• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Do you think it will be possible for Nintendo to ever create a Mario game as groundbreaking as Mario64 was?

No, you would need a new form of visuals for that to happen. Vr although nice is just the tv screen slapped onto your face. I think the next most interesting thing Nintendo could get into would those 3d holographic games that would allow you to see the whole field while you play.
Wait, how is VR just a "TV slapped to your face".

You've never tried VR have you? Lol.
 
Guess you just had to be there? Nothing has come close to blowing my mind the way 64 did.
No I played it when it first released and was mind blown back then like everyone else but looking back it's not because the game was so good or special, it was just the first legit 3D platformer.

Nothing special now
 

jigglet

Banned
If their talent was set free to work on other platforms then yes I could see someone making a VR game that would drop everyone to their knees.
 

nkarafo

Member
I’d argue Odyssey was. Same with Galaxy 1 and 2

the only thing that makes Mario 64 ‘magical’ for me these days is mostly the nostalgia.
All later 3D Mario games use Mario 64 as the base structure.

I remember seeing pictures of Mario 64 in magazines, with all the different camera angles and views, wondering how the hell this game plays.
 
Still has better controls and freedom of movement than any 3D platformer ever since.
Impossible, it's played with this abomination:

91qahZOIs6L._SX342_.jpg


Throw Up Tim And Eric GIF by Adult Swim
 
I played and own Atrobot on psvr , the game sucks. I played 4 or 5 levels and dropped it. I don't understand all the praise it gets , and the vr does not add much imo. Feels like you could play without vr and it's about the same.

Now Mario 64 is the GOAT and has yet to be approached imo. Galaxy 1 and 2 are fun , but I hate the tiny levels and just blasting from tiny little planet to tiny little planet. Give me some large levels I can actually explore.
Mario Odyssey was ok but 800 moons is just lame to collect.
All nintendo has to do is make another 3d mario with a hub world design and make the levels decent size , also with 100 to 200 stars or moons to collect. If they do that they may have another game worthy to Mario64.
 
Last edited:

Zannegan

Member
I don't see how, not without a new paradigm shift in gaming, and they seem to have missed their chance with VR if the astrobot evangelists tell no lies. Can't confirm for meself (yet).

Mario 64 was such a pitch perfect realization of what 3D could bring to the table, and on their first try, that it's hard to imagine lightning striking twice for them. One or two later 3D Marios have surpassed it overall, but in the context of its time? It's pretty hard to imagine.

The nearest thing to is seems to be what Half Life Alyx did for VR, though again I can't confirm, not having played it myself.
 

hemo memo

Gold Member
I’d argue Odyssey was. Same with Galaxy 1 and 2

the only thing that makes Mario 64 ‘magical’ for me these days is mostly the nostalgia.
Pretty much. What Galaxy did is better and more creative than what 64 did back in the day but nostalgia is a hell of a drug.
 
You can play it with any third party controller on real hardware or a modern controller through emulation, it doesn't change a thing. Still has far better controls and freedom of movement than any 3D platformer after it.
Lol, Mario Odyssey controls much better. Hell every 3D platformer from PS2 performs as good or better than Mario 64, time to put down your nostalgia glasses.
 

nkarafo

Member
Lol, Mario Odyssey controls much better. Hell every 3D platformer from PS2 performs as good or better than Mario 64, time to put down your nostalgia glasses.
What, you don't have any arguments left so you play the nostalgia card to dismiss mine?

Any pro, speedrun player will tell you this about Mario 64's controls. Mario Odyssey is close but others like 3D World and Galaxy are very limited when it comes to movesets and freedom of movement. Even camera controls are limited, especially in 3D world.

You are just a younger player who cares mostly about graphics.
See how one can easily dismiss your points with a straw man?
 

Jack Videogames

Gold Member
Mario 64 was the perfect game released at the perfect time. When people thought full 3D was a fad, Nintendo came out with a polygon-perfect platformer that defined the usage of 3D in gaming for generations to come. That's not only a matter of skill, it's also a matter of ingenuity, opportunity and luck.

Since then Nintendo have made better games than Mario 64, but none of them had this impact. In fact, I'd say the only game that came close to make the same waves than Mario 64 did was fucking Wii Sports.

Right now? I'd say Alyx could be the Mario 64 of the VR generation.
 
S

Shodan09

Unconfirmed Member
Yes iN VR. Astrobot has beaten them to the finish line slightly but I think they could do something different enough to make the jump feel big again.
 

Kev Kev

Member
VR was that same jaw dropping experience for me. Astro Bot Rescue Mission is basically what OP Is describing. It was amaaaazing. 10/10 one of the best entertainment experiences of my life and the only thing that had felt truly next gen since Mario 64 or playing FF7 on PS back in the day. Simply an amazing game, a mind blowing experience ,l and probably the best platformer I’ve ever played. VR has insane potential and if you’re looking for that next Mario 64 experience but you havent tried out Astro bot rescue mission yet, do it!
 
Last edited:

xShaun

Member
If you're just talking graphics? Happened with Odyssey.

If you're talking gameplay? BOTW is by the best gameplay Nintendo has ever done and is a game of the century.
 
What, you don't have any arguments left so you play the nostalgia card to dismiss mine?

Any pro, speedrun player will tell you this about Mario 64's controls. Mario Odyssey is close but others like 3D World and Galaxy are very limited when it comes to movesets and freedom of movement. Even camera controls are limited, especially in 3D world.

You are just a younger player who cares mostly about graphics.
See how one can easily dismiss your points with a straw man?
Thanks again for confirming you're blinded by nostalgia. I played the game at release and lol at "muh speedrunning"', the controls of Mario 64 have been surpassed a long time ago. Seems you haven't played a platformer since the 90's. Just lol if you still think Mario 64 has some magical controls, hell the N64 pad was garbage back then as it is now, dogsh*t joystick.
 

fart town usa

Gold Member
Only in VR.

Mario 64 was so groundbreaking because it was the first 3D Mario game. The shift from the 2D Super Mario World to the fully 3D Mario 64 was truly mind melting.

I can only see a Mario game being that revolutionary again if it was shifted into VR.
I still remember the feeling I got the first time I played it. My older brother's friends dad somehow got a console and Mario 64 a few days prior to release.

It was just simply mind blowing. Couldn't believe what I was seeing/playing. I was probably 11 or so.

OT though: No, Nintendo won't ever replicate it because the jump from SNES to N64 is something we'll never see again. That doesn't mean that Nintendo isn't capable of making a great Mario game, they have been. Also, Mario64 doesn't even crack my top 5 Mario games these days.
 
Last edited:

NeoIkaruGAF

Gold Member
It’s probably impossible, because Mario 64 was kinda the Divine Comedy of the 3D era. It came out of thin air and did something nobody could dream of, right off the bat. Mario 64 was simply unthinkable prior to its release. No other game revolutionized controls, design and 3D movement in such an impeccable way, and on the first try too. While Tomb Raider came out soon after, its controls were still limited compared to what Nintendo did with Mario 64. Just look at what speedrunners can do in that game to realize how advanced it was compared to everything that was available at the time. It’s hard to conceive such a radical departure from the old ways of designing games with the tech we have today.

Then you have to consider that after the 5th gen, almost every other developer stopped trying to compete with Nintendo at their game. SM Galaxy is so completely ridiculous in its quality and polish, nobody even dreamed of trying to emulate it. It’s a masterclass in game design, except there’s no one willing to take up its torch. But it’s not as revolutionary.
 

Tg89

Member
No. They literally made the blueprint for 3D controls/movement/gameplay. It was perfect out the gate, at least within the technical limitations of the day.

They won't ever have that opportunity simply because we'll never have a jump as impactful as 2D>3D again.

OoT was up there too, similar jump and Z-targeting is still being used to this day.
 
Last edited:

BlackTron

Member
It’s probably impossible, because Mario 64 was kinda the Divine Comedy of the 3D era. It came out of thin air and did something nobody could dream of, right off the bat. Mario 64 was simply unthinkable prior to its release. No other game revolutionized controls, design and 3D movement in such an impeccable way, and on the first try too. While Tomb Raider came out soon after, its controls were still limited compared to what Nintendo did with Mario 64. Just look at what speedrunners can do in that game to realize how advanced it was compared to everything that was available at the time. It’s hard to conceive such a radical departure from the old ways of designing games with the tech we have today.

Then you have to consider that after the 5th gen, almost every other developer stopped trying to compete with Nintendo at their game. SM Galaxy is so completely ridiculous in its quality and polish, nobody even dreamed of trying to emulate it. It’s a masterclass in game design, except there’s no one willing to take up its torch. But it’s not as revolutionary.

I must agree. Mario 64 was Nintendo at the very top of their game. They managed to follow it up with a fine stable of first party games too (Zelda, Star Fox, Wave Race). I haven't been consistently happy with Nintendo's first party output since 64.

Forget Nintendo ever making something as groundbreaking as Mario 64 ever again...I don't think it will ever happen by anyone, period. The context and timing of its release was critical. This was also the last time N did things "the right way" launching the system with the Mario game instead of some New Mario Bros. or Luigi's Mansion "please understand" nonsense...I miss old Nintendo.

Plot twist: Sega releases a new system with a new Sonic game that redefines EVERYTHING in a way we can't even conceive of right now. Please universe.
 

tassletine

Member
Yes, if they manage to leverage AR in a cool way. If there is a way to get great gameplay from Mario interacting with real life objects then I think it's achievable. Having him running around your living room would be cool.
It'll probably not impress me though as I'm too old.
 

nkarafo

Member
Thanks again for confirming you're blinded by nostalgia. I played the game at release and lol at "muh speedrunning"', the controls of Mario 64 have been surpassed a long time ago. Seems you haven't played a platformer since the 90's. Just lol if you still think Mario 64 has some magical controls, hell the N64 pad was garbage back then as it is now, dogsh*t joystick.
So... If i haven't played the game at release and my only information comes from the speedrunning community, like you claim in this masterpiece of a post, then... how am i blinded by nostalgia? :pie_thinking:

Anyway, i played every single Mario game at release and i still enjoy controlling the character in Mario 64 way more. The others feel limiting. Nothing magical, it's just that can see past flashy graphics.
 

Markio128

Member
I doubt it, unless Nintendo get involved in VR and release the then inevitable Mario VR. Even then, Sony has already beats them to the punch with Astrobot. Mario 64 was as close to a magical experience with a game that you could get at that time and I very much doubt that feeling will be replicated.
 

Kuranghi

Member
Haptic. Feedback. Gloves.

reaction s gloves GIF



I don't fucking know, maybe brain control interfaces?

I don't think Nintendo will bother with VR for a little while yet so thats probably out.
 
So... If i haven't played the game at release and my only information comes from the speedrunning community, like you claim in this masterpiece of a post, then... how am i blinded by nostalgia? :pie_thinking:

Anyway, i played every single Mario game at release and i still enjoy controlling the character in Mario 64 way more. The others feel limiting. Nothing magical, it's just that can see past flashy graphics.
I never said you didn't play the game at release but you did bring up speedrunning, implying that's a legit argument why Mario 64's controls are somehow still the best and to this day unsurpassed. You're the one making absurd claims based on nothing but your opinion.

Oh and mario 64 was also hyped back in the day for its graphics...
 
Yes. Nintendo's first holographic video game system will come with Super Mario Universe. It will revolutionize 4D gameplay the way Nintendo revolutionized 3D.

Also Michael Jordan was never special, it seemed that way because of his dunks from the free throw line.
 
Last edited:

S0ULZB0URNE

Member
Every time a Mario is announced I hope for this only to be letdown.
So it's looking unlikely.

At least Zelda still produces.
 

Animagic

Banned
Every Mario game since then has been superb, but still not quite as magical as Mario64 was.

What will it take? VR? Some kind of next gen motion control technology? Or maybe a standard sticks and buttons game, but simply executed flawlessly?
Once Miyamoto and the rest of the old guard leave, absolutely. Bless them, but they are holding true innovation in their software design back.
I'm bracing for Breath of the Wild 2 to be filled with typical Aonuma garbage.

It's not hard to imagine that he has completely missed why Breath of the Wild was so successful.
 
Yeah I think one day when VR becomes viable they will school everyone. I think VR and some good new motion controls is the perfect match for Nintendo and their creativity.
 
I doubt it, unless Nintendo get involved in VR and release the then inevitable Mario VR. Even then, Sony has already beats them to the punch with Astrobot. Mario 64 was as close to a magical experience with a game that you could get at that time and I very much doubt that feeling will be replicated.
There were 3D games before Mario 64, it was just that Nintendo did such a good job with presentation, game design, camera, controls, etc. You do not have to be the first to do something to make an impact. You simply have to do it really well.

VR is good but it is not seamless, there is still a ways to go technologically. I feel like a glassless VR or AR experience with new holographic or projection technology developed in 10 or so years would be a game changer. Nintendo have already dipped their toes into VR with the BOTW/SMO/Toad's Treasure Tracker Labo VR stuff. Plus they even released a VR console already decades before that! Clearly the company always has it in consideration.

What if there was a Mario where the game projected all around you and you effectively had a glassless VR experience? There is no telling where tech will go.
 
Last edited:
Top Bottom