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Do you think it will be possible for Nintendo to ever create a Mario game as groundbreaking as Mario64 was?

clem84

Gold Member
Every Mario game since then has been superb, but still not quite as magical as Mario64 was.

What will it take? VR? Some kind of next gen motion control technology? Or maybe a standard sticks and buttons game, but simply executed flawlessly?
 

TexMex

Member
No
I’d argue Odyssey was. Same with Galaxy 1 and 2

the only thing that makes Mario 64 ‘magical’ for me these days is mostly the nostalgia.

Those are definitely great games, but if we're talking groundbreaking here (and not magical) - Odyssey and Galaxy are not groundbreaking games. They're excellent games on the 64 formula. Neither move Mario forward like that very first pivot to 3D, which was insane.
 
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Kilau

Member
No because Japan Studio beat them to it with Astro Bot Rescue Mission.
If only Nintendo had the balls to release the REAL revolution...
ariana6.jpg

That wouldn’t have happened.
 

Dr Bass

Member
Astrobot felt the same but for VR.

I was thinking about that, but it's still just a VR version of what already existed. VR is rad, but I just don't think it has the same easy mass appeal of seeing Mario 64 for the first time.

It was impossible to ignore Mario 64 when it was released. Like, literally impossible. AstroBot is enjoyed by only a few unfortunately. I don't really have a solid prediction as to what the future of VR holds. Stuff has to be brain dead easy for the public to get into it.
 

Dr Bass

Member
That is completely wrong. Did you even play the game? The way the game uses the VR environment in its level design is every bit as revolutionary as the 3D in Mario 64.

Yes I've played it, I had PSVR and sold it and would gladly get a new version for PS5 if something good for it comes out. I'm not discounting it, or your opinion at all. Like I said I thought of that game, but decided against using it as an example and it's clear to me why.

Let me ask you this.

Someone just asked this about Mario 64 and if something could be produced that would be as groundbreaking.

So by default, Mario 64 is still being talked about and discussed 25 years later.

You can argue its because VR doesn't have the same reach, so not as maybe people got to experience it,

But how many people talked about Astrobot when it even released? As great as Astrobot was, it just didn't have the same impact. No one is going to be talking about it 20+ years from now, almost no one is talking about it now. The ratings for it also didn't reach the heights of Mario 64, which again, was a huge revelation at the time for so many reasons.

You can say I am wrong, and that is fine, this is just my opinion ... but now I ask you ... were you really into games when Mario 64 released? It felt like a monumental shift in the entire medium and it changed everything. Astrobot simply didn't do that. Inventive yes, a new experience yes, but not a paradigm change. And people are still measuring games against Nintendo's offering.

That is the difference for Mario 64.
 

ShigeruMiyamoto

Neo Member
I’d argue Odyssey was. Same with Galaxy 1 and 2

the only thing that makes Mario 64 ‘magical’ for me these days is mostly the nostalgia.
Bowser's Fury was really good too. I feel like this question is a non-starter, Nintendo has innovated light years beyond how good Mario 64 was, even at the time.
 

belmarduk

Member
Super Mario Galaxy (as others have mentioned) was amazingly innovative. In gameplay terms, it was much more innovative than 64.
 

01011001

Banned
Odyssey didn't even show its core gameplay mechanic in the first trailer and still wowed people and created unholy amounts of hype... by showing gameplay WITHOUT the core mechanic that actually makes it different. what game can claim the same?

but at the same time, how could it be more groundbreaking than literally setting the gold standard for the entire 3D platformer genre? like it also did before with the 2D platformer genre.

so not really... only if they somehow make a revolutionary VR platformer out of it that sets a new gold standard for that genre
 
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Mohonky

Member
I don't like Odyssey personally and I don't see the 'ground breaking' part of it.

As to the OPs question; not really possible to compare, Mario64 was the first '3D' Mario and it also utilised the analogue stick which wasn't a thing until then, most games were still effectively using D-Pads for navigating 3D spaces so you still only had 8 directions where Mario64 was far more linear in control. Short of some form of augmented reality Mario everything else is sort of an evolution of Mario64. I would still argue games like Super Mario 3D World and the Galaxy titles are far better games though.
 
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Neff

Member
Nah. It's hard to convey just how big a deal Super Mario 64 was unless you were there at the time. I can't foresee technology allowing for a similar advance any time soon.

I was thinking about that, but it's still just a VR version of what already existed.

In fairness, Rescue Mission is custom-made for VR and a lot of the ways it works simply wouldn't be possible without it.

Otherwise, I think you're right. As brilliant as Rescue Mission is (and it is brilliant), there's just no comparison. Super Mario 64 was an event horizon moment. You were watching a paradigm shift in the gaming zeitgeist happening before your very eyes, and every 3D game going forward was influenced by it to some degree. If you were a gamer, at the very least you wanted to try it immediately upon seeing it.

Rescue Mission is a very competent and imaginative platformer, and it makes use of VR in unique, fun ways, but it's largely based on established design rules. SM64 wrote its own rules, and for everyone else too.
 

Spukc

always chasing the next thrill
Nintendo never missed the boat, they were there before the boat even showed up, then got hit by the boat because their eyes were bleeding.

Nintendo had the only VR-Only console ever made, which means they also had the best VR-Only console ever made.

vhmKKoO.png
It’s not about being the first.
It’s about coming at the right time.

VB was way too early. And it showed.
 

Codes 208

Member
Bowser's Fury was really good too. I feel like this question is a non-starter, Nintendo has innovated light years beyond how good Mario 64 was, even at the time.
Bowsers Fury was really good but it also felt like an extension to Odyssey but with 3D world’s mechanics
 

SpiceRacz

Member
Confused why people are mentioning Sunshine, Galaxy, and Odyssey in here. Mario 64 not only influenced the platforming genre, it basically informed th entire industry on how games should be done in 3D. No game, Mario or otherwise, has had that impact.
 

RoadHazard

Gold Member
Nope. That game was a revolution, it really can't happen that way again. People saying Odyssey, lol. That game was super safe, just with the hat mechanic added. Bowser's Fury was a bigger "leap" with its open world etc (and a better game), but still nothing like the brand new experience SM64 was at the time. If you weren't there in '96-'97 you simply cannot understand how mind-blowing it was seeing and playing that game for the first time. Nothing has ever felt "new" in the same way to me ever since, except maybe VR.

Maybe if Nintendo decides to go all in on VR and revolutionizes how VR platformers should be done.
 
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carlosrox

Banned
4k 60, open like Bowser's Fury with an endless amount of stuff to do and shit just everywhere. Bombard the player with Mario stuff just everywhere.

Create a gigantic seamless Mario World. Mario needs to be able to interact with many things in many ways.

Bowser's Fury was a step in the right direction.
 

IDKFA

I am Become Bilbo Baggins
Only in VR.

Mario 64 was so groundbreaking because it was the first 3D Mario game. The shift from the 2D Super Mario World to the fully 3D Mario 64 was truly mind melting.

I can only see a Mario game being that revolutionary again if it was shifted into VR.
 

NahaNago

Member
No, you would need a new form of visuals for that to happen. Vr although nice is just the tv screen slapped onto your face. I think the next most interesting thing Nintendo could get into would those 3d holographic games that would allow you to see the whole field while you play.
 

GametimeUK

Member
Agree massively with the Astro Bot comments. I believe Astro Bot has done the most interesting things in a 3D platformer since Mario 64.

One of the more interesting connections I can link between the two games is Astro Bot physically places you in the game space as N64's version of Lakitu with the camera controls. It opened up the door for a bunch of innovation and interactivity. The level with the beanstalk amazed me, but I'm being vague here as not to spoil it for anyone who hasn't played.
 

RoadHazard

Gold Member
Nintendo never missed the boat, they were there before the boat even showed up, then got hit by the boat because their eyes were bleeding.

Nintendo had the only VR-Only console ever made, which means they also had the best VR-Only console ever made.

vhmKKoO.png

VB really wasn't VR, it was just stereoscopic Game Boy graphics strapped to your face. You need a lot more than that for something to actually be VR.
 

nordique

Member
I dunno. Tough to say

2D to 3D was a one time thing IMO and that’s a huge part of what made Mario 64 have the impact it did and be as ground breaking as it was
 

Karmic Raze

Member
It would take something monumental to have the same groundbreaking effect that Mario 64 did. It was revolutionary and had to be experienced when it first came onto the scene to truly appreciate what it did to push the gaming industry to greater heights.
 
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kiphalfton

Member
Mario Odyssey had too many useless moons to collect. Some of the moons felt like the devs had a brain-dead intern place them in the game (i.e. it was totally inspired and made no sense).

Level design was alright, but not super memorable. Art style sucked in some of the levels.

Best part of it was the gameplay obviously.

It was a good effort, but not groundbreaking.

Im thinking we probably won't see another Mario game of this scale for a LONG time.
 
Every gen had a groundbreaking Mario.



latest

super-mario-galaxy-1-button-1599258841533.jpg

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Not really. They are great games, fantastic games even but not 'ground breaking'.

Ground breaking doesn't just mean great.

To answer the question, sure they can. They have to 'break new ground' in a gameplay or technological sense.

For example, an AR Mario where he's somehow running around your living room and it works. That would be ground breaking if it actually worked well and was a fun experience.
 
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