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Crystal Dynamics is working with The Initiative on Perfect Dark

TGO

Hype Train conductor. Works harder than it steams.
Yeah and Days Gone took what?, 6 years to release?. Remember it was shown off before the PS4 was even released.
James Franco Reaction GIF

Already cleared up, carry on..
 
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Crystal Dynamics is a competent studio, maybe The Initiative will be on the creative side of things while CD is more in the technical side. But it seems the game won't be launching for another 3 or 4 years.
 

Stuart360

Member
If it means the game gets here sooner they can hire who they want to help.
There isnt a AAA game released today that doesnt have multiple outsourced studios helping out.
 
Interesting! Seems to be an interesting move. Microsoft might fold them into the initiative and they could just be the new initiative since Gallagher was the head of both studios. This could give them that super hero third person studio.
 

Stuart360

Member
I still think it's funny that Microsoft even thought this property was worth reviving. It was always a shit IP. Hell, Fable is a pretty mediocre IP, but it's gold compared to this.

Perfect Dark was only ever worth a damn when it was a reskinned Goldeneye, and that was over *twenty* years ago.
A little harsh as there has only been one other PD game since then.

Its ripe for videogame conversion. Spy conspiracy riddled thriller with a sci-fi angle and grey aliens etc.

I just hope they keep the woke shit down to a minimum.
 

Hawke502

Member
Interesting! Seems to be an interesting move. Microsoft might fold them into the initiative and they could just be the new initiative since Gallagher was the head of both studios. This could give them that super hero third person studio.
Its not a acaquisition, they are just working together on this game.
 
Early development? WTF have they been doing at Initiative for past 3 years?



Welcome to Microsoft's studio management.

First of all, they always announce games early. Let's not act like this is nothing new. Next, they only just announced Perfect Dark last year... The Initiative, everybody knows, is a brand new studio that was building up with talent, and didn't have enough devs yet. Common sense isn't that hard on this one.
 

Papacheeks

Banned
No, the game sucked regardless of technical issues.

It doesnt which is why there was a petition for a sequel, and it sold 5.5 Million copies which is not bad for a new IP. Keep trying.

IT also was steams #1 for couple weeks in a row for best sellers. So obviously people like it. It's similar to Sea of theives, rough launch but a lot of the people who bought it and stuck with it dug it.

But for Sony 5.5Million and a low meta critic score didnt cut it so sequel was scrapped. Go look at the quality of the shooting, controls for motorcycle and world they built. Its super impressive on a modest studio size. And for a studio that had no made a AAA game in over a decade.

First of all, they always announce games early. Let's not act like this is nothing new. Next, they only just announced Perfect Dark last year... The Initiative, everybody knows, is a brand new studio that was building up with talent, and didn't have enough devs yet. Common sense isn't that hard on this one.

And again same as with Fable announcement Microsoft needs to shut the fuck up until they have something they can show. You will see in a year a trailer with gameplay for Spiderman 2 and Wolverine.
 
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Pedro Motta

Member
First of all, they always announce games early. Let's not act like this is nothing new. Next, they only just announced Perfect Dark last year... The Initiative, everybody knows, is a brand new studio that was building up with talent, and didn't have enough devs yet. Common sense isn't that hard on this one.
Didn’t they loose the games lead designer to…Insomniac?
 

Hawke502

Member
It doesnt which is why there was a petition for a sequel, and it sold 5.5 Million copies which is not bad for a new IP. Keep trying.

IT also was steams #1 for couple weeks in a row for best sellers. So obviously people like it. It's similar to Sea of theives, rough launch but a lot of the people who bought it and stuck with it dug it.

But for Sony 5.5Million and a low meta critic score didnt cut it so sequel was scrapped. Go look at the quality of the shooting, controls for motorcycle and world they built. Its super impressive on a modest studio size. And for a studio that had no made a AAA game in over a decade.
Sold many copies and there was a petition = the game didn't suck. Got it.
 

Perrott

Member
Yeah i think thats the one. Wow i honestly thought that was shown way before 2016. It seems so long ago.
You probably get that feeling because Shuhei Yoshida teased the project during the PS4 launch event on Nov 2013, where when asked about how he'd define Bend's project with a single word he said "panic". Then in the spring of 2014 the game got leaked to be an open-world horror game with the working title "Dead Don't Ride". Days Gone was one of those projects that were heavily rumored for a while and of which new tidbits of information emerged every couple of months up until it's formal reveal at E3 2016.

Now regarding this news, well, I'm not surprised to see that SE has done something as unorthodox as this with Crystal Dynamics (after all, there were discussions for even more drastic measures regarding the studio's future) as I am about the fact that they are helping out with Perfect Dark. In any case, I'm glad this is happening, because The Initiative seemed a little unprepared in terms of staff to tackle full production on Perfect Dark all by themselves.
 
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Stuart360

Member
If this all goes well, how long before 'Microsft buying Square Enix rumours start? :messenger_beaming:

In fact thats a point, Square own CD dont they?, how can Microsoft hire them for this?
 

Stuart360

Member
It probably was because Shuhei Yoshida teased the project during the PS4 launch event on Nov 2013, where when asked about how he'd define Bend's project with a single word he said "panic". Then in the spring of 2014 the game got leaked to be an open-world horror game with the working title "Dead Don't Ride". Days Gone was one of those projects that were heavily rumored for a while and of which new tidbits of information emerged every couple of months up until it's formal reveal at E3 2016.

Now regarding this news, well, I'm not surprised to see that SE has done something as unorthodox as this with Crystal Dynamics (after all, there were discussions for even more drastic measures regarding the studio's future) as I am about the fact that they are helping out with Perfect Dark. In any case, I'm glad this is happening, because The Initiative seemed a little unprepared in terms of staff to tackle full production on Perfect Dark all by themselves.
Yeah you're probably right reading all this.
I honestly had it in my mind that it was E3 2013 where the gamne was first shown off as kind of a tech demo to show off the systems capabilities with handling hundreds of characters on screen.
 
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Hunnybun

Member
A little harsh as there has only been one other PD game since then.

Its ripe for videogame conversion. Spy conspiracy riddled thriller with a sci-fi angle and grey aliens etc.

I just hope they keep the woke shit down to a minimum.

Oh yeah, I'm sure they can make something good from it. There's potential.

I just think Microsoft needs new, interesting IP. They've been stuck on bloody Halo Gears Forza for over a generation and they think the best response is reviving moribund stuff like Fable and Perfect Dark? Just seems weird to me. Hey, at least they've got Bethesda, though. Maybe nothing else much matters after that.
 

Stuart360

Member
Agree to disagree, I think all 3 reboot games were great. (8 or 9 out of 10)
Shadow sucked for me. Loved the first 2 games though.
From what i read it was Square themselves that forced CD to go in the 'less action more puzzles' angle with Shadow, after a vocal minority wouldnt shut up about the first 2 games 'not being what TR is about'.
 

Hawke502

Member
Oh yeah, I'm sure they can make something good from it. There's potential.

I just think Microsoft needs new, interesting IP. They've been stuck on bloody Halo Gears Forza for over a generation and they think the best response is reviving moribund stuff like Fable and Perfect Dark? Just seems weird to me. Hey, at least they've got Bethesda, though. Maybe nothing else much matters after that.
Well, why does it matter that its an old IP if it will probably play nothing like it? Its been 20 years, the IP is just a name, they can do whatever they want with it.
 
Didn’t they loose the games lead designer to…Insomniac?

He was ONE of the designers. And now that we know wolverine is being made, is it any surprise he went for that big ass opportunity? Wolverine is a big fucking deal. It's clear that's the reason he likely left.

And he wasn't the only design, and he had already put in work on the game. Early design work and pre-production can often be the MOST important phase of game development if they've got their shit together. This is a great pairing.
 

Hawke502

Member
Shadow sucked for me. Loved the first 2 games though.
From what i read it was Square themselves that forced CD to go in the 'less action more puzzles' angle with Shadow, after a vocal minority wouldnt shut up about the first 2 games 'not being what TR is about'.
Wasn't Shadow mostly developed by Eidos?
 
It doesnt which is why there was a petition for a sequel, and it sold 5.5 Million copies which is not bad for a new IP. Keep trying.

IT also was steams #1 for couple weeks in a row for best sellers. So obviously people like it. It's similar to Sea of theives, rough launch but a lot of the people who bought it and stuck with it dug it.

But for Sony 5.5Million and a low meta critic score didnt cut it so sequel was scrapped. Go look at the quality of the shooting, controls for motorcycle and world they built. Its super impressive on a modest studio size. And for a studio that had no made a AAA game in over a decade.



And again same as with Fable announcement Microsoft needs to shut the fuck up until they have something they can show. You will see in a year a trailer with gameplay for Spiderman 2 and Wolverine.

If sony doesn't shut the fuck up with announcing games many years in advance with nothing to show, then Microsoft can do the exact same thing. Double standards much?
 

Stuart360

Member
Wasn't Shadow mostly developed by Eidos?
I think so. I know CD were more a support studio on that game. In fact they were probably making The Avengers at the time too.

EDIT. Pretty sure it was the Deus Ex devs that did the bulk of the work.
 
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As long as they are just there for support sure. If they are taking a major role not super excited about that.

I'd be super excited because they just had horrible design direction on Marvel's Avengers. They did amazing work on the Tomb Raider titles.

And in before everybody forgets they were calling Rise of the Tomb Raider a better game than Shadow of the Tomb Raider, and quickly tries to go back and edit their posts. :)
 
Games take 4-5 years to make and that's with asset reuse, established code and tools, established studio space/HR/operations, etc. Why do some of y'all expect a game to come out in 3 years lol. The only thing reused is the IP in name
I don't expect AAA/AAAA games to be produced in 3 years and build a studio. What I don't expect is that is "early development". To me it should be "mid development" by now. Early suggests it's nowhere. Mid suggests it's worthy of announcements and trailers. Especially when Phil/Xbox come out as saying no more 2-3 years in advance announcements. It's too long to be showing trailers if a game is 3 years away still.

It's also so weird to go from growing up with Crystal Dynamics and 3DO games being total shite to now a solid partner I'm happy with for The Initiative. Good long game by CD.
 
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[Sigma]

Member
Well that might be why CD was brought on board, The Inititive simply didnt have the manpower to finish the game any time soon.
Well dang, I was going to say wth happened to The Coalition. Weren't they helping out? But I forgot that was just a rumour lol.
 

SlimySnake

Flashless at the Golden Globes
Absolutely the wrong decision. this team has been in pre-production for over three years now. they shouldve been up to 200-300 or whatever an AAA game needs nowadays. There is absolutely no need to bring in Crystal Dynamics as a contract studio when you are a first party studio located in LA. Go and get some people from LA. Every studio from ND to SSM, Infinity Ward, Crystal Dynamics and Insomniac is there. If you cant create a team in LA, you are not doing it anywhere.

CD is a great studio and might help them ship this game in 3-4 years but thats not how you build first party studios. Outsourcing asset creation is one thing, but entire game development?
 

odhiex

Member
I think this would be a better result in the end. However, it does raise more questions regarding the studio (the Initiative).

At the offset, this new Microsoft studio brought a lot of talents and being hyped for making "AAAA game", then we knew that they are working on a new Perfect Dark game.

No gameplay footage was ever shown to the public before with no release window, and then this announcement.
 

skneogaf

Member
I don't have any confidence in xbox development teams apart from playground games, I haven't for a long time.

Even turn 10 are now dragging their feet.
 

Stuart360

Member
Absolutely the wrong decision. this team has been in pre-production for over three years now. they shouldve been up to 200-300 or whatever an AAA game needs nowadays. There is absolutely no need to bring in Crystal Dynamics as a contract studio when you are a first party studio located in LA. Go and get some people from LA. Every studio from ND to SSM, Infinity Ward, Crystal Dynamics and Insomniac is there. If you cant create a team in LA, you are not doing it anywhere.

CD is a great studio and might help them ship this game in 3-4 years but thats not how you build first party studios. Outsourcing asset creation is one thing, but entire game development?
No one has said thats whats happening though. I'm 100% certain the design of the game, and all the major decisions will be done by The Initiative. I just dont think they have the manpower. In fact i'm sure i read the team was only around 50, although that was a while ago now.
 

THE DUCK

voted poster of the decade by bots
Shadow sucked for me. Loved the first 2 games though.
From what i read it was Square themselves that forced CD to go in the 'less action more puzzles' angle with Shadow, after a vocal minority wouldnt shut up about the first 2 games 'not being what TR is about'.

I can see that, but they all have some tomb raider, some uncharted, some other. I like both the more puzzles and less puzzles.
The important thing they all shared was good controls, good graphics, decent stories, just overall very good quality 👌
 

Hunnybun

Member
Well, why does it matter that its an old IP if it will probably play nothing like it? Its been 20 years, the IP is just a name, they can do whatever they want with it.

"OK Naughty Dog: good job on that Uncharted and Last of Us shit. Bravo. We can't wait to see what you come up with next - just go wild, go wherever the muse takes you. We really mean that. Make the best damn 'Syphon Filter' game you possibly can".
 

THE DUCK

voted poster of the decade by bots
No one has said thats whats happening though. I'm 100% certain the design of the game, and all the major decisions will be done by The Initiative. I just dont think they have the manpower. In fact i'm sure i read the team was only around 50, although that was a while ago now.

It's hard to know at all, who knows maybe half the initiative team has started a new game. It's not automatically bad news. I for one am happy cd is involved in perfect dark.
 
Lmao according to you Sony announcing games that come out 4 to 5 years later is also poor management? Is this your logic?
A lot of recent MS's announcements feel pretty premature. The Outer Worlds 2 trailer literally made fun that it was still in the conceptual stage.
 
I don't have any confidence in xbox development teams apart from playground games, I haven't for a long time.

Even turn 10 are now dragging their feet.
If you’re just going to talk out of your ass at least back it up with facts. Turn 10 was rebuilding their entire pipeline for next gen and rebooting the series. Hence why they were giving the time and playground went back to back this time because the next forza won’t be cross gen. Zenimax bathesda is proven commodity. Coalition is top tier. Double fine is solid rare is at its most successful even if sea of thieves isn’t most people’s cup of tea on here.
 
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