That's the question. LoL. Why it is not possible on HZ Zero dawnWhy wouldnt a gliding mechanic be possible on PS4 anyway?.
because they lied... very easy
lol i love how all these game styles and game mechanics we have had for 30 years now, suddenly are not capable without a super SSD.because they lied... very easy
just like they lied about flying mounts not being possible without an SSD, complete bullshit (or their engine sucks at streaming assets... one of the 2)
Why would they lie? And where's your proof. It could be their engine that the ps4 couldn't handle that mechanic, now the engine is more optimized for ps4, it is possible.well they did... as evidenced by the fact that the second one has the feature previously said to be impossible on PS4
Have you ever stop to think maybe their game engine tools at the time were not advanced enough to implement this within the frame budget back in 2017, but now their rendering techniques and their engine tools are advanced enough to squeeze this feature within the frame budget even on PS4?
It doesn't always have to be what is possible with the hardware limits, these developers push the software side of things so that they can eke out every bit of performance out of the same hardware. Remember that Uncharted 1, Uncharted 2 and then finally Uncharted 3 were all on the same fucking console PS3...
Maybe, because some people claiming that the game engines and the console hardware is already pushing to it's limitations and potentials, when at launched. Just curious how is this possible when ps4 is already at its limits during when launched.the same way games on the same hardware by the same developer look vastly different at the end of gen vs beginning of gen. More mature and better tools/software tech
Why would they lie? And where's your proof. It could be their engine that the ps4 couldn't handle that mechanic, now the engine is more optimized for ps4, it is possible.
Technology evolve you know. They have better tools now.
This is too dumb for words.
ok and when did they say "not possible on PS4"saying not possible on PS4 is not the same as not possible on their engine... that's why it is a lie
Feel free to file a lawsuit then.saying not possible on PS4 is not the same as not possible on their engine... that's why it is a lie
Because they are always pushing the hardware to the limits WITHIN the constraints of their current render technologies and solutions, ALWAYS pushing to limits with their current knowledge. Knowledge, technology, and solutions are always getting better and better, which EFFECTIVELY pushes hardware to new limits (meanwhile theoretical maximum is always static - xx TF is always xx TF).Maybe, because some people claiming that the game engines and the console hardware is already pushing to it's limitations and potentials, when at launched. Just curious how is this possible when ps4 is already at its limits during when launched.
As the title says, why it is possible now, if ps4 can't handle it due to technical reasons it shouldn't be able to handle in this new game.
As the title says, why it is possible now, if ps4 can't handle it due to technical reasons it shouldn't be able to handle in this new game.
Paragliding is even possible on nintendo switch, (i know HZ is more graphically demanding) but ps4 is alot more powerful than switch anyway. Just curious what's the technical reason.Can you show me a example?
Where did they say it wasn’t possible on PS4? it’s in the new game on PS4.saying not possible on PS4 is not the same as not possible on their engine... that's why it is a lie
Yeah, many things. Let's speculate and discuss.I don't think they mentioned it wasn't possible on the PS4. They said it wasn't something they could add due to technical reasons. This could be many things depending on when they wanted to add it. It could be engine related. AI maybe couldn't really track in the air. It could be that the world was made and gliding would break things requiring redesigns. It could be any number of things.
I think many reasons are given and you should read before continue asking the same thing. Technical reason unrelated to PS4 hardware like you try to suggest, but either budget/time constraints or game engine inefficiencies.Paragliding is even possible on nintendo switch, (i know HZ is more graphically demanding) but ps4 is alot more powerful than switch anyway. Just curious what's the technical reason.
True answer.Technology evolve you know. They have better tools now.
This is too dumb for words.
You can't just put all the things in every game.That's the question. LoL. Why it is not possible on HZ Zero dawn
Flying works just fine on a regular HDD but if you’re streaming your level then you’ll need an SSD to go really fast to pull everything in quicker.lol i love how all these game styles and game mechanics we have had for 30 years now, suddenly are not capable without a super SSD.
People lap it up too.
Dude there have been loads of fast moving games for decades. Even in GTA5, you get the fighter jet and you can get some pretty fast speeds, at least on PC anyway.Flying works just fine on a regular HDD but if you’re streaming your level then you’ll need an SSD to go really fast to pull everything in quicker.
Take GTAV for example, you can fly but it is slooooooooooooow!
Yeah in the first game, they scrap that feature due to technical reason.You can't just put all the things in every game.
Did they really say that?
Well, if it was really worded this way I'd put it in the marketing strangeness because there were plenty of games with flying "mounts" on PlayStation, even before the PS4... And why would you want to make your console look weak?saying not possible on PS4 is not the same as not possible on their engine... that's why it is a lie
They probably hit some memory allocation or performance bottleneck so they scrapped it because of time constraints.Yeah in the first game, they scrap that feature due to technical reason.
That's the question. LoL. Why it is not possible on HZ Zero dawn
It’s a bit faster but still slow travelling overall.Dude there have been loads of fast moving games for decades. Even in GTA5, you get the fighter jet and you can get some pretty fast speeds, at least on PC anyway.
I mean we just had that UE5 demo being played on standard HDD's with zero stutter and pop in.
yeah, if you want to stream somehting as detailed as that orig UE5 demo on PS5 at super fast speeds, you probably do neeed a good SSD, but its not like we are going to get games as detailed as that any time soon.
It’s a bit faster but still slow travelling overall.
If you want to screech across the sky or move as fast as Spider-Man did in that demo then you’d need an SSD for sure.
It’ll depend on what the devs want to achieve, and what the engine is capable of, of course.
Nah, he doesn’t move that fast in the game…. Yet!So if Spiiderman comes to PC (which is very possible now), you think a requirement will be a SSD?.
I think it will 'reccomend' a SSD, but the game will run fine on a HDD. Just like on PS4.
Because they are always pushing the hardware to the limits WITHIN the constraints of their current render technologies and solutions, ALWAYS pushing to limits with their current knowledge. Knowledge, technology, and solutions are always getting better and better, which EFFECTIVELY pushes hardware to new limits (meanwhile theoretical maximum is always static - xx TF is always xx TF).
For example, ND render guy gave a Siggraph presentation for TLoU II in 2020
These rendering techniques, using 'ribbons' based on screen space uv data is ALL new and was never done before. By using Screen space data already generated for SSR (screen-space reflections) for a particle system accelerated by GPU, they offloaded some calculation off CPU and at the same time made completely new usage for effects like blood splatters and rain drops.