cormack12
Gold Member
Original Source: Youtube
Summary Source: Reddit
Couldn't see a thread for this, but search isn't great or it might have a weird title. Request a merge if so!
Quite interesting, PSVR only had a handful of short experiences really and they definitely do need to support AAA VR modes for it to take off. I can definitely see games like GT7, Rockstars immersive sims and Resi series putting effort into this.
Summary Source: Reddit
Couldn't see a thread for this, but search isn't great or it might have a weird title. Request a merge if so!
- Referred to as NGVR by Sony (next gen VR) - not PSVR 2
- Will use Fresnel OLED screens with a 2000x2040 resolution per eye
- 4K HDR display
- FOV is 110 degrees
- Uses Flexible Scaling Resolution in addition to Foveated Rendering which used in conjunction conjunction eye tracking both which aims to scale resolution based upon the user's concentrated view and reduces the strains on PS5 resources
- Haptics are planned for the headset itself to reduce motion sickness and improve immersion
- The new controllers will be packaged with every new NGVR headset at launch.
- The controllers will include capacitive touch sensors, which are analogue based and can track the distance between your fingers and thumb. This is in addition to haptics and adaptive triggers which have already been announced
- Sony want to move away from "VR experiences" and concentrate on AAA games with an aim to make hybrid games that are playable in both flat screen and VR. When those titles launch you can even select which version you want to download.
- Nothing was mentioned regarding BC for PSVR1 but there is a push to remaster some PSVR1 games
- launch plans will be revealed in early 2022.
Quite interesting, PSVR only had a handful of short experiences really and they definitely do need to support AAA VR modes for it to take off. I can definitely see games like GT7, Rockstars immersive sims and Resi series putting effort into this.