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IGN-NXGamer: God of War: PC vs PS5 Performance Review

01011001

Banned
It's not PS4, it's PS4 Pro that has specific hardware for CB, the ID buffer. It doesn't mean it can't be done in other ways though. ID Buffer is supposed to make it easier and give better results. Not sure if any hardware launched after PS4 Pro includes that feature, not even about PS5 since SONY hasn't said anything at all about it (I'd say it does have ID Buffer since it's able to run all PS4 Pro games that use CB, but SONY wouldn't tell, so impossible to be sure).

pretty sure that feature didn't get used much in later games. most developers tried having a cross platform compatible reconstruction method and so this was all usually done in software anyways. Dark Souls Remastered looks identical on One X and PS4 Pro, and it has by far the best CBR ever in a game, which goes to show that it's not really needed.

I bet it helped during the launch window, when CBR was actually heavily used by developers, but as time went on it was either cross platform implementations or developers completely abandoned CBR in favor of either running the PS4 Pro version at 1440p or using different alternative upsampling methods like UE4's TAAU
 
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Hugare

Member
where the fuck did you read that? we have multiple games on Xbox One X and even base Xbox One AND base PS4 that use it... and on PC we have most of the recent Resident Evil games + Watch_Dogs 2

there is nothing special about the PS4 hardware compared to any other modern GPU that came out after it. CBR is not rocket science... you render half the horizontal pixel one frame, and the other half the next frame. in between you fill out the gaps.
how the gaps are filled exactly is different for each game,
Rocket League on PS4 Pro seems to just have raw interlacing with zero reconstruction, while Dark Souls Remastered on Pro and One X uses such a good algorithm that it fooled VG Tech and Digital Foundry by hiding almost all the artifacting, which made it look basically like native 1800p if you don't have a native 1800p comparison shot

Resident Evil 8 uses checkerboard 900p on base Xbox One which looks ok... too bad everything else about that version looks like ass lol
base PS4 ran it at native 900p
Actually look it up before acting like a jerk. I'm not googling it for you.

As Arioco Arioco also mentioned, PS4 Pro actually has specific hardware for CB.

Sure, there are also reconstruction techniques being used by developers, but the CB technique used by Sony in many first party titles demands specific hardware.
 

01011001

Banned
Actually look it up before acting like a jerk. I'm not googling it for you.

As Arioco Arioco also mentioned, PS4 Pro actually has specific hardware for CB.

Sure, there are also reconstruction techniques being used by developers, but the CB technique used by Sony in many first party titles demands specific hardware.

it does not "demand specific hardware" they could do all that in software, maybe at a slight performance hit.
and it's not like their own CBR looks all that great either. I found many 3rd party games did a way better job at it with way less obvious loss of clarity.

also to remind you what you said:
CBR, as far as I know, was a sollution made only for PS4 Pro. It has specific hardware inside it in order for it to work.

you did not say "Sony's implementation" or anything along those lines, your comment clearly looks like you thought CBR only exists on PS4 Pro and can not work on any other platform... in reality the Pro had hardware that made it easier for developers to implement it, but that's it.

CBR can and has been used in many multi-platform games on every major console (except the Switch... at least I am not aware of any game that uses it on Switch)
also the PS5 doesn't have this specific hardware feature as far as we know and has no issue running PS4 Pro games ;)

but I am honestly still not convinced that AMD didn't implement this into all newer GPUs including the One X, why wouldn't they? is there concrete info on that?
 
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iHaunter

Member
This game aged horribly.
season 3 dance GIF by Portlandia
 
These comparisons of ps5 "versus" PC really piss me off because Sony never bothered to update God of War on Ps5, which really sucks, so it's a completely unfair fight.

Why do these intelligent Youtubers make these videos when they know this to be true? DF, NX gamer, Ign (not sure how intelligent Ign is)? These videos are bs.
 

01011001

Banned
These comparisons of ps5 "versus" PC really piss me off because Sony never bothered to update God of War on Ps5, which really sucks, so it's a completely unfair fight.

Why do these intelligent Youtubers make these videos when they know this to be true? DF, NX gamer, Ign (not sure how intelligent Ign is)? These videos are bs.

you seem not too intelligent either my friend. the comparison is made so you can see what the PC version improves over the PS4 Pro version and the PS5 updated version. To see where the developers offered new settings and how they perform compared to the PS5.
the Digital Foundry video specifically focuses on which graphics options are worth pushing higher and what is the best balance in terms of fidelity vs performance.

if you watch these and your takeaway is "THIS IS UNFAIR! WHY DO THEY COMPARE THEM!?!?" then I think you are getting a bit overprotective of your favorite plastic box ;)
 
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I think it's the static basic lighting, prebaked shadows that gives that old school impression.
You guys are sad if you think this.
It both did and didn't - since GoW3 the series is known for visual inconsistency, with the highest heights looking better than everything out there, which holds truth to this 3yo title as well, while the lowest lows look almost from previous gen (some of the texture work is straight from PS3). Dunno what's the reason why SSM cannot maintain the same, consistent high level of visuals throughout the entire game, but that's just what it is. Shame they didn't bother putting better textures when porting the game to PC, it doesn't cost anything performance-wise, while it would alone make the worst oarts so much more appealing.
That's a load of crap too. So Gow Ascension and God of War ps4 have visual inconsistency? Provide some examples please. In gow 4 there may be some slight inconsistencies but every game has them! I was playing last of us 2 the other day and some scenes in that dont look that good either with shadows bugging out and lods making larger areas look a bit rough (the scene with Abby and her friends at the stadium for example)

God of War is more consistent than most AAA games actually. You want inconsistency? Play Far Cry 6.
 

01011001

Banned
Actually look it up before acting like a jerk. I'm not googling it for you.

As Arioco Arioco also mentioned, PS4 Pro actually has specific hardware for CB.

Sure, there are also reconstruction techniques being used by developers, but the CB technique used by Sony in many first party titles demands specific hardware.
Haver you ever seen any port from Sony using CBR? Horizon? Days Gone? Death Stranding?

CBR, as far as I know, was a sollution made only for PS4 Pro. It has specific hardware inside it in order for it to work.

oh btw. I just remembered reading/hearing somewhere that Death Stranding specifically is among the games that DO NOT, yes NOT, use the specialized hardware of the PS4 Pro to reconstruct the missing pixels. they used 100% software for this. making it, well, WEIRD that it is not an option don't you think?

I will look up if I can find a source for that, but I am 99% sure that is correct

edit: ok I found it, I remembered this thread: https://www.neogaf.com/threads/df-d...arding-image-reconstruction-analysis.1558530/

and it was in the embedded video here:
 
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Arioco

Member
pretty sure that feature didn't get used much in later games. most developers tried having a cross platform compatible reconstruction method and so this was all usually done in software anyways. Dark Souls Remastered looks identical on One X and PS4 Pro, and it has by far the best CBR ever in a game, which goes to show that it's not really needed.

I bet it helped during the launch window, when CBR was actually heavily used by developers, but as time went on it was either cross platform implementations or developers completely abandoned CBR in favor of either running the PS4 Pro version at 1440p or using different alternative upsampling methods like UE4's TAAU


I don't know if SONY implementation of CB was often used in later games last gen, to be honest. What I do know is that SONY wanted to make it as easy as possible for devs to implement, and that's why they shipped PS4 Pro with specific hardware for CB. The technique is possible on other consoles or PC using the shaders, but apparently it takes more time and is more difficult to get good results (or that's what I've read, I'm no expert). I don't know is CB the way was meant to be implemented on Pro gives better or worse results than other implementations like those we've seen in Resident Evil 2 Remake, Sekiro or Devil May Cry 5, but I think games like Horizon Zero Dawn, God of War or Detroit have an excellent IQ (similar to native 1800p using much fewer pixels, as proven by Digital Foundry when they analysed Detroid for PC). And of course other reconstruction techniques like Insomniac's Temporal Injection give great IQ and don't produce those CB artifacts in hair and fine objects that some people find so annoying.

But it's true that CB this last gen has been a little bit inconsistent. We've seen very low quality implementations like FFXV or Red Dead Redemption 2, but we've also seen excellent implementations of CB in most first party titles that use it or games like Sekiro, which is 1800p CB on Pro and native 1800p on One X and both look almost identical (and came as a big surprise to me, to be honest, because last From game I had seen -Bloodborne- has a terrible IQ even though it's native 1080p and doesn't even use any reconstruction technique).
 

01011001

Banned
I don't know if SONY implementation of CB was often used in later games last gen, to be honest. What I do know is that SONY wanted to make it as easy as possible for devs to implement, and that's why they shipped PS4 Pro with specific hardware for CB. The technique is possible on other consoles or PC using the shaders, but apparently it takes more time and is more difficult to get good results (or that's what I've read, I'm no expert). I don't know is CB the way was meant to be implemented on Pro gives better or worse results than other implementations like those we've seen in Resident Evil 2 Remake, Sekiro or Devil May Cry 5, but I think games like Horizon Zero Dawn, God of War or Detroit have an excellent IQ (similar to native 1800p using much fewer pixels, as proven by Digital Foundry when they analysed Detroid for PC). And of course other reconstruction techniques like Insomniac's Temporal Injection give great IQ and don't produce those CB artifacts in hair and fine objects that some people find so annoying.

But it's true that CB this last gen has been a little bit inconsistent. We've seen very low quality implementations like FFXV or Red Dead Redemption 2, but we've also seen excellent implementations of CB in most first party titles that use it or games like Sekiro, which is 1800p CB on Pro and native 1800p on One X and both look almost identical (and came as a big surprise to me, to be honest, because last From game I had seen -Bloodborne- has a terrible IQ even though it's native 1080p and doesn't even use any reconstruction technique).

I posted an example above where the hardware was not used in Death Stranding, even tho it runs on an in house engine and was published by Sony.

I am pretty sure most later games that aren't made directly by Sony work that way. that hardware was really only there to push developers to use CBR but after a while most either switched to other methods or just used software methods in order to be cross compatible most likely


also, slight correction, apparently RDR2 does not use checkerboarding at all... all that Rockstar did there is render the game at half the horizontal resolution, then stretch it to 16:9 and let the TAA "clean up" the image... with not so great results of course
 
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you seem not too intelligent either my friend. the comparison is made so you can see what the PC version improves over the PS4 Pro version and the PS5 updated version. To see where the developers offered new settings and how they perform compared to the PS5.
the Digital Foundry video specifically focuses on which graphics options are worth pushing higher and what is the best balance in terms of fidelity vs performance.

if you watch these and your takeaway is "THIS IS UNFAIR! WHY DO THEY COMPARE THEM!?!?" then I think you are getting a bit overprotective of your favorite plastic box ;)
Nope. I hate fanboys with a passion. What annoys me is the obvious click baiting going on and the fact that Sony releases these games on PC, all shiny and new, but doesn't bother updating them for ps5 for the people who spent $500 on their new 'plastic box'. As a ps5 owner it feels like a slap in the face. My being upset is with Sony, so maybe I'm projecting that unnecessarily towards these creators.

Sony has been giving their most loyal customers a series of blows in regards to "next gen updates". Sorry, but a 60 fps patch for God of War, last of us 2, and Uncharted 4 Collection are not proper updates. They should be expected on the new hardware. Even Ghost of Tsushimas was disappointing, getting just a little extra resolution in the directors cut. Yay.

The ps5 is capable of better then just doubling the framerate. If Sony really cared they would release a proper upgrade for ps5 at the same time they release these superior PC versions. Give ps5 owners something to be happy about instead of regretting buying a ps5. I'm not saying an upgrade would be on the level of the PC version but at least bump a few settings for us too on top of the framerate!

Even Uncharted 4 Collection coming out in 10 days is only getting 60 fps on ps5 while getting a full suite of upgrades for PC. 1440/60 ...thats it! No improvement to lods, shadows, textures, lighting, aa, etc. I forgot though that wanting more from Sony and more out of ps5 (when we all know performance is being left on the table) is somehow sacrilege on Neogaf (and among the gaming community). We're supposed to just accept whatever scraps are given to us.

Look at last gen compared to this one: Last of Us 1 Remastered and Uncharted 1-3 Collection were huge updates to their ps3 version. GTA 5 remastered was a huge upgrade. Now look at the remasters and "next gen" versions we're getting this gem. They're not even close! I'd be happy to pay a little more for a proper remaster or update like Spiderman ps5 remaster which was $20 or $30. People paid for that happily and they actually did a great job making it for the ps5 spec.
 

01011001

Banned
Nope. I hate fanboys with a passion. What annoys me is the obvious click baiting going on and the fact that Sony releases these games on PC, all shiny and new, but doesn't bother updating them for ps5 for the people who spent $500 on their new 'plastic box'. As a ps5 owner it feels like a slap in the face. My being upset is with Sony, so maybe I'm projecting that unnecessarily towards these creators.

Sony has been giving their most loyal customers a series of blows in regards to "next gen updates". Sorry, but a 60 fps patch for God of War, last of us 2, and Uncharted 4 Collection are not proper updates. They should be expected on the new hardware. Even Ghost of Tsushimas was disappointing, getting just a little extra resolution in the directors cut. Yay.

The ps5 is capable of better then just doubling the framerate. If Sony really cared they would release a proper upgrade for ps5 at the same time they release these superior PC versions. Give ps5 owners something to be happy about instead of regretting buying a ps5. I'm not saying an upgrade would be on the level of the PC version but at least bump a few settings for us too on top of the framerate!

Even Uncharted 4 Collection coming out in 10 days is only getting 60 fps on ps5 while getting a full suite of upgrades for PC. 1440/60 ...thats it! No improvement to lods, shadows, textures, lighting, aa, etc. I forgot though that wanting more from Sony and more out of ps5 (when we all know performance is being left on the table) is somehow sacrilege on Neogaf (and among the gaming community). We're supposed to just accept whatever scraps are given to us.

Look at last gen compared to this one: Last of Us 1 Remastered and Uncharted 1-3 Collection were huge updates to their ps3 version. GTA 5 remastered was a huge upgrade. Now look at the remasters and "next gen" versions we're getting this gem. They're not even close! I'd be happy to pay a little more for a proper remaster or update like Spiderman ps5 remaster which was $20 or $30. People paid for that happily and they actually did a great job making it for the ps5 spec.

well NXG and Digital Foundry can't really change Sony's lack of support 🤷‍♂️ and these comparisons are worth is for many that might double dip and get the PC version too in order to get abetter version. and showing how the games look maxed out on PC and how they run compared to PS5 is a helpful way to judge if you wanna get the PC version or not (should you already have a PS5)

but I agree that Sony's PS5 updates suck, they are either paid or barely even updates at all. enabling 60fps in most modern engines is as easy as changing a piece of text in some config file, so enabling that is not really worth praise :/
 
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Arioco

Member
also, slight correction, apparently RDR2 does not use checkerboarding at all... all that Rockstar did there is render the game at half the horizontal resolution, then stretch it to 16:9 and let the TAA "clean up" the image... with not so great results of course


Yes, I've heard that as a possible explanation for the poor results. And yes, it makes sense. But it's a very strange choice if true. The IQ is hideous, I've seen comparisons where the PS4 version looked better than Pro with half the number of pixels. It's ridiculous. Rockstar should've used 1440p (which is actually fewer pixels than what they ended up doing on Pro) and called it a day. Maybe there's a reason for the choices they made that I'm missing now, but the result speak for itself. 🤷‍♂️
 

SlimySnake

Flashless at the Golden Globes
Nope. I hate fanboys with a passion. What annoys me is the obvious click baiting going on and the fact that Sony releases these games on PC, all shiny and new, but doesn't bother updating them for ps5 for the people who spent $500 on their new 'plastic box'. As a ps5 owner it feels like a slap in the face. My being upset is with Sony, so maybe I'm projecting that unnecessarily towards these creators.

Sony has been giving their most loyal customers a series of blows in regards to "next gen updates". Sorry, but a 60 fps patch for God of War, last of us 2, and Uncharted 4 Collection are not proper updates. They should be expected on the new hardware. Even Ghost of Tsushimas was disappointing, getting just a little extra resolution in the directors cut. Yay.

The ps5 is capable of better then just doubling the framerate. If Sony really cared they would release a proper upgrade for ps5 at the same time they release these superior PC versions. Give ps5 owners something to be happy about instead of regretting buying a ps5. I'm not saying an upgrade would be on the level of the PC version but at least bump a few settings for us too on top of the framerate!

Even Uncharted 4 Collection coming out in 10 days is only getting 60 fps on ps5 while getting a full suite of upgrades for PC. 1440/60 ...thats it! No improvement to lods, shadows, textures, lighting, aa, etc. I forgot though that wanting more from Sony and more out of ps5 (when we all know performance is being left on the table) is somehow sacrilege on Neogaf (and among the gaming community). We're supposed to just accept whatever scraps are given to us.

Look at last gen compared to this one: Last of Us 1 Remastered and Uncharted 1-3 Collection were huge updates to their ps3 version. GTA 5 remastered was a huge upgrade. Now look at the remasters and "next gen" versions we're getting this gem. They're not even close! I'd be happy to pay a little more for a proper remaster or update like Spiderman ps5 remaster which was $20 or $30. People paid for that happily and they actually did a great job making it for the ps5 spec.
The uncharted $10 upgrade is getting a 1080p 120 fps mode on top of the 1440p 60 fps and native 4k 30 fps modes. So it's slightly better than the GOW and TLOU2 patches, and the $30 GoT upgrade.

I also think it's crazy that Sony isnt doing what other third party devs have done for free. I was just looking at the FF7 remake differences and they are massive. They went back and upgraded the lighting in every single area of the game. Much is made about hero lighting on Aloy but the lighting on Cloud in every scene is fantastic. Same character model but the new lighting makes a huge difference.

Even KojiPro used their $10 upgrade to the PC high quality PC presets to the PS5, and added three modes all aiming for 60 fps at widescreen, native 4k and 1800p even at PC high settings. It's clear the PS5 is able to take a PS4 game running at 1080p 30 fps and run it at native 4k 60 fps most of the time during gameplay. So a 1440p 60 fps mode for Uncharted is absolutely nuts. The 4.2 tflops Pro running on a shitty jaguar was already 1440p and this fancy CPU, IO and RDNA 2.0 GPU can only double the framerate? really?

You look at other older games like Metro, Control and Doom and how they have added RT even on the PS5. ID tech did it from scratch. They are MS owned now and didnt even have to port a new SKU on the PS5, but they did anyway. It makes you wonder why first party studios who are already porting games on PC wont just build a PS5 SKU.
 

rofif

Banned
I compared directly close to 48" oled... the ps5 checkerboard holds up really nice in GOW compared to pc.
PC is of course a bit sharper but also oversharpened
 
Flawless widescreen includes a FOV slider for this game now:

www.flawlesswidescreen.org

rJyaEK.jpg


When you increase the FOV it also disables the depth of field.

Adding this reply here so more peeps see this. There's a way to fix FOV with this app posted by The Janitor. It works perfectly including cutscenes.

Default unplayable FOV @16:9

Go-W-2022-01-16-18-46-30-061.png



And with the fix @21:9 with +15% FOV

Go-W-2022-01-16-18-48-05-619.png


Of course if you have ultra widescreen you won't get black bars or you can use it @16:9 ratio. Just add +25% instead of +15% for ultrawide.
 

rofif

Banned
The HDR settings suck ass.
c1 here and 50/50 is overexposed in the clouds. The clouds are not burning red in sdr :p
 

Fafalada

Fafracer forever
If they had them in the first place, it would have been applied to the PC version.
It's not really that simple - we don't know their internal priorities or time/budget constraints they were up against.
Updating the assets across the board is still a cost - I've seen projects of this type where we absolutely had access to higher-res art and there just wasn't the time to even think about updating it.

but I am honestly still not convinced that AMD didn't implement this into all newer GPUs including the One X, why wouldn't they? is there concrete info on that?
Pro GPU had some extensions that were proprietary to Sony's approach the same way SFS is to Microsoft's. There's no concrete info on whether AMD gets to use that anywhere else(patent collateral alone doesn't mean anything - license agreements can always exist) because noone's really allowed to talk about it.
 

JCK75

Member
Still one of the best looking games, are you on drugs?
I assume he's joking, I finally got it on my main game and rig. It absolutely blew me away and I do think it may actually be the best looking game on PC. I remember being impressed playing it on my PS4 pro a while back but it feels like it looks even better now.
 

01011001

Banned
Yes, I've heard that as a possible explanation for the poor results. And yes, it makes sense. But it's a very strange choice if true. The IQ is hideous, I've seen comparisons where the PS4 version looked better than Pro with half the number of pixels. It's ridiculous. Rockstar should've used 1440p (which is actually fewer pixels than what they ended up doing on Pro) and called it a day. Maybe there's a reason for the choices they made that I'm missing now, but the result speak for itself. 🤷‍♂️

well I guess their thinking was that games like CoD do that dynamically, as in scaling the horizontal resolution if the performance goes down, so they just did a full on half horizontal res without the dynamic aspect and called it a day.
games like CoD and others that scale similarly also usually scale down to about 50% scale on the horizontal axis as the lower bound. the difference being that those games usually have some sort of actual reconstruction methods and not just standard TAA to clean up that 50% scaled image
 
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Captn

Member
You can likely fix it using Reshade, there are several filters in the current version of Reshade created specifically for that purpose.
Indeed he can.. Just grab this one from nexus.

Performance cost is really minimal and looks really good imo.

You can even add more if you want to ajust / test other settings.

I personally added SMAA to his preset.

Playing 4k no DLSS / C1 / 3090

Turn Off film grain in game settings. It grains the image too much.

 
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sendit

Member
Wasn’t gonna double dip as I saw no real benefit of using a mouse and keyboard for this game. But the game looks so damn good on the PC.
 
I think it's the static basic lighting, prebaked shadows that gives that old school impression.
Personally, I was always on the fence with the fidelity as it looked washed out. But the art direction is good.

Indeed he can.. Just grab this one from nexus.

Performance cost is really minimal and looks really good imo.

You can even add more if you want to ajust / test other settings.

I personally added SMAA to his preset.

Playing 4k no DLSS / C1 / 3090

Turn Off film grain in game settings. It grains the image too much.

Looks worse
 
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Shmunter

Member
Interesting how the asset load stutters are obfuscated in the DF video by running the game in 540p for this part of the benchmark. Seems almost deliberate.

Apart from that, how robotically boring the DF vid was compared to this one.
 
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SlimySnake

Flashless at the Golden Globes
Interesting how the asset load stutters are obfuscated in the DF video by running the game in 540p for this part of the benchmark. Seems almost deliberate.

Apart from that, how robotically boring the DF vid was compared to this one.
I have no idea why Alex is calling this port superb. It is running very poorly compared to other games.
 

GHG

Gold Member
I posted some benchmarks in the DF thread. This game performs way worse than horizon, death stranding and days done.

With the exception of the horizon port at launch those other games mentioned are also good PC ports.

Do you mind linking those benchmarks? When you say it "runs worse" it would make sense to see some context (what settings etc).

Yeah, seems to be a bit of a mess. I'm going to hold off for now. Might pick it up on a sale.

In what sense is it "a mess"?
 
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SlimySnake

Flashless at the Golden Globes
With the exception of the horizon port at launch those other games mentioned are also good PC ports.

Do you mind linking those benchmarks? When you say it "runs worse" it would make sense to see some context (what settings etc).
Sure. I listed them in the DF thread I will link you to.

Discussion went on for several posts so I will list the two main ones.



The discussion started when I looked at the 580 benchmarks and how it failed to hit 60 fps at medium PS4 settings. Thats a 6 tflops card running the game using a way better CPU. Should not fail to hit 60 fps with over 3.5x tflops advantage.
 
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01011001

Banned
I posted some benchmarks in the DF thread. This game performs way worse than horizon, death stranding and days done.

"performs worse" in what way? peak framerate? average framerate? 99 percentile? 1 percentile?
120fps with constant stutters down to 40fps isn't good performance.

God of War seems to hold a pretty solid 60fps on ultra on most modern GPUs. what I have seen from Horizon on PC is that it has constant stutters
it stuttered every single time any UI element popped in and had other stutters aside from that even when locked to 60fps on absolutely high end hardware

and that was that way for months until most, but not all, of the issues got patched
it also ran barely above 30fps at 1080p on a GTX1060, a GPU that rivals the One X in performance
 
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Rivet

Member
you can see what the PC version improves over the PS4 Pro version and the PS5 updated version. To see where the developers offered new settings and how they perform compared to the PS5.

It was NOT updated for PS5 though, unlike what you seem to think, there's no PS5 version at all. What you're comparing are PC and PS4 versions, with the PS4 version running on PS5 with framerate unlocked, nothing more, nothing less. Which is a shame, because I would have played the game again if they had made a proper PS5 version.
 
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01011001

Banned
It was NOT updated for PS5 though, there's no PS5 version at all. What you're comparing are PC and PS4 versions, with the PS4 version running on PS5 with framerate unlocked, nothing more, nothing less. Which is a shame, because I would have played the game again if they had made a proper PS5 version.

who the fuck cares? why does that matter in the context here?
 

Rivet

Member
who the fuck cares? why does that matter in the context here?

You said "you can see what the PC version improves over the PS4 Pro version and the PS5 updated version". You can only see what it improves over the PS4 version. There's no "PS5 updated version", only a framerate unlock.
 
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01011001

Banned
You said "you can see what the PC version improves over the PS4 Pro version and the PS5 updated version". You can only see what it improves over the PS4 version. There's no "PS5 updated version".

yes there is... the PS5 update allows for 60fps in graphics mode... that is a PS5 Updated version... not a PS5 port! there is no such thing as an update that makes a PS4 game become a PS5 game, but there are PS4 games that got updated to use the PS5 hardware in one way or the other (usually limited to framerate changes, but some games like Rocket League also have res changes now apparently)
 

Rivet

Member
yes there is... the PS5 update allows for 60fps in graphics mode... that is a PS5 Updated version... not a PS5 port! there is no such thing as an update that makes a PS4 game become a PS5 game, but there are PS4 games that got updated to use the PS5 hardware in one way or the other (usually limited to framerate changes, but some games like Rocket League also have res changes now apparently)

It's a PS4 game running on BC mode on PS5, with only the framerate unlocked, everything is identical. There are 2 versions of this game, the PS4 version and the PC version. But ok, I see what you mean.
 
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01011001

Banned
It's a PS4 game running on BC mode on PS5, with only the framerate unlocked. There are 2 versions of this game, the PS4 version and the PC version.

it is still a version UPDATED for the PS5... or can you use the same version on PS4 and use the same features? no you can't... you can not unlock the framerate on PS4 Pro in resolution mode. hence it got UPDATED on PS5... just like Forza Horizon 4 or Sea of Thieves got UPDATED on Series X while still being an Xbox One game
 

Rivet

Member
it is still a version UPDATED for the PS5... or can you use the same version on PS4 and use the same features? no you can't... you can not unlock the framerate on PS4 Pro in resolution mode. hence it got UPDATED on PS5... just like Forza Horizon 4 or Sea of Thieves got UPDATED on Series X while still being an Xbox One game

A very small update then, but ok... I wish they'd do more by the way.
 

01011001

Banned
A very small update then, but ok... I wish they'd do more by the way.

same... they should at least patch in the higher settings available on PC. 4K + the higher settings would most likely be too much but the checkerboard 4K + the higher settings should be no issue whatsoever even in back compat mode
 

GHG

Gold Member
Sure. I listed them in the DF thread I will link you to.

Discussion went on for several posts so I will list the two main ones.



The discussion started when I looked at the 580 benchmarks and how it failed to hit 60 fps at medium PS4 settings. Thats a 6 tflops card running the game using a way better CPU. Should not fail to hit 60 fps with over 3.5x tflops advantage.

It seems to run well on the Nvidia side though so it's looking like a potential AMD driver issue.

It makes no sense to compare how the games perform at max settings considering every single game does different things at max settings, there's no consistency. The only way to compare this title is by using PS4 settings benchmarks on identical hardware.

All in all if it ran poorly the steam reviews would reflect that.
 
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SlimySnake

Flashless at the Golden Globes
It seems to run well on the Nvidia side though so it's looking like a potential AMD driver issue.

It makes no sense to compare how the games perform at max settings considering every single game does different things at max settings, there's no consistency. The only way to compare this title is by using PS4 settings benchmarks on identical hardware.

All in all if it ran poorly the steam reviews would reflect that.
Can we compare how it runs on the PS4 Pro's 1080p 60 fps version?

cjhCtrl.jpg


OC8x3f1.jpg



This is a 4.2 tflops GPU that is severely bandwidth starved having to share it with an awful jaguar CPU running at 2.1 ghz with no additional threads. Performing on par with the a 6 tflops rx580 and ryzen 3600. A 6 core 12 thread CPU running at 4.2 ghz.
 
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I don't know if SONY implementation of CB was often used in later games last gen, to be honest. What I do know is that SONY wanted to make it as easy as possible for devs to implement, and that's why they shipped PS4 Pro with specific hardware for CB. The technique is possible on other consoles or PC using the shaders, but apparently it takes more time and is more difficult to get good results (or that's what I've read, I'm no expert). I don't know is CB the way was meant to be implemented on Pro gives better or worse results than other implementations like those we've seen in Resident Evil 2 Remake, Sekiro or Devil May Cry 5, but I think games like Horizon Zero Dawn, God of War or Detroit have an excellent IQ (similar to native 1800p using much fewer pixels, as proven by Digital Foundry when they analysed Detroid for PC). And of course other reconstruction techniques like Insomniac's Temporal Injection give great IQ and don't produce those CB artifacts in hair and fine objects that some people find so annoying.

But it's true that CB this last gen has been a little bit inconsistent. We've seen very low quality implementations like FFXV or Red Dead Redemption 2, but we've also seen excellent implementations of CB in most first party titles that use it or games like Sekiro, which is 1800p CB on Pro and native 1800p on One X and both look almost identical (and came as a big surprise to me, to be honest, because last From game I had seen -Bloodborne- has a terrible IQ even though it's native 1080p and doesn't even use any reconstruction technique).
I have Sekiro on ps5 and the X and it doesn't look as good on ps5, despite people and DF saying it looks almost as good. While it's a pretty clean implementation, thr difference in clarity is easily noticeable on the X consoles. It pops a lot more.

The reason BB has such bad IQ has to do with the bootleg anti aliasing that was being used in a lot of games from 2014/15. They look OK on a 1080p TV but AWFUL on a 4k tv. Driveclub, watch dogs 1, bb- I can't play these games anymore.
 
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