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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Dear God please let this be true. 🙏

My desperate ass is still waiting for Bully 2! It's a pipe dream by now I know but let this poor man have some hope. (Bully 2006 is my top 5 of all time, such a dam good game)

Also not to shit on anyone hoping for Max Payne but this leak looks really fake to me, the way Rockstar is structured and compartmentalised there is no way in hell someone would know this much information, hell we don't even know shit about GTA 6, contrary to what click bait YT channels would have you believe.

Also Dan Houser returning? come on! :messenger_tears_of_joy:
 


Timestamped the relevant portion.

Must listen for those who parrot Series S won't impact next-gen development at all, or how you can scale down by just lowering resolutions and other effects.....

I was reading the thread on Era about this.... and I have a stroke, these people really think that release a game
in a very inferior hardware like XSS compare to XSX is just like when you go to Options menu in PC game and
change 2 settings.
drama no GIF by S4C
 
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I was reading the thread on Era about this.... and I have a stroke, these people really think that release a game
in a very inferior hardware like XSS compare to XSX is just like when you go to Options menu in PC game and
change 2 settings.
drama no GIF by S4C
That's true, but it's not as if they had to start the whole development process over from scratch either.

Is there potentially extra work involved for the XSS version of games? Yes.

Is it an incredibly large amount of extra work, that results in worse games being made for the other 2 consoles? Nah.
 
That's true, but it's not as if they had to start the whole development process over from scratch either.

Is there potentially extra work involved for the XSS version of games? Yes.

Is it an incredibly large amount of extra work, that results in worse games being made for the other 2 consoles? Nah.
I am in part agree yes for new games yes this will look incredible but doesn't solve the problem/situation completely.

As this extra work hurts enough, make a game is one hardest thing you can do, a AAA requires sometimes more
than hundred of millions of dollars, years of development, hundred of people any extra work hurts your goal.

Just look how Forza Horizon looks in Xbox one vs a Need for Speed in Xbox one or Last of Us 2 vs another multiplataform
games release in PS4. The main reason of why a console exclusive looks better is because you can use your limited time
and budget to optimize each pipeline, assets for that machine, each tiny detail.

When the make a new game for XSX (AAA exclusives) they have to think in the lowest denominator which is XSX. In PC they
used to this, that is why they use their high end GPUs in increment framerates but that doesn't mean is using each part of this one
close 100% of potential.

Is not like Xbox one X and PS4 Pro achieve what can be possible in both, if both were the unique console for each side. For luck
XSX and XSS have the same GPU features so is not like the the RXT 2000 series where any game is using mesh shaders yet.
 

Shmunter

Member
I was reading the thread on Era about this.... and I have a stroke, these people really think that release a game
in a very inferior hardware like XSS compare to XSX is just like when you go to Options menu in PC game and
change 2 settings.
drama no GIF by S4C
There’s a basic universal truth that a $100 one size fits all Kmart suit vs a tailored and fitted $3000 suit just isn’t the same. Apples to all creation.
 
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Yeah but that 2 tflops gaf amounts to only 18% difference in power. Thats 18% more pixels. So if a PS5 game is 1440p or 3.6 million pixels, you are looking at 4.3 million pixels for the XSX version. thats well below the 5.6 million pixels you get from 1800p.

If the devs were to put the extra power towards framerates, 18% for a 30 fps game means 5 more fps. Who wants to play games at 35 fps. Best case scenario, they give you a locked 30 fps or maybe some higher quality graphics effects like higher quality shadows.

its not nothing, but its really not going to make much of a difference since the ps5 should be able to render certain effects better because of its higher clocks.

i think thats why the comparisons have been all over the place. The control dev's tools argument is plausible, but hes talking about rewriting code to take advantage of the new XSX features which is kinda weird since they arent using any RDNA 2.0 features except for Ray tracing. if anything, the guy says that tflops dont really matter.
Please man, stop repeating something that is clearly wrong. There is no linear scaling between tf and number of pixels on screen when everything else is different. Maybe you would have such scaling if you had the 2 gpus farming ethereum or some other cryptocurrency, but that mean close to fuckall in games where the SoC is built completely different and the apis are also different from one machine to the other.
 

Sinthor

Gold Member
Please man, stop repeating something that is clearly wrong. There is no linear scaling between tf and number of pixels on screen when everything else is different. Maybe you would have such scaling if you had the 2 gpus farming ethereum or some other cryptocurrency, but that mean close to fuckall in games where the SoC is built completely different and the apis are also different from one machine to the other.
How exactly does it scale then? I think this is a reasonable assumption being made here. I mean we have the example of the PS4 and Xbox One to go on, don't we? About 40% difference in the GPU power there and what was the average resolution difference? Usually 900p or thereabouts in comparison to 1080p. So you think an 18% difference in power on paper will be what...less? More?
 

Lysandros

Member
How exactly does it scale then? I think this is a reasonable assumption being made here. I mean we have the example of the PS4 and Xbox One to go on, don't we? About 40% difference in the GPU power there and what was the average resolution difference? Usually 900p or thereabouts in comparison to 1080p. So you think an 18% difference in power on paper will be what...less? More?
It would be very nice to remember that PS4 had 130% more RAM bandwidth and %90 higher pixel fill rate compared to Xbox One, on top of having 40% higher teraflops.
 

Lunatic_Gamer

Gold Member

Xbox Series X : Dolby Vision Gaming unlocked for Insiders​

More and more Xbox players are reporting that they can now use Dolby Vision Gaming on a few select games in the Alpha Ring.

Dolby Vision Gaming
  • Up to 40x brighter lights
  • 10x deeper blacks
  • Deep, richer 12-bit colors
  • More contrast and color show more detail and texture
  • Dolby Vision games are automatically shown on your Dolby Vision display during the game, so you always have the best picture

 
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Dolodolo

Member
Lol that’s not how this works. 7bn out of 45 is large portion of their cash. It’s not something they would easily agree to. Think before you talk!
This is just your speculation. They can absolutely buy any publisher. For your information, at the end of each financial year, the amount of cash only increases. They already have 45. By the summer they will be 50 or more. Therefore, stop talking nonsense.
Refusing a purchase is not the same as not allowing it
 
That's true, but it's not as if they had to start the whole development process over from scratch either.

Is there potentially extra work involved for the XSS version of games? Yes.

Is it an incredibly large amount of extra work, that results in worse games being made for the other 2 consoles? Nah.
It is extra work because if you plan on making the game made to look perfect and use ps5 and series x resources and also make it look good on series s for quality reasons it's hard work people don't get it. The ram is lower on series s there's just so much data you can fit, the bandwidth is lower the shaders are lower the clocks are lower, this isn't a walk in the park.

As the developer has said the reason we haven't been blown away with nextgen games is because the crossgen games are still held back by lastgen consoles and engines, now studios have started remaking their engines to support nextgen consoles epic for instance had to remake unreal engine 5 because of ps5s staggering io, now imagine how much the series s will hold back ps5 in ue5 if the ps5 was running that demo at 1440p 30fps.

This reminds me of Nintendo wii developers supported it at first with games like call of duty but scrapped it in a year they just didn't want to get bothered it became impossible to make a game for PS3 and x360 and try to fit it on the wii. They ended up just scrapping it. This will be microsofts disaster in the end it's just stupid first they talked about continued support of old Xbox ones plus series, halo infinite suffered for this and even more retarded they actuall you thought it's a good idea to make a weaker series s, this is fun for fans but not developers they clearly missed the plot.

What will happen eventually is developers will make games for ps5 and series x and then port a cyberpunk mess on series s because they'll stop giving a shit it's just an annoying senile clusterfuck they could had atleast revamp the Xbox one x specs but no they went lower.
 
It would be very nice to remember that PS4 had 130% more RAM bandwidth and %90 higher pixel fill rate compared to Xbox One, on top of having 40% higher teraflops.
It's not the bandwidth that matters most and remember Xbox one had sram so it minimised the bandwidth problem and a faster cpu, the reason games looked similar on PS4 and xbone was because they both had 8gb ram, the reason PS3 an for x360 games looked similar was because they both had 512mb ram. Ram is always king in graphics it's everything you first have to fit whatever your rendering all your data sets in your memory budgets then everything else can be scalled down.

But the series s has 10gb while ps5/x have 16gb this completely kills developers, you can go watch every documentary or talk of game developers and memory is all they talk about infact it's the culprit in 90 percent of the games it's the reason cyberpunk is a Mess on lastgen consoles it's why theres stutters, missing assets there wasn't enough memory same thing that killed PS3 and x360 in their last days pcs had already been having 2gb gpus and games needed more memory.

Consoles have fixed budgets of memory unlike pcs you can have a 6gb gpu and 16gb system ram so when the game runs out of gpu ram it starts using system ram and because system ram is slower so you'll just get popin and lower fps but on console it's different you have fixed 10gb on series s about 7.5gb only is usable for games and you have no escape that's your budget and to make a game that was natively made for ps5/x to run properly on series s will take a lot of time so what devs do in the end is make it for the weaker console series s and then easily port to ps5/x but this will make the game suffer because you could have made it more spectacular if you natively made it to run on more memory on ps5 and x so another way is to forget about series s just make a game for ps5/x then do a cheap mess on series s. And that's what I think devs will do in the end.
 

assurdum

Banned
Actually CBR is also a kind of upscaling method. Demon's Souls uses temporal reconstruction upscaling, if i remember correctly. Both are upscaling but different method.
I don't think CBR it's exactly upscaling. It takes the previous frame to rebuild the whole IQ. Demon Souls indeed uses a 4k framebuffer for 1440p res (the same method used by nsomniac) that's more similar to upscale.
 

Lysandros

Member
How exactly does it scale then? I think this is a reasonable assumption being made here. I mean we have the example of the PS4 and Xbox One to go on, don't we? About 40% difference in the GPU power there and what was the average resolution difference? Usually 900p or thereabouts in comparison to 1080p. So you think an 18% difference in power on paper will be what...less? More?
That's the difference in max theoretical floating point operations per second/compute not GPU power as a whole. And the real difference in compute should certainly be lower since PS5 is more efficient. Not to mention that PS5's GPU is ahead in quite a few other metrics.
 
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sncvsrtoip

Member
Demon's souls doesn't use checkerboarding resolution
Yeah my mistake but using dynamic res would help in sharpenning image as game is almost flawless in terms of performanse so 1440p should be lower band of dynamic res
 
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ABnormal

Member
12 is bigger than 10
5.5 is bigger than 2.4
2233 is bigger than 1825

My mommy told me.
It seems that your mommy doesn't know that there are countless other aspects that decide how much of that can be used per frame. Those are just theoretical numbers, in the most ideal condition. How much close to that ideal condition the consoles are able to be? That is decided by many more aspects.
 
How exactly does it scale then? I think this is a reasonable assumption being made here. I mean we have the example of the PS4 and Xbox One to go on, don't we? About 40% difference in the GPU power there and what was the average resolution difference? Usually 900p or thereabouts in comparison to 1080p. So you think an 18% difference in power on paper will be what...less? More?
Impossible to say, depends on the code that is running and the level of optimization. Depends on bottleneck each piece of hardware will experience.
Tflops is not a metric that is used for how a game performs, it just isn't.
Just look at Vega vs RDNA.
Look at the Tflop count in the RTX3000 series. Do you see any games scaling linearly based on the tflop count? And this is on computers which can be built to the same specs, running the same OS and APIs. Imagine if on top of that you change the OS, IO, different CPUs, different APIs, different ram configuration, different hard drive access and speeds, different frequencies for the gpus, Smartshift vs no Smartshift, etc.

To come around and somehow use the 12>10 and therefore it will perform better says more about the lack of intelligence on this topic (at it's best) or just pure trolling (at the worst).

Let's at least stop parroting this stupid point. Feels like the bit war of the 90's. How did the Jaguar 64 do btw? :messenger_tears_of_joy:
 

jroc74

Phone reception is more important to me than human rights
It would be very nice to remember that PS4 had 130% more RAM bandwidth and %90 higher pixel fill rate compared to Xbox One, on top of having 40% higher teraflops.
This is why the Pro vs One X, PS5 vs Series consoles spec debates are so funny.

I guess its just easier for some ppl to make one thing the reason.

There is a reason why MS ditched the esram for the One X...
 

Xbox Series X : Dolby Vision Gaming unlocked for Insiders​



Dolby Vision Gaming
  • Up to 40x brighter lights
  • 10x deeper blacks
  • Deep, richer 12-bit colors
  • More contrast and color show more detail and texture
  • Dolby Vision games are automatically shown on your Dolby Vision display during the game, so you always have the best picture

This deal is getting better all the time.
 

Rea

Member
I don't think CBR it's exactly upscaling. It takes the previous frame to rebuild the whole IQ. Demon Souls indeed uses a 4k framebuffer for 1440p res (the same method used by nsomniac) that's more similar to upscale.
I'm sorry, from my understanding of upscaling is that, it improves resolution from lower native resolution to higher resolution, for example, if your tv is 4k but your video content is native 1080 then the tv itself will use own processor to upscale to fit into 4k pixels. CBR is essentially doing the same thing, the gpu renders 2 different checkerboarded frames, both at half of the horizontal 4k resolution then combine to generates 4k frame buffer. It is much more complex than traditional method but it is still a kind of upscaling.
 

Shmunter

Member
I'm sorry, from my understanding of upscaling is that, it improves resolution from lower native resolution to higher resolution, for example, if your tv is 4k but your video content is native 1080 then the tv itself will use own processor to upscale to fit into 4k pixels. CBR is essentially doing the same thing, the gpu renders 2 different checkerboarded frames, both at half of the horizontal 4k resolution then combine to generates 4k frame buffer. It is much more complex than traditional method but it is still a kind of upscaling.
I always considered upscaling as just a resize, no smarts.

Reconstruction however, is cbr, temporal, dlss, etc. all use actual complex code analysing vector direction, and using colour data from prior frames to intelligently fill in the missing pixels hence giving a highly convincing faximily of a native resolution.
 
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wardener89

Neo Member
Technical glitch encountered in PS5 version. Please advise on how to fix this part. I have tried deleting the game twice and rebuild databases but neither fixed the problem.
 

Rea

Member
I always considered upscaling as just a resize, no smarts.

Reconstruction however, is cbr, temporal, dlss, etc. all use actual complex code analysing vector direction, and using colour data from prior frames to intelligently fill in the missing pixels hence giving a highly convincing faximily of a native resolution.
Yes, they all have the same goal which is upscaling lower resolution contents to higher resolution.
 

Mr Moose

Member
old news... 15 March...
At first I thought "Anotherone.gif" but... Yeah it's old news.
 

Pedro Motta

Member

Xbox Series X : Dolby Vision Gaming unlocked for Insiders​



Dolby Vision Gaming
  • Up to 40x brighter lights
  • 10x deeper blacks
  • Deep, richer 12-bit colors
  • More contrast and color show more detail and texture
  • Dolby Vision games are automatically shown on your Dolby Vision display during the game, so you always have the best picture

oh look, marketing bullshit terms.
 

jose4gg

Member
Fun question, what happens to BC if these consoles decide to switch to ARM in the future?

ARM seems to be evolving at a much quicker pace than x86, and it’s cheaper.

Apple has been able to emulate x86 without dropping performance, but that is Apple, we would need to see if it's possible to this other companies to do the same, which I doubt.
 

Neo_game

Member
Please man, stop repeating something that is clearly wrong. There is no linear scaling between tf and number of pixels on screen when everything else is different. Maybe you would have such scaling if you had the 2 gpus farming ethereum or some other cryptocurrency, but that mean close to fuckall in games where the SoC is built completely different and the apis are also different from one machine to the other.

SX has at least 18% more compute or RTX performance over PS5.I do not think there can be any doubt in this. Having said that PS5 might have less bottleneck and better API that is why there is no serious advantage of one over the other.
 

Neo_game

Member
Clockspeed do matter but still SX has 18% more due to more CU. Microsoft in Hot chips presentation stated that SX can do 380 billion ray intersection per sec. 4*52*1.825ghz = 379.6. So the PS5 should be 4*36*2.23ghz = 321.12. Which is 18% less.
 
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