolithic. It's stealth is rudimentary to say the least. But that the player can chose to operate in any of these systems at their sole discretion is what creates Deus Ex's brand of role play. In this regards, Cyberpunk is the same, and Warren Spector's worst fears for Deus Ex were realised: people are comparing its elements in isolation.

As an RPG, Cyberpunk is actually quite brilliant, but still not good enough to stand up when considering "just an RPG". My V is an ex-corpo. They're a selfish bastard out for eddies, but that has a flip side: they defend their own to the death. Mess with V's friends, and the gloves come off. When completing missions, my V is all business. If you're my assassination target, I'll let everyone but you live. But, offer more eddies to let you live than I was paid to kill you, we're cool - I'll take the eddies, you can skip town. In addition to this, my V has max cool and intelligence stats. I use a pistol when I absolutely have to, but I prefer to go the corpo-rat route and hack from the shadows. As I'm playing Cyberpunk, I'm constantly inventing my story, enacting its elements within the deep world of Night City. Instead of cutscenes telling me what I care about, I can pick and chose, filling out my story and my back story as I want. I get to actually role play, instead of relying on the game to tell me who and what I am.

Cyberpunk is not an "open world game", defined as a player-agnostic systems driven game, but the developers were clear that that was not their intention long before the game came out. What the open game world still offers, though, is immersion and freedom. I can approach missions however I want, owing to the freedom of the open world. Climb a neighboring building and enter from above, hit the water ways and come up through a grate, drive a car through the front fucking doors and go John Wick mode; the open world provides options to extend the mission and gameplay variety. As for immersion, well, in my opinion Night City is simply the most immersive open world I've ever played. GTA hasn't really impressed me since GTA San Andreas. I found Sleeping Dog's Hong Kong to be a dramatically more interesting place to occupy than GTA V's San Andreas, so I might be in the minority here. The context, feeling, and depth that Night City brings to the entire Cyberpunk experience offers tendrils that inform my role play in a way that no other game really has that I can remember. Is it completely necessary? No, so you're definitely right in that element - but again, like Deus Ex, I believe it's more than the straight sum of its parts. Without the open world, Cyberpunk would be dramatically less effecting.

It's not an action adventure game. It's an immersive sim with shooter, rpg, stealth, hacking, and open world elements. The closest straight comparison for my money would be "an open world Bioshock with RPG elements".
 
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luffie

Member
because executives never lie, even the ones caught lying, right?

The amount of mental gymnastics necessary to come to this kind of conclusion is baffling. We could write tons of books about cognitive dissonance based on your post.
The amount of hate boner for Jason here is surreal man, I'm sure with another article they would come to orgasm.

Even the title is already prefaced with bias like "bad article". For the sake of hating Jason, they are licking Adam's ass so deep when all Adam does is just nonsensical pr talk.

"you talk to 20 out of 500..." Did Adam talk to the other 400 and they gave a thumbs up? Why not show just 1 employee who suggest "yes boss, this game is so ready to ship!" Even Marcin already contradicted Adam's word by saying that it's all the upper management's call to release it. Calling that all of them are anonymous.... lol Jesus Christ, who would actually put their real name out there?

Adam actually says the console release wasn't a disaster.... lmao. It's already the biggest disaster in the history books of launch. Refunds, lawsuit, dropping stocks... I'm not going into the details. He would have been better to just keep quiet than doing this pr talk.

C'mon man, I know Jason may not write sparkling articles, but sucking on Cdpr's lies ain't helping ourselves.
 
I agree with you in everything. I just think that Cyberpunk does what Witcher 3 just as well, and sometimes a little better.



Nah, as I said with my example, even Dum Dum and Royce are influenced by your decisions, and they are side-side characters. There are more.

And it's funny that you mentioned romances, because Cyberpunk has a bigger and more diversed (gay) romance options than Witcher 3 (and with better quests, imo)

But yeah, we will have to agree to disagree, I guess.



"It's about the world state of the game at the start and how it changes throughout the journey"

Yeah, I know. And I noticed it a lot during my playthrough in Cyberpunk. More than with The Witcher 3.

Maybe because I've done more sidequests than I did with The Witcher 3? I've played the game to completion 3 times, but I've never spent too much time with little sidequests, only major ones (like Keira's sidequest)

I haven't seen anywhere near as much in Cyberpunk as I did in Witcher 3

Roche, Keira, Dkstra, Emir, Radavitch, Yennifer and Triss. Just loads more major characters that you can have a large impact

Who wins the war, who rules the underground, whether the kids live or die, the fate of the mages, the fate of Skellige, etc.
 
okee :p so when u try to say that some1 is bad "you're bad" but ppl says "your bad" it doesnt make sense at all or maybe im just noob :p

Yeah

Saying "your bad" is basically an unfinished sentence as its implying a affiliation with something

i.e "Your bad mother did this"
 
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It's not just about how the main narrative actually ends, that's what I care least about in all honestly

It's about the world state of the game at the start and how it changes throughout the journey

In Cyberpunk off the top of my head the only memorable instances were The Pickup, Panams questline, Delemains Questline and Goro

Yes that's a downgrade compared to W3

Damn you didn't find that river quest line with his brother and the emails and the killer memorable? that aint exactly a fetch quest lol
 

GooseMan69

Member
Jason probably wanted to be a journalist in the White House trying to run hit pieces on Trump, or be a video game developer working on the hottest games. Instead he settled for...writing hit pieces on video games. That’s the best middle ground he could find lmaoooo
 
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THEAP99

Banned
I agree Jason's article was bs considering he tries blaming it so much on management and creatives when in reality the developers themselves might be to blame as well. Pinning targets down- not good.
 

Woggleman

Member
In general we need to get the suits away from the creative process. They have their noses too far into something they know nothing about.
 
That middle response... YIKES....

Ummm Ok? Yea it may be just 20... but how does the whole entire team of 500 felt about the game not being ready at launch? Why not explain that?

That was a lousy response... The guys in suits have ruined the game entirely!

"This all is not what i'd call disasterous"... LOL. Then, what is?!??!! This was probably the worst launch of this generation!
 
Jason attacking Naughty Dog and CDPR some of the best devs in the industry, but this Jason guy do nothing or talk about EA the worst company in the industry, of course he won't cause they would shut him down with a S+++ tier lawyer. What a clown.

Remind me a of a clown guy in school time, would talk shit about kind people, but he wouldn't dare talk shit about other people cause he know he'll go home without his pants if he dare.
He's talked about Bioware, does that not count?
 

Cyberpunkd

Member
Adam Badowski is not a CEO, he’s the Head of Studio and a Member of the Board:

 

Astorian

Member
I love how people here side with a company that scammed them, lied multiple times (and is still lying) and seems to think they are above everyone because they produced 1 great game.

Also lol at not thinking the PC version is anything but a disaster as well, I’m pretty sure they thought 90 MC would be the floor let alone getting an 86, the fact that he talks about the game getting 10s and 9s is telling how much they care about the score.
 
Multilingual work environments are commonplace in companies that hire people from all over the world. What tends to happen is that people speaking the same language will tend to collaborate more and may have more limited interactions with the rest of the non-speaking staff. This isn't so much about fear of being the target of discussions in a language you don't speak, but more about feeling left out and missing valuable information.
It's important to emphasize though that this issue is relevant to most companies and I wouldn't think CDPR sticks out from the rest in that regard.

No company can possibly control the conduct of every individual within its employ, and I would consider a company based on Poland trying to push corporate policy banning the use of their own national native language in the workplace to be a far more draconian and problematic policy than simply allowing some individuals to feel left out of conversations they're not actively trying to be involved in in the first place.

Companies and institutions have no business trying to take away an individual's right to converse in their own native language with their colleagues, in the workplace or anywhere else for that matter.

I'm all for inclusivity, but not at the expense of the removal of basic personal individual freedoms. Fuck that!
 
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aries_71

Junior Member
I love how people here side with a company that scammed them, lied multiple times (and is still lying) and seems to think they are above everyone because they produced 1 great game.

Also lol at not thinking the PC version is anything but a disaster as well, I’m pretty sure they thought 90 MC would be the floor let alone getting an 86, the fact that he talks about the game getting 10s and 9s is telling how much they care about the score.
They care about the score because the management bonuses were probably tight to it. That’s why they controlled that much the review process, not letting reviewers use their own video or not sending console review codes: they needed an initial 90+ score to get the full bonus. And they probably got it.

From a personal financial standpoint, CDPR management got exactly what they wanted. Yes, the game and the company would have benefited from an additional year of work, but not their management.
 
I feel like this game got way more flak than it actually deserved. Is it flawed? Yes. I only played around 10 hours mind you, but from what I can see, there is an incredible game buried somehwere inside many weird design decisions (can't reset skill points? why? can't disable auto junk? thanks for destroying 1k$ jewelry I guess..). The bugs are unfortunate but then again, they could have delayed the game to mid 2021.

I love pretty much everything about this game, it has likeable characters, a well crafted narrative (so far) and good gunplay (for an RPG). The media ripped it completely apart for some weird reason I can't wrap my head around.

Crunch? It exists in every industry. As far as I can tell, the devs are amply compensated for their work. If they don't want to crunch, go work somewhere else. Having CDPR in your resume is probably a great way to get another job very quickly.
Completely agree, I read all these hate threads and just can't align.i am loving the game, Keanu Reeves,I mean come on
 

Cyberpunkd

Member
No company can possibly control the conduct of every individual within its employ, and I would consider a company based on Poland trying to push corporate policy banning the use of their own national native language in the workplace to be a far more draconian and problematic policy than simply allowing some individuals to feel left out of conversations they're not actively trying to be involved in in the first place.

Companies and institutions have no business trying to take away an individual's right to converse in their own native language with their colleagues, in the workplace or anywhere else for that matter.

I'm all for inclusivity, but not at the expense of the removal of basic personal individual freedoms. Fuck that!
It’s not even that - I worked in a non-English company where English was mandated for all interactions, documents, etc. People will slip and find a way to converse in their own language, so in the end just apply common sense and do not speak in your language where someone that is not fluent in it is present.
And that’s probably what happened - Jason was really scrapping the bottom with this issue. It’s also hilarious how he didn’t address anything Adam said but wanted more comment to make a new article out of it lol.
 

UnNamed

Banned
This look to me a war between the poor: on one side we have Scheiner with too little unverifiable sources, on the other side a CEO of a company which release an incomplete game and pretend everything is ok and this is pretty normal.
 
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