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[DF] Hitman 3 PS5 vs Xbox Series X|S Comparison

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assurdum

Banned
Remember the other differences. If the PS5 was capable of a higher resolution they would’ve gone with it.
Remember the whole trilogy needs to work on next generation console. You think a machine without virtual coding can handle the higher settings possible in an engine tied to the previous generation?
 
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Danjin44

The nicest person on this forum
The Tools have arrived. Good win Xbox

Stable framerate and load times over resolution any day. PS5 win.
Are yu guys fighting some kind of imaginary war or something? I get most people in here likes their high tech graphics, I mean 90% topics in NeoGAF is about graphics but this is getting waaaaay over board.


But if you guys enjoy arguing about graphics then.....
tenor.gif


GRAPHICS!!!!
 

Gudji

Member
XsX is stable 60 everywhere except one portion of one level

The PSVR version is the PS4 game running in BC, anyway.



Valhalla averages 1620p on XsX and PS5.
Its 4k on neither.. drops down to 1080p on Series x and 1440p on ps5 at 60fps
The point still stands. The hardware is more than capable of running the game at 4K or with DRS. Maybe we should ask IOI engineers why it's not.
 
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bitbydeath

Gold Member
XsX is stable 60 everywhere except one portion of one level

News Right Fuckin' Now.

Stop the FUD bullshit. Getting tired.



Valhalla averages 1620p on XsX and PS5.
So? I wasn’t talking about Xbox.
PS5 could be hitting anywhere between 70FPS and 120FPS due to the PSVR carryover requirement. That is obviously why the resolution isn’t 4K.
 

driqe

Member
XsX is stable 60 everywhere except one portion of one level

The PSVR version is the PS4 game running in BC, anyway.



Valhalla averages 1620p on XsX and PS5.
Yep. Its a locked 60 everywhere except that Mendoza level. DF shills? BC game so it doesn't count? Io Interactive secret Microsoft studio?

lol
3rd-page post 133#
 

J_Gamer.exe

Member
The funny thing is why no one in DF has mentioned for a second about the BC involved in the engine with the previous releases. Think for a second: IO has coded from the ps5 the the third chapter, or maybe it has ported the game via BC on ps5 and than adjusted on the fly the perfomance? Because I doubt they rewrite the whole trilogy from the start on ps5.
Probably because it suits the narrative hence the title of their video.

Its a win for sx but at what cost, to gauge performance of both systems power from this is hard as if sx was locked and higher res yes id say OK its clear there but the deip in stress areas show its struggling at 4k when taxed.

How much would res have to drop to cut out all the dips all together? It dropped 20fps so that would be a hefty cut to res to cut that out.
 
Yeah it is weird i guess like dirt 5 and Valhalla was running better on ps5 even higher resolution on ps5 for Valhalla and digital foundry would be all over the devs on why the series x like this. So why aint they doing this for ps5 y aint they gonna ask the question on y aint it running in 4k or have high shadows. Even thou this game happens to run 1800p on ps5 y aint the ps5 getting the same quality as the series x despite the resolution.

Anyways back to playing hitman 3 on ps5
 

waquzy

Member
XsX is stable 60 everywhere except one portion of one level

The PSVR version is the PS4 game running in BC, anyway.



Valhalla averages 1620p on XsX and PS5.

It happens everytime you kill someone with a sniper rifle, as the XSX can't handle the particle effects close up, go and rewatch the video that you posted!
 
So? I wasn’t talking about Xbox.
PS5 could be hitting anywhere between 70FPS and 120FPS due to the PSVR carryover requirement. That is obviously why the resolution isn’t 4K.

What the hell are you talking about? That makes zero fucking sense. There is no PS5 VR. Playing the game in VR on your PS5 is the PS4 version in BC mode. You think the PS5 could be hitting 4k/120???? Uhhh..No.

No.

Nice try

Aren't you the guy who was saying that the XsX SSD isn't fast enough to stream 4k textures or some shit like that back in the summer?

Uh, I'll pass. Thanks though.

And you were referencing the PS5 having "better framerate," which clearly comes with caveats you and your crew don't seem to want to recognize.
 
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bitbydeath

Gold Member
What the hell are you talking about? That makes zero fucking sense. There is no PS5 VR. Playing the game in VR on your PS5 is the PS4 version in BC mode. You think the PS5 could be hitting 4k/120???? Uhhh..No.

No.

Nice try

Aren't you the guy who was saying that the XsX SSD isn't fast enough to stream 4l textures or some shit like that back in the summer?

Uh, I'll pass. Thanks though.
You know they’re not making two different games right?
 

Stuart360

Member
The point still stands. The hardware is more than capable of running the game at 4K or with DRS. Maybe we should ask IOI engineers why it's not.
The PS5 version is near locked 60fps. The XSX version is near locked 60fps, except in a field in one of the levels, which will probably be fixed.
Why would either version need to have dynamic resolution?, and why would you want to bother a dev studio over petty console war shite?
 

Gudji

Member
The PS5 version is near locked 60fps. The XSX version is near locked 60fps, except in a field in one of the levels, which will probably be fixed.
Why would either version need to have dynamic resolution?, and why would you want to bother a dev studio over petty console war shite?
Because the PS5 can do more? Why wouldn't you want it to be better? Also I don't want to bother a dev studio, I'm curious about why.
 

SaiyanRaoh

Member
I'm having a tough time deciding and need some help. I have the first 2 games on Steam and before today, I would have just gotten the PC version since sooner or later I'll be able to import the first two games into it. But.....I have a 2070 Super and I don't think I'll get 4k60 on my PC. Now, I want the game on my Series X upon hearing it suddenly went into beast mode. But I don't own the previous games on the platform for importing. There no chance of cross platform redeeming via the IO account, is there? If so, I'll get the XSX version and wait.
 

assurdum

Banned
Medium shadows?? In 2021? ROFL.
Like I said such lower resolution and shadow setting doesn't sounds right at all. Series X could have notable advantage on ps5 in the multiplat if the engine is more tied to the previous generation coding.
 
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Genx3

Member
They should've put an option for a Native 4K 30fps mode with high shadows on PS5.
As it is now at 1800P you can't read the words on the notes.
 

J_Gamer.exe

Member
Remember the other differences. If the PS5 was capable of a higher resolution they would’ve gone with it.
Only shadows wasnt it or something. But no weve seen many games launch with missing things and bugs etc, this 1 result isn't conclusive as we dont know how the game was ported, whether it benefits a pc like setup etc etc.

If there's many other results like this then ok, a pattern is emerging. But one result when engines are known to favour one way or the other and bc may be involved in some way. As said to eliminate those drops on sx i reckon you'd have to drop the res a fair bit, probably a similar % that ps5 could raise res by and have similar drops.
 

NEbeast

Member
I'll take the drops in that one field over a loss of 30% of the pixel count. Plus, I'll make use of the VRR available on the Series X.

You'll never see the difference between 1800p and 4k. You will definitely feel it dropping to 40 fps. Using vrr as an excuse is a bad argument. What about the 90% of people playing the game who don't have a capable tv. I'm pretty sure even with VRR you're going to feel it dropping 20 frames.
 

Gudji

Member
Yes, this is you not caring.

The PS5 obviously could not run the game in 4k60. Why else downgrade shadows and resolution?
So let me get this straight, you have better looking games outhere that run at higher res and have better or similar graphics and you're still thinking the console cannot do 4K60... gotcha.
 

Stuart360

Member
Because the PS5 can do more? Why wouldn't you want it to be better? Also I don't want to bother a dev studio, I'm curious about why.
Why can the PS5 do better?, and why wouldnt the devs do better if it could?, Microsoft paid them to gimp the game or something?.
They set the resolution and settings to what would get them a near locked 60fps on either console, and thats what they delivered. I wouldnt even be surprised if the devs didnt even realize about the problems in the field in the XSX version. I bet it gets fixed soon enough though.
 

Jigsaah

Gold Member
Did I miss it? They don't talk about raytracing on either console. Seems that would be a pretty important point to make. People comparing the framerate to non-RTX cards on PC based on frame rate alone may be missing the point.

 
It all seems rather obvious to me hence the news at 11 comment. What part aren’t you getting?

Oh...you're trolling. Gotcha. Carry on.

Did I miss it? They don't talk about raytracing on either console. Seems that would be a pretty important point to make. People comparing the framerate to non-RTX cards on PC based on frame rate alone may be missing the point.


Jeff Grubb and other reviewers have confirmed it does not currently have ray tracing on any plattform. I would pull up the tweets but too lazy.

I think someone said it would come later in an update.
 

Schnozberry

Member
It happens everytime you kill someone with a sniper rifle, as the XSX can't handle the particle effects close up, go and rewatch the video that you posted!
They only showed it happening on one level. There's definitely something related to that specific foliage that's causing the engine to drop frames on the Xbox consoles.

Since this is another engine running in an enhanced backward compatibility mode, it's difficult to say whether it's a hardware or software issue.
 
You really don't need to try and make me feel better. I believed that Teraflops were not everything and this game proved me dead wrong. I screwed up and I only have myself to blame for it. I'm really embarrassed that I said the two systems were really close to each other.

I think it's just an extreme overreaction tbqh. Teraflops aren't everything, you were right to believe that. However, if this trend continues and Series X games continue to pull notable performance advantage the majority of the time going forward, then I think it's worth stating that a lot of people may've been underplaying the system's other advantages, as it does have a good few such as higher texture fillrate, more physical cache (due to having a larger GPU), faster bandwidth on GPU-optimized memory (10 GB @ 560 GB/s), and a few other things.

At the same time PS5 has some advantages over Series X, namely pixel fillrate, culling rate and triangle rasterization rate. I'm just focusing on GPU-side things, here, it's not like one system has 100% advantage over the other. But yeah, I would say some have understated Series X's particular advantages; over time it having more CUs will afford a benefit in parallelized workloads, and maybe there are actually some "full RDNA 2" features specific to gaming the system has that PS5 doesn't have (or doesn't have equivalents to), similar to how PS5 has cache scrubbers and cache coherency engines (to aid in the use of cache scrubbers) and Series X doesn't.

All I'm saying is, don't take the results seen here as simply being due to "moar teraflopz!"; it's potentially more complicated than that. Likewise if we see some other 3P games having some edges on PS5 it probably won't be as simple as "fasterz GPU!" or cache scrubbers, either. These are both very capable machines with a few advantages over the other and we've already seen some surprises from Sony's design in a few results that could speak to benefits in their design not yet understood, it really shouldn't be too surprising when we see results from Microsoft's design that speak to their strengths, and in some cases we might see results that speak to benefits not yet even known or understood about the hardware.
 
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Genx3

Member
You'll never see the difference between 1800p and 4k. You will definitely feel it dropping to 40 fps. Using vrr as an excuse is a bad argument. What about the 90% of people playing the game who don't have a capable tv. I'm pretty sure even with VRR you're going to feel it dropping 20 frames.
You can clearly see the difference when you read the notes in that 1 video.
 

whyman

Member
Did I miss it? They don't talk about raytracing on either console. Seems that would be a pretty important point to make. People comparing the framerate to non-RTX cards on PC based on frame rate alone may be missing the point.

So in many areas it is clear they are using SSR and not RT. First level shows this. BUT then on the second level there are mirrors that can reflect things that are not on the screen. Is RT being used at times? I think so.
 

assurdum

Banned
Why can the PS5 do better?, and why wouldnt the devs do better if it could?, Microsoft paid them to gimp the game or something?.
They set the resolution and settings to what would get them a near locked 60fps on either console, and thats what they delivered. I wouldnt even be surprised if the devs didnt even realize about the problems in the field in the XSX version. I bet it gets fixed soon enough though.
Why ps5 can't do the same of series X in a cross generation title? Variable clock? 10 TF?
 
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Gudji

Member
Why can the PS5 do better?, and why wouldnt the devs do better if it could?, Microsoft paid them to gimp the game or something?.
They set the resolution and settings to what would get them a near locked 60fps on either console, and thats what they delivered. I wouldnt even be surprised if the devs didnt even realize about the problems in the field in the XSX version. I bet it gets fixed soon enough though.
Because we have other games that look better, it's simple really. There could be multiple reasons why that is happening, that's something only they know.

Regarding the MS part, I'll leave those conspiracy theories for you to figure out.
 

assurdum

Banned
I think it's just an extreme overreaction tbqh. Teraflops aren't everything, you were right to believe that. However, if this trend continues and Series X games continue to pull notable performance advantage the majority of the time going forward, then I think it's worth stating that a lot of people may've been underplaying the system's other advantages, as it does have a good few such as higher texture fillrate, more physical cache (due to having a larger GPU), faster bandwidth on GPU-optimized memory (10 GB @ 560 GB/s), and a few other things.

At the same time PS5 has some advantages over Series X, namely pixel fillrate, culling rate and triangle rasterization rate. I'm just focusing on GPU-side things, here, it's not like one system has 100% advantage over the other. But yeah, I would say some have understated Series X's particular advantages; over time it having more CUs will afford a benefit in parallelized workloads, and maybe there are actually some "full RDNA 2" features specific to gaming the system has that PS5 doesn't have (or doesn't have equivalents to), similar to how PS5 has cache scrubbers and cache coherency engines (to aid in the use of cache scrubbers) and Series X doesn't.

All I'm saying is, don't take the results seen here as simply being due to "moar teraflopz!"; it's potentially more complicated than that. Likewise if we see some other 3P games having some edges on PS5 it probably won't be as simple as "fasterz GPU!" or cache scrubbers, either. These are both very capable machines with a few advantages over the other and we've already seen some surprises from Sony's design in a few results that could speak to benefits in their design not yet understood, it really shouldn't be too surprising when we see results from Microsoft's design that speak to their strengths, and in some cases we might see results that speak to benefits not yet even known or understood about the hardware.
This trend. Good Lord. Again people look just to the raw number and doesn't uses the logic to understand what could be the possible reason behind such different graphic setting.
 
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M1chl

Currently Gif and Meme Champion
Did I miss it? They don't talk about raytracing on either console. Seems that would be a pretty important point to make. People comparing the framerate to non-RTX cards on PC based on frame rate alone may be missing the point.

Seems like BS honestly. Showed footage does not look like it has RT, cubemaps, yes, but RT no...
 

jroc74

Phone reception is more important to me than human rights
So. Series X finally flexing its res advantage. 4K Series X vs 1800p PS5...


And yet...PS5 is a perfect locked 60 at 1800p where Series S and X dropped.

Higher res but not locked 60
Lower res but locked 60.

Interesting.
 

Jigsaah

Gold Member
So in many areas it is clear they are using SSR and not RT. First level shows this. BUT then on the second level there are mirrors that can reflect things that are not on the screen. Is RT being used at times? I think so.
Oh...you're trolling. Gotcha. Carry on.



Jeff Grubb and other reviewers have confirmed it does not currently have ray tracing on any plattform. I would pull up the tweets but too lazy.

I think someone said it would come later in an update.
Hmmm I see so no/little raytracing at the start? Got it. Given that...90 or 120 fps is not reasonable without RTX I take it?
 
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